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Scum Wiki
Scum Wiki
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Update 08-17-18
Quick Info
Build 0.1.16.7703
Date August 17, 2018
Size 268.4 MB
Social
Chronology
Previous 0.1.16.7581
Next 0.1.16.7835


Information This is a pre-release version of SCUM.
These notes were not intended to be made public and may be incomplete or unclear.


  • Renamed 'Upcoming Events' dropdown menu
  • Renamed 'Return' button in game events panel
  • PlayerState no longer needs to exist for prisoner to leave the event
  • Soy Sauce changed the sound to drinking not eating.
  • Fixed saved spawn location replication
  • Insreased spawning chance for mega packages
  • Editing Sentry patrol Points
  • Fixed bug where last safe locatoin was saves as 0, 0, 0 - Fixed bug when spawning while dead - Added ability to load s...
  • Fix zombie
  • Sentry now ignores players in events
  • Fix Zombie skinny 03_v2
  • Implemented view kick multiplier for weapon
  • Tweaked view kick for MP5
  • Reduced tracer size for 9mm bullet
  • Throw - rotated R hand from the head 15 deg
  • Added icon for helmetes with Night vision googles.
  • Fixed localisation settings on some loadout items
  • Editing spawners
  • Fixed pause menu not opening on spawn screen
  • Fixed fire animation MP5
  • Adjusted angles and other parameters for melee weapons 1H and 2H
  • Fix, deleted brace while testing by accident
  • Added attachments to game event loadout
  • Minor fix for crafting GUI
  • Fixed Pan orientation
  • Fixed issue with speed modifier that was negative
  • Adjusted throwing modifier
  • Fixing Landscape bugs
  • Bug Fix: spawners woundn't deactivate on player logout because actor destroyed doesnt trigger end overlap
  • Canteen volume fix
  • Moved spawners inside SM_Barracks_Blueprint
  • Stone knife can be used 10 times now (fixed from 2)
  • Lighting a fire with fire drill takes 10 seconds now.
  • MP5 reload speed reduced to 0,6
  • Zombie Dressed_Muscle_01_V2: Optimization,Atlas textures, LODs
  • Zombie Dressed_Muscle_01_V2: Optimization,Atlas textures, LODs,Assets Assinged to Chunks, Added Examine asset data
  • SM_Big_Closet_Police - Spawning Chance increated
  • Added drinking sound for milk
  • Added nightvision googles to event outfits
  • Assigned chunks to MP5 files
  • Update equipment on event tables
  • Editing Pier Collision - Reimported IslandMap
  • Increased awareness item detection range / vicinity range
  • Disabled auto destruct timer on persistent items - Added c...
  • Fix zombies LOD and add nightvision helmet item
  • Fixed 2h melee wobbling
  • Tweaked sentry walk sound and volume
  • Animals can now go into ragdoll on hit, used on small animals
  • Zombie Dressed_Muscle_01_V1: Optimizations,Atlas textures, LODs, Assets assigned to chunks, Added examine asset date
  • Zombie Dressed_Muscle_01_V1: Optimizations,Atlas textures, LODs
  • Added new bear animations
  • Added Player start Tags
  • PET bottle added to Car and trash spawner
  • Added sentry jump in place
  • Editing Item zones
  • Assigned inventory sounds for MP5 mag
  • Zombie Stripped_Mid_04: Optimization,Atlas textures, LODs, Added assets to chunks
  • Weapon volume tweaks - Increased overall loudness of the game audio
  • Zombie Stripped_Mid_04: Optimization,Atlas textures, LODs
  • Enlarged doors bounding box (Shadow clipping)
  • Added inventory sounds to several items - Added reload sounds and notifies on MP%
  • Guard Tower editing spawner
  • Increased spawning chances (Spawner pressets)
  • Players should be able to login after crash without waiting for connection timeout - Prisoner's safe location is saved...
  • Changed holster locations on melee weapons - Changed melee weapons' collision to simple as complex - Changed the locat...
  • Editing spawner pressets
  • Added reload for events on MP5
  • Fixed a bug where items one was unable to craft due to skill level were still displayed as craftable - Fixed a bug whe...
