Update 06-28-18 | |
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Quick Info | |
Build | 0.1.14.6149 |
Date | June 28, 2018 |
Size | 5.7 GB |
Social | |
Chronology | |
Previous | 0.1.13.5709 |
Next | 0.1.14.6217 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Task 1443: Implement better zombies
- Edited some meshes dirt overlay, texture size, collision, LODs, texture seamless correction
- Added new spawners to Continental Houses BPs
- Minor tweaks on Itmes for spawning pressets
- Added the "InteriorStaticMeshComponent" component with default settings used for interior meshes
- Birds now land without help from navmesh - Animals have reduced navinvoker sizes - Animals now find path syncronously ...
- Added bow retargeted animations
- Fixed a bug with landscape
- Fixed Arrows Scale
- Fixed Arrows dimensions
- Fix up redirectors
- Add zombies
- Added SM_Coat_Hanger_Modern_01, custom LOD and textures
- Added SM_Coat_Hanger_Modern_01, custom LOD and textures
- Added Spawners to: Chapel_01, ChickenChoop_01, Continental_Barn, Port_Crane, Hangar, Military_Barrack_01,02_Restaurant...
- Task 1443: Implement better zombies - Task 2428: Navigation mesh performance issues
- Reimport of some files
- Complex animals now check if path is blocked before using MoveTo
- Minor fixes
- Added spawners to: Rafinery_Building, Restaurant_01, 02, Stone_Shed_01,02,03,04,05, Stone_Stable_01,02, Storage_House,...
- Added SM_Faulty_Ceiling_Ligh_01, SM_Ceeling_Lamp_01, custom LODs and textures
- Added SM_Faulty_Ceiling_Ligh_01, SM_Ceeling_Lamp_01, custom LODs and textures
- Adjusted zombie hit reaction animations
- Added new spawners in BP_Continental_House_02_Blueprint
- Added Spawners to: Klet_01, Klet_02, Klet_03, KletVinograd, KletVinogradPorch, LightHouse, Market, Old_Stable_House, P...
- Fixing Weather mask - Editing WetnessFunction
- Forgotten include
- Adjusted Bow Stances
- Started work on new Events Panel
- Added spawners to: Gas_station, Sea_Gas_Station, Greenhouse, Hospital_Workshop, Hospital_Workshop_01, Hospital_Worksho...
- Added merged mesh version of BP pallets
- Made Bear intimidate Montage - Fixed animals with low base health having trackers mark them as "wounded" - Fixed Bird ...
- Minor drop zone spawn fix - Minor loadout screen fix
- Editing Item spawner groups
- Added support for multiple spawn areas in game events - Fixed bug causing the participants to spawn outside of game ev...
- Fixed Collision on Hangar
- Task 1443: Implement better zombies
- Added new spawners in BP_Continental_House_05_A (reduced trash inside house)
- Editing Sentry danger zones - Added Spawner Groups at special locations
- Add Sneakers_01 RGBA map
- Add zombie
- Reworked and retextured SM_Improvised_Bow_01
- Reworked and retextured SM_Improvised_Bow_01
- Fix Tracksuit RGBA map
- Added bow animations source file
- Added icons for Jersey shirt - Some small bug fixes.
- Calories are now calculated to and from base nutrients (proteins, carbs, fat, saturated fat, sugar)
- Added Spawners to Barrack_Containers, Chapel_01, Rabitry, Continental_Church, Dam_power_Building, Dam_House, Farm_Mode...
- Task 2428: Navigation mesh performance issues
- Fixed bug with trash collision on Stone_House_02
- Item spawning manager does not try to load state if state file does not exist
- Replaced Gruped models (BP) with static mashes - Adding group spawners (locations) - Adding danger zones for sentryes
- Added new spawners to continental houses BPs (deleted old ones)
- Fixed config and BP instancing and cooking - Version increment
- Open doors on hangar
- Opened door on hangar
- Fixed Sentry Guard volume location checking, it now inverse transforms prisoners location to local volume space and ch...
