Update 08-21-18 | |
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Quick Info | |
Build | 0.1.16.7835 |
Date | August 21, 2018 |
Size | 268.2 MB |
Social | |
Chronology | |
Previous | 0.1.16.7703 |
Next | 0.1.16.7928 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Disabled wwise sound obstruction service because it crashed client on rare occasions
- Fixed Plazer Spawners in air bug - Editing Minimap colors
- Added new menu music
- Fixing landscape bugs
- Editing Item spawner chances
- Added SM_Baby_Food_Can_Empty_01, SM_Chow_Mein_Can_Empty_01, SM_Spam_Empty_01 and textures
- Added SM_Baby_Food_Can_Empty_01, SM_Chow_Mein_Can_Empty_01, SM_Spam_Empty_01 and textures
- Cached fame points and level updated on Login()
- Disabled obstruction and occlusion settings in wwise
- Added active radio item to A_3_Hum map
- Possible fix for client authorative movement
- Spline snag now generates meshes with mobility set to static instead of movable
- Improvised rope has now 10 usage (had 20), adjust all recepies acordingly
- Edited LOD collision, added UE4 LODs, edited LOD distance, Edited materials for ( Metal Fence assets in folder: Models...
- Added facial exp to zombie attacks
- Zombie animations
- Fixed minimap offset
- Added into bullet description for what weapon it is.
- Updated Black M9 icon and changed name
- Fixed bug where client could not connect to a server in a server browser
- Fixing Folliage bugs
- Add skinny zombie texture
- Possible fix for DM and team DM
- Fix zombies
- Zombie Stripped_Muscle_04: Optimization,LODs,Atlas textures
- Zombie Stripped_Muscle_04: Optimization,LODs,Atlas textures,Assets added to chunks
- Zombie Dressed_Muscle_04_V2: Optimization,LODs,Atlas Textures, Assets Added to chunks,Added Examine asset data
- Zombie Dressed_Muscle_04_V2: Optimization,LODs,Atlas Textures
- Fixed Discord Bugs
- Deleted out of Island bunds object.
- Added SM_Advanced_Standing_Torch_01 and textures
- Added SM_Advanced_Standing_Torch_01 and textures
- Zombie Dressed_Muscle_04_V1: Optimization,LODs,Atlas textures
- Zombie Dressed_Muscle_04_V1: Optimization,LODs,Atlas textures,Assets added to chnks,Added examine asset data
- All items beside drinks have been set to Destroy if exhousted
- Fixing Bugs Movable/Static objects in Blueprints - Fixed TV base entrance collision
- Fixed Spawner pressets: Damage
- Fix zombie spawner preset clothes
- Added active radios in cities
- Tweaked attenuation of weapons
- Assigned motion noise sounds for pants
- ClientAuthorativePosition reverted back to false because it probably introduced vaulting issues
- Added Zombie Stripped_Muscle_03: Optimization,Atlas textures,LODs, Assets added to chunks
- Added Zombie Stripped_Muscle_03: Optimization,Atlas textures,LODs
- Added StoneScrap on ruined walls for beter player movement on A_4_Blato
- Fixed: Bug 2820: Inability to have user profile with the same name in SP and MP
- Disabled rotation lag when in melee combat mode and in FPV
- Melee FPV does not lock onto melee target
- Melee FPV FOV set to 90
- Removed old sound source for fire on menu and applied ak event that auto posts fire event
- Fixed few server security holes
- Refactoring game version
- A few fixes in multiplayer cache profile update/creation
- Fixed scoring on kill in events
- Editing Sentry patrol markers B_1_TVBase
- Fixing folliage bug
- Bug fixes of terrain and grass on Landscape_A_4_3 (problem was: grass and terrain in the house, low terrain for enteri...
- Fixing Diascord various bugs
- Added camera motion to M9 walk
- Sentry now has a delay after executing melee before beign able to melee again
- Added inventory sounds for grenades
- Assigned inventory action sounds to cans
- Bug fix: Deer eating monage was wrongly assembled, it used a branching point to go into the next segment, but branching point would sometimes not execute... fixed so that it automatically goes to the next segment, this could *ix the bug where the deer appears unmoving as it might have been stuck in a montage
- Fixed terrain and grass in houses on Landscape_A_3_2 (edited extra terrain height for houses entrance)
- Removed non-static game version for scum game instance
- Client/server version check
- Disabled Steam headers related warnings
- Forced slow construction path on game event widgets
- Forced slow construction path on notification widgets
- Forced slow construction path on spawn sector selector
- Assigned search sounds to hospital cabinets
- Added backpacks to event loadout
- Fixed bug causing crash on server when prisoner cant equip entire loadout - Added SetFamePoints console command
- Fixed wrong material on SM_Hospital_Bed_Matress - Assigned inventory sounds for various items - Added sound for ADS sw...
