Update 08-24-18 | |
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Quick Info | |
Build | 0.1.16.7928 |
Date | August 24, 2018 |
Size | 372.2 MB |
Social | |
Chronology | |
Previous | 0.1.16.7835 |
Next | 0.1.16.8132 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Added inventory sounds for various items
- Assigned inventory sounds to various items
- Added nullptr check to AItem::OnProjectileStop()
- Continental_House_03b
- Fixed Spawner Bug
- Fixing Bugs
- Edited Nightvision post-processing
- Nightvision armor class set to 3
- Armor class set to 2
- Changed formula for calculating damage ruduction factor from clothes (some helmets were bulletproof in events)
- Possible fix for throwing crash
- Possible fix for server list flicker
- Reduced volume of sentry footsteps
- Fixed bug with camouflage not disabled when shot is fired
- Editing Brela
- Pier Double sided geometry
- Adjusted MP5 spread, bullet damage - Adjusted AKS 74U spread
- Moved floating fence and removed grass from the houses/building in: C_2_Humac, Landscape_C_2_1
- jail Workshop - all set to static
- Moved floating spawners inside: BP_Continental_House_05_B_Blueprint - BP_Continental_House_04_Workshop - BP_Continental_House_05_B_Blueprint - BP_Continental_House_01_A_Blueprint - BP_Continental_House_08_Blueprint -
- BP_Continental_House_08_ClosedBottom_Blueprint
- Disabled night vision effect if night vision was active while returning from event
- SM_GuardTower ( edited all LODs added LOD4 collision, made Atlas, optimized and changed materials, assign chunk ID for Atlas textures )
- Updated Stand_DrinkFromBottle1 animation
- D_1_TV_Base
- Sentry markers fixing
- Inventory and crafting tabs are now disabled during game events
- Non-holsterable melee weapons are bound to quick access 4
- M9 Prisoner and weapon animations update
- MiniMap editing
- Prigorje Spawn points editing
- Assigned specific event for torch fire
- Adjusted torch, candle
- Added new search animations
- Added more active radios
- Added separate event for torch fire
- Volume tweaks and fixes
- Added to all ammo text in which weapon is used
- Fixed all issues with craftin ammo
- Fixed weight of certain ammo
- Fixed bug where car batter couldnt be broken for lead plates
- Added uses to lead plates (was weight use but that does not work)
- Changed the name from TEC 09 gun to TEC01 M9
- Fixed bug with no HUD when returning from event while sniping
- Disabled Night vision from spawning,fixed kitchen spawner preset(cloth should not spawn now), Possible fix with collision in TV_Bunker rooms,needs testing(Room_D_01,Room_E_01
- Adjusted fireplaces
- Adjusted campfire light
- Greater amount of damage must be received for bleeding to start
- Fixed 7.62x39mm calibler weight
- Possible crash fix with BCU monitor data replication
- Reduced damage for 9mm bullet
- Reimported MP5 sk mesh
- Level Design Bugfixes (Landscape holes,dirt in the houses....)
- Version increment
- Item crafting parts and uncraft time are now serialized (fix for Bug 2836: Uncraft destroys item and gives nothing in return after event or when reloading game)
- Fixed Landscape Spline bug
- Fixing Discord Bugs
- Reduced ROF 650>500 to prevent fast fire with mouse wheel
- Increased dmg on 9mm to 50
- Fixed reload sequence
- Editing TV_Base Sentry spawners
- Added various scenarios to the A_3_2, A_3_3 and A_3_4 sectors with item spawners
- Fixed bug with scope overlay not hiding when prisoner is teleported from event
- Adjusted zeroing range
- Regenerated soundbank for stream files cleanup
- Ak stream files cleanup
- Level design bugfixes
- SM_Debris_01,02 fix Z figt,pivot position
- Hunter85 sound volume balance
- Incrased Rarity for gunpowder
- Spline snag editng - mobility to stationary, disabled overlap events
- Fixed bug with fire drill where it didnt ligtht a fire
- Changed spawn chance on presets,changed rarity on some items
- Added various scenarios across the A2 sector with spawners and searchable items for gameplay variety
- Fixed bug with ammo cleared from weapons and magazines when returning from event
- Added VO for CTF and Dropzone events - Initial preparation for VO localization
- Zombie_Muscle_04_V1: vertex weight fix
- Zombie_Dressed_Fat_02_V2: fixed spawning items.removed Fire Hand Drill from spawning
- Zombie Muslce_04_V1: wight bug fix
- Deleted old prisoner svd animations
- Replaced active animations
- Deleted old anim
- Generated soundbanks for game audio mixdown
- Removed rope from small wooden stick bundle
- Added various item spawning points and storylike scenario objects that the player can discover while searching the wilderness in the sector A1
- Added MP5 clip icon
- Changed Dirtiness and damage on military spawner preset
- Fixed ammo explit when joining ammo from examed objects
- Adjusted 2h melee fps idle
- Added source animations
- Fixed bug with swapping weapons that would trigger melee target lock
- Fix prisoner torso and inmate shirt
- Fix Skinny zombie LOD
- Edited: Spawn Location Offset/Spawn Rotation Offset for 1H_KitchenKnife, 1H_Improvised_metal_knife
- Assinged inventory sounds for various items
- Added inventory handling sounds for various items
- Editing player start positions
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