Update 08-01-18 | |
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Quick Info | |
Build | 0.1.15.6996 |
Date | August 01, 2018 |
Size | 5.8 GB |
Social | |
Chronology | |
Previous | 0.1.15.6716 |
Next | 0.1.16.7445 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Bypassed convolution reverb, using matrix reverb instead
- Fixed simple animals stopping when near cliff
- Adjusted hit position 2h melee
- Fixed Sentry shooting sounds not heard in multiplayer
- SM_Water_Tank_Office_01 can now be interacted with, player can drink water from it and refill bottles with water
- Increased attenuation of puppet and animal voices
- Increased attenuation of footsteps in general
- Added name and key description to all clothes
- Fixed redirectors in pants and underware folder
- Fixed rain audio consistency
- Actors attached to conz character will transfer to its corpse
- Changed order of DealDirectDamage and Multicast_Pierce...
- Hunter85 Prisoner animations source file update
- Removed localization from an old widget
- Added event countdown and fame points to notification panel
- Adjusted skeletal mesh for Hunter85 for DTS animations
- Increased sledgehammer weight
- Started work on notifications panel
- Fixed some localization redundancy
- Made waypoint text culture invatiant
- Made animal debug text culture invariant
- Added sockets to hunter85
- Adjusted kicks
- Added mid kicks
- Hunter85 source file update
- Localization update
- Recreated LODs and collisions
- Recreated LODs and Recompute Normals/Tangents for Boulder_07_07, Boulder_07_07_BIG (collision bug)
- Added Hunter85 rifle
- Giving items namespaces and name keys
- Added Icons for bundle of rags and bundle of sticks
- Few melee tweaks - Few zombie damage tweaks
- Hunter85 PRisoner animation fixes
- Recreated LODa and collision
- Imported new animations for Hunter85 rifle
- Adjutes max ren distance for Street lights
- Added idle, walk, run and DTS Prisoner animations for Hunter85 rifle
- Removed China and Croatian translation from the game
- Bleeding bug fixed - any amount of wound damage now makes the animal bleed
- Removed FocusInteraction collision from w...
- Fixed missing closing brace
- Attenuation tweaks for puppets and animals
- Reduced searchebles meshes in stone houses
- Task 2687: Optimize prisoner animations and actor tick for simulated proxies
- Fixed local prisoner save file having event gear if player disconnected while in event
- Fixed Geometry on AKS_74_U and textures
- Fixed Textures for AKS_74U
- Fixed Geometry for SM_AKS_74_U, Removed examine data on SM_Dresser_Open, SM_NightStand_Opened
- Stopped CTF flag stand from devouring framerate
- Some more localization fixes
- Prepared game event UI for localization
- Reworked joining game event teams again
- Fixed teammate names not appearing...
- Imported DTS animations for Hunter85
- Added Prisoner animations for Hunter85 rifle
- New Item Icon Particles Created.
- Edited perception ranges for Animals and Birds
- Edited Deer AimOffset
- Adjusted Boar Eye socket (boars head hangs do...
- Enabled AKS 74u weapon and ammo for spawning
- Fixed Cal_5_45_39_AmmoboxClosed and Pile,(Now it shoud give proper ammount of bullets)
- Fixup redirectories and moved M1_Garand Bullets to proper folder,Renamed to proper name
- Deleted old unused folders
- Redirectory for Ammo to proper folder,Fix up redirectories
- Hunter85 reimported mesh and appropriate animations
- Puppet attenuation fix
- Reduced searchable meshes in: Klet_01, Klet_02, Klet_03, Klet_Vinograd, Lighthouse, Pharmacy, Police Station, Refinery...
- Added nullptr check to attacker->HandleMeleeAttackCapsuleHit(hitInfo);
- Added Icons, and dirt rag textures - Added new version of world map that is rotated
- Edited Perception ranges to match the new pisoner noise levels - Changed Specied text for Bird and Deer
- Edited scale by 15 percent increase on SM_Greenhouse_01 and all LODs, SM_Greenhouse_WM
- Added SM_Window_wood in BP_Old_Stable_House_01 - Edited collision Use SimpleCollision As Complex for SM_Board_08
- Added SM_Bundle_Of_Rags_01, textures and custom LOD.
- Added SM_Bundle_Of_Rags_01, textures and custom LOD, created the crafting recipe for it and added it to the crafting d...