- Fixed Sentry bug where guns would rorare and shoot prisoner even if the sentry turns away
- Hunter ammo enabled
- All water in meat has been halfed.
- Ak_47 - removed from Police zone
- Forgot to force slow construction path
- Zombie spawners editing
- Examine, spawn multiplyer set tp 1.25
- Zombie Dressed_Muscle_03_V2: Optimization,Atlas textures,LODs,Assets added to chunks, added Examine asset data
- Zombie Dressed_Muscle_03_V2: Optimization,Atlas textures,LODs,Assets added to chunks, added Examine asset data
- Assets_Stimac_Auto1.umap (save)
- Rotated thumb image in editor broswer for BP_School (it was facing back side)
- Reloaded All Blueprints of Buildings/houses in Citys from D_1 to D_4 (this is part three)
- Added Zombie low attack
- Added SM_Standing_Torch_01 and textures, minor changes to SM_Sleeping_Bag_01 textures
- Tweaked blend times on a few montages
- Added SM_Standing_Torch_01 and textures, minor changes to SM_Sleeping_Bag_01 textures
- Zombie Dressed_Muscle_03_V1: Optimization,LODs, Atlas Textures, Assets added to chunks,added Examine asset data
- Zombie Dressed_Muscle_03_V1: Optimization,LODs, Atlas Textures
- Reloaded All Blueprints of Buildings/houses in Citys from C_3 to C_4 (this is part two)
- Edited sentry jump start loop
- Disabled alt + enter / F11 fullscreen which fixes alt getting stuck
- Edited sentry jump end
- Human head can be taken in hands now
- Lightning fireplace with drill takes longer
- Took bandage out of crafting window
- Zombie Stripped_Muscle_02: Optimization,LODs,Atlas textures
- Zombie Stripped_Muscle_02: Optimization,LODs,Atlas textures,Assets added to chunks
- Added a confirmation for starting with a new character in multiplayer
- A few small fixes so that cooked build can compile and game does not crash on listen server
- Added sector selection option on respawn screen
- Zombie_Dressed_02_V2: Optimization,LODs,Atlas Textures,Assets added to chunks,Added examine asset data
- Updated sentry jump loop
- Zombie_Dressed_02_V2: Optimization,LODs,Atlas Textures
- Sentry Jump Attack montage
- Dressed_Muscle_02_V1: Optimization,LODs,Atlas Textures
- Dressed_Muscle_02_V1: Optimization,LODs,Atlas Textures,Assets assigned to Chunks,Added Examine asset data
- Non-openable doors won't show "Open" interaction any more
- Removed console spam
- Zombie Stripped_Muscle_01: Optimization,LODs,Atlas Textures, Asstets added to chunks
- Zombie Stripped_Muscle_01: Optimization,LODs,Atlas Textures
- Removed ensure(userProfile->Equals(prisoner->GetUserProfile())); in APrisonerPlayerController::SaveState()
- Fixed bug where drunkenness never ends
- Alcohol excretion rate is much higher now
- Added drunkenness effect on movemement (prisoner cannot move in a straigth line)
- Added placeholder drunk additive animation on top of locomotion (wobbling)
- Camera is wobbling slightly when drunk
- Minor tweaks on the server browser widget
- Item spawning manager uses mt19937_64 random number engine
- Added debug output for selection of items to spawn
- Fixing Folliage bug
- Fixed text element wrapping on error and confirmation widgets
- Added a "rent a server" button that opens the steam overlay browser with the provider's server renting page
- If one has a character on a server and tries to connect again (through the server browser), they will be asked if they'd like to create a new character or continue with the existing one
- Added DropZone Spone Places
- Reloaded All Blueprints of Buildings/houses in Citys from A_1 to C_2 (this is part one)
- Resaved B_4_Punat
- Fixed exploded houses_BP
- Prisoner's last safe location is stored as zero origin location
- Prisoner player controller always spawns pawn regardless of collision
- Fixed SP crash on player logout in game mode
- Fixed a bug where crafted items weren't uncraftable after relogging
- Fixed torch and improvised 2h shovel iconss
- Added SM_Sleeping_Bag_Folded_01, SM_Sleeping_Bag_Unfolded_01, custom LODs and textures ( for every model of the bag th...
- Added SM_Sleeping_Bag_Folded_01, SM_Sleeping_Bag_Unfolded_01, custom LODs and textures ( for every model of the bag th...
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