Update 08-16-18 | |
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Quick Info | |
Build | 0.1.16.7581 |
Date | August 16, 2018 |
Size | 10.3 GB |
Social | |
Chronology | |
Previous | 0.1.16.7445 |
Next | 0.1.16.7703 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Fixed Weights on Dressed_Mid_02_v1
- Added Bear Hit react
- Added Deer turning animations
- Weight fix on Dressed_Mid_V2_01
- A few fixes
- Removed action bindings for "InGameMenu" and "Target" - Default action binding for "ToggleMeleeTargetSelectionMode" ch...
- A few boxing skill fixes
- Added prisoner holders on character menu
- Added missing option
- Added click sound to server info widget - Removed de...
- Temporarily disabled destructible meshes
- Added stand hit reaction, bear
- Removed fire sound from candle
- Possible fix for crash on destructible actor spawn (item destroy)
- Reduced movement speed when weapons are in hands
- Adjsuted throwing strength and bounce factor
- Fixed potato nutritions
- Adjusted speeds per strength shortage along
- Fixed respawn on shelter and added option to respawn on squadmate
- Long sleve shirts can be cut to rags now - Sweaters have 1x2 room to place things now - Bundel of rags and bundle of s...
- Adjusted xp needed for fame points - Disabled changing clothes and dropping items while in events
- Fixing Landscape Bugs
- Removed MP5 mag from spawning
- Editing Event Force field
- Preview prisoner is always uncrouched
- Possible corpse crash fix
- character creation window tooltips
- Metabolism window tooltips
- TV Base - Enabled Double sided geometry for collision - Sentry visibility
- Forgotten commit
- Sentry ground shake reduced to 5m radius
- Increased Material densiti for Landscape materials
- Reduced Chance For Corn and grape
- Added Team Deathmatch Game Events
- New Drone explosion particle created
- Reduced Spawning chance
- HuntingStand
- Fixed bug with cloth item not disabling collision after equip
- Added bear intimidate
- A few fixes
- Auto save interval increased to 5 minutes
- Added new bear, deer animations
- Saved Blend File
- Zombie Dressed_Mid_02_V1: Optimization, Atlas textures, Assets added to chunks
- Zombie Dressed_Mid_02_V1: Optimization, Atlas textures
- Edited Sentry Rvo avoidance values
- Added BCUTooltips asset for localization placeholders
- Sentry now reissues warning if it goes back to roaming
- Frag grenade change radiuses and fallofs chanegd
- Added leaving squad warning on logout
- Added sound to bash montages
- Fixed crash on NPC prisoner in HandlePossessedBy
- Prepared spawn menu for localization
- Added dirty fix for alt being stuck when alt tabbing
- Added more music for radio station
- Remade firehand drill. It can light the fireplace up again
- Implemented rifle bash
- Increased rate of fire for M1
- Added drone voice
- Added Dressed_Mid_01_V2 optimizations,LODs,Atlas textures
- Added Dressed_Mid_01_V2 optimizations,LODs,Atlas textures
- Revorked all LODs, Bake Atlas for SM_Hospital_House_01
- VoiceChat distance tune
- MotionBlur ghosting fix when motion blur is turned off
- Reduced ingridents need to make a shelter
- Fix for smoke grenade not stopping active sound
- Added negative fame point penalty
- Added new rain and wind sfx
- Forgot to increment schema number
- Persistent items serialization to DB
- Decreased volume of rain and drone
- Added Zombie_Dressed_Mid_01_V1 optimization,Atlas textures, Adding assets to chunks
- Added Zombie_Dressed_Mid_01_V1 optimization,Atlas textures
- Refactored spawner serialization - Preview prisoner is updated on direction connection ip/port change
- Added player spawn positions
- Drone explosion fix
- Shovel orientation and holster fixed
- Hen skinned can be taken in hands now
- Combat and JNA boots can holster a knif...