- Added icon and description to the AKS 74U
- Added search audio events for file cabinets
- Applied appropriate material to Hunter85 skeletal mesh
- Corrected skeletal mesh for Hunter85 and appropriate animations
- Added bullet icons
- Added 5_45x39_Pile
- Assigned search audio events for metal lockers
- Addigned chunk id on test SVD
- Changed spawn probability to 30%
- Fix weights on Head_02
- Bug fix for terain split on location {X=313869.531 Y=222023.641 Z=23806.742|P=340.285156 Y=340.439362 R=0.000000} (Lan...
- Assigned wooden crate search audio events
- GlobalBirdsSpawner2 now spawns around playerpawn instead of just prisoners
- Animal Spawner now checks if its overlapp...
- Zombie does not use separate corpse implementation
- Screen dot is visible in melee combat mode now
- Task 2676: Client-side melee attack instigation
- Disabled localization on some unused GUI elements
- Bug fix (A_2_Tisno added stairs, building door was too high from the floor)
- Added Rolete on window in BP_Container_Blueprint, edited draw min/max distance, changed window glass material.
- Added stairs for Pharmacy building (player stopped and could not pass through the door) C_2_Vinski_Vrh
- Bug fixes (the player could not climb the ladder, edited marker height on bought sides of the Ladder in BP_Passenger_...
- Bug fix (BP_Continental_House_03_Blueprint rearranged furniture inside house because it was intersecting with other ob...
- Reimported Hunter85 weapon animations
- Hunter85 weapon animation correction
- Added Hunter 85
- Bug fix (Industrial Chimney, rotated middle ladder for better climbing, edited all LODs)
- Added BP_Wooden_Sticks_Bundle crafting recipe to the crafting item group, updated the crafting database and adjusted t...
- Incrased probability for examine data to 30%, Reduced meshes with search, added nav mesh to: All garages, Factory hang...
- Changing team while dead no longer makes the game event participant respawn immediately
- Added SM_Wooden_Sticks_Bundle_01, custom LOD and textures
- Added SM_Wooden_Sticks_Bundle_01, custom LOD and textures
- Imported Prisoner animations for Hunter85 rifle
- Fixed missing sounds for kar98 reload
- Add fix heads
- Fix Head weights
- Edited mesh
- All weapons that had 2 damage capsules (1 for wood that was 0.1 dmg, and one for the main damage part) are reworkd so ...
- Added Hunter85 rifle weapon idle animation
- Burger patties item adjustments
- Added new boar turning animations
- Boar AimOffset
- Donkey AimOffset - Added boar hit reaction to light hits
- Deleted unnecessesary Hunter85 weapon animations
- Reimported source file for Hunter85
- Corrected rotation of Hunter85 rifle
- Added AKS 74U
- Added aks 74u animations
- Added AKS 74U with animations and logic
- Cleaned up and organized AK47 animations folder
- Added new folder in AK47 animations folder
- Added ak events to searchable plants
- Bow source animation file update
- Bow_StandLooseInsertArrowDraw RHand correction
- Items particle editing master shader
- Editing Item Particle Textures
- Added right caliber bullet for Hunter85 skeletal mesh and adjusted mesh weights
- Added Item Particles
- Editing Sound Locator particles
- Assigned search ak events to military crates
- Reduced Searchable meshes in Continental church, Added nav mesh for, continental church,Dam, Dam House, Dam Power Buil...
- Reworked tv show event team switching
- Added prisoner bow and arrow animations
- Added new source file for bow animations
- Implemented sentry stop walking animations
- Assigned search ak events to meshes
- Added SM_Burger_Patties_01 and SM_Burger_Patties_02
- Added SM_Burger_Patties_01 and SM_Burger_Patties_02
- Fixed root on sentry stop animations
- Added sentry walk start animation
- Sentries are now back to walkingmovement mode instead of navwalking - Sentries now...
- Assigned search ak events to furniture part 2
- Island Map source textures
- Assigned search ak events on corpses and furniture part 1
- Added blend file for Cal.22
- Possible fix for crash on saving prisoner state when entering the event
- Changed cargo assault objective smoke color ...