- Added Spawners to Airport Buildings
- Adding puke icons
- Fixed bug where ladder couldn't be climbed off - Ladder debugging can be enabled/disabled at runtime (non-shipping bui...
- Possible fix for crash when clearing equipment from prisoner - Adjusted gib disappearing speed - Tweaked loadout menu ...
- Added Spawner preset for Car
- Kar98 bullet weight fix, fixed some take in hands asstes
- Fixed Sentry not rebasing location when checkin whether its in sentry guard volumes
- Add Zombie dressed
- Fix backpack
- Add shorts
- Add jersey shirt
- Fix torso protection
- Rename glove
- Delete glove
- Fix clothes
- Delete Shoe
- Fix clothes
- Fix shirt LOD
- Animals now override locked fleeing direction when sensing new fleeing stimulus - Sentry no longer runs - Fixed Crash ...
- Edited position on Pills Items
- Fix Pants LOD
- Fix Jacket LOD
- Fix glove LOD
- Fix foot LOD
- Fix Backpack LOD
- Added Spawners to All Stone houses
- Add zombie stripped
- Add zombie
- Minor loudout menu tweak
- Added zombie animations
- Added zombie aim offsets
- Added full ammo to secondary weapon in loadout
- Editing Item Zones/Tags/Rarity
- Added game even loadout menu
- Added Fotwear spawner pressets in House and military folder
- Item spawner volumes (Adjusting zones)
- Added Sentryes (TV_Basees)
- Item/spawner location handling update
- Edited collision on Haystack models and pile of boards
- Added Market Spawner presets
- Added Office spawner presset
- Fixed relaxed crouch idle
- Ammo box, taking ammo out of it.
- An open can should now visually look like it's open - Forced vomiting will now terminate the currently active action
- Reworked textures for SM_Garand_30_6_Ammo_Closed_01 and SM_Garand_30_6_Ammo_Open_01
- Fixed zones on items
- Fixed Blood marker not inetacting
- Item must satisfy all spawner volume location conditions in order to be spawned
- Added Stable_Tools spawner preset
- Edited mesh Toilet Stall (changed dimension)
- Added DangerZones to Sentry which are zones that it agressively protects
- Added SM_Cooked_Egg_Pot_01 and textures, changes to BP_CookEgg2
- Added SM_Cooked_Egg_Pot_01 and textures, changes to BP_CookEgg2
- Added missing spawning pressets, merged some blueprints to meshes (haystacks)
- Set collision convex to be used Simple as Complex on SandBags meshes
- Checked and fixed some collision on Cabinet furniture meshes
- If complex interaction trace hits nothing, we will fall back to simple tracing
- Fixed LOD on SM_Horse_Head_01, added SM_Garand_30_06_Ammo_Closed_01 , SM_Garand_30_06_Ammo_Open_01 and textures
- Fixed LOD on SM_Horse_Head_01, added SM_Garand_30_06_Ammo_Closed_01 , SM_Garand_30_06_Ammo_Open_01 and textures
- Added BCU explosion event - Added 1st part of VO for CTF game mode
- Unboxing ammo removed from crafting
- Fixed Door bug collision on SM_Door_C
- Added Spawner presets
- New Bulletproof vest icons
- Edited Tags on Headgear Caps/Hats Items
- Edited Tags on Backpacks Items
- Added sound event for chip detonation - Fixed some animal physics asset warnings - Added basic CTF announcer sound eve...
- Fixed bug in animal spawner, a waypoint in a waypoint group can now spawn more animals after a while or after the spaw...
- DrawSpawnerMarkersBounds is false by default
- New hat icons
- Added missing includes - Fixed spawner preset name typos
- Added autodestruct timer to corpses - Fixed zombie corpse material bug - Added gib actor - Fixed some corpse replicati...
