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==[[Infection|Infections]]== Alright, this one is a big one and contains a lot of information so pay attention. You wanted more [[Metabolism]] and we are here to deliver. [[Contamination]] and [[Infection|infections]] are now active and a real threat to prisoners. Let's take it slow. What are [[Infection|infections]]? Well, it's an invasion and growth of germs/microbes in the body. And the most common way to get it is on unclean and non-sanitized open wounds. So let's talk about that. From now on when you get a [[Injuries|bleeding wound]], depending on the clothes you have on, if any, and their [[Cleanliness|cleanliness]] your wounds can now get [[Contamination|Contaminated]]. The levels of [[Contamination|contamination]] are as follows. *No clothes: 0% *Completely clean Clothes: 50% * Completely dirty clothes: 100% So the level of [[Contamination|contamination]] from clothing varies on how clean/dirty they are. [[File:Infections 01.jpg|600x600px]] ''No clothes, since nothing is contaminating the clothes there is no [[Contamination|contamination]] part on the toolbar.'' [[File:Infections 02.jpg|600x600px]] ''Putting a clean clothing item rises the wound [[Contamination|contamination]] to around 50%.'' [[File:Infections 03.jpg|600x600px]] ''Putting dirty clothing item on rises the [[Contamination|contamination]] level to around 100%'' If you have a [[Injuries|wound]] on your legs and you pissed your pants the [[Contamination|contamination]] will rise to 75%, so despite what your grandparents told you it is not a good idea to piss on an open wound. Alright, we have that covered but you might be wondering: Ok but there is a lot of information on this tooltip right now, what does it mean? Worry not friends I will explain it all right away. *First off we have the [[Contamination]] bar. This is a useful bar that will automatically show you the progress of your [[Contamination|contamination]] level and its rising or falling rate. *Next up we have [[External Pathogens]] and [[Injuries|wound]] germs. These are the bacteria that are entering your body and can lead to infections. [[External Pathogens]] are all the bacteria that come from outside sources, like explained dirty clothes or dirty bandages, which we will touch upon in a bit. [[Injuries|Wound]] germs can manifest inside of the wound if enough [[External Pathogens]] are introduced to it. The total [[Contamination|contamination]] rising level is the 2 of them added up. *Now we have your [[Immune System]]. The [[Immune System]] is the ability of your own body to combat outside bacteria with its own defensive mechanism. The strength of your [[Immune System]] depends on your [[Constitution]] stat. The [[Immune System]] can be boosted with [[Antibiotics]], again more on that down below. So how do you combat [[Contamination|contamination]]? Well by disinfecting the wound and or using the right bandages. [[:Category:Medical|Medical]] items are all disinfected. [[Rags]] have the same Contamination level as clothing. [[Clean Rag|Clean rags]] are 50%, [[Dirty Rag|dirty ones]] 100%. But we added another rag type available to craft: [[Aseptic rag]]. All you need is a [[Clean Rag]] and some [[Isopropyl Alcohol]]. Then just select the rag and you can disinfect it. [[File:Infections 04.jpg|600x600px]] You can also apply the alcohol, or [[Absinthe Father]] also works in these cases, directly on your wound to disinfect it, but be careful tho. On open surfaces, the alcohol starts to evaporate after a while so you will have to maintain the cleanliness of the [[Injuries|wound]]. You can do that by removing bandages and adding new ones or cleaning the wound again. That is right you can now remove the bandage when you patch up a [[Injuries|wound]]. It's pretty useful when you have a [[Dirty Rag]] to patch up immediately and want to switch out to a clean one when safe to avoid [[Infection]]. [[File:Infections 05.jpg|600x600px]] Bandaged up [[Injuries|wounds]] have a little white arrow on them which you can click and choose to remove the bandage that way. Ok so we have that covered, now what happens if you have no choice and need to stop bleeding with a [[Dirty Rag|dirty bandage]] or have a bigger wound or maybe multiple, so more bacteria go in and your [[Contamination|contamination]] level reaches 100%. Then an [[Infection]] manifests. There are 3 stages of the [[Infection]]. [[File:Infections 06.jpg|600x600px]] [[File:Infections 07.jpg|600x600px]] [[File:Infections 08.jpg|600x600px]] Depending on which stage the infection is in it will influence your statistics and proficiency for as long as it is active, and will slowly deal damage over time. Once your [[Infection]] rate fills up stage 3 you will manifest [[Sepsis]] in your body. Note: Your bleeding [[Injuries|wound]] will not exit the recovery state for as long as the [[Infection]] regarding that wound is still active. [[File:Infections 09.jpg|600x600px]] [[Sepsis]] is a dangerous state where your [[Infection]] has already spread so much that your body will start attacking itself. If all of the wounds and [[Infection|Infections]] are left untreated [[Sepsis]] will lead to death and will highly impact the performance of your character. Remember how you can boost your [[Immune System]] by using [[Antibiotics]]? This is how you combat [[Infection|infections]] and [[Sepsis]]. By taking an [[Antibiotics| antibiotic]] you can boost your [[Immune System]] and help it destroy the bacteria that is the source of the [[Infection]] and help your body close the [[Injuries|wound]] up after it is all gone. [[File:Infections 10.jpg|600x600px]] [[File:Infections 11.jpg|600x600px]] Keep in mind that in case of multiple infected [[Injuries|wounds]] your [[Immune System]] will need to adjust on all of them accordingly to the severity of those wounds. Once all of the infections are clear, the [[Sepsis]] will clear as well and that will get you good to go. Oh, and there is another thing here. [[Puppets]] now cause [[Injuries|Wound]] germs on their hits with their dirty dirty nails so be careful! [[File:Infections 12.jpg|600x600px]]
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