Update 06-08-18 | |
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Quick Info | |
Build | 0.1.13.5579 |
Date | June 08, 2018 |
Size | 8.7 GB |
Social | |
Chronology | |
Previous | 0.1.13.5435 |
Next | 0.1.13.5679 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Pistol and Rifle CrouchIdle transitions update
- Added seagull idle sound
- Removed focus mode audio functionality until focus bug is fixed
- Fixing Terrain Bug
- Fix clothes name
- Pistol StandIdleToCrouchIdle fix
- Fixes sound phasing issue when 2 sounds splines overlap on edges of sectors
- Added idle sounds for cow, pig and bear
- Added missing #include
- Created Distant City SM_D_3_Industrial_01
- Rabbit name bug fixed
- Forgoten include
- Changed the way animal unstucks itself - Fixed a movign bug that made animals stop mid roaming for a moment - Improved...
- Changed furniture in BP_Continetal_House_02
- Fixed Terrain Gap
- Moved furniture in BP_Stone_House_02
- Changed collision to default in BP_continetal_House_10b_Warehouse on shelf
- Edited Distance Dam (power plant)
- Added new source file for SK_ImprovisedRifle9mm
- Improvised Rifle animation source file update
- RifleCrouch animations testing and fixing
- Fixed crouch correction pose
- Added weapon animations and adjusted weights for Improvised Rifle
- Rename files
- Removed OpenAmmo from Wapon Groups (is not functional)
- Rename backpack
- Fix clothes LOD
- Fix gloves LOD
- Changed collision on shelves to default in BP_Hangar (search on boxes on shelves didn't work)
- Added new item zones in spawner check
- Improvised rifle animations delete
- Added zombie idle sound - Added birf wing flap loop for flight - Added chicken sound idle and kill - Added cow sound
- Added 98k fire chamber
- Improvised rifle weapon animations rename
- Improvised Rifle animation folder update
- Improvised Rifle weapon animations rename
- Added 98k fire chamber animation
- - Fixed CTF event flag dropping on roof if flag carrier was killed inside a building - Fixed being able to turn off da...
- SVD Crouch animations import and edit
- Error fix (added missing texture for MI_ConcreteWall_07)
- M1 Garand Crouch animations source file update
- Added possible fix for CTF event
- Reimported M1 crouch correct animation
- M1 Garand crouch animations update
- Commented out more things
- Added chicken sfx - Added pig sfx
- AK47 Crouch animations import
- Updated hit reaction
- Reowrked some textures
- Renamed textures
- Deleted few obsolete textures
- Improvised rifle and Pistol source files updates
- Updated crouch hit reaction
- M590A1 crouch animations updates
- Added SM_Pastry_02 and textures
- Added SM_Pastry_02 and textures
- Added kill event to crow - Removed idle sound from raven
- Added idle raven and crow sfx
- Improvised Pistol animations import
- Commented out UE_LOG that might have caused crashes
- Improvised Pistol folder delete
- Added Improvised Rifle animations
- Added take off wings sfx for birds
- Improvised Rifle folder delete
- Improvised Rifle crouchidle add
- Improvised Rifle rollback
- Imrpovised Rifle crouchidle delete
- Improvised Rifle CoruchIDle update
- Bug fixes
- Added Distanc model C_2_Power_Plant
- Improvised Rifle crouch animations update
- Editing Night Brightness
- M590A1 animation source file update
- Updated 98k CrouchIdle animation
- EDITOR BUILD 515 -
- Inventory actions should now be disabled while performing an action
- M590A1 animation rename
- M590A1 animations rename
- 98k rifle CrouchSetup source file update
- Set default item auto destruct time to 30min
- Esc in pause and options menus should now correctly dismiss or summon confirmation dialogs
- Imported Coruch Correct animation for 98k rifle
- Rifle 98k animation rename
- Pass on anim notifies for Beretta M9 reload
- Imrpovised Rifle animation rename
- Added CrouchCorrect animation for Improvised Pistol
- Disabled item limit check for zombie search spawners
- Improvised Pistol animations rename
- Disabled item limit check for examine asset data spawners
- Imported Improvised Pistol animations
- Imported Improvised Rifle animations
- Added cutting action sfx
- Animals now walk using MOVE_NavWalking (faster AI navigation)
- Optimized and fixed tree leaves sfx adapting to wind speed
- Migrated old footsteps - Fixed spatialization of item broken event
- Disabled animations on zombies if not rendered - Zombies use fixed skeletal bounds - Zombie mesh components use parent...