- Edited Equipment/Active_Items position/rotation/collision
- Added Spawner Presets for House and Workshop_Warehouse
- Edited Equipment Items Rotation/position/collison
- Add Zombie Stripped
- Fixed Sentry crash when it has no Path points
- Nuts and Vitamine Items Rotation/Position/Collision editing
- MeatAndAnimalProducts Items Rotation/Position/Collision editing
- Added FP to equip
- Removed ak 47 for testing puroposes
- Added reverb volume to island - Tweaked convolution reverb to reduce cpu usage
- Items CookedFood Rotation/Position/Collision editing
- Edited Equipment Items rotation/position/collision (part one)
- Weapon items Rotation/Position/Collision editing
- Removed user defined aux sends, replaced with game defined - Convolution reverb optimization
- Fix jersey shirt
- Assigned vomiting animations onto prisoner
- Add shorts pants
- Fix jersey shirt
- Add civil boonie hat
- Deleted small animal spawners
- Updated rifle relaxed
- Fixed rifle relaxed idle
- Melee combat animation fix
- Added source animations
- Pants Items - Position/rotation/Collision editing
- Updated prisoner equip system
- All animal materials, capsules and melee capsules now have physics material Flesh_01 - Fixed bug in animal spawner: up...
- Add civil cap
- Add zombie stripped
- Forced slow construction path for new widgets
- Grass_comtinental - Added more rocks
- Fixed Stone floor collision
- Combat animation preset fix
- Edited collision on SM_Beer_01, SM_ImprovisedWaterContainer_01
- Fixed animation presets
- Added prone equip unequip
- Edited Medication Items rotation/position/collision
- Added rock pile into Continental Grass layer - Small_Rock_Piles - Reinitialized Normals/tangents
- Added Spawning rotation and transformation to Ammo and Cloth Items: Gloves, Helmets, Tops and T_Shirts, Fixed Collisio...
- Fixed colilision settings on SM_SandbagWallBend_01
- Editing Headgear items Collision - Editing Backpack items Collision - Editing Jacket items Rotation/position/Collis...
- Worked on loadout selection screen
- Fixed bug when swapping attachments between compatible weapons
- Fixed leftover notifies for melee swing
- Created Sentry Guard Volumes that Sentries Guard
- Task 2382: Item spawning fixes and improvements
- Edited meshes collision
- Edited Meshes Drinks collision
- Edited Grenades Items rotation/position/collision
- Edited Drink Items rotation/position/collision/damage over time by day
- Food damage over time
- Editing Footwear Rotation/position/Collision
- Rifle Relaxed rifle adjustment
- Editing Lightning ItemAdjusting
- Editing Item Rotation/Position - Lod 3 for Complex collision
- Added RVO avoidance to prisoner (animals will now avoid him)
- Added a method that fills up the weapon with default ammo item
- Implemented vomiting action (both self-initiated and forced - e.g. due to a disease) - BCU nutrition monitor's "Target...
- scum.SentryCannotFire (0 1) enables/disables sentries being able to fire - ConZCharacetr now inherits IAISightTargetIn...
