Update 07-24-18 | |
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Quick Info | |
Build | 0.1.15.6649 |
Date | July 24, 2018 |
Size | 5.7 GB |
Social | |
Chronology | |
Previous | 0.1.15.6607 |
Next | 0.1.15.6716 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Tweaked rarity for crafting items, shirts with short sleves, incrased rarity for kar98 and garand M1
- Implemented proper cooldown for response idles
- Item rarity tests
- Clearing contained items from quick access bar when item is dropped
- Implemented primitive item spawning simulation with statistics output into output log
- Fixed item R on response animations
- Events
- Added Map Location after event name
- Added Mask Textures
- Editing Rarity multipliers
- Fixing master server connection
- Created Shooting Test Polygon map
- Fixed bug with ragdoll getting up offset on dedicated server
- Disabled animations for zombie on dedicated server
- Added drunk test animations
- Fixed green to red shells
- Fixed Tinder recepie.
- Added new icon for cooked rice.
- Prisoner plays hit react on melee damage only if IsMovingOnGround() returns true
- Fixed FPS fire
- Added nav mesh to all stone sheds, stone stable, supermaket_01, decreased rarity for toolboxes,both of them
- Added debug messages to debug bullet trajectories command
- Make stone spear recepie changed. Instead improvised stone knife now you need 2 stones.
- Fixed redirectors of chooping and cutting recepies.
- A few fixes for response idles - BCU max speed fix
- Replaced Static Lights with BP - TV bases - Added holes in fences
- Removed pick up animations from Stone_Large
- Adjusted knife kicks
- Fixed issue wehre improvised rope couldnt be crafted with dirty rag stripes.
- Food items make noises when thrown.
- Granades have added throwing noise
- Medicine has throwing nosie
- Fire and melee weapons have throwing noises
- Made flesh physics material less dense to improve bullet penetration through prisoners
- Fixed combat idle to prone
- Removed shotgun default ammo class for now
- Added shotgun to event loadout selection
- Added noise levele to Equipment Items.
- Added 2h melee grip
- Added Noise level to drinks. Glass bottles
- Very Loud, Cans - Loud, Others - Moderate.
- TV show event loadout fix
- Added noise level to clothing. Bags - all are moderate besides Improvised Bag Small and Waist Bag (Silent). Shoes - al...
- Increased damage for shotgun projectile
- Added noise level to ammo items. Ammo shels, bullets
- Moderate, Ammo paper boxes
- Loud, Ammo big casing boxes - Very...
- Edited Draw Dist. in BP_Barracks_Blueprint (reduced furniture inside, set navigation)
- Reduced the weight of stones. Small Stone 1000gr > 500gr, Medium Stone 1500gr > 1000gr, Big Stone 2000gr > 1500gr
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