Update 04-25-18 | |
---|---|
Quick Info | |
Build | 0.1.12.680 |
Date | April 25, 2018 |
Size | 2.3 GB |
Social | |
Chronology | |
Previous | 0.1.11.460 |
Next | 0.1.13.5435 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Fix rat texture
- Added SM_Improvised_Shovel_01 and textures
- Added SM_Improvised_Shovel_01 and textures
- Added chicken sfx ak events
- When loading a dead prisoner, respawn him instead
- Fixed a bug during prisoner saving on disconnect
- Implemented hand and fist corrections for item in hands
- Applied hand and fist corrections to torch
- Game Events reduced
- Save prisoner state on unposess
- Fixed Collision on Continental House_07 and 07_A1
- Added ak sound events for boar
- Removed some textures
- Added Textures for Improvised rifle
- Reimported Textures for Improvised Rifle
- Added bear sfx for implementation
- Added bush search sfx
- Added drone engine sfx
- Bug fix pallet flows through the wall (BP KletVinograd 01)
- Fixex collision on SM_Extended_Roof_02_of_House_4
- Resolved log errors for crossfades
- Added drone engine basic loop
- Fixed SM_MetalDoor_02_B_blueprint
- Adding events UI
- Changed rotation of door in BP Hospital Workshop/Medic
- Fixes BP doors on Rabbitry 01
- Added ES on Power Building BP
- Fixed some BP doors
- Doors fix
- Fixed collision on some Continental Houses
- Fixed some BP doors
- Renamed Improvised Gun and Rifle to proper name,collision fix on Continental houses
- Fixed door blueprints for safe zone
- More fixes to blueprints of some doors
- Fixed multiple doors blueprints
- Draw distances and net cull distances set to 50m for all items
- Door fixing
- Deleted old boar walk run animations
- Fixed Collision on SM_Shed_01
- Fixed aux bus routing for footsteps land and walk
- Added sparks sfx on character creation particles
- Bugfix: Removed tick from item
- Drone self destruct sequence sfx added
- Reverbs are now user-defined
- Changed folder of attachments.
- Crate bug fix
- Added Sky Blockers C1-D4
- Added Sky Blockers in Tv Bases:C1-D4,Fixed some Landscape issues near TV bases,Fixed Weather masks,some was to short
- Added special variations of zombie impact sounds
- Made loudness variations for all material for 3 stages of impact intensity
- Renamed door mesh component names
- Tweaked sound environment for aux RTPC
- Added electric sparks sfx - added environment size RTPC
- Added unarmed combat blocked event to prisoner
- Tweaked game event mini scoreboard and animal corpse class
- Switched leaving the island sound to one shot
- Reduced character count
- Fixed bug with overlay scope not hiding parent actors
- Added movement intensity switch to landing event - Added foley and inventory sounds to berreta and akm
- Changed order of wwise switches for landing effects
- Fixed collision on SM_Greenhouse_01
- Added motion noise and inventory handling for weapons
- Fixed attenuation issue for pain grunts
- Added multiple meshes of chopped up Boar pieces and textures , also added spoiled variations of the same meshes with di...
- New drop Zone added (Mirkovci) - Fixed DEMO Items
- Added svd full magazine
- Edited tiling on texture for Well Spring
- Added examine on warehouse crate
- Changed all doors/glass to Indestructible
- Added SkyBlockers on TV_Bases: A1-B4
- Added grip; torch animations
- Bear attack animation now has needed notifies for melee
- Item in hands used for motion noise instead of only weapon
- Disabled sound emitter spawning in BP_LevelDesignUtility due to a compiler bug
- Item recepie fixes - Item weight fix
- Added Vertical Grip
- Duck taping UThrowingComponent to prevent crash
- Optimized tick on drop zone actors
- Add Rat_02
- Clean up of legacy game event actors
- Refactored landing effects
- Physical surface can now have impact velocity modifier for landing
- Wwise integration
- Commented check for DonAI in drone AI controller to prevent editor crash
- Flashbang fix
- Implemented additional flashbang effects
- Drone sounds wwise migration
- Cargo Assault tension music migrated to wwise
- Character impact/pain sounds migrated to wwise - Cleanup
- Added hand grips
- Network optimisations
- Refactored saving and loading prisoner state a bit
- SVD reload animations fixes
- Updated holding torch
- Renamed holding torch
- Renamed holding torch
- Deleted old holding torch
- Added suppressor mesh
- Not considering empty magazines for quick reload
- Added Holding torch
- SVD old source weapons animations delete
- Added SVD Suppressor mesh
- Assigned take in hands data to new weapons
- Refactoring ownership system for items
- Refactored save last inventory placement for item
- Refactored items drop
- Updated ak47 logic
- Added Red_Dot_Sght
- Cutting with different tools
- Taking item in hands
- Added menu select sfx
- Wind direction is now replicated over network - Fixed wind bug
- Added events for flashbanged state
- Fixed breath while aiming
- Added revorked textures for Sentry Legs
- Added empty variations of canned food with textures, minor changes
- Ocean storm properties exposed to public
- Capture cam disabled on dedicated server
