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Update 08-13-18
Quick Info
Build 0.1.16.7445
Date August 13, 2018
Size 3.8 GB
Social
Chronology
Previous 0.1.15.6996
Next 0.1.16.7581


Information This is a pre-release version of SCUM.
These notes were not intended to be made public and may be incomplete or unclear.


  • Tweaked animal voice to be heard more often when in focus mode and if in front of you
  • Added Zombie_Fat_03_V2 Optimized,atlas textures, Fixed Weights on Zombie_Fat_03_V1
  • Add reflective arm bands
  • Added Optimized Zombie_Fat_03_V2,Atlas textures,Textures assigned to chunks
  • Adjusted melee throwing rotations
  • Assign To Chunk ID (D_2_Farm_02, and all MI materials in Distant_Models folder)
  • Edited terrain around houses, and removed grass from the houses/building on Landscape_D_2_1
  • Added Zombie_Cloth_Spawner_Pressets to Chunks
  • Added Cloth Pressets for zombies
  • Default master server is now Frankfurt
  • Added Distant model (D_2_Farm_02)
  • Keep track of suicides in events
  • Changed kill limit in deathmatch to score limit
  • Adjusted event scores
  • Editing spawner bullet count
  • Removed Mouth form BP_Zombie2
  • Ammo spawners - Random ammo count
  • Max ammo count set to 20 for all ammo types
  • Readded zombie clothes to zombies. (zombies can be looted for clothes again)
  • Added Examine data on zobies fo Clothes
  • Changed widget path for spawn screen
  • Added missing sound spline for lake on C_3_2
  • Tweaked lake sfx emitter
  • Tweaked shore sound spline
  • Master server report thread is not static anymore
  • Shipping build fix
  • Added bear footstep: walk and run variations
  • Adde zombie shirt
  • Fixed LOD 2 on metal baseball bat and 2h metal axe, and pivot point orientation on impro spear.
  • Added missing stream files to generated soundbanks folder
  • Added bullet drops sfx to single fire mode events for weapons
  • 0 message size disconnect on request receive
  • Adjusted melee paramters for damage and throwing rotation/damage
  • Bug fix SM_Shovel_02 had wrong position/rotation of Box Primitive Collision
  • Assets_Stimac_Auto1.umap (save)
  • Added stairs for ToolShed building, removed grass from inside houses/buildings on B_1_Trpanj, Landscape_B_1_2
  • Fixed bug resulting in events calling in dead prisoners
  • Reset landscape XZY offest + grass flush - Items replaced with item group spawners
  • Set Distance Field Resolution Scale to 0,0 on all TV Base SB meshes (it gave artefact on the TV Base Entrance assets)
  • Added firemode switch sound to AKS
  • Started work on respawn screen
  • Removed magazines from even loadout
  • Added fame rewards for killing players in survi...
  • Moved floating trash on the road on LAndscape_B_2_4
  • Removed grass from houses/buildings on Landscape_B_2_2
  • Added network defines with default network ports and ips - Master server ip and port is used from config
  • Added missing fire more switch to akm
  • Master Server port is incremented
  • Report to master server uses response port now no dedicated server one
  • Added sound for fire mode switch
  • Fixed issue with single shot on ak47
  • Removed radio station soundbank
  • Fixed backpack recepie where you needed 1 rag to craft. Now its back again at 5
  • Optimizing Rain particles
  • Edited sentry turn animations
  • Implemented Animal body part damage multipliers for throwing and piercing damage
  • Changed bear footstep marker graphi...
  • Zombies spawn Zombie_01 preset. (They dont drop clothes yet)
  • Fix skinny zombies
  • Added Zombie_Fat_03_V1 Custom LODs,Atlas textures
  • Added Zombie_Fat_03_V1 Assets to chunks
  • Added rifle bash1
  • Added Zombie_Fat_03_V1 Atlas textures,custom LODs for Skeletal mesh, removed items that should not spawn in Office_Ite...
