Update 03-20-18 | |
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Quick Info | |
Build | 0.1.11.444 |
Date | March 20, 2018 |
Size | 1.2 GB |
Social | |
Chronology | |
Previous | 0.1.11.415 |
Next | 0.1.11.460 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Added more zombies and animals
- Fixed server crash
- Added conctent source files for Cargo Flare, and uassets
- Implemented ability to add/remove weapon attachments on holstered weapon
- M1 animations update
- Editing Event area items, addd particles and parachute
- Fix jacket_03 trausers_01
- Fix glove_03
- Added Cargo Parachute 01 placeholder
- Add Bloody head and bear head
- Added Cargo Flare placeholder
- Prkno game event editing
- Prisoners will now be invisible during events' loading transitions
- Head explode Particle editing
- Fix clothes
- Fixed bug with clearing weapon attachment from UI when weapon is dropped
- Clicking on character create button will now open the character creation map
- Temp fix for server side projectile damage (used by sentry)
- Added a loading screen while teleporting for event
- Working on new zombies implementation
- Bug fix (block rain falling inside stone house 01a/02/03/04/04 small/05_01)
- M1 animations update
- Airport Roads
- Max draw distance adjusted.
- Bug fix (Continental Barn collision)
- Maximum player count is now 64 players
- Added Safe Zone - WIP
- B_1_Demo - Spawn positions editing
- Created Smoke particles - event items
- Event area material editing, Safe Zone Field material editing
- Kunai - Force field hit effect aded.
- Item descriptions, item icons distant city landscapes
- Added Event Crate and textures
- Added new ak47 mesh and animations
- Fixed bug with weapons drag and drop from examined container to hands widget
- Sentry improvements
- Fix Svarc head
- Fix African_American head
- Deleted old AK47 animations
- Character creation slider bugfix
- Smaller animals should die from 1/2 hits when throwing piercing/blunt items
- Fixed a crash with game manager and exiting the game / returning to game menu
- Fix Mirda and Svarc head
- Added Octagon cage, SafeZone fence
- Added sand Dummy material
- Edtied military defensive barrier LODs (files cleanup)
- Exposing overrides on life component for graph widgets
- Adding new Tattoos
- Working on support for weapons custom reload and insert cartridge actions
- Resize clothes
- Fixed foliage low settings hack
- Updated skeleton 98k
- Added new model of 98k
- Added simulation properties to life component / graph widgets
- M1 animations update
- Worked on prisoner teleportation for game events
- Temporarily added right BCU monitor (nutritions & digestion) toggling on Num+
- B4 distant city landscapes finished
- Added SafeZone fence plane placeholder
- Rearranged BCU metabolism monitors to make more sense
- Added running to sentries + various fixes for sentries
- SVD and M1 updates
- Fixed motion trail on scope text
- Edited workout animation
- Removed always relevant flag from sentries
- Bug fix (added collision on Stone House 01)
- Fix prisoner skinny pants
- Add bitten apple
- Add pants poop with underwear
- Resize shoes
- Throwing visualization
- Beer Texture added.
- Edited military defensive barrier 01/02 (added LODs)
- AK47 animations update
- Set drone visit interval per player instead of per server
- Update Supply Building
- New way to light fire.
- Fixed recepies where rope was needed, added improvised rope recepie.
- Character creation flickering fix
- Added bear attacks
- Added animal source files
- Supply Building reworking
- Fixed awareness crash bug
- Fixed missing phys material on wooden door,fixed Collision on Stone house 01, Reworked Storage Building place holder f...
- Working on character creation GUI - BCU GUI update rate changed to each tick
- Resize scum shirt texture
- Added SM_Outdoor_Toilet_02
- Added new svd model and animations
- Add Scum shirt black
- Model optimization and ugljan distant landscape on B4
- Fixed unfinished Floor on airport
- Background normal map editing
- Changed drone visit interval
- Added sentry robots and drones
- SVD weapon animations fix
- Folliage, collision
- Added run to sentry
- SVD chamber rename
- SVD weapon animations import
- Fixing Bugs (folliage bugs, collision bugs)
- Background models - threat as background
- WIP random button for the character creation GUI
- Bug fix from testers (removed tree blocking hunting stand ladder, corrected ladder climb on all Guard Towers in Landsc...
- Rename Caracter Holder table -
- Working on character creation
- Added Mask for SM_Prison_Holder_01
- Fix clothes
- Edited Carachter holder table
- Fix bear pow shoe item, bear improvised pants
- Add head02
- Add dismemberment prisoner
- Add new muscle and fat prisoner
- Deleted materials on SM_Menu_Design_LP
- Deleted materials on SM_Prison_Holder_01, SM_Menu_Design_LP
- Created new smoke and sparks particles for character menu
- Fixing wind bullet influence
- SVD animations update
- Added Character Holder table in Character Menu.umap
- Working on support for specifying environment type (indoor, outdoor, size, etc)
- Refactoring was incomplete in previous commit
- Working on Wwise integration
- Working on environment description
- Initial commit for the new character creation GUI
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