  • MP5 reload animations speed to 0.9
  • Reworked River water volumes and postprovessing
  • Added MP5 to loadout selection - Fixed number formating in scoreboards and leaderboard
  • Increated Car and trash spawning chance
  • Changed how event registration works
  • Added event cancelation timers
  • Added participant joining and leaving notifica...
  • Added MP5, AKS74U melee
  • Zombie Stripped_Mid_03: Optimization,Atlas Textures,LODs
  • Zombie Stripped_Mid_03: Optimization,Atlas Textures,LODs,Assets Added to chunks
  • MP5 Icons
  • Increased Spawn rate for bullets
  • Zombie Stripped_Mid_02: Optimization,Atlas textures,LODs,Added Assets to chunks
  • Zombie Stripped_Mid_02: Optimization,Atlas textures,LODs
  • Increased damage on shotgun bullet
  • Fixed a bug where items being digested before leaving the game would stop being digested after loading it again
  • Mini map precission fix - Added home icon for shelter - Fixed graphics option presset bugs
  • Disabled message beep on examine
  • Zombie Stripped_01: Optimization,LODs,Atlas textures
  • Zombie Stripped_01: Optimization,LODs,Atlas textures,Assets added to chunks
  • Big fix: Sentry woud never switch to Partolling if it cannot reach its search target
  • Sentry nav gaent now has a much...
  • Fixed holster on spear items
  • Set Can Character Step UP On (yes) on stairs in BP_Silo_Factory_NEW
  • Zombie Dressed_Mid_04_V2: Optimization,LODs,Atlas textures,added examine user data, assigned assets to chunks
  • Zombie Dressed_Mid_04_V2: Optimization,LODs,Atlas textures
  • Water in food will now be digested at a slower rate (at the rate of food) - Lowered stomach volume, increased threshol...
  • Response port fix
  • Drone follow hegight increased - Drone frequency set to 45 minutes in realtime - Drone now doesnt decrease its height ...
  • Zombie Dressed_Mid_04_V1: Optimization,Atlas LODs,Atlas Textures
  • Zombie Dressed_Mid_04_V1: Optimization,Atlas LODs,Atlas Textures, Assets added to chunks
  • Map is larger now
  • Users with empty or null provider are deleted when last game instance is shutdown
  • Response server port is now (dedicated server port + 100)
  • Fixed bug with weapon ammo not replicating properly when state is loaded
  • Replaced static mesh with blueprint, removed grass from buildings/concrete sidewalks on Landscape_A_3_1 (gas station)
  • Assign Chunk ID to C_3_WineyardBaseBox
  • Added MP5 with all logic and animations
  • Adjusted angles for boxing skill, added temp low kick animations for running and jogging
  • Zombie Dressed_Mid_03_V2: Optimization, Atlas textures, Assets added to chunks
  • Zombie Dressed_Mid_03_V2: Optimization, Atlas textures
  • Fixing Bugs
  • New localization - Removing lines from minimap
  • Added Stairs for the house on D_2_Lokve - Edited terraint height and removed grass from stairs of the house in Landsc...
  • Fixed bug: Missing floor collision {X=264742.750 Y=298415.438 Z=26967.098|P=348.814087 Y=277.477631 R=0.000000} C_3_Wi...
  • Fixed Bug 2773
  • Zombie Dressed_Mid_03_V1: Optimization, Atlas textures,
  • Added bundle of rag stripes - Added bundle of wooden planks
  • Zombie Dressed_Mid_03_V1: Optimization, Atlas textures, added assets to Chunks
  • Editing textures - New models added
  • Deleted double folliage - Fixing house doors position
  • Assigned inventory sounds for various items
  • Edited terrain on edges of the road to Prison (there where holes) Location> {X=-70005.844 Y=135967.047 Z=73455.391|P=3...
  • Tweaked attenuation of power plant water drain sfx
  • Added Examine assset date on Soviet Kitchen meshes
  • Zombie Dressed_Mid_02_V2: Optimization, atlas textures, LODs
  • Zombie Dressed_Mid_02_V2 assets added to chunks
  • Zombie Dressed_Mid_02_V2: Optimization, atlas textures, LODs
  • Fixed Weights on Dressed_Mid_02_v1


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