- Connection errors should now present an error widget
- Possible fix for character creation crash
- Editing Minimap texture
- Recreated Minimap
- Fixing Landscape bugs
- Disconnected keybinding ( T ) for Vomit action on Level Blueprint ( The_Island.umap )
- Added new minimap
- Set ( true ) Is Ignored by Spawners on all items in Content/ConZ_Files/Items/TODO ( folder )
- Added rifle bash 2
- Sentry guard volume now no longers stores actor inverse matrix, this matrix would be unuseable once the the world chan...
- Wooden stick icon and size update.
- Added empty can mesh to cans
- Zombie_Stripped_Fat_04: LOD optimization. Atlas textures,
- Zombie_Stripped_Fat_04: LOD optimization. Atlas textures, Assets added to chunks
- Added force logout option to logout confirmation widget
- Crafting panel will now take holstered items into account
- Prisoner will not reload state if repossessed by the same controller - Origin rebasing disabled in editor
- Zombie_Fat_Stripped_03: Optimization(LODs, Atlas textures), Added assets to chunks
- Zombie_Fat_Stripped_03: Optimization(LODs, Atlas textures)
- Small wooden stick bundle can be put in holster now
- Added inventory sounds for weapon mags - Decreased volume of error sound
- Fixed a bug where items contained in inventory wouldn't be shown properly on load
- Added Sand into Default layer
- Editing Rain particles
- Prisoner time of death serialized to DB
- Assigned inventory actions for melee weapons
- Reduced amount of dry signal to reverb from ambience birds
- Sentry has an additional capsule to block the player from crawling under it
- Moved Items (Raincoat_Up_01-06) to Content/ConZ_Files/Items/TODO/Clothes (removed from spawning in game until it is fi...
- Fixed can infinte penetration
- Editing HutingStanf Collision anf Spawner chanse
- Jesus: Fixed artifacts caused by wrong refraction on masked rain
- You can drink from rivers now
- Added SM_Cricket_Bug_01, custom LOD's and textures
- Added SM_Cricket_Bug_01, custom LOD's and textures
- Zombie_Stripped_02: Optimization,Atlas textures
- Zombie_Stripped_02: Optimization,Atlas textures.Chunk adding
- Replaced blending short files for light and medium wind with long sample accurate loop
- A few minor fixes
- VisionEffectsComponent should now only affect the Prisoner's views, resulting in rain not being seen falling through c...
- Fixed bug where preview prisoner was incorrectly loaded for this first time
- A few fixes - Cleanup
- Task 2693: Basic SQLite integration
- Task 2709: Fix serialization/profiles related issues
- Exposed sickness catching modifier on food - Crafting will now take item in hands in account
- Sentries now switch targets when another target comes in close combat range
- Sentry sensor now looks lower - Sentries...
- Fixed a bug where clothes and boxes with contained items in vicinity weren't expandable - Fixed a bug where drag and d...
- Zombie_Stripped_Fat_01: Optimization,Atlas textures
- Zombie_Stripped_Fat_01:Optimization,Atlas textures,Chunks
- Added a small version of skewer with meat
- Reduced rarity of ammo boxes
- Added optimized Skeletal mesh Zombie_Fat_04_V1 and V2,atlas textures,Assigned files to proper chunks,added examine dat...
- Added optimized Skeletal mesh Zombie_Fat_04_V1 and V2,atlas textures
- Added a ServerConfig variable MaxAllowedCharacetrsInWorld under [SCUM], to cap the number of animals/birds/zombies to ...
- Added Sea sand into underwater blend - Procedural folliage editing (undervater)
- Update metal spear icon
- Added IsConsumable flag to food / drink items to specify if they can be consumed at all
- Implemented Sentry stop walk animations
- Added Team Deathmatch event type
- Server browser pinging thread fixes
- Changed calories consumption to only account for current pace and action difficu...
- Edited LODs for SM_Hospital_House_01 (and rename files)
- Adjusted metal spear grip and holster
- Tweaked animal voice to be heard more often when in focus mode and if in front of you
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