  • First master server report fix
  • Server desc is updated when server is started
  • Bug fixes (removed grass from the buildings/houses, edited terrain height for player to enter buildings/houses, reload...
  • Weapon sound balancing
  • Added new MP5 with first wip animations and logic
  • Server reports to master server almost immediatelly now
  • Added custom reflections for weapon groups
  • Removed grass, terrain from the houses in Landscape_C_3_4 (C_3_Marof)
  • Sleeping bag textures
  • Edited stretch UV inside house walls on SM_Stone_House_05_C_01
  • Fix muscle zombies
  • Clearing reload state if prisoner gets hit while reloading
  • Added shoot mechanic sound layer for Kar, SVD, Beretta and M1
  • On response connection time out, socket is now closed properly (warning: still no ping)
  • Added Zobie_Fat_02_V2 Atlas textures,LODs (Optimization), Adde new zombie textures,Master material,Material Instances ...
  • Moved root to neutral position Sentry
  • Added Zobie_Fat_02_V2 Atlas textures,LODs (Optimization)
  • Removed logout timer from single player
  • Removed quit / return to main menu confirmation widget from multiplayer
  • Added sleeping bag
  • Bugfix: forgot to initialize _inflictedDamageMultiplierConfig
  • Reverted Master materials to original state
  • Added SK_Dressed_Fat_02_V1 LODs,atlas textures,Optimization
  • Added SK_Dressed_Fat_02_V1 LODs,atlas textures,Optimization
  • Added removal of inactive request connections (ping message still missing)
  • Edited Material and rebake BP_Pharmacy, added dirt overlay on windows, removed trash inside, moved furniture for bettt...
  • Added support to remove request
  • Fixing Bugs
  • Inital commit for server request/response system
  • Fixed fame levels not updating correctly
  • Added circular animation to UI while fetching leaderboard
  • Recreated Footprints masks
  • Stimulus from damage is now foe location insterad of hit location, this prevents the player from being able to make t...
  • Deer Fotprints Recreated.
  • Added support for persistent items in world (Via the PersistentItemTag) - Wooden box and shelter will now be saved wit...
  • Assigned search sound events for ground rocks
  • Assigned search sounds for various lab cabinets
  • Zombie damage can now be set via ServerSettigns.ini
  • Added some comments to spwaners to prevent confusion - Removed U...
  • Editing Event area force field Heat
  • Added new Bear Footprints
  • Fix mid zombies
  • Removed Baked Normals from materials
  • Fixed bug causing life component states not being removed properly when loading state
  • Added Zombie_Fat_Dressed_01_V2 Skeleteal mesh,LODS and Atlas textures
  • Added Zombie_Fat_Dressed_01_V2 Optimized LODs,Atlas textures
  • Sentry damage can now be adjusted via ServerSettings.ini
  • Implemented ammo count randomization when spawning ammunition items
  • Added sound when weapon changes firing mode
  • Added SM_Pile_Of_Wooden_Planks_01
  • Added SM_Pile_Of_Wooden_Planks_01
  • Added SM_Improvised_Hand_Grenade_01, custom LOD and textures
  • Added SM_Improvised_Hand_Grenade_01, custom LOD and textures
  • Scaled Zombie_Fat_01_V1 textures to 2K
  • Added Zombie_Dressed_Fat_01_V1 LODs for Skeletal mesh,Atlas textures
  • Added Zombie_Dressed_Fat_01_V1 LODs for Skeletal mesh,Atlas textures
  • Weapons now have infinite number of reloads in events - Fixed bug with one bullet reload for kar98 and hunter85 rifles
  • Fix fat zombies
  • Fixed bug where only one holstered weapons was saved when entering event
  • Fix zombies
  • Tracks detection range now decreases with nightime
  • Fixed getting stuck in while loop if prisoner autopossessed
  • Fixed bug where prisoner could be chopped before it left...
