Update 06-12-18 | |
---|---|
Quick Info | |
Build | 0.1.13.5679 |
Date | June 12, 2018 |
Size | 7.2 GB |
Social | |
Chronology | |
Previous | 0.1.13.5579 |
Next | 0.1.13.5709 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Added kar98 animations
- Fixed bug with item (torch) drop location after throw
- Added deer animations
- Rifle idle transitions source file update
- Updated Improvised Pistol skeleton and added reload, idle and fire animations
- Rifle Stance transitions updates
- Editing Item Tags/Zones
- Adjusted weapon material
- Fixed post send aux for convolutoin reverb for animal distant sounds
- Added description for the 7_92x57 ammo
- Fixes on ambient sounds phasing in between forest types
- Added improviset Crossbow
- Tweaked textures for Crosbow
- Added Distant City (D_3_Dubrava, D_3_Industrial_01) - Edited SM_Power_Plant Distant and set mesh collision to No Colli...
- Implemented GetActorEyesViewPoint for animals - Added EyesSocket-s to animal skeletons - Fixed attack bug where the an...
- Added improvised Crossbow
- Added elevation factor to hrtf calculations - Tweaked azimuth factor
- Editing Amunition Tags/Rarity
- Added azimuth audio damping
- Added urinate defecete animations
- Dragging an item over inventory GUI will now correctly highlight slots red if it isn't possible to add the item to the...
- Editing Item Spawner Volumes (Zones)
- Removed floating grass on Landscape_C_2_4 (discort bug report)
- Removed Cube on the ground from Landscape_C_3_4 (discord tester report)
- Donkey Hit react
- Reverted previous commit
- Enabled auro headphone plugin for wwise
- Bug fix from testers on Discord C_1_Veliki_Tabor, Landscape_C_1_3 (lowered Church that was to high for entering, remove...
- Added scared event to bear
- Working on fire+chamber for manual firing state
- Donkey, horse and wolf sfx and tweaks
- Minor changes on BP Continental House 09 Store
- Bug fix from testers on Discord (BP_Continental_House_09_Store corrected draw distance min/max)
- Added horse sfx
- Animals now get alerted before getting spooked by sounds - Fixed some CTFFlag missing imports
- Bug fix from testers on Discord (added correct collision type on VinskiVrhChurch_Base mesh)
- Swapped out item uses and weight on the item widget - Item durability bar will now change colour from red to green dep...
- Fixed a bug where item damage wouldn't be initially replicated on load in MP - Fixed a bug where inventory GUI would b...
- Tweaked focus audio functionality
- Fixed audio fading while in focus mode
- Task 2360: Make use of UAssetManager to tag, load, unload interesting assets such as items and characters
- Disabled focus mode triggering in melee combat
- Focus mode fixes & tweaks
- Disabled focus intensity interpolation in wwise
- Enabled focus audio functionality - Changed path to wwise project in defaultgame.ini
- Created Distant City mesh Dubrava on D_3
- Task 2365: Implement DumpAssetNames and SpawnCharacter console command
- Updated 98k animations - Added 98k ammo
- Added Improvised Pistol weapon animation source file
- Added Skeletal Mesh for Improvised rifle and tested animations
- Created AnimalContinuousChargeAttackAIController to be used with animals who have a continuously damaging charge attac...
- Improvised pistol old animations delete
- Disabled focus mode sfx behavior
- Assigned scared events for boar and pig - Attenuation tweaks for animals - Animals will make noise more often when in ...
- Fix backpack LOD
- Fixed a bug where eating or drinking an item in hands would remove it from hands
- Reworked collecting rocks - Minor fix for in-game menu - Item auto destruction will now use 2D distance check
- Working on fire+chamber for manual firing state
- Rollback to old version for Hospital_Workshop
- Task 2361: Implement SpawnItem console command
- Task 2360: Make use of UAssetManager to tag, load, unload interesting assets such as items - Task 2361: Implement Spaw...
- Pistol and Rifle CrouchIdle updates
- Deleted AK_47 from A1
- Editing Item Spawner Volumes
- Pistol and Rifle CrouchIdle transitions update
- Added seagull idle sound
- Removed focus mode audio functionality until focus bug is fixed
- Rafinery set for Video recording
- Fixing Terrain Bug
- Fix clothes name
- Pistol StandIdleToCrouchIdle fix
- Fixes sound phasing issue when 2 sounds splines overlap on edges of sectors
- Added idle sounds for cow, pig and bear
- Created Distant City SM_D_3_Industrial_01
- Rabbit name bug fixed
- Added fame levels
- Forgoten include
- Changed the way animal unstucks itself - Fixed a movign bug that made animals stop mid roaming for a moment - Improved...
- Changed furniture in BP_Continetal_House_02
- Fixed Terrain Gap
- Moved furniture in BP_Stone_House_02
- Changed collision to default in BP_continetal_House_10b_Warehouse on shelf
- Edited Distance Dam (power plant)
- Added new source file for SK_ImprovisedRifle9mm
- Improvised Rifle animation source file update
- RifleCrouch animations testing and fixing
- Fixed crouch correction pose
|