Update 03-09-18 | |
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Quick Info | |
Build | 0.1.11.415 |
Date | March 09, 2018 |
Size | 922.0 MB |
Social | |
Chronology | |
Previous | 0.1.11.400 |
Next | 0.1.11.444 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Bug fix from testers (wider door opening on prison fence, better collision for water heater, better collision for hous...
- Added bullet trajectory visualization for testing builds, adjusted bullet bouncing, also some work on Game Events and ...
- Working on localization
- Added - Cloths, Items locker (shooting range)
- Testing lockers
- Kar98 clip icons
- SVD Dragunov animations update; Pistol animations update
- Added 98k reloadClip
- Added item and spawn places to Shooting range
- New models added
- Fixed some bugs with items, added some descriptions, finished Preko distant city, added LODS to buildingd, fixed lods ...
- Working on Wwise integration (new sound system)
- Added background models
- Added zombies to airport level
- SVD Dragunov animation updates
- Added new idle animations
- Svd Dragunov animations import
- Pistol animations update
- Fixed Light in Bases
- Icon rework
- Created particles for ForceField material
- Cretaed blood burs, head explode paericles
- Added SM_Improvised_Rope_01 , custom LODS and textures
- Added Storage building placeholder for SafeZone
- Added eyes
- Changed names of some physical materials
- Added new physical material: Force_Field
- Removed colon when drawing magnification in sniping info
- Wellspring BP added
- Added Distant Cityes
- Fixing Folliage bugs
- ForceField bullet effect editing
- Added MedicBay_Building Placeholder
- Added Octagon Cage for SafeZone
- Added Safe Zone assets (military defensive barrier 01/02, fence 01)
- Add placeholder for SafeZone Supply_Building
- Fixed torch checking for rain where it was last on floor instead of its position in hands
- Added 98k chamber animations
- Ajdusted skill level needed to craft bear gear. Medium +
- Adjusted icon brightness of clothes, Bear gear (gloves, boots and hat) can be crafted now, Zagorje distant city landsc...
- Prisoner should not get wet when under cover (e.g. inside houses)
- LPV disabled as default settings (radiosity can be still turned on from config. Some AMD cards crash with radiosity)
- Fixed Door Collision on prison_tower_house
- Bug fix (TV_Base_A_3 replaced door with locked door)
- Throwing animation fixes
- Added M9 stand reload animation
- Added sentry animations
- Added blog player workout animatons
- Bug fix from testers (A_2_Port, A_2_Tijat, _A_2_Tisno, Landscape_A_2_2 floating trash, collision correction, fix UV s...
- Added back blend profile for stop animations (it was lost during transition to new skeleton)
- Pistol M9 animation import
- M9 and SVD Dragunov animations update
- Renamed granade to grenade
- Fixing folliage bugs
- Editing big rock Collision
- BP_Animations fixes; SVD Dragunov reload test
- Vertical icons switched to horizontal
- Fixing Folliage in houses bugs
- Increased throwing distance for some melee weapons
- Added throwing speed multiplier on ThrowingComponent
- Increased chance of finding loot
- Temporarily disabled animal corpse actors
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