Update 08-17-18 | |
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Quick Info | |
Build | 0.1.16.7703 |
Date | August 17, 2018 |
Size | 268.4 MB |
Social | |
Chronology | |
Previous | 0.1.16.7581 |
Next | 0.1.16.7835 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Renamed 'Upcoming Events' dropdown menu
- Renamed 'Return' button in game events panel
- PlayerState no longer needs to exist for prisoner to leave the event
- Soy Sauce changed the sound to drinking not eating.
- Fixed saved spawn location replication
- Insreased spawning chance for mega packages
- Editing Sentry patrol Points
- Fixed bug where last safe locatoin was saves as 0, 0, 0 - Fixed bug when spawning while dead - Added ability to load s...
- Fix zombie
- Sentry now ignores players in events
- Fix Zombie skinny 03_v2
- Implemented view kick multiplier for weapon
- Tweaked view kick for MP5
- Reduced tracer size for 9mm bullet
- Throw - rotated R hand from the head 15 deg
- Added icon for helmetes with Night vision googles.
- Fixed localisation settings on some loadout items
- Editing spawners
- Fixed pause menu not opening on spawn screen
- Fixed fire animation MP5
- Adjusted angles and other parameters for melee weapons 1H and 2H
- Fix, deleted brace while testing by accident
- Added attachments to game event loadout
- Minor fix for crafting GUI
- Fixed Pan orientation
- Fixed issue with speed modifier that was negative
- Adjusted throwing modifier
- Fixing Landscape bugs
- Bug Fix: spawners woundn't deactivate on player logout because actor destroyed doesnt trigger end overlap
- Canteen volume fix
- Moved spawners inside SM_Barracks_Blueprint
- Stone knife can be used 10 times now (fixed from 2)
- Lighting a fire with fire drill takes 10 seconds now.
- MP5 reload speed reduced to 0,6
- Zombie Dressed_Muscle_01_V2: Optimization,Atlas textures, LODs
- Zombie Dressed_Muscle_01_V2: Optimization,Atlas textures, LODs,Assets Assinged to Chunks, Added Examine asset data
- SM_Big_Closet_Police - Spawning Chance increated
- Added drinking sound for milk
- Added nightvision googles to event outfits
- Assigned chunks to MP5 files
- Update equipment on event tables
- Editing Pier Collision - Reimported IslandMap
- Increased awareness item detection range / vicinity range
- Disabled auto destruct timer on persistent items - Added c...
- Fix zombies LOD and add nightvision helmet item
- Fixed 2h melee wobbling
- Tweaked sentry walk sound and volume
- Animals can now go into ragdoll on hit, used on small animals
- Zombie Dressed_Muscle_01_V1: Optimizations,Atlas textures, LODs, Assets assigned to chunks, Added examine asset date
- Zombie Dressed_Muscle_01_V1: Optimizations,Atlas textures, LODs
- Added new bear animations
- Added Player start Tags
- PET bottle added to Car and trash spawner
- Added sentry jump in place
- Editing Item zones
- Assigned inventory sounds for MP5 mag
- Zombie Stripped_Mid_04: Optimization,Atlas textures, LODs, Added assets to chunks
- Weapon volume tweaks - Increased overall loudness of the game audio
- Zombie Stripped_Mid_04: Optimization,Atlas textures, LODs
- Enlarged doors bounding box (Shadow clipping)
- Added inventory sounds to several items - Added reload sounds and notifies on MP%
- Guard Tower editing spawner
- Increased spawning chances (Spawner pressets)
- Players should be able to login after crash without waiting for connection timeout - Prisoner's safe location is saved...
- Changed holster locations on melee weapons - Changed melee weapons' collision to simple as complex - Changed the locat...
- Editing spawner pressets
- Added reload for events on MP5
- Fixed a bug where items one was unable to craft due to skill level were still displayed as craftable - Fixed a bug whe...