- Added transitions on problematic sound loops to blend in sequence
- Fixed bush that cant be cut
- Increased number of max active wettables from 50 to 100
- Removed unused code from wetness manager
- Working on wetness optimizations
- Disabled door fracture location replication
- Fixed event participant joining after disconnect
- ReloadEmptyStart Prone update
- Most of items can be taken into hand now, and thrown
- Double trees deleted
- All Palyer star positions are now in persistan level
- AK47 ReloadEmptyStart update
- Added Ak47 ReloadEmptyStart animation
- Updated M9 logic
- Fixed bug where bush movement sounds could not be heard when world origin rebasing is turned on
- Fixing Discord Bugs
- Added chopped human body parts meshes and textures , fixed the textures on SM_Altar_01
- Attempting to fix game event joining issues
- Added ACOG Scope
- Fixed Acog Sope UVs
- Candle light adjusted
- Moon light increased
- Add Boar
- Volume tweaks on breath
- Fix clothes
- Add granaries
- Fix beenie_02
- Add texture
- Fixed missing stream file for larger audio files
- Making items throwable
- Wall models rework - New can icons
- Tweaked breath variations
- Added generic urinate audio event
- Tweaked automatic game event spawning
- Updated M9 pistol animations
- SVD animation fixes
- Candle can be thrown
- Storrage house scale fixed - Event forcefield enlarged
- Scale editing
- Updated M9 prisoner animations
- Fixed Collision on Runway
- Item fixes 1.0 - Recepie fixes - Removed items that have no use from spawners - Updated some recepies.
- Added Sound notifiers to Pistol walk animations
- SVD and rifle animations fixes
- Fix waist bag
- Fix boar texture
- Fixing local testing bugs
- Coastal cicadas longer variations
- Fixed Toilet Stall Door(No clipping with
- Fixed Toilet Stall Door(No clipping with toilete)
- Fixed roof tile and brick footstep sounds
- Updated SVD logic
- Thunder rumbling is now increased in random volume range
- Updated SVD logic
- Added Heavy Doors for Safe Zone Buildings,Buildings optimization,custo LODs
- added Heavy Doors for Safe Zones buildings, Safe Zone building optimizations,custom LODS.
- added pond sound spline on D_2_4 sector
- added lake sound spline on D_3_4 sector
- added lake spline to C_2_4 sector
- added lake sfx spline on C_2_3 sector
- added proper naming for creek and pond splines
- added pond sound spline on C_1_3 sector
- added pond sound spline on C_1_2 sector
- added sound spline for lake on B_3_4 sector
- added lake spline sound on sector B_2_4
- added creek spline sound event on B_1_1 sector
- tweaked intense ocean waves during storm - added pond sound spline with event on B_1_1 sector
- Relocated svd files
- Insert cartridge reload sequence does not check for magazine anymore
- M9 pistol animations various fixes
- Game event manager tweaks
- Made new can icons (open version as well). Canned food, candy and MRE can all be taken in hand and thrown.
- Added bullet versions for SVD and Ak47
- SVD and M9 source files update
- moved Deathmatch event marker
- Updated all can icons and made opened can icons
- dropzone sounds updated to ak system with new sfx design
- Added SM_Bird_Skinned_Small_01 , SM_Bird_Skinned_Medium_01 , SM_Bird_Skinned_Large_01 and textures
- Added SM_Bird_Skinned_Small_01 , SM_Bird_Skinned_Medium_01 , SM_Bird_Skinned_Large_01 and textures
- Reworked gear sounds (item are not required to be attached onto prisoner) - Removed temporary attachment of items onto...
- Icons for weapons
- vo announcer effect tweaks
- switched cargo drop events to ak system - added appropriate sfx
- Added comments what should be changed to upgrade the game for EA release
- Added more ammo icons
- tweaked announcer Vo with attenuation and effects
- Adjusted drop zone crate locations (Prkno)
- Improved Drop Zone markers for editor
- Bullet flyby sounds should work now - Announcer sounds are proximity based
- added rtpc for VO announcer distance
- disabled focus behavior until it's fixed
- added soft landing sound animation notify
- occlusion more smooth now untill we get right trace channel for it
- tweak attenuation for weapon tails
- added new sound to increase score event
- added new sound when nothing is found in search - added flyby events to bullet projectiles - tweaked attenuation on ma...
- Rifle_SVD_Stand_LoadMag2 animation fix
- Rifle_SVD_Stand_LoadMag animation fix
- Door boolean states merged into single variable and replicated as such
- Cargo Assault annaouncer played at center of game event
- Assigned wwise announcer for Cargo Assault event
- Added SVD montages
- Added Bush_Test blueprint
- Item and recepie fixes
- places vo announcer in 3d space with outdoor large effect
- Adjusted Foliage type class
- Added 1 bullet to magazine
- added dim in and dim out sfx for focus
- Added Bush_Leaves particles
- Content creator list updated
- updated level
- Added M9 ammo
- tweaked rain sound indoor dimming
- Added SM_Drug_Stimulant_02 , SM_Butter_Large_01, SM_Handmade_Butter_01 and textures , fixed LODs for some crafting item...
