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Update 07-29-21
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=== Medical rework=== Alright here it is the moment you've been also asking for. We have the medical system completely overhauled in much greater detail. From symptoms, bleeding to treating wounds there is a lot to cover here. So we are going to explain it again step by step through the UI.In this picture we have perfect examples of what you will encounter with the new medical system. From the top again! ====BCU ICU MONITOR==== *Here you will see the basic info of your characters health performance. From hearth rate, blood pressure and oxygen levels to breathing rate and your body temperature. ==== Body status ==== *In this interactive tab you will see entire body x-ray with displayed injuries and symptoms. It also has 2 gauges showing your health and blood level. You can even click around different body parts to isolate which injury you whish to focus on. After you select the body part or the injury you can go to the treat tab.The list on the body can show either symptoms or conditions. Conditions are the all the nasty things that are affecting your body and are treatable, mostly. Symptoms are the consequence of the conditions that still have effect on your body, and can only be treated through their condition.If you are wondering which are which here is the list. [[File:Conditions and Symptoms 5.png|600x600px]] [[File:Conditions and Symptoms 6.png|600x600px]] [[File:Conditions and Symptoms 2.png|600x600px]] [[File:Conditions and Symptoms 3.png|600x600px]] [[File:Conditions and Symptoms 1.png|600x600px]] [[File:Conditions and Symptoms 4.png|600x600px]] ==== Treating tab==== *When you select the injury you will find the treating tab/bar. With it on the center of the screen you will have the option of choosing the items you want to use to treat form either inventory or vicinity. The bar itself shows you all the info about the treatment. The red bar is filling up and it shows the progress of bleeding. Depending on the injury it can fill slower or faster, after the bar is filled the wound will go from untreated to stabilization and after it is stabilized it will go to recovery.You can patch the wound up to send it immediately to stabilization by treating it. When you patch a wound you will fill up the white outline of the bar. Once the line is full the wound is considered stabilized. So the more the severe the wound the more materials you need to stabilize it.Be careful tho, if you have a wound that is still in stabilization mode and you keep doing difficult actions with your character like jumping or sprinting around, you can open your wound again and will need to be patched up again. Alright time for some hot octane action! [[File:Motorcycles Graphic.jpg|600x600px]] HELL YEA BABY MOTORBYKES ARE FINALLY IN! time to buzz around left and right and be fast meanace to the island! We got bikes, we got jumps, we got the gear, what more could you ask for!? Well I'm sure you will think of something. Well here they are. [[File:Motorcycles Cinematic 2.jpg|600x600px]] [[File:Motorcycles Cinematic 4.jpg|600x600px]] [[File:Motorcycles Cinematic 3.jpg|600x600px]] [[File:Motorcycles Cinematic 1.jpg|600x600px]] There are 2 bikes in the game currently. The dirtbike and the Hellrider bike. You can find both on the island. Motorbikes, just as the rest of the wheeled motor vehicles, require both fuel and battery to run. Even though they are fast, agile and adjusted for off road, there is a tradeoff. As you might imagine the bikes are highly suspected to weapon damage and the engine block can be disabled quite easily, so if you plan to raid with them be fast and don't get hit. There is no space for inventory for the motorbikes so make those supply runs light. To operate the Motorbike there is another skill added the '''Motorcycles skill''', works similar to the Driving skill except for the motorbikes, yeah it's that simple. [[File:Motorcycles Announcement All.png|600x600px]] But what are bikes without biker gear? Nothing! you must let everyone know you ride otherwise it does not count! [[File:Motorcycle Clothing Padded All.jpg|600x600px]] [[File:Motorcycle Headgear All.jpg|600x600px]] [[File:Motorcycle Clothing All.jpg|600x600px]] Well immediately on the topic of motorcycles and Hell riders, yes we have added the trailer variant of the pick up as well. [[File:Pickup_Hellriders.png|600x600px]] [[File:Revolvers Graphic.jpg|600x600px]] Another highly requested feature! We are on the roll here! That is right time to roll around with a big iron on your hip. Not one but 4!, that is right 4 revolvers have dropped! 2 of them even have brand new ammo created for them: '''the .44 magnum and the .38 special.''' So go get that Texas red! [[File:44 Magnum and 38 Special Announcement.png|600x600px]] [[File:44 Ammo Announcement.png|600x600px]] [[File:38 Ammo Announcement.png|600x600px]] As for malfunctions, where the revolvers are the old reliable. One possible malfunction is bad round but when that occurs the revolver will just keep spinning to the next bullet. See it's not a bug it's a feature!
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