  • Added Military Base_BaseMesh - Editing Item Spawner Group Icons
  • Bug fix: bear wouldnt attack if player is directly behind him
  • Rebake T_Continental_House_03_Atlas_D, created new Normal texture
  • Throwing item does not change combat mode anymore
  • Removed root motion - boxing L3 idle
  • Bug fix: goat charge attack wouldnt hit prone players, added melee attack capusles on feet
  • Updated Icons
  • Pivot point orientation change of items
  • Fixed knife rotation and pivot point
  • Bug fix: Goat head was slanted when preforming charge attack
  • Renamed teams in survival to squads - Changed team invitation message widget
  • Fixed Attachements not transfering to corpse in multiplayer, when ttach paretn replicates the corpse may not have been...
  • Assets_Stimac_Auto1.umap (save)
  • Removed tree from the house on Landscape_C_4_2, location: {X=547999.688 Y=91608.594 Z=595.528|P=349.013092 Y=152.79872...
  • Bug fix LODs don't match LOD0 material BP_Continental_House_02_Blueprint (edited UV on bake LOD, rebaked Atlas, recrea...
  • Fix zombies
  • Added few nodes in Master materials for Texture baking on Zombies
  • Small improvised bag can be made out of animal skin now. - Wooden spear can be crafted with an Axe
  • Fix zombie
  • Removed Items from spawners(not usable items)
  • Added event timer to notification panel - Added more teleport log for debug
  • Added SM_Larvae_01 and textures
  • Fix zombie
  • Added SM_Larvae_01 and textures
  • Fix Zombie
  • Fix zombie
  • Fixed bug: Deer ground slope lerp speed was too high
  • Fixed issue: zombies blind and deaf - Reduced volume of unarmed combat
  • Radio station added to default soundbank
  • Removed radio station from chunk file
  • Added material hit impacts for blunt throwables
  • Assigned RadioStation soundbank to chunk
  • Edited aks74u animations
  • Edited ak47 animations
  • Bug fix, Sentries aim wrongly in Singleplayer
  • Enabled gaining fame points from skill experience
  • Implemented fame levels
  • Fixed game event panel blocking clicks o...
  • Fix zombies
  • Add head
  • Fix zombie
  • Fix zombie
  • Adjusted SVD animations
  • Adjusted pivot points to all 2H weapons
  • Forced slow construction path on new widgets
  • Fixed Sentry not using melee attacks, will add a jump attack later
  • Created new Trackingmarkers for animals
  • Landscape_D_3_3, Landscape_D_3_4 (fixed road split) Location: {X=161792.859 Y=508687.969 Z=24949.482|P=316.025848 Y=33...
  • Audio mixdown part 1
  • Added search sound events to wood cabinet
  • enabled center speaker for multispeker systems
  • Cleaned up user defined send auxes not to propagate audio for environment reverb
  • WIP simple countdown on quit game / main menu
  • C_3_Military_Polygon, LAndscape_C_3_2 , BP_Land_rig_2_Radar (edited terrain for better player movement, edited WM and ...
  • Readjusted pivot point on 2h weapons (Still WiP For Shovel 02 and 2H weapons after 2h shovel)
  • Fix for Sentry health
  • Editing TV Base WM - Collision Disbled
  • Fixed server voice chat crash
  • Empty cans will now have their mesh swapped out properly
  • Removed block on hit
  • Crash fix with handling saving of last / favorite servers
  • Bug fix: Sentry somehow had its StompShakeEffectRadius set to 0, resulting in no camera shake
  • Increased attenuation for animal voices
  • Readjusted all 1H weapons orientation
  • Fixed a bug where skill slider could've been snapped to weird out of range values
  • Clicking on the skill slider will ...
