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Update 06-28-18
Quick Info
Build 0.1.14.6149
Date June 28, 2018
Size 5.7 GB
Social
Chronology
Previous 0.1.13.5709
Next 0.1.14.6217


Information This is a pre-release version of SCUM.
These notes were not intended to be made public and may be incomplete or unclear.


  • Task 1443: Implement better zombies
  • Edited some meshes dirt overlay, texture size, collision, LODs, texture seamless correction
  • Added new spawners to Continental Houses BPs
  • Minor tweaks on Itmes for spawning pressets
  • Added the "InteriorStaticMeshComponent" component with default settings used for interior meshes
  • Birds now land without help from navmesh - Animals have reduced navinvoker sizes - Animals now find path syncronously ...
  • Added bow retargeted animations
  • Fixed a bug with landscape
  • Fixed Arrows Scale
  • Fixed Arrows dimensions
  • Fix up redirectors
  • Add zombies
  • Added SM_Coat_Hanger_Modern_01, custom LOD and textures
  • Added SM_Coat_Hanger_Modern_01, custom LOD and textures
  • Added Spawners to: Chapel_01, ChickenChoop_01, Continental_Barn, Port_Crane, Hangar, Military_Barrack_01,02_Restaurant...
  • Task 1443: Implement better zombies - Task 2428: Navigation mesh performance issues
  • Reimport of some files
  • Complex animals now check if path is blocked before using MoveTo
  • Minor fixes
  • Added spawners to: Rafinery_Building, Restaurant_01, 02, Stone_Shed_01,02,03,04,05, Stone_Stable_01,02, Storage_House,...
  • Added SM_Faulty_Ceiling_Ligh_01, SM_Ceeling_Lamp_01, custom LODs and textures
  • Added SM_Faulty_Ceiling_Ligh_01, SM_Ceeling_Lamp_01, custom LODs and textures
  • Adjusted zombie hit reaction animations
  • Added new spawners in BP_Continental_House_02_Blueprint
  • Added Spawners to: Klet_01, Klet_02, Klet_03, KletVinograd, KletVinogradPorch, LightHouse, Market, Old_Stable_House, P...
  • Fixing Weather mask - Editing WetnessFunction
  • Forgotten include
  • Adjusted Bow Stances
  • Started work on new Events Panel
  • Added spawners to: Gas_station, Sea_Gas_Station, Greenhouse, Hospital_Workshop, Hospital_Workshop_01, Hospital_Worksho...
  • Added merged mesh version of BP pallets
  • Made Bear intimidate Montage - Fixed animals with low base health having trackers mark them as "wounded" - Fixed Bird ...
  • Minor drop zone spawn fix - Minor loadout screen fix
  • Editing Item spawner groups
  • Added support for multiple spawn areas in game events - Fixed bug causing the participants to spawn outside of game ev...
  • Fixed Collision on Hangar
  • Task 1443: Implement better zombies
  • Added new spawners in BP_Continental_House_05_A (reduced trash inside house)
  • Editing Sentry danger zones - Added Spawner Groups at special locations
  • Add Sneakers_01 RGBA map
  • Add zombie
  • Reworked and retextured SM_Improvised_Bow_01
  • Reworked and retextured SM_Improvised_Bow_01
  • Fix Tracksuit RGBA map
  • Added bow animations source file
  • Added icons for Jersey shirt - Some small bug fixes.
  • Calories are now calculated to and from base nutrients (proteins, carbs, fat, saturated fat, sugar)
  • Added Spawners to Barrack_Containers, Chapel_01, Rabitry, Continental_Church, Dam_power_Building, Dam_House, Farm_Mode...
  • Task 2428: Navigation mesh performance issues
  • Fixed bug with trash collision on Stone_House_02
  • Item spawning manager does not try to load state if state file does not exist
  • Replaced Gruped models (BP) with static mashes - Adding group spawners (locations) - Adding danger zones for sentryes
  • Added new spawners to continental houses BPs (deleted old ones)
  • Fixed config and BP instancing and cooking - Version increment
  • Open doors on hangar
  • Opened door on hangar
  • Fixed Sentry Guard volume location checking, it now inverse transforms prisoners location to local volume space and ch...
