Update 07-23-18 | |
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Quick Info | |
Build | 0.1.15.6607 |
Date | July 23, 2018 |
Size | 5.8 GB |
Social | |
Chronology | |
Previous | 0.1.14.6273 |
Next | 0.1.15.6649 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Reduced the weight of stones. Small Stone 1000gr > 500gr, Medium Stone 1500gr > 1000gr, Big Stone 2000gr > 1500gr
- Editing drunk effect
- Disabled drunkenness response idle
- Default air/water temperature set to 30/20
- Added new examine data to BroccoliPlant, Cabbage, Carrot, Removed textures from Cal_7_92x57mm ammobox closed and Cal_3...
- Resaved responses
- Renamed equip unequip weapon
- Swap equip not weapon to weapon
- Master server packet optimizations
- Master server thread sleep fix
- Master server connection fixes
- Renamed temp equip files
- Working on drunkenness effect
- Added drunk post processing
- Task 1952: Add support for per-object examine sounds
- Added support for corspe search sounds
- Task 2607: Implement response idles which would reflect prisoner's state through animation
- Cleaning up crafting GUI - Added sounds to crafting recipe and craft button click events
- Fixed a bug with vicinity widget stutterring
- Removed unnecessary logging of warnings in item spawning manager
- Temporarily disabled reporting to master server
- Task 943: Implement running skill
- Task 2605: Split SCR modifier into stamina recovery modifier and stamina consumpti...
- Changed Light to BP - Fixing Bugs
- Enabled DoubleSided Shadows for landscapes
- Stone_House_05_02_03, Transformator, Stone_House_06, Stone_House_07: Fixed mesh distances, rearanged furniture, added ...
- Adding BP_Lights - Added holes in TV Base Fence - Fixing terrain bugs
- Adde WM for tunnel in BP_Jail_Workshop_Building_NEW
- SM_Jail_Garage_Blueprint (added spawners, edited navigation, reorganized furniture, changed material/texture for CarLi...
- MasterServer code refactoring
- Bugfixing on Landscape,(Holes,collisions)
- Added Ammo box for M1 garand, Kar98 (need textures for boxes), incrased Shotgun shells in Ammobox to 20 shells, Rename...
- Changed quantity for AK47 amo box,now its 50 bullets in the box, removed pills that not have use from spawners, remove...
- SM_Prison_Tower_House_01_Blueprint (editet fruniture for navigation)
- BP_GuardTower 01/02 (added furniture, spawners)
- Added source files for Prison Jail Entrance Building Bridge Door (textures)
- BP_Jail_Entrance_Building/_02/03 (added spawners, edited navigation, fixed collision (changed material/texture for ent...
- Incrased chance for spawning Items on military Crate tarps, tweaket ammo rarity, clips rarity,weapon rarity
- Added Holes into TV Base fences
- Street lights replaced with BP
- Forced remaining crafting-related widgets to slow construction path
- Initial MasterServer report
- Fixed recepie with slicing water melon (could not test it due the bug with play in editor)
- Skewer with meat fix
- Working on new crafting GUI
- Fixed bug with displaying max ammo count for shotgun
- Fixed bug that removed item form quick access bar when removing...
- Adding MasterServerClientTest project
- Forgot to commit a file for the crafting GUI
- Initial commit for new crafting GUI
- Adding new MasterServer
- Deleting old MasterServer
- Ignore spawner check ond Dirty rags and Dirty rag stripes
- Small readjustment on small axes damage.
- Sentry hearing range increased to 120m
- Test zombie for clothing, test zombie variation file (used for zombie clothing testing)
- Clothing bug fixes, added icons for "Shirt" item
- Temporary Zombie clothing that gives dirty rags and stripes
- Skinny Zombies now have zombie clothing tha gives dirty rags and dirty rag stripes
- Muscle Zombies now have zombie clothing tha gives dirty rags and dirty rag stripes
- Mid Zombies now have zombie clothing tha gives dirty rags and dirty rag stripes
- Fat Zombies now have zombie clothing tha gives dirty rags and dirty rag stripes
- Temporarily disabled overeating sickness
- Task 2598: Dedicated server hitches when spawning animals
- Added mocap 1H melee animations
- Fixing material on Metal_Door_04 for airport
- Stone_House_05_01: Rearanged furniture, Mesh distances Fix, added Nav mesh
- Assigned handgun skill to BP_Prisoner
- Bug fix of Tomato Sauce name, Zombie 01 item spawner update
- Stone_House_04_Small: Fixed mesh distances, minor collision fixes, added Nav mesh
- Task 2597: IsIgnoredBySpawners should not prevent spawning if item has been explicitly selected in the ItemClasses arr...
