Update 08-13-18 | |
---|---|
Quick Info | |
Build | 0.1.16.7445 |
Date | August 13, 2018 |
Size | 3.8 GB |
Social | |
Chronology | |
Previous | 0.1.15.6996 |
Next | 0.1.16.7581 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Tweaked animal voice to be heard more often when in focus mode and if in front of you
- Added Zombie_Fat_03_V2 Optimized,atlas textures, Fixed Weights on Zombie_Fat_03_V1
- Add reflective arm bands
- Added Optimized Zombie_Fat_03_V2,Atlas textures,Textures assigned to chunks
- Adjusted melee throwing rotations
- Assign To Chunk ID (D_2_Farm_02, and all MI materials in Distant_Models folder)
- Edited terrain around houses, and removed grass from the houses/building on Landscape_D_2_1
- Added Zombie_Cloth_Spawner_Pressets to Chunks
- Added Cloth Pressets for zombies
- Default master server is now Frankfurt
- Added Distant model (D_2_Farm_02)
- Keep track of suicides in events
- Changed kill limit in deathmatch to score limit
- Adjusted event scores
- Editing spawner bullet count
- Removed Mouth form BP_Zombie2
- Ammo spawners - Random ammo count
- Max ammo count set to 20 for all ammo types
- Readded zombie clothes to zombies. (zombies can be looted for clothes again)
- Added Examine data on zobies fo Clothes
- Changed widget path for spawn screen
- Added missing sound spline for lake on C_3_2
- Tweaked lake sfx emitter
- Tweaked shore sound spline
- Master server report thread is not static anymore
- Shipping build fix
- Added bear footstep: walk and run variations
- Adde zombie shirt
- Fixed LOD 2 on metal baseball bat and 2h metal axe, and pivot point orientation on impro spear.
- Added missing stream files to generated soundbanks folder
- Added bullet drops sfx to single fire mode events for weapons
- 0 message size disconnect on request receive
- Adjusted melee paramters for damage and throwing rotation/damage
- Bug fix SM_Shovel_02 had wrong position/rotation of Box Primitive Collision
- Assets_Stimac_Auto1.umap (save)
- Added stairs for ToolShed building, removed grass from inside houses/buildings on B_1_Trpanj, Landscape_B_1_2
- Fixed bug resulting in events calling in dead prisoners
- Reset landscape XZY offest + grass flush - Items replaced with item group spawners
- Set Distance Field Resolution Scale to 0,0 on all TV Base SB meshes (it gave artefact on the TV Base Entrance assets)
- Added firemode switch sound to AKS
- Started work on respawn screen
- Removed magazines from even loadout
- Added fame rewards for killing players in survi...
- Moved floating trash on the road on LAndscape_B_2_4
- Removed grass from houses/buildings on Landscape_B_2_2
- Added network defines with default network ports and ips - Master server ip and port is used from config
- Added missing fire more switch to akm
- Master Server port is incremented
- Report to master server uses response port now no dedicated server one
- Added sound for fire mode switch
- Fixed issue with single shot on ak47
- Removed radio station soundbank
- Fixed backpack recepie where you needed 1 rag to craft. Now its back again at 5
- Optimizing Rain particles
- Edited sentry turn animations
- Implemented Animal body part damage multipliers for throwing and piercing damage
- Changed bear footstep marker graphi...
- Zombies spawn Zombie_01 preset. (They dont drop clothes yet)
- Fix skinny zombies
- Added Zombie_Fat_03_V1 Custom LODs,Atlas textures
- Added Zombie_Fat_03_V1 Assets to chunks
- Added rifle bash1
- Added Zombie_Fat_03_V1 Atlas textures,custom LODs for Skeletal mesh, removed items that should not spawn in Office_Ite...
- First master server report fix
- Server desc is updated when server is started
- Bug fixes (removed grass from the buildings/houses, edited terrain height for player to enter buildings/houses, reload...
- Weapon sound balancing
- Added new MP5 with first wip animations and logic
- Server reports to master server almost immediatelly now
- Added custom reflections for weapon groups
- Removed grass, terrain from the houses in Landscape_C_3_4 (C_3_Marof)
- Sleeping bag textures
- Edited stretch UV inside house walls on SM_Stone_House_05_C_01
- Fix muscle zombies
- Clearing reload state if prisoner gets hit while reloading
- Added shoot mechanic sound layer for Kar, SVD, Beretta and M1
- On response connection time out, socket is now closed properly (warning: still no ping)
- Added Zobie_Fat_02_V2 Atlas textures,LODs (Optimization), Adde new zombie textures,Master material,Material Instances ...