- Added cal.22 new mesh with textures
- Added new Cal.22 mesh with textures
- Added prisoner head 02 with fixed weights
- Assigned ak events for shotgun end animation
- Reduced volume of smoke grenade hiss
- Assigned material impact switches for forest grounds
- Added examine data to Crate in factory building
- Added UHelpers::GetDistanceToClosestPlayerPawnOrSpectator()
- Melee combo counter is reset if melee attack did not hit something
- One fire item can be used to light another fire item
- Task 2660: Various melee combat improvements - Zombie foe location prediction depends on distance to foe now
- Added SM_Improvised_Chest_01, textures and LODs, minor fixes to Canned Food items LOD distances
- Added SM_Improvised_Chest_01, textures and LODs, minor fixes to Canned Food items LOD distances
- Added Chunk ID for distan model C_1_Farm_04 (static meshes, materials, textures)
- Adjusted some crafting items LOD's
- Added stairs in BP_Stoone_House_02 (player could not walk thru door), made instance of material for that BP stairs onl...
- Fixed UV map on SM_Old_Stable_House_01
- Rearanged furniture in all continental houses, added nav mesh, reduced meshes with examine data, assigned some texture...
- Updated M9 icons
- Moved street trash that extends into buildings on Landscape_A_2_2
- Bug fix (A_2_Tisno, house was lower than ground)
- Fixed apply on graphics preset change
- Bug fix (A_2_Port - trash containers extends into the hangar)
- Reloaded BPs of Buildings
- Added Torch and Fire place icons.
- Added distan city model (C_1_Farm_04)
- Added sound locator particle
- Added volume values to all interactable food items
- made CTF flag stand light stationary
- Added now missing animal animations
- Added item SM_Island_Map_01 and textures
- Added item SM_Island_Map_01 and textures
- Added new boar and deer animations
- Various misc game event fixes
- Fixing Bugs
- MasterServer report update
- A_2_Prigradica, Landscape_A_2_3 (house was too high for player to enter, removed grass inside house, edited terrain fo...
- Assigned chunks to 2h melee animations
- Added stairs to tool shed building on Landscape_B_2_3 (player couldn't walk into tool shed because it was to high) rem...
- Added source file SM_C_H_05_A_bathroom_tiles. - Renamed SM_C_H_05_A_bathroom_tiles
- Added nav mesh to Barracks,Container,Chapel_01,Church_01,Continental house_01_A,_01_B, Raranged furniture,reduced mesh...
- Added tiles to bathroom in BP_Continental_House_05_A_Blueprint
- Added new 2H melee animations
- Landscape_C_3_1 (removed grass inside buildings/houses)
- Added volume property to food item
- Landscape_C_3_4 (removed grass inside houses)
- Removed old mesh
- Added Textures for Cal_5_45
- Added Cal_5_45 proper textures and proper scale for bullets, Moved Cal_22 to proper folder, Fixed up redirectories
- Edited blend time for R arm correction
- Edited navigation, set off cast shadow for interior assets, rearranged interior, set Item Spawn Limit to 3 for (BP_War...
- Added skeletal mesh for MP5 submachinegun - Added source file for animations for MP5 submachinegun
- Added CHUNK_ID excel file
- Assigned UI Widgets to chunk, Separated Chunk 14 and Chunk 15 to more chunks to reduce file .pak size
- Animals now only crumble from shots once, and can only crumble again when they start roaming again - Waypoint spawn co...
- Assigned Data Assets to chunks
- Assigned All sounds form ConZ Folder to chunks
- Edited terrain and position of the houses (entering the house was to high) removed grass inside houses/buildings on (C...
- Assigned Animations Outside from ConZ Folder(Cinematics folder excluded)
- Assigned Animations to chunks, Folder: D-Z
- Assigned Animations to chunks: Folder Prisoner
- Assigned animations to chunks (Characters folder, Prisoner Excluded)
- Assigned Animations( all animations data from Cinematics Folder)
- Assigned Blueprints outside Conz folder to chunks
- Assigned Blueprints folders: L-Z
- Added tv show event score to fame points conversion
- Added parameter to skip key search phase in cargo assault events
- Added Blueprints to Chunks (Folder A-I)
- Removed grass from houses/buildings on Landscape_C_2_3
- Added new dodges B BL BR
- Assigned Skeletal Meshes to chunks
- Added rigged skeletal mesh for new rifle Hunter 85 -
- Added weapon animations for new rifle Hunter 85
- Assigned Static meshes in Object Folder to chunks
- Fixing Bugs
- Removed grass, edited terrain that was visible in the houses, added stairs for houses, slightly moved few buildings be...