- Error fix (removed empty mesh Component in BP_Continental_House_08_Stairs_ClosedBottom_Blueprint)
- Error fix (added simple collision for SM_fence_door_02_frame)
- Assets_Stimac_Auto1.umap (save)
- SM_Warehouse_01b_update_ES (save)
- Fixed missing door from SM_Wire_Fence_03_Door_Blueprint
- Removed Examine Asset Data from SM_WaterPump_01_lp
- Item Spawner volumes editing
- Added Sentryes (B_1_Factory, B_3_Rafinery,_B_3_Military_Base, C_2_PowerPlant, C_2_Prison)
- Adjusted night ambient
- Added Dirty Rags and Dirty Rag Stripse, also made new "Slice Into Dirty Rag Stripes" recepie
- Added emissive street lamps (SM_street_light_01/02_emissive)
- Added LODs on meshes in BP_LandRig_02_Radar (UE4 type LOD)
- Edited knife animations - Scaled aim on shotgun
- Bug fixes: Zombie dropping right clothing (inmate shirts), MMA gloves description and icon, Inmate shirts and pants ca...
- Stone_House_04: Rearanging furniture, Mesh distance fix, added Nav mesh
- Moved BPs Bullets from JohnTest folder to ConZ_Files/Items/Ammunition/Ammunition_Classes.
- Changed Inital Ammo from 1...
- Scaled aim on shotgun
- Stone_House_03: Rearanged furniture, Mesh distance fix, Minor collision on Stairs fix, Added Nav mesh
- Fixed bug with ammo reload
- Stone_House_ 02: Furnature Rearange, Distance fix on meshes, mobitlity, Added Nav mesh
- Fixed mobility of static meshes on Passenger Building
- ReExamine is now in 1 hour (real life) - Version increment
- Adding first German and Russian localization
- Edited BPs Jail Workshop Building New/without basament: (navigation, spawners, interior furniture design, draw dist. o...
- Adjusted shotgun eject case
- Rearanged furniture in Stone_House_01a, Fixed Distances for meshes, Added Nav mesh
- Rearanged furniture in Shed, Fixed Distances for meshes, Added Nav mesh
- Rearanged furniture in School, Fixed Distances for meshes, Added Nav mesh
- Rearanged furniture meshes in Passenger building, fixed distances for meshes, added Nav mesh
- Added mocap version of knife attacks
- Bug 2063: Distant ocean sound can be heard loudly while playing as drone
- Task 2387: Remove old combat animation preset related data
- Bug 1961: Drone engine functionality not working - Drone destruction sound is now played when drone is destroyed
- Edited 12_Gauge_Ammobox_Closed BP (added unpack settings, paper/shells, set wight on paper box and shell)
- Task 1958: Migrate fireplace flame/fire sound to ak system - Fire item interactions always visible but disabled if not...
- Search of cabinets is now 2x faster - Adding net messages for master server
- Edited LandRig 2 Radar (bigger rotation radar, some UV tweaks, material replacement on Shed Lamp, added spawners, edit...
- Collison fix on RollupDoor_Open_01
- Airport Guard_House, Fixed distances of meshes, Minor Collision Fix, Added Nav mesh
- Rearanged meshes in Airport Control tower, Incrased Item spawn, Added Nav mesh
- Editing ItemSpawner Volumes
- A_2_Port - Added Sentryes
- Rearanged meshes in Airport Hangar,incrased Spawner items count, Added nav mesh, Rearanged meshes in Restaurant_02, Ad...
- Fixed Bug where baseball bat with spikes couldnt be crafted with one 3/5 and one 4/5 naile pile. Switched the recepie ...
- Shotgun weapon and ammo spawning enabled
- Bug 2572: Brass knuckles melee combat looks like knife stabbing
- Added zombie taken damage debug output
- Fixed inventory size of pants from 2x1 (horizontal) to 1x2 (vertical)
- Added more airport hangars - Physical surfacess sound volume editing
- Bug 2568: Stamina should deplete slower when going downhill
- Tweaked display and replication of prisoner stamina chan...
- Tweaking 2H melee combat (Grip adjustments on SM, few tweaks on BPs)
- Tweaking 2H melee combat (only animations, colision dedection starts later)
- Fixed bug with break dancing sentries
- Added walk idle to prisoner BP
- Renamed marine cap to the correct name.