- Added SM_Drug_Stimulant_02 , SM_Butter_Large_01, SM_Handmade_Butter_01 and textures , fixed LODs for some crafting item...
- bush movement sounds tweaked
- Content creator list, after PAX
- Created Bush_06_Particles
- added creek sfx spline to D_3_4 sector
- added stream sfx spline to D_3_3 sector
- added stream sfx spline to D_3_1 sector
- added creek sfx spline on D_2_4 sector
- fixed stream sfx spline on D_2_3 sector
- assigned creek sfx sline on D_2_3 sector
- added creek sfx spline to C_3_2 sector
- added creek sound spline event to B_2_4 sector
- added creek event to sound spline on B_3_4 sector
- assigned creek audio event to B_1_3 sector
- added emmiter for lake - added ambient actor for power plant water behavior
- reverted corpse replication radius to default
- added Improvised Rifle with textures
- added Improvised Rifle with textures
- added "Leaving_Island_Warning" event with Leaving_Island_Intensity RTPC
- assigned and adjusted breath and heartbeat rtpcs to fit gameplay
- fixed bug where combat mode allowed you to move during chopping
- Added boar textures
- Added weapon inventory handling for akm, kar and beretta and garand
- Added backpack inventory handling
- Tweaked animal corpses
- Added Boar textures
- set focus intensity event to act global
- increased volume on coastal and continenetal footstep sound
- added events with switch for bodyfall impacts - assigned proper audio events on animations and deleted obsolete data a...
- added music tenstion start and stop events
- Added rat animations - Added boar textures
- M9 Prone Reload animations fixes
- M9 reload animations fixes
- M9 reload animations update
- Editing geometry
- Door tick only if opening/closing or rebasing hack is active
- Added PlayGearSounds notifies to some pistol animations
- Is possesed pawn is prisoner, paste location works through teleport
- Grenade sounds migrated to wwise - Implemented smoke grenade sounds
- Drop Zone event announcer migrated to wwise
- Working on wwise integration
- Working on wwise integration
- Implemented MovingThroughFoliageSounds gate timer
- Working on nearby foliage effects
- Eating, drinking and examine sounds migrated to wwise
- Implemented heartbeat sound
- Added MinBreathingRateToPostPeriodicInhaleExhaleAudioEvents to prisoner sound component
- Breathing sounds converted to wwise and synchronized with breathing rate
- Wwise events are posted when entering/leaving focus mode
- M9 pistol animations import
- Pistol M9 animations reimport
- Rename glove
- M9 pistol animation fixes
- changes how stuck detection works - made boar2 class - made boar animation blueprint - fixed bug trying to get point...
- Adjusted M9 animations
- Retexturing parts of safe zones
- Added M9 animation and sequences
- new coastal crickets imported
- Made deer2 (currently behaves the same as bear2 except it doesnt attack)
- Made Animatio blueprint for deer2
- added inhale and exhale sfx events for player breath
- added focus enabled and disabled events
- Added Sentry_Blood_Spatter
- added Improvised Gun 22Cal and textures
- added Improvised_Pistol_22cal_01
- bush movement loop event added
- added forest aux bus
- Working on wwise integration
- Added more events
- Fix clothes
- M9 source file update - SVD animations fixes
- Adjusted how spawning works in deathmatch and fixed minor bugs
- Fix clothes
- Fix clothes
- tweaked ambience virtual voice settings
- Removed AK_WITH_AKCONVOLUTIONREVERBFX condition from AkAudioDevice.cpp
- adjusted game event markers on island
- fixed metal sliding door sfx
- Added Tracking to AAnimal2, its identical to the tracking of AAnimal, fixed Cone Decal wrong rotation (its forward is 22...
- Added new sound for cicadas beign loudes during noon
- Added footsteps for coastal and continental ground
- Adjusted game event announcements
- fixed footstep wood sfx
- fixing Bugs D_3_DonjiHumac
- inventory weapon handling sound added
- tweaks on environment convolution reverb
- Working on nearby foliage effects - Footsteps debugging can be enabled/disabled through console variable now
- Removed UE sound engine leftovers from door
- Location can be paste unless build is shipping
- StartedDivingAudioEvent...
- Minor fix
- Created AAnimal2 class for the new animals, AAnimalAIControler2 that controls animals, AAnimalSpawner class that spawns ...