- MP5 reload animations speed to 0.9
- Reworked River water volumes and postprovessing
- Added MP5 to loadout selection - Fixed number formating in scoreboards and leaderboard
- Increated Car and trash spawning chance
- Changed how event registration works
- Added event cancelation timers
- Added participant joining and leaving notifica...
- Added MP5, AKS74U melee
- Zombie Stripped_Mid_03: Optimization,Atlas Textures,LODs
- Zombie Stripped_Mid_03: Optimization,Atlas Textures,LODs,Assets Added to chunks
- MP5 Icons
- Increased Spawn rate for bullets
- Zombie Stripped_Mid_02: Optimization,Atlas textures,LODs,Added Assets to chunks
- Zombie Stripped_Mid_02: Optimization,Atlas textures,LODs
- Increased damage on shotgun bullet
- Fixed a bug where items being digested before leaving the game would stop being digested after loading it again
- Mini map precission fix - Added home icon for shelter - Fixed graphics option presset bugs
- Disabled message beep on examine
- Zombie Stripped_01: Optimization,LODs,Atlas textures
- Zombie Stripped_01: Optimization,LODs,Atlas textures,Assets added to chunks
- Big fix: Sentry woud never switch to Partolling if it cannot reach its search target
- Sentry nav gaent now has a much...
- Fixed holster on spear items
- Set Can Character Step UP On (yes) on stairs in BP_Silo_Factory_NEW
- Zombie Dressed_Mid_04_V2: Optimization,LODs,Atlas textures,added examine user data, assigned assets to chunks
- Zombie Dressed_Mid_04_V2: Optimization,LODs,Atlas textures
- Water in food will now be digested at a slower rate (at the rate of food) - Lowered stomach volume, increased threshol...
- Response port fix
- Drone follow hegight increased - Drone frequency set to 45 minutes in realtime - Drone now doesnt decrease its height ...
- Zombie Dressed_Mid_04_V1: Optimization,Atlas LODs,Atlas Textures
- Zombie Dressed_Mid_04_V1: Optimization,Atlas LODs,Atlas Textures, Assets added to chunks
- Map is larger now
- Users with empty or null provider are deleted when last game instance is shutdown
- Response server port is now (dedicated server port + 100)
- Fixed bug with weapon ammo not replicating properly when state is loaded
- Replaced static mesh with blueprint, removed grass from buildings/concrete sidewalks on Landscape_A_3_1 (gas station)
- Assign Chunk ID to C_3_WineyardBaseBox
- Added MP5 with all logic and animations
- Adjusted angles for boxing skill, added temp low kick animations for running and jogging
- Zombie Dressed_Mid_03_V2: Optimization, Atlas textures, Assets added to chunks
- Zombie Dressed_Mid_03_V2: Optimization, Atlas textures
- Fixing Bugs
- New localization - Removing lines from minimap
- Added Stairs for the house on D_2_Lokve - Edited terraint height and removed grass from stairs of the house in Landsc...
- Fixed bug: Missing floor collision {X=264742.750 Y=298415.438 Z=26967.098|P=348.814087 Y=277.477631 R=0.000000} C_3_Wi...
- Fixed Bug 2773
- Zombie Dressed_Mid_03_V1: Optimization, Atlas textures,
- Added bundle of rag stripes - Added bundle of wooden planks
- Zombie Dressed_Mid_03_V1: Optimization, Atlas textures, added assets to Chunks
- Editing textures - New models added
- Deleted double folliage - Fixing house doors position
- Assigned inventory sounds for various items
- Edited terrain on edges of the road to Prison (there where holes) Location> {X=-70005.844 Y=135967.047 Z=73455.391|P=3...
- Tweaked attenuation of power plant water drain sfx
- Added Examine assset date on Soviet Kitchen meshes
- Zombie Dressed_Mid_02_V2: Optimization, atlas textures, LODs
- Zombie Dressed_Mid_02_V2 assets added to chunks
- Zombie Dressed_Mid_02_V2: Optimization, atlas textures, LODs
- Fixed Weights on Dressed_Mid_02_v1
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