Update 02-22-18 | |
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Quick Info | |
Build | 0.1.11.388 |
Date | February 22, 2018 |
Size | 785.8 MB |
Social | |
Chronology | |
Previous | 0.1.11.350 |
Next | 0.1.11.400 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Missing assets fix
- Added Gym elements/meshes ( SM_Bench_Press_01 , SM_Pull_Up_Bar_01 , SM_Weights_Holder_01 , SM_Dumbbell_8kg_01 , SM_Dumb...
- New cheat command regarding skill and experience: SetStrength, SetConstitution, SetDexterity, SetInteligence, SetSkill...
- Assigned required properties on magazines for AK and Dragunov
- Assigned required properties on ammunition assets
- Grenade fixes
- Apatija A1 distant city fix
- BUG fix. White roofs on A1 Apatije distant city
- Edited dist city Prkno
- Fixed terain spikes on Landscape_C_2_4
- Added concrete blocks on the end of the road of Power Plant
- Made grenade spawners
- Added granades to spawners, and adjustes military spawners
- 2 more backpacks can be crafted
- Adjusted ladder climb fingers
- Fixed Rifle twerking
- Created LODs 1/2/3 for continental door frame 02
- 98k karabiner reload animations update
- Adjusted climb ladders animations
- Fixed pistol jog walk grip
- Added marine cap icons
- CHopping animals into meat in stages.
- Icons for animal parts.
- Added pistol animation corrections
- Added M9 pistol
- Fix raincoat
- Modified link between skills and attributes
- Tweaked blend out time on StandGeneralUse_Montage
- Boxing animations retargeting
- Added new Beretta mesh
- Edit clothes
- (FIXED) Bug 1335: Prisoner is sliding if on the ladder and first step is beneath the floor
- M1 and 98k reload animations
- (FIXED) Bug 1333: TP camera is out of place when climbing ladder
- Remved SM_CemeteryGates_2 mesh in B_4_Murvica
- Bug fix (fixed player interaction with ladder on HuntingStand in B_3_Military_base)
- Bug fix (added outside stairs to house in B_2_Golubovec)
- Added game events GUI to the tab menu
- Disabled inventory toggling when aiming down the sights & using scope
- Deleted extra mesh on The_Island map (SM_CemeteryGates_2)
- Bug fix from testers (fixed floating objects in C_4_Porat_b, edit terrain on ruins in Landscape_C_4_4, change directio...
- Skill bonuses / modifiers are now affected by current attribute value - Constitution attribute now affects fesces gene...
- Bug fix from testers (removed grass and bushes in building on A_1_3 map)
- M1 Garand animations update
- Created LOD 1/2/3 for Police metal door 01 and frame
- Item spawn chance is now 2 times bigger
- Some collision primitives where out of place in SM_MERGED_Windows_Door_frames.uasset
- Fixed bug with detached wepons/items in hands for simulated proxy on initial replication - Fixed bug with quick access...
- Changed game event barrier color
- Added test event at Prkno
- Stamina is now 50% bigger
- Adjusted pistol walk-jog animations
- Updated pistol walk/run
- Created LOD 1/2/3 for Contnental Door 02 A/B
- Bug fix Landscape_C_2_4 (edited terrain on top of the dam)
- UV fix on Dam top
- Added ragdoll corpse mesh replication, added game event manager to island
- Updated pistol jog animations
- Added rifle equip/unequip as pistol animations
- Added new mech animations
- Edited Windows map
- Fixed SM_WoodenLogCabin_01 LOD and collision problem
- Created LOD 1/2/3 for Continental Doors and frames 01/03/05/06
- Bug fix (lod4 edit top barrier for collision to enable vault)
- Fixing Discort testing team bugs
- Fixed bug when prisoner was unable to interact with environment using context menu
- Fixed SM_Shelter_01 collision , fixed LOD malfunction od SM_Toast_01 and SM_Charcoal_01, fixed cul distance on BP_Klet_...
- Fixed SM_Shelter_01 collision , fixed LOD malfunction od SM_Toast_01 and SM_Charcoal_01, fixed cul distance on BP_Klet_...
- Bug fix (edited simple collision for bullet holes)
- Bug fix (rail bridge removed shadow of gravel material because parallax shading problem, inverted scale to + 1 because...
- Fixing Discort terain team bugs
- Fixed Collison on Propane Tank
- Adding team options/icons
- Edited distance of radiator in Continental House 02 BP - Edited Merged windows for vault for police side object - Edit...
- Ak47 animations update
- AK47 reload animations update
- Fixed bug with weapon attachments not being deleted on player logout - Fixed bug with weapon attachments ownership
- Dragunov reload animations update
- Edited Prkno distan city models
- Edited Windows for vaulting in Police Side Object
- Added Window marker in Police Side Object BP
- Editing vomiting
- Changed phys material to correct one for M_Wooden_Floor_04_inst
- Metal Door 01 edited mesh and UV, LODs
- Garage windows created LODs
- Created new radiator for continental houses, and replaced old
- Grenade and flashbang sounds
- Vomiting animation update
- Added Game Event Transport class
- Cleaned prisoner skeleton
- Shovel icons and weight adjusted
- Disabled iterative chopping on animals in preparation for skinning/gutting/chopping
- Wolf needs to be chopped in stages now to get useable meat.
- Vomiting animation update
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