- Added wooden spear wapon. (Need to added to crafting list to be usable and craftable)
- Added ( Assign to Chunk number 26 ) for SM_Dresser_Broken
- Pelvis curves experiment
- Pot Rarity set to 4
- Adjusted Light position
- Fixed Rain in hangar Bug
- Sentry Spawn Distance adjusted - Reduced animal count
- Fixed divide by zero error when calculating k/d ratio
- Assigned All static meshes to chunks (Models Folder excluded)
- Removed blade tag from brass knuckles
- Added SM_Wooden_Spear_01 and textures
- Added SM_Wooden_Spear_01 and textures
- Added ( Assign to Chunk number 22 ) for Big_Rock_01_01, Big_Rock_01_02, Big_Rock_01_03, Big_Rock_01_04, Big_Rock_01_05
- Fixed typo in cargo assault win text
- Assigned Textures in Object folder to chunks
- Game mode now logs the amount of spawned animals and birds
- Changed team names in cargo assault event status text
- Fixed bug allowing friendly fire during round timeout even whe...
- SM_Dresser_Broken (removed Examine Asset Data)
- Editing rock collision
- Added textures in Models folder (Object Folder Excluded) to chunks
- Reduced max birds per player - Reduced max spawn instances
- Fixed Sentry indefinetly trying to reach unreachable PatrolPoint
- Spawners outout log in all builds now - Fixed Sentry bug, missing sentry return when proceeding to same patrol point
- Added Textures to chunks: 12, 13, 14
- Fixed bug with weapon attachment replication (if adding attachments after scope is attached, scope would go out of syn...
- Fixed wrong return value
- Bug from testers (BP_Stone_House_05_02 rearranged interior trash behind stairs, player could see thru stairs in crouch...
- Animals now have different perception fconfigurations based on their state/action - Fixedbug where a waiting animal wi...
- Added Loot at TB Bases
- Bug from testers (Landscape_A_3_4 removed floating cube) {X=193482.797 Y=-495465.844 Z=1852.784|P=332.586212 Y=43.0128...
- Started work on per layer clothes penetration
- Bug fix from testers (Landscape_B_2_3 and Landscape_C_2_1 terrain split) {X=-159280.000 Y=9268.301 Z=47516.059|P=332.2...
- Added Material Instances to Chunk 11
- Bug fix from testers (Landscape_B_2_1 moved tree and stone, collision fix on location {X=-158357.938 Y=-291233.969 Z=...
- C_2_Prison (reloaded prison buildings)
- Assigned Master materials to Chunk 10
- Fixed redirectos on melee weapons - Added finger pose on 1h weapons
- Implemented load/save for magazine
- Added sentry camera shake
- TV_Bases assigned to proper chuncks
- Added textures for AKS_74_U
- Added Textures for AKS_74_U
- Added Children's Playgrounds elements ( SM_Swings_01, SM_Slide_01, SM_See_Saw_01, SM_Walled_Sand_Bench_01, SM_Roundabo...
- Implemented hand corrections for melee weapons when in combat mode
- BP_Gas_Station_01 (edited min/max draw dist. cull, step on, rearranged interior) - SM_Market_Desk_01 set collision to ...
- Added Children's Playgrounds elements ( SM_Swings_01, SM_Slide_01, SM_See_Saw_01, SM_Walled_Sand_Bench_01, SM_Roundabo...
- Added Weapon: AKS_74_U
- Fixed Distances and added Nav mesh to all Tunnels in TV_Bunker, Warehouse and Wooden Log Cabin, Added Weapon: AKS_74_U
- Sentries now use NavWalking - Added a new trace channel FocusInteraction, all actors that can be interacted with in th...
- Fixed bug with aiming down the sights that caused movment corrections on clients
- Corrected Mesh smoothness on SM_street_light_02 (Models/Objects/Outdoor/Hangar/Meshes/)
- Editing Physical materials
- Removed "Target" from controls options
- Added M1 Garand to event loadout
- Prisoners will now start without the need to urinate and defecate
- Water will now be absorbed at a slower rate with t...
- Landscape_C_2_4 (moved floating trash on the Dam road)
- Added Hand drill as a tool to light fire.
- Added ammo box icons.
- Removed OnConstruction call from BegnPlay in AnimalSpawner
- Tracking Markers no longer have static mesh and no longer...
- Set WetnessCollection parametar (zOffset) value to 0,0
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