  • Added Spawners to Airport Buildings
  • Adding puke icons
  • Fixed bug where ladder couldn't be climbed off - Ladder debugging can be enabled/disabled at runtime (non-shipping bui...
  • Possible fix for crash when clearing equipment from prisoner - Adjusted gib disappearing speed - Tweaked loadout menu ...
  • Added Spawner preset for Car
  • Kar98 bullet weight fix, fixed some take in hands asstes
  • Fixed Sentry not rebasing location when checkin whether its in sentry guard volumes
  • Add Zombie dressed
  • Fix backpack
  • Add shorts
  • Add jersey shirt
  • Fix torso protection
  • Rename glove
  • Delete glove
  • Fix clothes
  • Delete Shoe
  • Fix clothes
  • Fix shirt LOD
  • Animals now override locked fleeing direction when sensing new fleeing stimulus - Sentry no longer runs - Fixed Crash ...
  • Edited position on Pills Items
  • Fix Pants LOD
  • Fix Jacket LOD
  • Fix glove LOD
  • Fix foot LOD
  • Fix Backpack LOD
  • Added Spawners to All Stone houses
  • Add zombie stripped
  • Add zombie
  • Minor loudout menu tweak
  • Added zombie animations
  • Added zombie aim offsets
  • Added full ammo to secondary weapon in loadout
  • Editing Item Zones/Tags/Rarity
  • Added game even loadout menu
  • Added Fotwear spawner pressets in House and military folder
  • Item spawner volumes (Adjusting zones)
  • Added Sentryes (TV_Basees)
  • Item/spawner location handling update
  • Edited collision on Haystack models and pile of boards
  • Added Market Spawner presets
  • Added Office spawner presset
  • Fixed relaxed crouch idle
  • Ammo box, taking ammo out of it.
  • An open can should now visually look like it's open - Forced vomiting will now terminate the currently active action
  • Reworked textures for SM_Garand_30_6_Ammo_Closed_01 and SM_Garand_30_6_Ammo_Open_01
  • Fixed zones on items
  • Fixed Blood marker not inetacting
  • Item must satisfy all spawner volume location conditions in order to be spawned
  • Added Stable_Tools spawner preset
  • Edited mesh Toilet Stall (changed dimension)
  • Added DangerZones to Sentry which are zones that it agressively protects
  • Added SM_Cooked_Egg_Pot_01 and textures, changes to BP_CookEgg2
  • Added SM_Cooked_Egg_Pot_01 and textures, changes to BP_CookEgg2
  • Added missing spawning pressets, merged some blueprints to meshes (haystacks)
  • Set collision convex to be used Simple as Complex on SandBags meshes
  • Checked and fixed some collision on Cabinet furniture meshes
  • If complex interaction trace hits nothing, we will fall back to simple tracing
  • Fixed LOD on SM_Horse_Head_01, added SM_Garand_30_06_Ammo_Closed_01 , SM_Garand_30_06_Ammo_Open_01 and textures
  • Fixed LOD on SM_Horse_Head_01, added SM_Garand_30_06_Ammo_Closed_01 , SM_Garand_30_06_Ammo_Open_01 and textures
  • Added BCU explosion event - Added 1st part of VO for CTF game mode
  • Unboxing ammo removed from crafting
  • Fixed Door bug collision on SM_Door_C
  • Added Spawner presets
  • New Bulletproof vest icons
  • Edited Tags on Headgear Caps/Hats Items
  • Edited Tags on Backpacks Items
  • Added sound event for chip detonation - Fixed some animal physics asset warnings - Added basic CTF announcer sound eve...
  • Fixed bug in animal spawner, a waypoint in a waypoint group can now spawn more animals after a while or after the spaw...
  • DrawSpawnerMarkersBounds is false by default
  • New hat icons
  • Added missing includes - Fixed spawner preset name typos
  • Added autodestruct timer to corpses - Fixed zombie corpse material bug - Added gib actor - Fixed some corpse replicati...
