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The Sandman Will Keep You Awake - The Loop
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This article is an orphan, meaning it is not linked to anywhere else on the wiki. You can help Scum Wiki by adding a link to this page "Traps" elsewhere on the Wiki |
This article is an orphan, meaning it is not linked to anywhere else on the wiki. You can help Scum Wiki by adding a link to this page "Traps" elsewhere on the Wiki.
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Lethal Traps[]
Anti-Personnel Mine
Cartridge Trap (Still in the game?)
Claymore
Improvised Claymore
Improvised Mine
Pipe Bomb
Pressure Cooker Bomb
PROM-1 Mine
Small Anti-Personnel Mine
Stake Pit
Non-Lethal Traps[]
Barbed Spike Trap (Deals damage, but does not kill instantly)
Fireworks Alarm
Silent alarm
Flare Alarm
Trap | Triggers | Lethal | Deals Damage | Active on | Inactive on |
---|---|---|---|---|---|
Barbed Spike Trap | More than once | No | Yes | Crafted | Destroyed (doesn't appear in mines.log) |
Fireworks Alarm | Once | No | No | Armed | Disarmed / Triggered |
Silent Alarm | Once | No | No | Armed | Disarmed / Triggered |
Flare Alarm | Once | No | No | Armed | Disarmed / Triggered |
Stake Pit | Once | Yes | Yes | Armed | Disarmed / Triggered |
Anti-personnel mine | Once | Yes | Yes | Armed | Disarmed / Triggered |
See also[]
Change History[]
Update 03-31-21 | Mines are now always triggered when walking over them. |
Update 03-02-21 | Mines now decay after 10 days when inside friendly flag area.
Mines now decay faster when outside friendly flag area. Mines now activate on anyone when outside friendly flag area. |
Update 06-25-20 | Added Fireworks, Flare, and Silent alarm |