- Updated crouch walk
- Added new item spawner zone types - Added tagging system to items - Disabled old item spawners (as they werent working...
- Fixing Bugs - Torch light radius increased - Editing Brick Decals
- You can now turn tab menus on and off while performing an action
- Removed from Item groups: Fire_Weapon_Clips and Closed_Ammo_Boxes (Cal7_62x54mmR_Ammobox_Closed, BP_M1_Clip) not worki...
- Skill level sliders will now snap when sliding near a whole level - Damaged clothes can now be equipped and unequipped
- Pistol crouch aim offsets reimport
- Added Stairs and stairs fence to police station back door on C_4_Porat_b
- Added new Pistol Crouch Aim Offsets
- Pistol_Crouch AimOffsets rename
- Replaced M9 gun from Wapons folder with Ranged_Weapons folder in PoliceStation_FireArms_Weapons group - Edited spawner...
- Fixed draw distance min/max on furnture in BP_Continental_House_05_B
- Added SM_Improvised_Stone_Spear_01 and textures
- Added SM_Improvised_Stone_Spear_01 and textures
- Edited Tracking marker distances and frequencies
- Added new Bird Spawned - Deleted Old Animal Spawners
- Pistol AimOffsets rename
- Made bird controller disable its nav invoker while flying
- Fixed a bug where one couldn't move while inventory is open
- RifleCrouchSetup work file update
- Added new Aim Offsets for RifleCrouch
- Fixed a bug where it would be possible to move during a search initiated from combat mode
- Renamed RifleCrouch AimOffsets
- Cooking times lowered - Drinking items adjusted - 1 handed stone axe bug fixed - Wooden sword added
- Digestion will now properly display weight specified for a food item - Fixed a bug where the digestion monitor would i...
- Fixed bug with being unable to use magazine for AK47 and SVD - Fixed bug in reload sequence for Beretta
- Editing Road Signs - Disabled DServer Tick on RoadSigns BP
- Moved furniture in BP Continental House 05 B (blocked player movment)
- Removed Shotgun from spawning
- Fixed Rain in TV_Bunkers, Removed Kar98 from Spawning
- Updated unarmed crouch walk
- Updated crouch walk
- Removed Generate overlaps where its not needed
- Changed how bleedign works, melee needs to accumulate damage to make the animal bleed, eveything else makes the animal...
- Pistol and Rifle work files updates
- Examine actions does not remove item from hands anymore
- Pistol M9 Stand Walk source animation fix
- Added source placehloder animation for stand throwing spear
- Added step notifiers for Rifle, RifleRelaxed and Base Crouch Idle animations
- Added Melee Hit Detection Capuse to Complex Animals
- Added SM_Improvised_Bow_01 and textures
- Added SM_Improvised_Bow_01 and textures
- Set collision to default on shelves meshes in Contninental Houses 04 BP
- Rearanged meshes in BP_Klet_01
- Added New Spawner
- Pistol M9 walk animation fix
- Adding new crouch animations and adjusting speed
- Fixed on interior meshes draw distance min/max in Prison Jail Side B2/B3/Main building (collision errors on interior s...
- Map Save
- Bugfixing, Added tile and texture colorization for Dirt on Sking master material
- Forgot to include horse changes
- Made Horse BP, anim BP, hit reactions, attack montages - Fixed Bug in global spawner for when animals change waypoints
- Fixed a bug with meshes being non-interactable if inside visibility-blocking simple collision
- Added step sounds and removed LegsPose curve in crouch animations
- Fix trousers_03 LOD
- Created horse Phyics asset
- Added step sounds and removed LegsPose curve in Rifle and RifleRelaxed crouch animations
- Added options for separate mouse sensitivity for third person, first person, down the sights and aiming with a scope
- Trackign markers now have particles seen in focus mode to more easly pinpoint their position
- Added placeholder animation for throwing spear and spear idle
- Editin animal tracking particle
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