- Added equipment to shooting range for game event testing
- Star intensity adjusting
- New Sentry Step Dust particle created
- Editing Safe Zones
- SVD animations rename
- Started work on Transport pods
- fixed collision on Pharmacy
- reverb set as 3d sound with no attenuation
- added new output bus for weapon tails
- enabled game defined auxes for doors and foley
- fixed routing for convolution reverb
- added M9 animations
- game defined aux send with convolution reverb enabled
- bulk change of clothes inventory handling sfx
- Working on wwise integration
- M1_Clip_Eject particle created
- Footsteps tweaking
- Redirector
- Added Bullet for Kar_98
- All doors have sfx assigned to itneraction
- Fixed blending for day/night transitions
- Optimizing Rock Collision
- Deleted Old Sound Emiters - Returned Zombie Spawners to B_1 , B_2
- Adding door sfx to door blueprints
- Assigning door sfx to door blueprints
- RifleStandJog animations fixes
- added generic inventory sounds
- Add zombie texture
- RifleStandJog fixes
- added M1_Garant_Bullet and textures
- Save crash fix
- Saturation Fix on M1_Garand_Clip Textures
- Added M1 Garand Bulet and textures
- Added 98k clip
- M9 added prone additional reload animations
- Redirector Improvised Gun .22 Cal and Improvised Rifle
- Item inventory handling sounds migratied to wwise
- Refactoring
- Added reverb volume to island
- Working on reverb
- Working on wwise integration
- fixed global bug on stop all event
- Game menu pauses all sounds - All sounds are stopped when going to main menu
- M9 source file update
- Updated M1 sounds
- fixed pause and resume: set all to global
- fixed some rtpcs reffering to gameobject instead of global - added new events to soundbank
- Fixed clip normals and roughness
- added Pause All and Resume All events
- Working on wwise integration
- added Stop All Sounds for sfx level cleanup with fade out function
- Added M9 additional reload animations
- saved parent blueprint of doors
- Working on ambient sounds
- fix on ocean of shore spatialization - adding interaction sounds to doors
- M590A1 source file update
- M590A1 animation fixes - M590A1 added new animations
- tweaked spline for ocean waves - added of shore sound for ocean
- Updated editor minimap rendering
- fliage intensity rtpc added to hyerarchy
- Working on ambient sounds
- initial setup of ambience foliage blending
- prepared events for foliage environment sfx
- Forest intensities sent to wwise are in [0, 100] range now
- Working on ambient sounds
- improved various game event features
- tweaks on sound spline for ocean waves
- Added ocean waves audio spline 1st pass
- added creek sfx event to audio spline
- tweaked creek attenuation to fit the spline - tweaked rtpc interpolation for rain and wind sfx
- Working on wwise integration
- re-saved levels with spline and ambient events
- added sound events for wind and rain - added proper sound event for creeck sfx on sline
- Assigned cloth foley to some clothes
- Testing map rendering from the editor
- added prisoner paddle sfx notifies
- M590A1 file rename and folder cleanup
- Working on wwise integration
- M590A1 folder cleanup
- doors sfx migration to wwise system
- Instancing mashes in safe zones
- M9 source file update
- Added M9 weapon source
- M9 source file update
- Added new animations for M9 pistol
- Added missing include
- Door audio events now played through wwise
- Dragunov reload on ak system
- SVD reload to ak system take 2
- SVD dragunov reload sound moved to ak system
- ak47 reload sound moved to ak system
- moved kar98 reload to ak system
- Working on ambient sounds
- Working on ambient sounds
- Working on ambient sounds - ConZGameMode uses default ChoosePlayerStart implementation
- Building Safe zone C_4
- Added actual score to scoreboard
- Temp fixes on global attenuation spread - occlusion and obstruction enabled
- Item visibility and collision not enabled on examined state replication if item has been picked up
- reassigned plastic footstep sound to dirt
- Added metal textures for Ivan Stimac
- Reduce foley volume
- wwise soundbank rebuild
- M9 animations update
- Working on wwise integration
- M9 animations update
- Working on wwise integration
- Removed FindMicrosoftPlayerStart - IsRunningDedicatedServer() replaced with GetNetMode() except in CraftingDatabase
- Re-enabled animal corpse actors and added game event team limits
- added single round reload for kar98
- fix on adding assets for reloads
- added kar98 and m1 garand reload sounds and notifys
- Teammate names won't be visible during teleportation
- Possible fix for scope overlay stuck when item force drop
- Smoother legs animation for sentries on uneven terrain
- Disabled door destruction
- Removed SafeZone models from Landscape_A_3_3, Landscape_B_3_1 - Added Fence Field and replaced SM fence with BP in Sa...
- Hack fix for flying simulated proxies after sector transition - Join screen is shown after event completion
- Fixed door destruction replication in MP
- Temp fix for clearing action progress widget on ragdoll and teleport
- Safe Zone Folder Clean Up
- Minor changes on Bar_Building Textures
- Add Vest file
- Added in D2 SafeZone fence/field (edited material), replaced SM fence with BP fence - Edited BP Fence 05 (door opens b...