- Moved root to neutral position Sentry
- Added Zobie_Fat_02_V2 Atlas textures,LODs (Optimization)
- Removed logout timer from single player
- Removed quit / return to main menu confirmation widget from multiplayer
- Added sleeping bag
- Bugfix: forgot to initialize _inflictedDamageMultiplierConfig
- Reverted Master materials to original state
- Added SK_Dressed_Fat_02_V1 LODs,atlas textures,Optimization
- Added SK_Dressed_Fat_02_V1 LODs,atlas textures,Optimization
- Added removal of inactive request connections (ping message still missing)
- Edited Material and rebake BP_Pharmacy, added dirt overlay on windows, removed trash inside, moved furniture for bettt...
- Added support to remove request
- Fixing Bugs
- Inital commit for server request/response system
- Fixed fame levels not updating correctly
- Added circular animation to UI while fetching leaderboard
- Recreated Footprints masks
- Stimulus from damage is now foe location insterad of hit location, this prevents the player from being able to make t...
- Deer Fotprints Recreated.
- Added support for persistent items in world (Via the PersistentItemTag) - Wooden box and shelter will now be saved wit...
- Assigned search sound events for ground rocks
- Assigned search sounds for various lab cabinets
- Zombie damage can now be set via ServerSettigns.ini
- Added some comments to spwaners to prevent confusion - Removed U...
- Editing Event area force field Heat
- Added new Bear Footprints
- Fix mid zombies
- Removed Baked Normals from materials
- Fixed bug causing life component states not being removed properly when loading state
- Added Zombie_Fat_Dressed_01_V2 Skeleteal mesh,LODS and Atlas textures
- Added Zombie_Fat_Dressed_01_V2 Optimized LODs,Atlas textures
- Sentry damage can now be adjusted via ServerSettings.ini
- Implemented ammo count randomization when spawning ammunition items
- Added sound when weapon changes firing mode
- Added SM_Pile_Of_Wooden_Planks_01
- Added SM_Pile_Of_Wooden_Planks_01
- Added SM_Improvised_Hand_Grenade_01, custom LOD and textures
- Added SM_Improvised_Hand_Grenade_01, custom LOD and textures
- Scaled Zombie_Fat_01_V1 textures to 2K
- Added Zombie_Dressed_Fat_01_V1 LODs for Skeletal mesh,Atlas textures
- Added Zombie_Dressed_Fat_01_V1 LODs for Skeletal mesh,Atlas textures
- Weapons now have infinite number of reloads in events - Fixed bug with one bullet reload for kar98 and hunter85 rifles
- Fix fat zombies
- Fixed bug where only one holstered weapons was saved when entering event
- Fix zombies
- Tracks detection range now decreases with nightime
- Fixed getting stuck in while loop if prisoner autopossessed
- Fixed bug where prisoner could be chopped before it left...
- Added Military Base_BaseMesh - Editing Item Spawner Group Icons
- Bug fix: bear wouldnt attack if player is directly behind him
- Rebake T_Continental_House_03_Atlas_D, created new Normal texture
- Throwing item does not change combat mode anymore
- Removed root motion - boxing L3 idle
- Bug fix: goat charge attack wouldnt hit prone players, added melee attack capusles on feet
- Updated Icons
- Pivot point orientation change of items
- Fixed knife rotation and pivot point
- Bug fix: Goat head was slanted when preforming charge attack
- Renamed teams in survival to squads - Changed team invitation message widget
- Fixed Attachements not transfering to corpse in multiplayer, when ttach paretn replicates the corpse may not have been...
- Assets_Stimac_Auto1.umap (save)
- Removed tree from the house on Landscape_C_4_2, location: {X=547999.688 Y=91608.594 Z=595.528|P=349.013092 Y=152.79872...
- Bug fix LODs don't match LOD0 material BP_Continental_House_02_Blueprint (edited UV on bake LOD, rebaked Atlas, recrea...