  • Edited Equipment/Active_Items position/rotation/collision
  • Added Spawner Presets for House and Workshop_Warehouse
  • Edited Equipment Items Rotation/position/collison
  • Add Zombie Stripped
  • Fixed Sentry crash when it has no Path points
  • Nuts and Vitamine Items Rotation/Position/Collision editing
  • MeatAndAnimalProducts Items Rotation/Position/Collision editing
  • Added FP to equip
  • Removed ak 47 for testing puroposes
  • Added reverb volume to island - Tweaked convolution reverb to reduce cpu usage
  • Items CookedFood Rotation/Position/Collision editing
  • Edited Equipment Items rotation/position/collision (part one)
  • Weapon items Rotation/Position/Collision editing
  • Removed user defined aux sends, replaced with game defined - Convolution reverb optimization
  • Fix jersey shirt
  • Assigned vomiting animations onto prisoner
  • Add shorts pants
  • Fix jersey shirt
  • Add civil boonie hat
  • Deleted small animal spawners
  • Updated rifle relaxed
  • Fixed rifle relaxed idle
  • Melee combat animation fix
  • Added source animations
  • Pants Items - Position/rotation/Collision editing
  • Updated prisoner equip system
  • All animal materials, capsules and melee capsules now have physics material Flesh_01 - Fixed bug in animal spawner: up...
  • Add civil cap
  • Add zombie stripped
  • Forced slow construction path for new widgets
  • Grass_comtinental - Added more rocks
  • Fixed Stone floor collision
  • Combat animation preset fix
  • Edited collision on SM_Beer_01, SM_ImprovisedWaterContainer_01
  • Fixed animation presets
  • Added prone equip unequip
  • Edited Medication Items rotation/position/collision
  • Added rock pile into Continental Grass layer - Small_Rock_Piles - Reinitialized Normals/tangents
  • Added Spawning rotation and transformation to Ammo and Cloth Items: Gloves, Helmets, Tops and T_Shirts, Fixed Collisio...
  • Fixed colilision settings on SM_SandbagWallBend_01
  • Editing Headgear items Collision - Editing Backpack items Collision - Editing Jacket items Rotation/position/Collis...
  • Worked on loadout selection screen
  • Fixed bug when swapping attachments between compatible weapons
  • Fixed leftover notifies for melee swing
  • Created Sentry Guard Volumes that Sentries Guard
  • Task 2382: Item spawning fixes and improvements
  • Edited meshes collision
  • Edited Meshes Drinks collision
  • Edited Grenades Items rotation/position/collision
  • Edited Drink Items rotation/position/collision/damage over time by day
  • Food damage over time
  • Editing Footwear Rotation/position/Collision
  • Rifle Relaxed rifle adjustment
  • Editing Lightning ItemAdjusting
  • Editing Item Rotation/Position - Lod 3 for Complex collision
  • Added RVO avoidance to prisoner (animals will now avoid him)
  • Added a method that fills up the weapon with default ammo item
  • Implemented vomiting action (both self-initiated and forced - e.g. due to a disease) - BCU nutrition monitor's "Target...
  • scum.SentryCannotFire (0 1) enables/disables sentries being able to fire - ConZCharacetr now inherits IAISightTargetIn...