- Rename folder
- Add backpack
- Rename and move folders
- Fix clothes
- Fix clothes
- Fix clothes
- Fixed Slope on workshop Building
- Added Bar Building Blueprint,Renamed static meshes in safe zone
- Rename and move helmet
- Deactivating night vision state when killed and teleporting
- Delete glasses folder
- Delete Bear shoe folder
- Add SK_stabproof_LOD0
- Rename and move folders
- Rename and move folder
- Add scum Tshirt
- Add improvised pants
- Add jacket_01
- Add glasses
- Add foot
- Add bulletproof
- Add improvised backpack
- Add Backpack_13
- Fix Holster_leg_Test
- Rename and move folder
- Rename and move folder
- Tweaked helmet physical material
- Rename and move socks folder
- Rename and move folders
- Fixed some item positions on shooting range
- Drone night vision
- Delete basebal_cap folder
- delete MI_Beenie_01
- Save diz test map
- Rename folders
- Rename folders
- Refactored night vision helmet - Implemented night vision attachment
- Add glove texture
- Add MMA glove
- Move LOD folder
- Delete glove
- Move texture
- Add glove
- Delete MMA glove
- Fix vest
- Fix shirt
- Fix raincoat
- Fix pants
- Fix jacket
- Fix Helmet, hat, cap
- Fix gloves
- Fix Foot
- Fix bulletproof
- Fix and rename backpacks
- Merge
- Merge
- Merge
- Fix nightvision goggles
- Added Street Lights to Prkno and Shooting Range - Added Lights to Start Loactions
- Replaced turn left/right animations
- Deleted old animations not used any more
- Added emissive for Floodlight2
- Renamed old sentry animations
- Sentry animations and fixes
- Renamed Sentry animations
- Add description on night vision goggles
- Added emissive for StreetLamp1/2
- Added NightVision item on equipement tables.
- Added NightVision item on equipement tables.
- Merged changeset 3856 from Main branch
- Add Night_Vision
- Added deer sleep animations
- Save fix
- Fixed UV on Shed
- Fixed UV on Shed
- Working on zombies
- Weapons quick swap fix - Removed equip/unequip montages from grenades - Tweaked swap weapons montage
- Disabled regular team auto assigning
- Implemented weapons quick swap for game event
- possible fix for event participant state inconsistenice
- Teammate names will be hidden during teleportation
- Lowered volume of drop zone event tension music
- Minor PAX event join fixes
- Enabled kill notifications when aiming with a scope
- Added tension music to drop zone event
- Fixed combat mode when climbing ladder on simulated proxy - Added few InputComponent nullptr checks - During teleport ...
- Quick access bar fixes
- Added description for Beretta M9 - Reloaded church door in Continental Church BP (did not open)
- Enabled quick access bar
- Flashbang duration is now 6 sec
- Clearing prisoner state on teleport
- Bug fix (added collision on Stone Shed 04)
- Disabled joining / leaving teams for PAX - Teammate names are rendered if distance is under 100m
- Quick access bar fixes
- Disabled quick access
- Changed menu button hover sound
- Fixed rotation on Crouch turn animations
- Deletd Island PAX
- added team member count getter and forced teleport into the PAX event
- Throw path visualization uses complex trace now
- Updated M9 fire anim
- Fixed ItemR orientation
- Minor fix
- Vicinity panel is now minimized when entering inventory mode
- Edited min/max draw distance on BP_ContinetalChucrh
- Fixed Item_R orientation
- Editing Prkno
- Removing server settings from porject
- Tweaked net rate of grenades
- Editing Crate texture
- Edited B_1_Prkno (stonescrap 04 moved to the ground, garage 02 BP rotated door/moved car and shelf on the floor, to ge...
- A few throw tweaks
- DropZone WarmUp Phase Duratios set to 60
- Possible quick access bar crash fix
- Working on PAX features
- Possible crouch throw fix
- Working on PAX features
- New quick access bar setup - Increased throw speed
- Fixed itemR on Box Block animation
- Kill notifications on HUD
- Fixed reload sounds
- Dispersion of grenade is now 5x lower - Drone speed is lower now
- Dedicated server optimizations
- Possible client crash fix
- Fixed bug with forced melee combat mode
- Added "time between events" log when reading from config
- Addinf busshes and trees as cover
- fixed being able to capture cargo while unconcious
- Working on PAX Drop Zone event
- Equipment Set - Knives replaced with boots
- Event intro announcment fix
- Possible join screen fix when in interaction mode
- Spawner tick disabled on server
- Adjusted boxing block animation
- Fixed pants position
- Deleted live animals
- Fixed bug with scope overlay in MP
- Fixed rendering Distance on Continental House 10_2
- Removed spam from shipping build
- Leave combat mode when teleport starts
- Temporary disabled drone spawn on dedicated server - Added first ServerSettings config file
- Working on PAX Drop Zone event
- Increased character action play rate - Made simulated proxy walk slower if owning client aims down the sights - Combat...
