Update 07-03-18 | |
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Quick Info | |
Build | 0.1.14.6273 |
Date | July 03, 2018 |
Size | 5.3 GB |
Social | |
Chronology | |
Previous | 0.1.14.6217 |
Next | 0.1.15.6607 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Added metal pots and canned food inventory sounds
- Assigned vitamin inventory sounds
- Game icon update
- Zombie turn animations root adjustments
- Checked force Global Mip Levels to be resident on BirdTextureMask for it to force texture streaming when not rendered ...
- Task 1443: Implement better zombies
- Added application icon
- Fix zombies
- Added Min and Max FPS for dedicated server
- Switched up CanBeSeenFrom to first try to see torso and then head (instead of reverse)
- Fixed Sentry shooting bullets...
- Add zombie and fix clothes
- Task 1443: Implement better zombies
- Added jar and water bottle inventory handling
- Added Medication usage ak events
- Fixed night owl sound routed to aux as pre-fader
- Added new inventory sounds for synthetic cloth, pills and plastic bottle
- Temporary file added for bow animations
- Fnished moving Sentry BP code to cpp
- Minor team selection bugfix
- Fixed loading screen showing rest of the UI
- Redesigned game event panel - Fixed bug with game event barriers not turning off
- Fixed multiple game event spawning ...
- Fixed undefuned variable
- Moved Sentry BP code to cpp - Made BP_SentryCorpse
- Fixed Debug text beign referenced without editor
- Task 1443: Implement better zombies
- Add tactical glove 07 material
- Add zombies and fix materials
- Add zombies and fix clothes
- Implemented GenerateStopRootMotion MB script
- Zombie turn animations fix
- Added Crates TV_Base_01
- Added Police Baton
- Added New Examine data system to Outdoor meshes til Military folder
- Adjusted ZZ turn 180 animations
- Created Event Images
- Added New Examin data sistem to all indor meshes
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