- Fix zombies
- Added few nodes in Master materials for Texture baking on Zombies
- Small improvised bag can be made out of animal skin now. - Wooden spear can be crafted with an Axe
- Fix zombie
- Removed Items from spawners(not usable items)
- Added event timer to notification panel - Added more teleport log for debug
- Added SM_Larvae_01 and textures
- Fix zombie
- Added SM_Larvae_01 and textures
- Fix Zombie
- Fix zombie
- Fixed bug: Deer ground slope lerp speed was too high
- Fixed issue: zombies blind and deaf - Reduced volume of unarmed combat
- Radio station added to default soundbank
- Removed radio station from chunk file
- Added material hit impacts for blunt throwables
- Assigned RadioStation soundbank to chunk
- Edited aks74u animations
- Edited ak47 animations
- Bug fix, Sentries aim wrongly in Singleplayer
- Enabled gaining fame points from skill experience
- Implemented fame levels
- Fixed game event panel blocking clicks o...
- Fix zombies
- Add head
- Fix zombie
- Fix zombie
- Adjusted SVD animations
- Adjusted pivot points to all 2H weapons
- Forced slow construction path on new widgets
- Fixed Sentry not using melee attacks, will add a jump attack later
- Created new Trackingmarkers for animals
- Landscape_D_3_3, Landscape_D_3_4 (fixed road split) Location: {X=161792.859 Y=508687.969 Z=24949.482|P=316.025848 Y=33...
- Audio mixdown part 1
- Added search sound events to wood cabinet
- enabled center speaker for multispeker systems
- Cleaned up user defined send auxes not to propagate audio for environment reverb
- WIP simple countdown on quit game / main menu
- C_3_Military_Polygon, LAndscape_C_3_2 , BP_Land_rig_2_Radar (edited terrain for better player movement, edited WM and ...
- Readjusted pivot point on 2h weapons (Still WiP For Shovel 02 and 2H weapons after 2h shovel)
- Fix for Sentry health
- Editing TV Base WM - Collision Disbled
- Fixed server voice chat crash
- Empty cans will now have their mesh swapped out properly
- Removed block on hit
- Crash fix with handling saving of last / favorite servers
- Bug fix: Sentry somehow had its StompShakeEffectRadius set to 0, resulting in no camera shake
- Increased attenuation for animal voices
- Readjusted all 1H weapons orientation
- Fixed a bug where skill slider could've been snapped to weird out of range values
- Clicking on the skill slider will ...
- Track particles visibility distance is now dependant on the Awareness Skill
- Adjusted FP boxing idle and block
- Added low kicks
- Adjusted knife PF idle
- Reenabled foliage detection
- Tweaked attenuation for voice chat to reverselog with non spatialized radius
- Reenabled teams in survival (was disabled for PAX)
- Changed a bit when teammate names are visible
- Reset all game events
- Tweaked sound spline to fit coastline better
- Increased attenuation for ocean waves on shoreline
- Added SM_Earthworm_01 and textures
- Added SM_Earthworm_01 and textures
- Tacking markers now no longer show wound severity just whether the animal is wounded or not
- Melee and throwing parameters adjusted
- Fix, forgot to undo some expreiments
- Assigning search and inventory sfx to various items
- Changed boxing camera
- Added tree fall sfx to script
- Added support for submachine guns and tweaked AKS_74U and Hunter85 - Fixed bug with skill events not being called when...
- Added inventory action sounds for ammo
- Fixed aks74u crouch correction
- Fixed m9 reload chamber
- Deleted old kar98, M1 animations
- Fixed crash after exiting event
- Added metal baseball bat as a weapon.
- Deleted test weapons from john test
- Added models materials and textures for mp5
- Removed open/close chamber from we...
- Added search and inventory sound events on various items
- Increased attenuation of sea waves sfx - Tweaked sea sound spline
- Bear now behaves more agressive when hearing sounds
- Assigned search sudio events to table
- Favorite servers can now be un-favorited through the server browser
- Server browser connect button fix
- All magazine can be taken in hands and thrown
- Added SM_Metal_Baseball_Bat_01 and textures
- Added SM_Metal_Baseball_Bat_01 and textures
- Removed medical diagnosis interaction from the prisoner - Fixed a bug where trying to right-click interact with someth...
- Fixed Collision on Hangar
- New inventory icon for AK74U
- Completed aks74u
- Reloaded all item group
- Added drink and refill options on river.
- Added - Custom Models
- Added aks 74u animations
- Recent and favorite servers will now be saved to the database - Server browser scroll bar should now correctly respond...