- Removed meat tags from body parts
- Fixed bug where prisoner did not generate noise when landed - When prisoner has bare feet, footsteps generate 75% of n...
- Added details in tv bases A2, A3 - Sentry spawn distance adjusted.
- Hearing stimulus age for zombies set to 20s - Tweaked distant nav mesh point search
- Fixed bug where with ladder climbing
- Bug 1742: Penjanje treba biti zahtjevnija fizicka radnja. Demanding > Very demanding.
- Added dirt overlay, edited brightnes for Wall Vent Shaft 01, T_WoodPainted_06_D
- Changed collision to Simple as Complex for different sign meshes, and changed brightnes/saturation on that mesh textur...
- Set Navigation , Is Dynamic Obstacle (true) and Area Class (NavArea_Null) on SM_Toilete_Stall_01_Door
- Added SM_Toilet_01_closed (fbx and uasset)
- Set Navigation , Is Dynamic Obstacle (true) and Area Class (NavArea_Null) on different meshes
- Changed glass material on SM_Street_lamp_01_emissive
- Rearanged furniture in Restourant_01, fixed some collision issues, Added Nav mesh
- Rearanged Furniture in Police Station, Fixed some bugs with collision,added Nav mesh
- Sentry - Added light
- Reworked head skin weights
- Added Street lights A_1, A_2, B_1, B_2
- Bug fix: Tv_Base_C_2 Sky blocker was above ground
- Fixed nutrition data on food who had wrong data.
- Added new head model with correct weights
- Rearanged furniture in Old_Stable_House, Pharmacy, Tweaked distances on meshes, added nav mesh
- Fixed Collision on Suply building, Fixed Collision on Lightouse Spiral stairs
- Rearanged furniture , fixed Collision on Spiral Stairs, Added Nav mesh options to furniture on Lighthouse and Market
- Added SM_Swings_01, custom LOD's and textures
- Added SM_Swings_01, custom LOD's and textures
- Increased zombie net update frequency from 20 to 30 - Melee impact sounds are not played on dedicated server
- Made Icons for Short Pants, also updated the same item with information.
- Corn nutrition fix.
- New zombies can be looted now with coresponding clotehs and misc items.
- Fixing Discord various bugs
- Reduced zombie hit points
- Implemented shotgun projectile
- Fixed Bug with Collision on Suply building
- relocated and renamed zombie facial exp
- Start water is now 0.2 liter
- Stamina is now 50% bigger
- Start water amount is 0.2 liter
- Increased shovle damage
- Fixed Distances, Collision, Added nav mesh option on KletVinograd
- Fixed Distances for static meshes, Collisions, rearanged furniture and added Nav mesh to Klet_01, Klet_02, Klet_03
- Task 2442: Disable damage direction indicator
- Humanoids navigation mesh tweaks
- Pots with cooked food can be taken in hands
- Updated few icons of cooked food.
- Changed color for nav system mesh
- Reimported Landscapes - Building navigation error
- Humanoids nav mesh tweaks - Prisoner can now always run downhill
- Added dirt overlay on SM_Laundry_Table_A/B, SM_Flag_pole - Edited collision on SM-Locker_open_01
- Added various small picture frames with custom textures and LODs.
- Added various small picture frames with custom textures and LODs.
- Adjusted cooking recpeies, shorter times. Removed some recepies due lack of features needed.
- Edited dirt overlay on SM_Shelf_01 and collision
- GoToRagdoll notifies on zombie hit reacts set to be branching points
- Bug fix on SM_Octagon_Cage (added double side collision on wire)
- Added New examine data with presets on rest of the meshes
- Backed up several anmation source files to source control
- Bugfix ID:2226, 2359, 2417
- Added SM_Water_Tank_Office_01, custom LOD and textures. Also added various landmark signs to mark the areas on the map...
- Added SM_Water_Tank_Office_01, custom LOD and textures. Also added various landmark signs with custom textures to mark...
- Various zombie tweaks
- Add dismemberment head
- Add zombies
- Add clothes
- Add HNS jersey
- Zombie combat animation tweaks
- Task 2535: Zombie should react when hit by thrown item
- Tweaked zombie combat
- Imported tweaked zombie attack animat...