- drop zone fixes
- OnPrisonerDamaged broadcasted with zero damage when prisoner dies
- Drone vision tune
- Disabled regular team info widget for PAX
- Fix trausers_01
- Bug fix (collision on Stone_Staris_2m_01)
- fix jacket_03
- Added bandages into spawners - adjuted spawn positions
- Added countdown to drop zone game event
- Added Tunel ES fbx files in content source
- Working on PAX Drop Zone event
- Added ES (environment sound blocker) in Tunels BPs
- Working on PAX Drop Zone event
- Working on PAX Drop Zone event
- Rearange spawn positions Prkno Event
- Added debug info for teleport
- Join screen accepts space instead of enter now
- Working on PAX Drop Zone event
- Edited min/max distance in BP Continetnal House 08 Stairs
- Desaturated AKM color - Updated rifle equip/unequip animations
- Updated equip/unequip animati0ns
- Adjusted melee equip/unequip animations
- 2H animations updates
- 2H animations updates
- Added ak47 temp fire
- 2H animations update
- Editing safe zone (WIP)
- Added treack item to Event blueprints - Adjustes table spawn markers and shooting range marker
- Added Fixed LODs for Room_D1 and Tunnel_8M_Big Clean
- fixed LODs for Room_D1 and Tunel_8m_Big_clean
- Fixed Room_D1,tunnel_8m_Clean_Redesign LODS
- fix tracksuit_01
- 2H animations updates
- 2H animations update
- Working on PAX Drop Zone event
- Fixed Rendering Distances
- Removed unnecessary SetActualPaceOnServer called every frame
- Removed serevr FPS from shipping build
- 2H animations update
- Edited min/max distance in blueprints - Refinery duplicate cleanup - Stone Houses doors BP not referenced in SCUM game...
- fix glove
- 2H prone euqip/uneqip animations
- 2H equip update
- Disabled throwing key card
- Minor fix
- SetBreathRateFactorOnServer rpc made unreliable
- Added PAX announcer, landing effects, team awareness in game events, and several minor bugfixes
- Dedicated server optimizations
- Added 2H_Prone_Equip/Unequip animations
- Working on PAX Drop Zone event
- Save crash fix
- Removed left hand ik from running animations for handgun
- Rafinery Building Duplicate
- Rafinery building Rerender distance fix
- Fix jacket
- Spawn radius Size editing
- Added smaller pieces of meat for animal chopping , fixed some LOD's and texture size on skinned animal meshes
- Added smaller pieces of meat for animal chopping , fixed some LOD's and texture size on skinned animal meshes
- Added smaller pieces of meat for animal chopping , fixed some LOD's and texture size on skinned animal meshes
- Initial ammo form AK47 set to 30
- Cleanup
- Updated M9 prone fire
- Dedicated server optimizations
- Fixing bugs Prkno
- Fixed bug with aiming down the sights sockets for AK47 and SVD
- Test locker spawns AKM now
- New AKM added
- Fix respirator
- Key card can be thrown now
- Prisoner optimizations for dedicated server
- AKM Icon, description ect.. - Key card can be taken in hands
- Fix glove
- Working on server optimization
- Edited min/max distance in blueprints
- Fixed Rendering Distances
- Fix clothes
- Trying to make teleport work
- Deleted Prisoners from Video Locations
- Dust Particle Created
- Added AKM
- Removed Zombies from B1_B_2 Sectors
- Fixed orientation on Camera root Idle1
- Fixed missing include
- Added PAX Island Version
- Added PAX Island version
- drop zone game event tweaks and fixes
- Can usage adjusted to 2
- "Drone vision" (you can see prisoners through walls when playing as a drone)
- M9 reload source file update
- Fixed Rendering distances for Blueprints from Continental houses till Factory Hangar
- Deleted motion from camera root on idle 1
- Added temp fire for AK47
- Fixes for when spectating as a drone
- Fixed Wall in house bug
- Updated AK animations - Updated AK eject casing
- Dedicated server optimizations
- Editing CasingEject particles
- Added SM_Improvised_Barbecue_01 , SM_Improvised_Barbecue_Bars_01 , SM_Iron_Bars_Pile_01 , custom Lods and textures
- Added SM_Improvised_Barbecue_01 , SM_Improvised_Barbecue_Bars_01 , SM_Iron_Bars_Pile_01 , custom Lods and textures
- Added SM_Improvised_Barbecue_01 , SM_Improvised_Barbecue_Bars_01 , SM_Iron_Bars_Pile_01 , custom Lods and textures
- Fixed Draw Distances in: all airport buildings,Barracks buildings,chappel,Church,Continental Houses. Fixed Atlas textu...
- Updated M9; AK47 animations
- Adjusted shells socket on SVD
- Adjusted shells socket on AK47
- 2H source file update
- Added AK47 animations
- Strap for Ak47
- If you want to holster AK47 you need to craft a strap for it.
- Working on PAX Drop Zone event
- 2H Equip/Unequip animations update
- Renamed files
- Adjusted M9 particles
- Fixing Folliage bugs
- Added eject casing notify and muzzle flash for Beretta M9
- Fixing teleport
- Changes to lower half of body when throwing stuff
- Fixing Bugs
- PAX: Temp fix for handgun to be able to go down the sights while running
- Adjusted throw animations
- HuntingStand_02 Spawn Chance editing
- Spawn Lockers - Reduced spawn items
- Deleted Prkno event spawn postioins
- Editing SafeZone (WIP)
- Working on PAX Drop Zone event GUI
- Deleted Live Rabbits and Hens
- Disabled Distance cull on TV Bases
- Added chamber opened and closed notifies in SVD fire montage - Implemented chamber opened and closed event in single n...