- Editing ItemAdjusting level
- Set No Collision on debris assets inside BP_Hangar
- Edited collisin on street fences, LOD shadow set to OFF
- ItemAdjusting material
- Editing Light
- Tweaks on casings drop sfx
- Added ItemLevel
- Rearanged Furniture in Tv_Bunker Room_A_a, Room_A_B01
- Added Sentry A_1_TV_Base
- Editing Dam Particles
- Fixed Error with Zombie_04 examine data
- Fixed bad UV on Continental House 02 - Edied collision for street fences
- Added Dam_outflow_Grill to C_2_Power_Plant - Fixed grass in the house/concrete walls on Landscape_C_2_4
- Zombie preset file
- Task 2382: Item spawning fixes and improvements
- Zombie item clothes spawning
- Zombie Item spawner preset
- Added Dam particles - Fixing Bugs - Created Dam Particles
- Add icon on bulletproof items
- Fix up redirectors
- Fix up redirectors
- Move bulletproof item
- Fix bulletproof vest
- Fix up redirectors
- Fix up redirectors
- Replace bulletproof vest items
- Redirector fix
- Move Bulletproof vest
- Fix clothes
- Add Jersey shirt
- Fix clothes
- Fix clothes
- Task 2382: Item spawning fixes and improvements
- Rearanged meshen in Tv_Base Rooms: Armory,Depository, Room_A_04, Room_A_04_a, Fixed redirectories for TV_Bunker Folder
- Bullet drop hotfix for forest grounds materials
- Implemented ammo joining and splitting, ammo box, removing ammo from magazine
- Added bullet casings drop sound per most common materials
- Made model Metal Grill for Dam Outflow (edited dam material)
- Increased object pool size to 32 MB - Version increment
- Added metabolism video
- Fixes on C_3_Marof (added stairs, adjust height on houses to match terrain, moved fences edges to match)
- Outdoor convolution reverb tweaks
- Task 2382: Item spawning fixes and improvements
- Task 2382: Item spawning fixes and improvements
- Added new door BP_Door_A2 - Edited draw distance, overlap, caracter step on, cast shadow on BP_Refinery_Building
- Task 2382: Item spawning fixes and improvements
- Edited Items zones and rarity for Absinthe and Can01
- Removed floating water pump from C_3_Marof
- Task 2382: Item spawning fixes and improvements
- Removed chair that was cliping with other object in A_2_Tisno
- Resaved Stairs models
- Added Stairs for entering the house on A_2_Tisno - Removed grass from concrete floor on Landscape_A_2_2
- Task 2382: Item spawning fixes and improvements
- Task 2382: Item spawning fixes and improvements
- FPS lock fix
- Task 2382: Item spawning fixes and improvements - Refactored property categories on item classes
- Fixed animals decelerating when fleeing
- Bug fix from testers on discord (A_2_Tisno moved floating object, BP_Stone_House_04 edited draw distance of models on ...
- Bug fix from testers on discord (Landscape_A_2_2 moved tree from the house)
- Added aging dirt overlay to TV Bunker models - Added new stain textures
- Updated rifle relaxed idle
- Updated rifle relaxed animatons
- Editing PS_ShellEject - Editing Animal_Tracking particles
- Updated rifle relaxed master file
- Added shotgun correction animations
- Added source file for improvised crossbow
- Splitting samll settlenets into levels
- Added grenade land sfx - Tweaked powerplant water position and attenuation
- Birds can now spawn in flight over water - Birds no longer get landing points or sky points in water - Birds quickly c...
- Task 2382: Item spawning fixes and improvements
- Fixe (2199) Strange effect under water on camera
- Added M590A1 reload notifies
- Task 2382: Item spawning fixes and improvements
- Added Trasch Container. Rearanged Firniture in Shed and market, Remove 3/4 spawners from Garages
- Bug report from testers on discord (Landscape_C_1_2 fixed table that was intersecting with tree)
- Bug fix from testers on discord (fixed breaking in LODs on spline for Gravel_Road_01_Tunnel)
- Average FPS over last 5 sec added to server console
- Set drraw distance in BP_Jail_Workshop_Building_NEW
- Splitting small settlements into small levels (C_2,C_3)
- Task 2382: Item spawning fixes and improvements
- Designed variations of tree leaves per forest type
- Task 2382: Item spawning fixes and improvements
- Removed Cube from Landscape_B_2_4, Landscape_B_3_3
- Bug fix from testers on discord (Landscape_B_2_4, Landscape_B_3_3 fixed terrain split)
- Bug fix from testers on discord (C_2_Power_Plant, Landscape_C_2, corrected floating trash)
- Changed how frag grenate applyes damage, now it simply calls UGameplayStatics::ApplyRadialDamageWithFalloff instead of...
- Splitting small settlements into levels (B_4, C_1)
- Dedicated spaming fix
- Applied voice limit on bear hit reaction sound
- Bug fix from testers on discord (C_3_Marof, Landscape_C_3_4 added stairs and fence for outside of the houses, lowered/...