  • Editing ItemAdjusting level
  • Set No Collision on debris assets inside BP_Hangar
  • Edited collisin on street fences, LOD shadow set to OFF
  • ItemAdjusting material
  • Editing Light
  • Tweaks on casings drop sfx
  • Added ItemLevel
  • Rearanged Furniture in Tv_Bunker Room_A_a, Room_A_B01
  • Added Sentry A_1_TV_Base
  • Editing Dam Particles
  • Fixed Error with Zombie_04 examine data
  • Fixed bad UV on Continental House 02 - Edied collision for street fences
  • Added Dam_outflow_Grill to C_2_Power_Plant - Fixed grass in the house/concrete walls on Landscape_C_2_4
  • Zombie preset file
  • Task 2382: Item spawning fixes and improvements
  • Zombie item clothes spawning
  • Zombie Item spawner preset
  • Added Dam particles - Fixing Bugs - Created Dam Particles
  • Add icon on bulletproof items
  • Fix up redirectors
  • Fix up redirectors
  • Move bulletproof item
  • Fix bulletproof vest
  • Fix up redirectors
  • Fix up redirectors
  • Replace bulletproof vest items
  • Redirector fix
  • Move Bulletproof vest
  • Fix clothes
  • Add Jersey shirt
  • Fix clothes
  • Fix clothes
  • Task 2382: Item spawning fixes and improvements
  • Rearanged meshen in Tv_Base Rooms: Armory,Depository, Room_A_04, Room_A_04_a, Fixed redirectories for TV_Bunker Folder
  • Bullet drop hotfix for forest grounds materials
  • Implemented ammo joining and splitting, ammo box, removing ammo from magazine
  • Added bullet casings drop sound per most common materials
  • Made model Metal Grill for Dam Outflow (edited dam material)
  • Increased object pool size to 32 MB - Version increment
  • Added metabolism video
  • Fixes on C_3_Marof (added stairs, adjust height on houses to match terrain, moved fences edges to match)
  • Outdoor convolution reverb tweaks
  • Task 2382: Item spawning fixes and improvements
  • Task 2382: Item spawning fixes and improvements
  • Added new door BP_Door_A2 - Edited draw distance, overlap, caracter step on, cast shadow on BP_Refinery_Building
  • Task 2382: Item spawning fixes and improvements
  • Edited Items zones and rarity for Absinthe and Can01
  • Removed floating water pump from C_3_Marof
  • Task 2382: Item spawning fixes and improvements
  • Removed chair that was cliping with other object in A_2_Tisno
  • Resaved Stairs models
  • Added Stairs for entering the house on A_2_Tisno - Removed grass from concrete floor on Landscape_A_2_2
  • Task 2382: Item spawning fixes and improvements
  • Task 2382: Item spawning fixes and improvements
  • FPS lock fix
  • Task 2382: Item spawning fixes and improvements - Refactored property categories on item classes
  • Fixed animals decelerating when fleeing
  • Bug fix from testers on discord (A_2_Tisno moved floating object, BP_Stone_House_04 edited draw distance of models on ...
  • Bug fix from testers on discord (Landscape_A_2_2 moved tree from the house)
  • Added aging dirt overlay to TV Bunker models - Added new stain textures
  • Updated rifle relaxed idle
  • Updated rifle relaxed animatons
  • Editing PS_ShellEject - Editing Animal_Tracking particles
  • Updated rifle relaxed master file
  • Added shotgun correction animations
  • Added source file for improvised crossbow
  • Splitting samll settlenets into levels
  • Added grenade land sfx - Tweaked powerplant water position and attenuation
  • Birds can now spawn in flight over water - Birds no longer get landing points or sky points in water - Birds quickly c...
  • Task 2382: Item spawning fixes and improvements
  • Fixe (2199) Strange effect under water on camera
  • Added M590A1 reload notifies
  • Task 2382: Item spawning fixes and improvements
  • Added Trasch Container. Rearanged Firniture in Shed and market, Remove 3/4 spawners from Garages
  • Bug report from testers on discord (Landscape_C_1_2 fixed table that was intersecting with tree)
  • Bug fix from testers on discord (fixed breaking in LODs on spline for Gravel_Road_01_Tunnel)
  • Average FPS over last 5 sec added to server console
  • Set drraw distance in BP_Jail_Workshop_Building_NEW
  • Splitting small settlements into small levels (C_2,C_3)
  • Task 2382: Item spawning fixes and improvements
  • Designed variations of tree leaves per forest type
  • Task 2382: Item spawning fixes and improvements
  • Removed Cube from Landscape_B_2_4, Landscape_B_3_3
  • Bug fix from testers on discord (Landscape_B_2_4, Landscape_B_3_3 fixed terrain split)
  • Bug fix from testers on discord (C_2_Power_Plant, Landscape_C_2, corrected floating trash)
  • Changed how frag grenate applyes damage, now it simply calls UGameplayStatics::ApplyRadialDamageWithFalloff instead of...
  • Splitting small settlements into levels (B_4, C_1)
  • Dedicated spaming fix
  • Applied voice limit on bear hit reaction sound
  • Bug fix from testers on discord (C_3_Marof, Landscape_C_3_4 added stairs and fence for outside of the houses, lowered/...