- Updated throw animations
- Shelter changes
- Assigned new skeletal mesh and animations for AK47
- Thread when used up is destroyed
- Created smaller muzzle flash for berreta - Added silver berreta into spawners
- Editing EnergyField and EnergyField particles
- Throwing mode animation fixes
- Changed improvised backpack recepies.
- Trying to make teleport work
- Dragunov fix for 3p sound - added "use medication" interaction sound - added menu hover and click sounds
- Addjusted M9 Fire animation
- Assigned new skeletal mesh and animations for SVD
- Spawning rate of clothes changed from 30% ->26%
- Spawn % of shoes has be increased.
- Can throw food now.
- Adjusted M9 silver material
- Working on Beretta M9
- Pots spawn % increased to 45% - Crowbar can be put into holster
- Added Silver M9
- Edited in BP WM to state of distance field off or cast shadow off
- Landscape_A_3_3 (replaced guard tower static meshes with BP)
- Edited WM/ES meshes (uncheck navigation)
- Possible Drop Zone crates fix
- game event tweaks
- Can put crown bar into holster now
- Adjusted M9 DTS kick
- Tent
- Disabled shadow on WM
- M9 animations reimport
- Increased drone spawn interval
- Fixed M9 prone DTS aim
- Distant Field Shadow disabled on WM
- New throwing animations
- Item spawners (Is editor only - enabled)
- Updated M9 fire animation
- Improvised rope shows up in recepie for courier backpack
- Possible fix for FDynamicTextureInstanceManager::IncrementalUpdate()
- Icon update on key card for event
- Updated recepie for improvised backpacks
- Added scissors to some crafting recepies - There is now only ammo that can be used in the guns we have - Updated some ...
- Fix improvised backpack small 02
- constant fire and distant ak47 loopable sounds added
- Possible fix for FDynamicTextureInstanceManager::IncrementalUpdate()
- fixed stand throw
- Fix clothes
- Working on Beretta M9
- Added Gun to the test locker
- Adjusted lefthandIK on M9
- Added Physics material to Wooden doors
- Boxing animations retarget fix
- Added LeftHandIK support for handgun in prisoner anim bp
- Drone HUD overlay now only in first person
- Added new stand throw animations
- game event server crash fix
- PAX: AK47 and SVD default idle anims are with magazine attached
- Fixed icons on vests
- Boxing source file added
- Added Spawners into continental church
- Fixed fire montage for AK47
- Editing particle
- Removed max fps from config
- metal fence and wooden door sfx changed - ak478 reload refresh
- Crate's flare color is now replicated instead of multicast
- Fixed bug with default interaction on items (eq showing PickUp but prionser was not able to pick it up)
- Reimported M9 magazines
- Editing Store, PoliceStation Spawners
- Fix for crate movement in MP
- new dragunov mag in reload chunk
- upped spawn % from store box to 30%
- Cardboard box for stores
- draagunov reload tweaks and notify event timing
- ak47 1p sound increased presence - disabled attenuation and spatialization on ambience sounds
- Drop Zone game event fixes
- Increased Food spawners in stores - Increased Clothes spawners in cabinets from 9% -> 30%
- ak47 tweaks on volume for 1p single fire sfx
- new dragunov reload and tweak on volume for other weapon reloads
- 2nd pass on reloads for weapons
- Increased store spawn rate from 10% -> 30%
- Character Menu - Rain probability curve set to 0
- weapon view volume balance
- new sfx for wooden door close
- tweaked impacts attenuation
- Smoke particles...new material with normals
- Item fixes
- Working on Drop Zone PAX event GUI
- Added PaxGameEventManager BP
- redesigned metal door interaction
- Fixed missing forward declarations in WeaponShared.h
- Editing Crate spawn location
- game event tweaks and fixes
- Working on Beretta M9
- Created Shooting_Range EquipementSet blueprint
- Added source file for 2h melee animations
- Changed sound for metal doors open and close
- Added Environment Sound blockers (ES) - Minor door BP and window marker fixes
- M9 reload animation fixes
- replaced Static meshes with Blueprints on Safe Zone D2
- FPS spam removed
- Added more variations on door interaction
- Added door sounds - added weapon reflections
- Melee weapon hit boxes increased.
- Tuning network - Version increment - Prisoner is now hungry and thirsty on start - Damage for all body parts is now 2x...
- Added prone melee equip/unequip
- added new sounds for beretta, ak adn dragunov with reloads - fixed attenuation issues - announcer vo added
- Fix backpack
- M9 animations updates
- Working on Beretta M9
- Updated pistol stand DTS
- Added mising Environment sound blockers
- Changes to SM_Greenhouse_02 and its LODS
- Changes to SM_Greenhouse_02 and its LODS
- M9 animation updates
- Added Competition Cage in SafeZone
- game event manager fix
- Fixed pistol prone AO
- Improvised hammer, bigger hitbox
- Working on Drop Zone PAX event GUI
- Added Environment Sound Blockers to: Military_Barrack_01,02_Restoraunt,Military Hangar_01,02,Military Tent_01,02,News ...
