Update 07-26-18 | |
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Quick Info | |
Build | 0.1.15.6716 |
Date | July 26, 2018 |
Size | 5.3 GB |
Social | |
Chronology | |
Previous | 0.1.15.6649 |
Next | 0.1.15.6996 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Fixed bug with sim proxy using wrong aim offsets after going back from aiming down the sights
- Deleted keys on camera root on FP turn animations
- Adjusting Physical material density
- Task 2632: Add support for melee weapon influence on attack start delay, animation play rate and stamina drain
- Increased maximum number of possible projectile penetrations
- Assets_Stimac_Auto1.umap (save)
- SM_RailBridge_Pillar (edited LOD distance)
- Edited and added spawners in Prison buildings, edited navigation, rearanged interior, edited draw distance, set to 0,0...
- Rebinded Firing slots on weapon BP
- Respawning in events now clears bladder and resets stamina
- Kar98 is able to reload even if it has loaded ammo
- MasterSerevr communication update
- Changed projectile hit debug messages
- Added SM_Fire_Hand_Drill_01 and textures
- Added SM_Fire_Hand_Drill_01 and textures
- Added tv show descriptions
- Reworkd the way fireplaces are crafted and fired up. (Fuel need to fire it up is now needed to craft the fireplace item and for
- lighting it up you just need a "Fire Lighter" item... E.G Fire lighter, matches, flint and steel. Will add hand drill later on.
- Edited UVs on Windows Frames for prison
- Added 'switch team' button to game event panel
- Added 'switch team' button to game event panel
- Added attempt to rejoin the event if disconnected
- Fixed bug with game event ranking awards
- Added Ammoboxes for M1 Garand, Kar 98 for spawning (Ammoboxes needs Icons, JOSIPEEEEEEEEE!)
- Fixed CanFireWeapon curve in one window climbing animation
- Added new motage slot group for firing weapon
- Bug 1124: Window jumping bug / falling off level while vaulting
- Edited Boxing, knife, 1HMelee Attacks per level
- Added SM_Cal_7_92x57mm_Open_01, SM_Cal_7_92x57mm_Closed_01, custom LODs and textures
- Added SM_Cal_7_92x57mm_Open_01, SM_Cal_7_92x57mm_Closed_01, custom LODs and textures
- Added description to sneakers 02_03 - Spears can be put in holster now
- added prisoners with body armour
- Optimizing Sentry Lights
- Fixed Leather Jacket bug where it could been equiped with more jackets at once
- Removed "Large Stone" now recepies that needed that item need just a normal Stone
- Added a recepie where you get Lead Plates from Car battery
- Added barbed wire (will be used for crafting weapons)
- Added Cro Jersy icons
- Fixed a bug were coconut could be eaten infinite ammount of times.
- Fixed bug with weapon not saving/loading ammo properly
- Fixed bug with FillUpWithAmmo not working properly for weapons with internal magazine
- Added proper ammo box to ammo BP for M1 Garand.
- Sky blocker fix on TV_Base_C2, Collision fix on Stone_House_05_A_LOD4
- Bugfixing from Discord reports
- Moved the SM_Garand_30_6_Ammo_Closed_01, SM_Garand_30_6_Ammo_Open_01, their materials and textures to Ammunition folde...
- Added light into hangar - Adding TV Base Loot
- Added Source File (Parachute.spp) in Models/Objects/Outdoor/Parachute/Cargo_Parachute/
- Added Source File (Radiator.spp) in Models/Buildings/Prison/Objects/
- Added source files (SM_Window_Frame_03/04/05 LODs)
- SM_Window_Frame_01/02/03/04/05 (for prison), edited LOD distance, added custom LODs on some models, added back face on top of geometry.
- Minor event panel dropdown menu fix
- Optimised performance for street light in light blueprints
- (reduced light Attenuation Radius, tweak some Light Intensity, set light to Static) to reduce light overlap.
- Fixed mesh distances, added nav mesh to Tv_Bunker rooms: Room_A_04, Room_A_04_a, Room_A_04_A_inverted, Room_A_a, Room_...
- Added scoring per rank in tv show events
- Fixed getting stuck on spawn screen if pause menu opened
- Added sentry start stop animations
- Fixed combat mode bug while switching from melee weapon to firearms
- Reloaded assets: Police Station and Restaurant_02 in all towns
- Added a knife with 1h melee attack animations.
- Tv_Bunker: Armory room, depository, bunker entrance, tool shed, supermarket_02( tweaked mesh distances, added nav mesh...
- Ammo can be crafted now.
- Added descriptions for events
- Adjusted 1h melee kick
- Fixed stand cold hands
- Adjusted idle cold
- Added description how Armor works in SCUM
- Added Freezing 2
- Playing single frame animation for zombie when in ragdoll
- Swapped Crafting and Events tabs - Sped up metabolism to be in sync with the in-game day
- Resaved metabolism animations
- Plain shirt doesnt have 4 spaces anymore and adjustet warmth - Wrench pipe can be taken in hands.
- Tweaked rarity for crafting items, shirts with short sleves, incrased rarity for kar98 and garand M1
- Assigned Levels to chunks till TV_Bases
- Fixed bug causing players to be rewarded for suicides in events
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