- Fixing Landscape holes (Military polygon)
- Working on ammo count synchronization for weapons - Assigned bigger ammo pile on magazine for AK47
- Added Drink Water Asset Data to ( WaterSurface.uasset )
- Now you can drink/refil water from all freshwater bodies.
- Added boxing jogging punch to body
- Added running punch body option
- Animals will only bleed afer accumulating some damage (so they cant bleed out from rocks) - Changed action changed del...
- Rebased prisoner last safe location
- Added more active radio receivers
- Added music for radio station
- Made LandscapeFoliageInteraction return false
- Added more active radio receivers
- Task 2709: Fix serialization/profiles related issues
- Voice net trafic isn't reliable anymore - Object examine respawn rate is now 30 minutes - Added None net protocol mess...
- Improved range on spears - Removed rag ingridient from stone axe recepie - Removed Nails and Tool box ingridient from ...
- Disabled LandscapeFoliageInteraction for debug
- Adding live radios on maps
- Added radio blueprint posting event for radio station
- Changed "address" field to "host" in the database to conform with the Unreal standard
- Culture invariant debug texts automerge
- Fix for not being able to directly connect to an IP - Initial version of favorite and last played servers in server br...
- Bugfixing
- Bugfixing: Trees cliping in houses, holes in landscape
- UDbUser tracks recent and favorite servers
- Task 2709: Fix serialization/profiles related issues - Task 2693: SQLite integration
- Localization update
- Removed grass and terrain from houses on Landscape_B_3_2 - Rearranged furniture inside BP_Continental_House_08_ClosedB...
- Removed scoreboard entries with invalid prisoners
- Fixing Bugs
- Removed DebugText from AAnimale - Fix: Bleeding info now displays in multiplayer - Sentry uses Kick for close combat -...
- Fixed some conditions that handled prisoner respawn incorrectly - Disabled nearby foliage checks
- Dedleted unspawned items.
- Added Bandages
- Adjusted 1H melee weapons
- Remove grass and edited terrain inside houses on Landscape_D_4_3 - Edited height position of the houses, and added sta...
- Rebalanced rope usage on crafting recepies - Added missing possible ropes to some recepies - In crafting window for ro...
- Fixed a bug with message splitting on master server - Working on server browser - Added "StartSinglePlayerGame" and "S...
- Bug fix (no collision on D_1_Prigorje asset, concrete floor) added Simple Box collision {X=-539194.000 Y=474155.938 Z=...
- Removed AK47 Item from airport
- Applied new icons to baseball bat and baseball bat with spikes
- Bug fix on Landscape_D_4_2 (removed tree and grass on concrete floor) {X=576645.125 Y=329029.938 Z=529.764|P=342.86456...
- Made prisoners remain in small event scoreboard after event ended
- Fixed 98k wrong prone pose
- Disabled prisoner state saving in events for debug purposes
- Updated Icons for baseball bat and wooden club
- Updated hunter85 reload animations
- Fixed take in hands and holster positions on new melee wepaons
- Changed Improvised Rag rope and Tree Bark rope to "Tools and Weapons" class - Added 2 new melee weapon recepies. Baseb...
- Fixed fire bug hunter85
- Tracking markers now show bleeding and wound severity
- Edited hunter 85 logic
- Rearranged furniture (removed/optimised extra assets) in BP_Stone_House_04
- Added SM_Baseball_Bat_Barbed_Wire_01, SM_Wooden_Club_Barbed_Wire_01 and custom LODs for the meshes
- Added SM_Baseball_Bat_Barbed_Wire_01, SM_Wooden_Club_Barbed_Wire_01 and custom LODs for the meshes
- Edited 98k logic
- Fame point counter fix
- Added overloaded operators != on character template structs
- Removed grass from inside houses, edited terrain (minor tweaks like cover concrete walls bottom, entrance for the hous...
- Fixed player names showing for everyone in deathmatch event - Fixed possible crash when leaving event that hasn't yet ...
- Removed some crafting items from spawning
- Increased attenuation of sea waves sounds
- Task 2709: Fix serialization/profiles related issues
- Task 2693: SQLite integration
- Character creation sets default name now (from logged in user)
- Task 2693: SQLite integration
- Implemented single server request support from master server
- Task 2693: SQLite integration
- Task 2693: SQLite integration
- Task 2693: SQLite integration
- Task 2693: SQLite integration
- Version increment
- Task 2693: SQLite integration
- Fixed Boar idle looking weird
- Fixed reload bug on kar98 - Edited AKS - Modified hunter 85 run walk idle animations
- GroundNormalSmoothed in animals is now slerped instead of interpreting normal rotation via step, so that both big and ...