  • Dedicated server spam update
  • Added CrossbowArrow
  • Changed capsule collider material for puppets to flesh
  • Added Arrow for Improvised Crossbow
  • Bug fix from testers on discord (added collision on BP_Medium_Heavy_Sliding_Doors_01, safezone)
  • Bug fix from testers on discord (fixed collision for Coastal_Rock_04_01/02/03/04)
  • Added Crossbow with arrow for animation
  • Task 2382: Item spawning fixes and improvements
  • Edited many materials (added aging dirt overlay) - Added DoorSign01/02 - Added Door BPs for door with sign - Edited BP...
  • Task 2382: Item spawning fixes and improvements
  • Spliting small settlements into levels - Editing level bounds
  • Rollback version B_3_Rafinery_BASE
  • Edited B_3_Rafinery_BASE
  • Rearanged furniture in Police station,Pharmacy and School
  • Added fire chamber for shotgun
  • Streaming Layer Editing
  • Fixing Level Bounds
  • Added prisoner loadout files
  • Added additional index check just in case
  • Added default game event loudouts for testing - Fixed possible crash caused by waypoints - Fixed scoreboard not updati...
  • Added Allowed Surfaces to GloablBirdSpawner2 and AnimalSpawner2 - Changed Name Keys and Namespaces for animal BPs
  • Added error messages when network fails due to some reason - Initial connection timeout set to 10 seconds - Character ...
  • Spliting Settlements into levels
  • Fixed volume automation when changing rain intensity levels for inside
  • Added event for 1st bullet chambering on kar98
  • Task 2382: Item spawning fixes and improvements
  • Attached animal idle sound on sound component
  • Task 2382: Item spawning fixes and improvements
  • Fixed door closing bug on garage doors
  • Sentry now doesn't crash on The Island map - Sentry melee hit detectors and tags added - Sentry gun animations now hav...
  • Task 2382: Item spawning fixes and improvements
  • Animal Idle sound event now starst at begin play - Fixed crash caused by spawning more animals then the global spawner...
  • Migrated combat animation notifies to ak system
  • Added horse walk loop sound - Migrated punching sound to ak system
  • Task 2382: Item spawning fixes and improvements
  • Edited LOD distance on SM_WallLight
  • Edited BP_Armory_Room (floating models)
  • Resave Neon Light assets
  • Edited BP_Toilete_Stall and meshe smoothnes, added aging dirt
  • Added Aging Dirt on clean models (MI_Exit_Sign, MI_Sink_03, MI_Clock, MI_Switches)
  • Resave BPs (edited hatch door)
  • Fixing Bugs (2277, 2283, 2286, 2325, 1867, 2071, 2081)
  • Added second door for Double_Door_C,Bugfix with Skyblocker on TV_Base_D3
  • Added Weather mask for Ponds,Lakes, Rivers - Fixing Discord Bugs
  • Fixed Doors on Pharmacy
  • Added RifleRelaxed Stand Correct for AK47 and 98k
  • Fixed BP_School_Door, rearanged furniture in Police station, Fixed Bug with Sky Blocker on Tv Base_D3,minor tweaks wit...
  • Bug fix from testers on Discord (wrong hatch door open/closed, deleted duplicete guard tower on B_3_Rafinery_BASE)
  • Work jacket description
  • Implemented feedback when nearing forced urination & defecation thresholds (if standing still - animation, if not - te...
  • Added bird wing flap sound - Tweaked animal footstep blend
  • Added placeholder footsteps for animals
  • Ignoring distance check while crafting if crafted item is in hands
  • Moved audio event to sound component
  • Ak47 rate of fire 650>600
  • Audio event for animal speed
  • Added sound spline for missing creek sound
  • RTPC for animal speed
  • Small rock pile 05 deleted
  • Added new icons to backpacks and trucker jacket
  • Added Files for Crossbow (references...)
  • Adde Crossbow textures,some fixes,added details
  • Crossbow texture fix,added some details
  • Added new kar98k chamber animations
  • Disabled character action requests for prisoner when not in proper state
  • Fixed bug caused by minimising the game while prisoner is performing an interaction action
  • Editing Backpack Tags/Rarity
  • Editng Power Plant Distant Landscape - Reduced Animal Count
  • Add trucker jacket
  • Updated kar98 chamber animations


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