  • Track particles visibility distance is now dependant on the Awareness Skill
  • Adjusted FP boxing idle and block
  • Added low kicks
  • Adjusted knife PF idle
  • Reenabled foliage detection
  • Tweaked attenuation for voice chat to reverselog with non spatialized radius
  • Reenabled teams in survival (was disabled for PAX)
  • Changed a bit when teammate names are visible
  • Reset all game events
  • Tweaked sound spline to fit coastline better
  • Increased attenuation for ocean waves on shoreline
  • Added SM_Earthworm_01 and textures
  • Added SM_Earthworm_01 and textures
  • Tacking markers now no longer show wound severity just whether the animal is wounded or not
  • Melee and throwing parameters adjusted
  • Fix, forgot to undo some expreiments
  • Assigning search and inventory sfx to various items
  • Changed boxing camera
  • Added tree fall sfx to script
  • Added support for submachine guns and tweaked AKS_74U and Hunter85 - Fixed bug with skill events not being called when...
  • Added inventory action sounds for ammo
  • Fixed aks74u crouch correction
  • Fixed m9 reload chamber
  • Deleted old kar98, M1 animations
  • Fixed crash after exiting event
  • Added metal baseball bat as a weapon.
  • Deleted test weapons from john test
  • Added models materials and textures for mp5
  • Removed open/close chamber from we...
  • Added search and inventory sound events on various items
  • Increased attenuation of sea waves sfx - Tweaked sea sound spline
  • Bear now behaves more agressive when hearing sounds
  • Assigned search sudio events to table
  • Favorite servers can now be un-favorited through the server browser
  • Server browser connect button fix
  • All magazine can be taken in hands and thrown
  • Added SM_Metal_Baseball_Bat_01 and textures
  • Added SM_Metal_Baseball_Bat_01 and textures
  • Removed medical diagnosis interaction from the prisoner - Fixed a bug where trying to right-click interact with someth...
  • Fixed Collision on Hangar
  • New inventory icon for AK74U
  • Completed aks74u
  • Reloaded all item group
  • Added drink and refill options on river.
  • Added - Custom Models
  • Added aks 74u animations
  • Recent and favorite servers will now be saved to the database - Server browser scroll bar should now correctly respond...
  • Fixing Landscape holes (Military polygon)
  • Working on ammo count synchronization for weapons - Assigned bigger ammo pile on magazine for AK47
  • Added Drink Water Asset Data to ( WaterSurface.uasset )
  • Now you can drink/refil water from all freshwater bodies.
  • Added boxing jogging punch to body
  • Added running punch body option
  • Animals will only bleed afer accumulating some damage (so they cant bleed out from rocks) - Changed action changed del...
  • Rebased prisoner last safe location
  • Added more active radio receivers
  • Added music for radio station
  • Made LandscapeFoliageInteraction return false
  • Added more active radio receivers
  • Task 2709: Fix serialization/profiles related issues
  • Voice net trafic isn't reliable anymore - Object examine respawn rate is now 30 minutes - Added None net protocol mess...
  • Improved range on spears - Removed rag ingridient from stone axe recepie - Removed Nails and Tool box ingridient from ...
  • Disabled LandscapeFoliageInteraction for debug
  • Adding live radios on maps
  • Added radio blueprint posting event for radio station
  • Changed "address" field to "host" in the database to conform with the Unreal standard
  • Culture invariant debug texts automerge
  • Fix for not being able to directly connect to an IP - Initial version of favorite and last played servers in server br...
  • Bugfixing
  • Bugfixing: Trees cliping in houses, holes in landscape
  • UDbUser tracks recent and favorite servers
  • Task 2709: Fix serialization/profiles related issues - Task 2693: SQLite integration
  • Localization update
  • Removed grass and terrain from houses on Landscape_B_3_2 - Rearranged furniture inside BP_Continental_House_08_ClosedB...
  • Removed scoreboard entries with invalid prisoners
  • Fixing Bugs
  • Removed DebugText from AAnimale - Fix: Bleeding info now displays in multiplayer - Sentry uses Kick for close combat -...
  • Fixed some conditions that handled prisoner respawn incorrectly - Disabled nearby foliage checks
  • Dedleted unspawned items.