- Added hidden placeholders for "Commit Suicide" and "Add to Favorites" for localization
- Task 2693: SQLite integration
- Added VoiceChat push to talk implementation
- New frag grenade design - Adjusted attenuations for grenades in general
- Added clip icon for AK74U Clip
- Added Horse Hit react - Added Horse Alerted stance
- Task 2693: SQLite integration
- Updated ammunition icons. With 256x256 icons.
- Added Sentry Audio Events for Warning and Target engaged - Tilt for animals no longer moves the mesh, instead it moves...
- Task 2693: SQLite integration
- Changed 'HasLeft' method to 'IsParticipating'
- Fixed forced rejoin on disconnect for events - Removed debug trace log for projectile
- Adjusting knife melee weapons
- Edited Draw distance min/max for inetrior assets in BP_Jail_Workshop_Building_NEW
- Added interiror for the room beneath stairs in BP_Jail_Workshop_Building_New on the level B_1_Factory_BASE (camouflage...
- Fixed missing includes in Deer2
- Task 2693: SQLite integration
- Rearranged furniture inside BP Hangar (for better player movement)
- Fix Up Redirectors In Folder (Prison folder)
- Tilting the animal on slope no longer chanegs mesh rotation and location, now its done in anim blueptinr by adding ro...
- Disabled CTF events
- Added test flag to ignore temperature changes on life component
- Reduced DropZone Rounds
- Fixed teammate names not appearing in events - Fixed round end timer displaying wrong time in cargo assault events - R...
- Wooden Box for storing items can be crafted now.
- Fixed more fishSpawner includes
- Bug fix animals sometimes dont hear prisoner, perception was using an invalid hearing range to determine how close was...
- Disabled auto destruct on items with auto destruct radius equal to or less than 0
- Minor fix
- Task 2693: SQLite integration
- Added MP5 template
- Task 2693: SQLite integration
- Added a checkbox on clothes item that designates whether it can be equipped - If no water is available in the organism...
- Task 2693: SQLite integration
- Task 2706: Force Steam online subsystem when running game - Task 2693: SQLite integration
- All knife orientations were switched so the blade points forward
- Adjusted SK_AKS_74U skeletal mesh
- Added new source file for bow animations
- Added 1h melee animations
- Added 1h swingswing2b
- Added all Prisoner animations for AKS_74U - Created montages for all reload events for AKS-74U - Adjusted blueprints f...
- Reworked clothes and armor penetration
- Added melee weapons to my level
- First VoiceChat implementation
- Set push to talk options to visible
- Material Save for Cal7_60x39
- Bugfix: ID 2678
- Retexturing bullets,added new textures
- Sausages have a bug where crafted weight is 2.4 kg but should be max 600g
- Added check for invalid prisoners in event
- Fixed orientation bug with big wooden stick bundle
- Added inventory sounds for rags
- Save
- 9mm ammo retexturing
- Added hidden placeholder for enabling push to talk to options
- Fixes on cargo event VO
- Fixed errors with textures load on ammo 5_45
- Fixed bug where you went to craft 9mm bullets it wouldnt spawn
- Switched some announcer audio events in cargo assault game mode
- Made loadout screen remember last selection - Removed damage when spawning in event
- Updated volume and weight on blueprint for Dog_Rose fruit
- Assigned missing search events to searchable meshes
- Some 1 handed items can be holsterd on the back now. Hatchet, Little Spade, Police Baton, Small Axe, Wooden club (With...
- Added initial design for hunter85 weapon
- Retexturing ammo: 5_45x39. 7_62x39, 7_62x54,7_92x57, Moved assets to proper folder,folder references fixup
- Reduced DM round count
- Added procedural rocks to Continental forrest
- Assigned search sound events for barrels
- Fixed size and weight on Zombie shirts - Stone hammer inventory size reduced from 1x4 to 1x3
- Added Aloe Vera leaf item. For now it can be used for eating and treating small bleading wound.
- Assigned search audio events to warehouse table - Tweaked weapon attenuations
- Added vomit notifies and sounds - Tweaked attenuations for weapons
- Added all Make wooden bundle recepies - Added improvised plant rope to all recepies where rope is needed - Reduced the...
