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Update 07-29-21
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Update 07-29-21
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=====AD bar showed on the red arrow.===== *Alright now the AD depends on multiple factors. Main thing would be how much gear you have on you. The more you carry on you the more difficult it is to perform actions. Factors that also influence it are: Movement speed, moving uphill or downhill, difficulty of operating not motorized vehicle, difficulty of action performed (ex. drawing a bow). The more STR your character has the less do all these factors influence the AD parameter. *Right so we have explained the AD and what influences it, so there you have the AD table and how does it apply to it. You can consider the contents of the table as a sort of levels. The table shows the SU consumption or gain through different actions. So if you rest or sit you will gain SUs but in full sprint you will rapidly loose them. Now the AD comes into place. Lets say you are standing around with no gear, that would count as a PASSIVE action. But if you have let's say 20 kg of gear on you it would increase AD and it would fall under effortless or tiring action depending on your character STR. *How much gear your character can carry without overloading itself is presented in the Gear Weight bar. Max gear is also influenced by the STR attribute. If you overload your character you will visually see it by the character being hunched over and also by having increased energy and water consumption. *Jog Speed Jog speed shows how fast you can jog. It is directly influenced by the performance score and it can also be increased or decreased with raising or lowering the Running skill. *Run Speed Run speed shows how fast you can run. It is directly influenced by the performance score and it can also be increased or decreased with raising or lowering the Running skill. *Energy If you are overloaded, your character requires more Energy than it usually would. Energy penalty represents how much more Energy will your character spend in kilocalories per hour. *Water If you are overloaded, your character requires more Water than usual. Water penalty represents how much more Water your character will spend in kilocalories per hour.
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