  • Added Bandages
  • Adjusted 1H melee weapons
  • Remove grass and edited terrain inside houses on Landscape_D_4_3 - Edited height position of the houses, and added sta...
  • Rebalanced rope usage on crafting recepies - Added missing possible ropes to some recepies - In crafting window for ro...
  • Fixed a bug with message splitting on master server - Working on server browser - Added "StartSinglePlayerGame" and "S...
  • Bug fix (no collision on D_1_Prigorje asset, concrete floor) added Simple Box collision {X=-539194.000 Y=474155.938 Z=...
  • Removed AK47 Item from airport
  • Applied new icons to baseball bat and baseball bat with spikes
  • Bug fix on Landscape_D_4_2 (removed tree and grass on concrete floor) {X=576645.125 Y=329029.938 Z=529.764|P=342.86456...
  • Made prisoners remain in small event scoreboard after event ended
  • Fixed 98k wrong prone pose
  • Disabled prisoner state saving in events for debug purposes
  • Updated Icons for baseball bat and wooden club
  • Updated hunter85 reload animations
  • Fixed take in hands and holster positions on new melee wepaons
  • Changed Improvised Rag rope and Tree Bark rope to "Tools and Weapons" class - Added 2 new melee weapon recepies. Baseb...
  • Fixed fire bug hunter85
  • Tracking markers now show bleeding and wound severity
  • Edited hunter 85 logic
  • Rearranged furniture (removed/optimised extra assets) in BP_Stone_House_04
  • Added SM_Baseball_Bat_Barbed_Wire_01, SM_Wooden_Club_Barbed_Wire_01 and custom LODs for the meshes
  • Added SM_Baseball_Bat_Barbed_Wire_01, SM_Wooden_Club_Barbed_Wire_01 and custom LODs for the meshes
  • Edited 98k logic
  • Fame point counter fix
  • Added overloaded operators != on character template structs
  • Removed grass from inside houses, edited terrain (minor tweaks like cover concrete walls bottom, entrance for the hous...
  • Fixed player names showing for everyone in deathmatch event - Fixed possible crash when leaving event that hasn't yet ...
  • Removed some crafting items from spawning
  • Increased attenuation of sea waves sounds
  • Task 2709: Fix serialization/profiles related issues
  • Task 2693: SQLite integration
  • Character creation sets default name now (from logged in user)
  • Task 2693: SQLite integration
  • Implemented single server request support from master server
  • Task 2693: SQLite integration
  • Task 2693: SQLite integration
  • Task 2693: SQLite integration
  • Task 2693: SQLite integration
  • Version increment
  • Task 2693: SQLite integration
  • Fixed Boar idle looking weird
  • Fixed reload bug on kar98 - Edited AKS - Modified hunter 85 run walk idle animations
  • GroundNormalSmoothed in animals is now slerped instead of interpreting normal rotation via step, so that both big and ...
  • Added hidden placeholders for "Commit Suicide" and "Add to Favorites" for localization
  • Task 2693: SQLite integration
  • Added VoiceChat push to talk implementation
  • New frag grenade design - Adjusted attenuations for grenades in general
  • Added clip icon for AK74U Clip
  • Added Horse Hit react - Added Horse Alerted stance
  • Task 2693: SQLite integration
  • Updated ammunition icons. With 256x256 icons.
  • Added Sentry Audio Events for Warning and Target engaged - Tilt for animals no longer moves the mesh, instead it moves...
  • Task 2693: SQLite integration
  • Changed 'HasLeft' method to 'IsParticipating'
  • Fixed forced rejoin on disconnect for events - Removed debug trace log for projectile
  • Adjusting knife melee weapons
  • Edited Draw distance min/max for inetrior assets in BP_Jail_Workshop_Building_NEW
  • Added interiror for the room beneath stairs in BP_Jail_Workshop_Building_New on the level B_1_Factory_BASE (camouflage...
