Update 02-15-18 | |
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Quick Info | |
Build | 0.1.11.350 |
Date | February 15, 2018 |
Size | 2.6 GB |
Social | |
Chronology | |
Next | 0.1.11.388 |
This is a pre-release version of SCUM. | |
These notes were not intended to be made public and may be incomplete or unclear. |
- Removed cheats from multiplayer
- AK47 animations update
- Added grenades B4_Demo
- More throwing fixes
- Added vomiting animation
- Created Vomit particles and Decals
- Veliki Tabor distant city, kiwi fix
- Disabled Collision for Distant Landscapes
- Added cooking & survival skills to the prisoner
- Stamina change, water consumption and calories burned on the BCU monitor will now show correct change rates after appl...
- Added Material Layering Master
- Fixed bug with weapons hanging in air after player disconnected
- Ak47 animations update
- Lod fixes and radiator assets
- Item throwing optimizations and pierce effects fixes
- Replaced Church yard gates.
- Added character nickname to savegame filename
- Fixed throwing in MP
- Added shovels, pitchfors ect under tool spawning
- Low quality can't turn off DOF anymore
- Canned food fix, and added cut tree to olive trees
- Added debug info (version, steam id, players on server) and watermark on HUD
- Added Prison rotating light
- Can throw the torch now
- Distan cities, shoves, pitchforks added as melee weapon
- 4.18.3 transition - Foliage dithering turned off - Scope fix
- Diarrhea particles editing
- Height for decals on particle collision set from 0 to 1 - Re-enabled both kinds of defecating
- DOF fixes
- Frag grenades, flashbangs and smoke grenades + throwing stuff fixes
- Editing diarrhea effect
- Removed PissingComponent; urine particles are spawned on the fly by Urinate action
- Defecation improvements
- Pooping animation update
- Added folaige blockers
- Regenerated underwater foliage
- Working on clips and ammunition
- Reload assets on TV Bases from A1 to D4
- Fixed Geometry For Improvised Hammer
- New weapons animations
- Reload assets in cities
- Adding farm models
- Bush distance editing
- Frag grenade editing
- Edited basket Hoop
- Edited Tilete door /frame
- Added new 590A1 animations
- Deleted old 590A1 animations
- Urinating/defecating improvements
- Reload assets in citys
- Added WindowMarkers on Military Barrack 01 / 02 - edited Toilete door and frame
- Interaction animation changes
- Temp fix for null pointer passed to CopyFromCharacter
- Imported new general use animations
- Pooping new animation
- Implemented basic pooping effects
- Weapons reload animations update
- Edited textures and materials
- Adding Farm models
- Creating Droppings
- Moved BP_Animations to proper location
- Minor Vault montage tweaks
- Reloaded assets from A_1 to C_4 Citys
- Edited NewsStand - added Distant City
- Human droppings added.
- Working on options graphics preset
- New loading screen added
- Updated 98k animations
- Added bobbing to walk/ run 98k
- Adjusted values for the calorie consumption related to CON and COn skills
- Added animals
- Added 98k animations
- Updated 98k BP
- Modified endurance SCR formulas
- Boxing animation retargeting
- Added new and updated some of existing Take1 boxing animations
- Adding/refactoring Take1 animations
- Refactoring Take1 animations
- Adding Take1 animations
- Melee weapons spawners
- Changes to SM_Old_Stable_House_01 textures and LOD's
- Changes to SM_Old_Stable_House_01 textures and LOD's
- Dragunov animations setup
- Commited SM_DropPod_01 and textures
- Created retopo and rebake textures for Litte shovel, Pitchfork/bent, Shovel_02, Spade.
- Added Missing Blend Files for airport
- Small Bugfix on Passenger Building (Deleting Blinds)
- Created Airport on B2 sector
- Feleted old 98k animations
- Bug fix for oxygen saturation monitor not displaying the current value (both as a number and in a progress bar)
- Updated SM cloth placeholder
- Replaced BP_ContintalChucrh_Door with new blueprint
- Added Distant Cities A_3, A_4
- Fixing Door error
- Fixed House position
- Working on graphics preset
- Edited Continental doors, trasformer, Monnument, NewsStand
- Possible fix for Bug 1246: Crash on game startup related to LegIK - Removed deprecated curves from some animations
- Dragunov reload animations update
- Finished A4_Kampor distant city. Applied "In Hands" Icons for melee weapons.
- Animation fixes
- StandJogLoop_R fix
- Added boar
- Added - SCUM_WorldStatic colision presset
- Houses marked as SCUM_WorldStatic + overlap enabled
- Support for throwing items
- Collision fix on Pharmacy in Preko
- Fixed bullets going through landscape
- Turned on option realistic arm solver
- Populating BP_Passemger_Building,BP_Control_Tower with assets, added Windows marker,changed some materials on meshes,m...
- Prisoner fatness & leanness will update materials accordingly - Minor fix
- If InventoryIconInHands texture is assigned on an item, it will be used as the icon for items in hands and holsters - ...
- Added new animals
- Created particles - Flashbang, frag, smoke
- Trees removed from houses
- Fixed body skin colour for prisoners
- Dragunov animation changes
- Added Farming Items
- Added black male shader
- Added new prisoner svd reload animations
- Tweaked window climbing animations info so that "rouge" window can be vaulted through
- SVD Dragunov reloading animations
- Window can be marked as vaultable or not vaultable
- Applied impact sounds to melee weapons
- Error fix of Axe
- Updated weapon icons. With "In Hands" and "Inventory" Icons
- Editing particle effects - Added melee particle effects
- Added WindowMarkers to Airport Control Tower
- Dragunov anmations update
- Fixed bullets not bouncing off roads
- Removed DOF settings override from camera views and fixed distance tracking from eyes when head sticking through wall
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