- Corrected zombie Stand_Combat_Attack_1B animation
- Bug 2530: Thrown items do not deal damage - Task 2529: Play projectile impact effects on thrown item bounce
- Fix helmet texture
- Fix clothes
- Added zombie Stand_Combat_Attack_2B, Stand_Combat_Attack_3B variation
- Fix clothes
- Added zombie Stand_Combat_Attack_1B
- Add new Dismemberment head
- Possible fix for bug where zombie idle sounds kept playing while zombie is dead
- Assigned alerted sfx to animals
- Removed stop events for puppet voices from death event
- Added swing sfx on puppet attack
- Added puppet intimidate recorded by references - Added base for voip
- Server FPS fix - Working on localization - Version increment
- A few zombie tweaks and fixes
- Ground normal smoothed now uses the actors up vector instead of the global up vector since birds rotate their pitch - ...
- Possible UnmarkAllItemOnGroundForUse() duct tape
- Fixed again
- Fixed forgot to comment out unused var
- Fixed birds around shore not reacting to player (finding sky point kept failing)
- Fixed: forgot to reenable anim offset for deer - Fixed bug: animal goes on its side if player is prone next to it, now...
- Task 1443: Implement better zombies
- Fixed bug: hit reacts werent stopped on client when server stopped them
- bAllowPhysicsRotationDuringAnimRootMotion is...
- Fixed blood markers not being spawned on client: take damage was called on client that dealt damage, but not on other ...
- Tweaked play limit of puppet oneshot VO
- Task 1443: Implement DayZ-like zombies
- Added oneshot intimidate VO on puppet combat stance change
- Added puppet destroyed event
- Deer look offsets changd to skeletal reference local space
- Navwalking uses CachedProjectedNavMeshHitResult instead o...
- Task 1443: Implement better zombies
- Removed Sentry debug message
- Task 2501: Use ImageWrapper to preload and store texture mask data for later lookups
- Added underground ambience actor to island map
- Puppet events assigned - Puppet turn rate adjusted
- Various bugfixes on puppet VO
- Puppet VO tweaks
- Added new puppet VO
- Task 1443: Implement better zombies
- Puppets audio tweaks
- Audio optimizatoin pass on puppets
- Animals now have a set duration where they cannot despawn after setting roaming after being provoked
- Task 1443: Implement better zombies
- Fix zombie
- Increased observe time
- Forgot to check out Cow
- Made animals tilt mesh on slopes - Fixed missing includes in GlobalBirdSpawner2
- SpawingHelpers now use player contro...
- Fix shirt
- Task 1443: Implement better zombies
- Task 1443: Implement better zombies
- Add shirt
- Add and fix zombies
- Task 1443: Implement better zombies
- Added TV event entry fees - Refactored TV event registration code a bit
- Task 1443: Implement better zombies
- Fix zombies
- Add Zombies
- TV game event announcer trigger fix - Possible flag position waypoint fix
- Fixed bug causing no team to be declared a...
- Task 1443: Implement DayZ-like zombies
- Added basic fate point implementation
- Added tertiary loadout slot
- Changed how game event rewards are defined - Add...
- Complex animals now send actions to client via RPC instead of replicated variables (a temp fix for a bug caused by rep...
- Task 1443: Implement better zombies
- Fixed bug when shooting and weapon is penetrating an object
- Add zombies
- Removed pointless operator overload
- Fixed crash related to announcements when picking up a flag in CTF events
- Refactored announcements within game event...
- Zombie Stand_Observing_Idle_Turn_L180 animation fix
- Stand_Observing_Idle_Turn_L180 animation root fix
- Task 1443: Implement DayZ-like zombies
- Fixed drone aux routing
- Fixed bug with item ownership and ability to interact
- Added randomization on inventory handling sounds
- Added prisoner statistics - Added statistics serialization
- Worked on TV events leaderboards
- Worked on leaderboards...
- Added Zombie observing idle turn animations
- Set minimum heart rate to post audio to 120
- Task 1443: Implement better zombies
- Handled ownership for items while using them on ground
- Task 1443: Implement better zombies
- Added new zombie intimidate animations
- Add zombies
- Zombie turn animations final updates
- Added placeholder VO events for CTF
- Added inventory handling for chips, chocolate and shoes
- Task 1443: Implement better zombies
- Zombie turn animations root fixes
- Created Sentry with third person view, and deleted third person view from old sentry (which is still the primary sentr...
- Add zombies
- Fixed animals using partial paths when they shouldnt
- Increased LargeAnimals recast navmesh tile size .
- Zombie turn animations root turn angle fixes
- Task 1443: Implement better zombies
- Zombie turn animations adjustments
- Applied inventory sound for soy souce
- Added metal pots and canned food inventory sounds
- Assigned vitamin inventory sounds
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