- Added notification panel with fame point counter to HUD
- Added (hidden) placeholders for some in-game controls for localization purposes
- Wooden spear can be crafted now - Improvised wooden rope (WiP) - Wooden stick bundels (WiP) - Rags can be tied up in a...
- Task 2693: SQLite integration
- Edited terain in Landscape_D_2_4 for house (player could not get into the house) - Added stairs for entrance of the ho...
- Update to source file for AKS_74U
- Boxing tweaks and adjustments for the different strength and skill levels
- Adjusted MP5 skeletal mesh
- Adjusted MP5 skeletal mesh
- Added SK mp5
- Added SK mp5
- Added new fences and pilars to Restaurant_01
- Added new fences and pillars to Restaurant_01, some minor bug fixing on some houses
- Edited terrain (player could not move over bridges) C_3_Millitary_Polygon, Landscape_C_3_2 - Replaced Millitary crates...
- Reuploaded mesh for SM_Wooden_Sticks_Bundle_01
- Added MP5 skeletal mesh
- Minor changes to the SM_Plant_Fiber_Rope_01 textures
- Brightness to 1
- Added real genuine dalmatian cicadas to coastal forest ambience
- Fixed starting leg boar walk trot
- Added SM_Plant_Fiber_Rope_01 and textures
- Added SM_Plant_Fiber_Rope_01 and textures
- Updated boar animations
- updated idle drunk3
- Added sound search for vending machine - Added placeholder sentry vo
- Added correct pose animations for Hunter85 aand tweaked existing animations
- Fixed animal animations
- Added new furniture search audio events
- Minor localization fix
- Added search sound events to kitchen furniture
- Increased vicinity widget range for 0.5m - Added some placeholder text for localization - Working on server browser GU...
- Added new interactions
- Tweaks on attenuation for sentry - Added audio events for trash search
- Landscape_B_4_4, B_4_Murvica, BP_Stone_House_01a (removed terain and grass inside house, edited spawners location insi...
- Added SM_Wooden_Sticks_Bundle_large_01, SM_Wooden_Sticks_Bundle_Small_01, custom LODs and textures
- Added SM_Wooden_Sticks_Bundle_large_01, SM_Wooden_Sticks_Bundle_Small_01, custom LODs and textures
- Tweaked power plant running water effect
- Deleted boar maya files
- Added Boar animations
- Applied search audio events for trash
- Disabled convolution reverb
- Fixes on audio looping and transitions for rain and wind
- Fixed crash when dragging cal 9mm ammo from inventory to world. Item was missing static mesh.
- Fixed shotgun ammo - Added lefthand IK to reload anim
- Tweaked elevation eq setup for hrtf
- Added extra vo for cargo drop event
- Fixed split in terain on Landscape_A_1_4, Landscape_B_1_2
- Assets_Stimac_Auto1.umap (save)
- Flesh material Density set to 0.3
- Increased max iteration in FAIHelpers::FindReachablePathInDirection, low iteration prevented Animals from travelin lon...
- Task 2693: SQLite integration
- Minor refactoring on digestion volumes - Initial replication for digestion volumes
- Bug fix (terain split on Landscape_C_1_4, Landscape_C_2_3) location {X=-294985.031 Y=206015.969 Z=80308.672|P=322.8223...
- Edited terain on Landscape_D_4_4 (player could not enter the houses) - Added Concrete floor outside house entrance on ...
- Digestion is now split between stomach, intestine and colon / bladder - Reworked overeating, overfilling your stomach ...
- Changed audio events used in TV show events
- Big fix, if animal is fleeing and is already at goal for its path it will change direction - Increased min action time
- Added notifications for some event announcements
- Replaced zombie animations with facial ones
- Added new VO for cargo drop event
- Fixed crash on master server report
- Fixed name key and description for medicine items
- Added distant city B_1_Trpanj - Edited BP_Chapel_01 draw dist. -override Cull Distance with min/max values
- Sound spline elevation changed to height
- Added height volume control for drone over ocean sea sound
- Added zombie animations with fingers
- Added stored liquid volume values to drink items.
- Assigned search sound events for church altar
- Added zombie attack source files
- Changed environment room size for continental church
- Reduced overall volume of reverb return busses
- Bypassed convolution reverb, using matrix reverb instead
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