  • Fixed missing includes in Deer2
  • Task 2693: SQLite integration
  • Rearranged furniture inside BP Hangar (for better player movement)
  • Fix Up Redirectors In Folder (Prison folder)
  • Tilting the animal on slope no longer chanegs mesh rotation and location, now its done in anim blueptinr by adding ro...
  • Disabled CTF events
  • Added test flag to ignore temperature changes on life component
  • Reduced DropZone Rounds
  • Fixed teammate names not appearing in events - Fixed round end timer displaying wrong time in cargo assault events - R...
  • Wooden Box for storing items can be crafted now.
  • Fixed more fishSpawner includes
  • Bug fix animals sometimes dont hear prisoner, perception was using an invalid hearing range to determine how close was...
  • Disabled auto destruct on items with auto destruct radius equal to or less than 0
  • Minor fix
  • Task 2693: SQLite integration
  • Added MP5 template
  • Task 2693: SQLite integration
  • Added a checkbox on clothes item that designates whether it can be equipped - If no water is available in the organism...
  • Task 2693: SQLite integration
  • Task 2706: Force Steam online subsystem when running game - Task 2693: SQLite integration
  • All knife orientations were switched so the blade points forward
  • Adjusted SK_AKS_74U skeletal mesh
  • Added new source file for bow animations
  • Added 1h melee animations
  • Added 1h swingswing2b
  • Added all Prisoner animations for AKS_74U - Created montages for all reload events for AKS-74U - Adjusted blueprints f...
  • Reworked clothes and armor penetration
  • Added melee weapons to my level
  • First VoiceChat implementation
  • Set push to talk options to visible
  • Material Save for Cal7_60x39
  • Bugfix: ID 2678
  • Retexturing bullets,added new textures
  • Sausages have a bug where crafted weight is 2.4 kg but should be max 600g
  • Added check for invalid prisoners in event
  • Fixed orientation bug with big wooden stick bundle
  • Added inventory sounds for rags
  • Save
  • 9mm ammo retexturing
  • Added hidden placeholder for enabling push to talk to options
  • Fixes on cargo event VO
  • Fixed errors with textures load on ammo 5_45
  • Fixed bug where you went to craft 9mm bullets it wouldnt spawn
  • Switched some announcer audio events in cargo assault game mode
  • Made loadout screen remember last selection - Removed damage when spawning in event
  • Updated volume and weight on blueprint for Dog_Rose fruit
  • Assigned missing search events to searchable meshes
  • Some 1 handed items can be holsterd on the back now. Hatchet, Little Spade, Police Baton, Small Axe, Wooden club (With...
  • Added initial design for hunter85 weapon
  • Retexturing ammo: 5_45x39. 7_62x39, 7_62x54,7_92x57, Moved assets to proper folder,folder references fixup
  • Reduced DM round count
  • Added procedural rocks to Continental forrest
  • Assigned search sound events for barrels
  • Fixed size and weight on Zombie shirts - Stone hammer inventory size reduced from 1x4 to 1x3
  • Added Aloe Vera leaf item. For now it can be used for eating and treating small bleading wound.
  • Assigned search audio events to warehouse table - Tweaked weapon attenuations
  • Added vomit notifies and sounds - Tweaked attenuations for weapons
  • Added all Make wooden bundle recepies - Added improvised plant rope to all recepies where rope is needed - Reduced the...
  • Added notification panel with fame point counter to HUD
  • Added (hidden) placeholders for some in-game controls for localization purposes
  • Wooden spear can be crafted now - Improvised wooden rope (WiP) - Wooden stick bundels (WiP) - Rags can be tied up in a...
  • Task 2693: SQLite integration
  • Edited terain in Landscape_D_2_4 for house (player could not get into the house) - Added stairs for entrance of the ho...