- Added test drop zone event on island
- Fix bug with unequip montage for melee 1h knife
- Working on Beretta M9
- Added Environment Sound Blocking Meshes: Klet Vinograd,Lighthouse,Market,Old stable house,Pharmacy,All prison Building...
- Added pistol prone look AO
- Added Environment Sound Blockers: Rafinery Building,Restoraunt,Restoraunt_02,School,Shed,Stone House 01 till 07,Transf...
- Added pistol crouch animations
- Editing Items - Shooting range
- fixed override in PAX game event manager
- Working on Beretta M9
- Fixed bug with handgun idle to crouch transition loop
- Added speical PAX Game Event Manager
- Added LOD0/1/2/3 for Locker close/open
- Working on Beretta M9
- added Environment Sound Blockers to Prison Building,Prison folder cleanup
- Bare foot damage added on the list
- Added M9 reload options
- Fix backpack
- M9 added alternate reload animation
- Corrected pelvis lock
- Fix shirt
- Added Environment Sound Blockers for: KletVinograd,Lighthouse,Market,Old Stable House,Pharmacy,Police Station,Police S...
- Bug fixing
- Enabled collisions on the game event borders
- Editing Prkno Event - Created Spawn Items BP
- Improved throwing visualization
- M9 animations updates
- Adjusted Drop Zone crate spawn
- Added M9 reload 2. option - Added prone reload
- FIxed doors that were on movable on Silo factory.
- New Item recepies - Old item ajdustments
- Working on Beretta M9 handgun
- Fixed Pistol_StandLook_RU
- added Environment Sound Blocker Meshes to Klet,Klet_01,Klet_02
- added Environment Sound Blockers to Klet,01,02,Fixed Collision Bugs on Klet,Klet_01
- Added status messages to game events
- M9 DTS animation fixes
- Adjusted M9 animations
- Added M9 animations
- Added Weather mask for SM_Klet_03
- M9 animations update
- Added weather mask for SM_Klet_01
- Added Environment Sound blocker Meshes: Continental Church, Dam Main 01 House, Garage_01,02, Gas Station, Sea Gas Stat...
- Added Environment Sound Blokers to: Continental Church,Dam_Main_01_House, Garage_02,Gas Station,Sea Gas station,Greenh...
- Added prone pistol to PrisonerAnimBP
- M9 Prone Idle update
- Renamed pistol prone idle
- M9 Prone Idle import
- M9 Prone Idle import
- Adding sprites for cargo assault event
- Drones are now invulnerable and can teleport between prisoners when controlled by a player (used for spectating)
- Added 9mm bullet - Updated M9 beretta animations
- Fix clothes
- Some item fixes and adjustments
- Worked on Drop Zone game event win condition
- added Environment Sound Blocker Meshes for Continental Houses
- Added Enviroment Sound Blockers to Continental Houses
- Visible set to true for EnvironmentDescriptionComponent
- Fixed Atlas Texture For Continental House 03
- M9 prone reload update
- M9 prone reload update
- Added flag in weapon to ignore zero range change (eg handgun)
- Additional default values for EnvironmentDescriptionComponent
- added Enviroment Sound Blockers For Chapel,Church,Folder CleanUp for Continental Houses
- Drop crates position fix
- M9 weapon reload prone
- WIP Drop Zone event scoreboard GUI
- Added Enviroment Sound emiter Meshes in Barracks_Conteiners
- Added Enviroment Sound emiter in Barracks_Conteiners Blueprints
- Updated dragunov animations
- M9 folder cleanup
- Added Enviroments Sound Meshes for Airport Blueprints
- Added Enviroment Sound emiters to Airport Blueprints
- AK47 and SVD reload sequences for PAX add ammo until full capacity
- M9 reload animation update
- Added MedicBay,Storage Building,Storage building objects(Stairs,fences),Supply Building,Workshop Building,and textures
- Added Missing textures for Storage Building,Folder Cleanup
- Fixed missing includes and forward declarations in Serntry.h
- Added Storage Building for safe zone
- Animals give bones now when choped.
- C4 Klis distant landscape finished
- You can wrap wounds with bandages now
- Made some Lods for some models.
- Fixed bug with weapon ownership if dragged on shoulder holsters - Fixed bug with weapon attachment ownership while att...
- M9 animations update
- Drop crates fixes for MP
- Drone stuttering fixed when a player flies it in MP
- Added BP_Storage_Building
- Worked on Drop Zone game event logic
- Added sitting watching animation
- Added Book meshes for skill learning, textures and custom LODS
- Added Book meshes for skill learning, textures and custom LODS
- Added Book meshes for skill learning, textures and custom LODS
- Improvised stone knife size adjusted to 1x1. - Icons for Tracksuit fixed.
- Night vision tweak - Network bandwidth tune
- Fix clothes
- Updated rifle animations
- Updated characters
- Sentry robot animations
- Added new 98k animations and ammo clip mesh
- Bug fixes on airport
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