- Dedicated server spam update
- Added CrossbowArrow
- Changed capsule collider material for puppets to flesh
- Added Arrow for Improvised Crossbow
- Bug fix from testers on discord (added collision on BP_Medium_Heavy_Sliding_Doors_01, safezone)
- Bug fix from testers on discord (fixed collision for Coastal_Rock_04_01/02/03/04)
- Added Crossbow with arrow for animation
- Task 2382: Item spawning fixes and improvements
- Edited many materials (added aging dirt overlay) - Added DoorSign01/02 - Added Door BPs for door with sign - Edited BP...
- Task 2382: Item spawning fixes and improvements
- Spliting small settlements into levels - Editing level bounds
- Rollback version B_3_Rafinery_BASE
- Edited B_3_Rafinery_BASE
- Rearanged furniture in Police station,Pharmacy and School
- Added fire chamber for shotgun
- Streaming Layer Editing
- Fixing Level Bounds
- Added prisoner loadout files
- Added additional index check just in case
- Added default game event loudouts for testing - Fixed possible crash caused by waypoints - Fixed scoreboard not updati...
- Added Allowed Surfaces to GloablBirdSpawner2 and AnimalSpawner2 - Changed Name Keys and Namespaces for animal BPs
- Added error messages when network fails due to some reason - Initial connection timeout set to 10 seconds - Character ...
- Spliting Settlements into levels
- Fixed volume automation when changing rain intensity levels for inside
- Added event for 1st bullet chambering on kar98
- Task 2382: Item spawning fixes and improvements
- Attached animal idle sound on sound component
- Task 2382: Item spawning fixes and improvements
- Fixed door closing bug on garage doors
- Sentry now doesn't crash on The Island map - Sentry melee hit detectors and tags added - Sentry gun animations now hav...
- Task 2382: Item spawning fixes and improvements
- Animal Idle sound event now starst at begin play - Fixed crash caused by spawning more animals then the global spawner...
- Migrated combat animation notifies to ak system
- Added horse walk loop sound - Migrated punching sound to ak system
- Task 2382: Item spawning fixes and improvements
- Edited LOD distance on SM_WallLight
- Edited BP_Armory_Room (floating models)
- Resave Neon Light assets
- Edited BP_Toilete_Stall and meshe smoothnes, added aging dirt
- Added Aging Dirt on clean models (MI_Exit_Sign, MI_Sink_03, MI_Clock, MI_Switches)
- Resave BPs (edited hatch door)
- Fixing Bugs (2277, 2283, 2286, 2325, 1867, 2071, 2081)
- Added second door for Double_Door_C,Bugfix with Skyblocker on TV_Base_D3
- Added Weather mask for Ponds,Lakes, Rivers - Fixing Discord Bugs
- Fixed Doors on Pharmacy
- Added RifleRelaxed Stand Correct for AK47 and 98k
- Fixed BP_School_Door, rearanged furniture in Police station, Fixed Bug with Sky Blocker on Tv Base_D3,minor tweaks wit...
- Bug fix from testers on Discord (wrong hatch door open/closed, deleted duplicete guard tower on B_3_Rafinery_BASE)
- Work jacket description
- Implemented feedback when nearing forced urination & defecation thresholds (if standing still - animation, if not - te...
- Added bird wing flap sound - Tweaked animal footstep blend
- Added placeholder footsteps for animals
- Ignoring distance check while crafting if crafted item is in hands
- Moved audio event to sound component
- Ak47 rate of fire 650>600
- Audio event for animal speed
- Added sound spline for missing creek sound
- RTPC for animal speed
- Small rock pile 05 deleted
- Added new icons to backpacks and trucker jacket
- Added Files for Crossbow (references...)
- Adde Crossbow textures,some fixes,added details
- Crossbow texture fix,added some details
- Added new kar98k chamber animations
- Disabled character action requests for prisoner when not in proper state
- Fixed bug caused by minimising the game while prisoner is performing an interaction action
- Editing Backpack Tags/Rarity
- Editng Power Plant Distant Landscape - Reduced Animal Count
- Add trucker jacket
- Updated kar98 chamber animations
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