  • Update to source file for AKS_74U
  • Boxing tweaks and adjustments for the different strength and skill levels
  • Adjusted MP5 skeletal mesh
  • Adjusted MP5 skeletal mesh
  • Added SK mp5
  • Added SK mp5
  • Added new fences and pilars to Restaurant_01
  • Added new fences and pillars to Restaurant_01, some minor bug fixing on some houses
  • Edited terrain (player could not move over bridges) C_3_Millitary_Polygon, Landscape_C_3_2 - Replaced Millitary crates...
  • Reuploaded mesh for SM_Wooden_Sticks_Bundle_01
  • Added MP5 skeletal mesh
  • Minor changes to the SM_Plant_Fiber_Rope_01 textures
  • Brightness to 1
  • Added real genuine dalmatian cicadas to coastal forest ambience
  • Fixed starting leg boar walk trot
  • Added SM_Plant_Fiber_Rope_01 and textures
  • Added SM_Plant_Fiber_Rope_01 and textures
  • Updated boar animations
  • updated idle drunk3
  • Added sound search for vending machine - Added placeholder sentry vo
  • Added correct pose animations for Hunter85 aand tweaked existing animations
  • Fixed animal animations
  • Added new furniture search audio events
  • Minor localization fix
  • Added search sound events to kitchen furniture
  • Increased vicinity widget range for 0.5m - Added some placeholder text for localization - Working on server browser GU...
  • Added new interactions
  • Tweaks on attenuation for sentry - Added audio events for trash search
  • Landscape_B_4_4, B_4_Murvica, BP_Stone_House_01a (removed terain and grass inside house, edited spawners location insi...
  • Added SM_Wooden_Sticks_Bundle_large_01, SM_Wooden_Sticks_Bundle_Small_01, custom LODs and textures
  • Added SM_Wooden_Sticks_Bundle_large_01, SM_Wooden_Sticks_Bundle_Small_01, custom LODs and textures
  • Tweaked power plant running water effect
  • Deleted boar maya files
  • Added Boar animations
  • Applied search audio events for trash
  • Disabled convolution reverb
  • Fixes on audio looping and transitions for rain and wind
  • Fixed crash when dragging cal 9mm ammo from inventory to world. Item was missing static mesh.
  • Fixed shotgun ammo - Added lefthand IK to reload anim
  • Tweaked elevation eq setup for hrtf
  • Added extra vo for cargo drop event
  • Fixed split in terain on Landscape_A_1_4, Landscape_B_1_2
  • Assets_Stimac_Auto1.umap (save)
  • Flesh material Density set to 0.3
  • Increased max iteration in FAIHelpers::FindReachablePathInDirection, low iteration prevented Animals from travelin lon...
  • Task 2693: SQLite integration
  • Minor refactoring on digestion volumes - Initial replication for digestion volumes
  • Bug fix (terain split on Landscape_C_1_4, Landscape_C_2_3) location {X=-294985.031 Y=206015.969 Z=80308.672|P=322.8223...
  • Edited terain on Landscape_D_4_4 (player could not enter the houses) - Added Concrete floor outside house entrance on ...
  • Digestion is now split between stomach, intestine and colon / bladder - Reworked overeating, overfilling your stomach ...
  • Changed audio events used in TV show events
  • Big fix, if animal is fleeing and is already at goal for its path it will change direction - Increased min action time
  • Added notifications for some event announcements
  • Replaced zombie animations with facial ones
  • Added new VO for cargo drop event
  • Fixed crash on master server report
  • Fixed name key and description for medicine items
  • Added distant city B_1_Trpanj - Edited BP_Chapel_01 draw dist. -override Cull Distance with min/max values
  • Sound spline elevation changed to height
  • Added height volume control for drone over ocean sea sound
  • Added zombie animations with fingers
  • Added stored liquid volume values to drink items.
  • Assigned search sound events for church altar
  • Added zombie attack source files
  • Changed environment room size for continental church
  • Reduced overall volume of reverb return busses
  • Bypassed convolution reverb, using matrix reverb instead


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