Setting |
Default |
Minimum |
Maximum |
Description
|
SpawnerGroupsExpirationTimeInMin
|
10
|
?
|
?
|
Respawn time of items on the ground in minutes. IMPORTANT: You have to be at leat 50 m away from the spawn, otherwise not item will spawn
|
SpawnerProbabilityMultiplier
|
10
|
|
|
How fast will items respawn in open areas
|
ExamineSpawnerProbabilityMultiplier
|
10
|
|
|
How fast will items respawn after another player looted
|
SentryDamageMultiplier
|
2
|
|
|
In- or decreaes damage of the sentries
|
ZombieDamageMultiplier
|
2
|
|
|
In- or decrease damage of the zombies
|
HumanToHumanDamageMultiplier
|
2
|
|
|
A multiplier of the base non-melee damage from player to player.
|
H.ToH.ThrowingDamageMultiplier
|
1
|
|
|
A multiplier of the base thrown object damage from player to player.
|
HumanToHumanArmedMeleeDamageMultiplier
|
1
|
|
|
A multiplier of the base melee weapon damage from player to player.
|
HumanToHumanUnarmedMeleeDamageMultiplier
|
1
|
|
|
A multiplier of the mase unarmed melee damage from player to player.
|
BlueprintsAutoDestroyTime
|
21600
|
|
|
The decay time, in minutes, of crafted/placed items. IE: Chests, walls, cabins, traps...
|
AllowSectorRespawn
|
If disabled, players will no longer have the option to "sector" spawn after death.
|
AllowShelterRespawn
|
If disabled, players will no longer have the option to "shelter" spawn after death.
|
AllowSquadmateRespawn
|
If disabled, players will no longer have the option to "squad" spawn after death.
|
RandomLocationPrice
|
15
|
0
|
-
|
How many fame points spawning in a random location will cost the player.
|
SectorLocationPrice
|
25
|
0
|
-
|
How many fame points spawning in a chosen sector will cost the player.
|
ShelterLocationPrice
|
50
|
0
|
-
|
How many fame points spawning on a crafted shelter will cost the player.
|
SquadLocationPrice
|
100
|
0
|
-
|
How many fame points spawning on a squad member will cost the player.
|
RandomInitialTime
|
0
|
0
|
-
|
How long after their first death, in seconds, the player will have to wait before being able to respawn at a random location on the map.
|
SectorInitialTime
|
15
|
0
|
-
|
How long after their first death, in seconds, the player will have to wait before being able respawn in a sector of their choice.
|
ShelterInitialTime
|
30
|
0
|
-
|
How long after their first death, in seconds, the player will have to wait before being able to respawn on a crafted shelter or bed.
|
SquadInitialTime
|
60
|
0
|
-
|
How long after their first death, in seconds, the player will have to wait before being able to respawn on a squad member.
|
RandomCooldownTime
|
0
|
0
|
-
|
Additional penalty time, in seconds, added to the "random" respawn option after subsequent deaths. This value is added to the previous wait time, every time the player dies.
|
SectorCooldownTime
|
15
|
0
|
-
|
Additional penalty time, in seconds, added to the "sector" respawn option after subsequent deaths. This value is added to the previous wait time, every time the player dies.
|
ShelterCooldownTime
|
30
|
0
|
-
|
Additional penalty time, in seconds, added to the "shelter" respawn option after subsequent deaths. This value is added to the previous wait time, every time the player dies.
|
SquadCooldownTime
|
60
|
0
|
-
|
Additional penalty time, in seconds, added to the "squad" respawn option after subsequent deaths. This value is added to the previous wait time, every time the player dies.
|
RandomCooldownResetMultiplier
|
0
|
0
|
-
|
"RandomCooldownTime" multiplied by "RandomCooldownResetMultiplier" = how many seconds will have to elapse before the penalty time on the "random" respawn option will be reset to default.
|
SectorCooldownResetMultiplier
|
1.25
|
0
|
-
|
"SectorCooldownTime" multiplied by "SectorCooldownResetMultiplier" = how many seconds will have to elapse before the penalty time on the "sector" respawn option will be reset to default.
|
ShelterCooldownResetMultiplier
|
1.5
|
0
|
-
|
"ShelterCooldownTime" multiplied by "ShelterCooldownResetMultiplier" = how many seconds will have to elapse before the penalty time on the "shelter" respawn option will be reset to default.
|
SquadCooldownResetMultiplier
|
2
|
0
|
-
|
"SquadCooldownTime" multiplied by "SquadCooldownResetMultiplier" = how many seconds will have to elapse before the penalty time on the "squad" respawn option will be reset to default.
|
DarknessIntensityMultiplier
|
1
|
0.1
|
-
|
A multiplier of how dark the servers nights will be.
|
AllowFirstperson
|
If disabled, player perspective will be locked to third person (Camera behind the player). If both perspective options are disabled, players can enter both perspectives.
|
AllowThirdperson
|
If disabled, player perspective will be locked to first person (Camera in the head). If both perspective options are disabled, players can enter both perspectives.
|
AllowCrosshair
|
If disabled, crosshairs drawn on the screen will not be shown.
|
AllowGlobalChat
|
If disabled, players will not be able to use server-wide, global text chat.
|
AllowLocalChat
|
If disabled, players will not be able to use local/vicinity text chat.
|
AllowSquadChat
|
If disabled, players will not be able to use squad-only text chat.
|
AllowMapScreen
|
If disabled, players will not be able to view the world map (M).
|
SquadMemberCountAtIntLvl1
|
2
|
0
|
-
|
This value chooses how many members a squad can have with a squad leader who has an INT level of at least 1.0.
|
SquadMemberCountAtIntLvl2
|
5
|
0
|
-
|
This value chooses how many members a squad can have with a squad leader who has an INT level of at least 2.0.
|
SquadMemberCountAtIntLvl3
|
8
|
0
|
-
|
This value chooses how many members a squad can have with a squad leader who has an INT level of at least 3.0.
|
SquadMemberCountAtIntLvl4
|
10
|
0
|
-
|
This value chooses how many members a squad can have with a squad leader who has an INT level of at least 4.0.
|
SquadMemberCountAtIntLvl5
|
16
|
0
|
-
|
This value chooses how many members a squad can have with a squad leader who has an INT level of at least 5.0.
|
ExteriorPawnAmountModifier
|
17
|
1
|
-
|
Modifier that is applied to the number of exterior puppets to spawn after spawn system decided that number.
|
InteriorPawnAmountModifier
|
18
|
1
|
-
|
Modifier that is applied to the number of interior puppets to spawn after spawn system decided that number.
|
WildPawnAmountModifier
|
19
|
1
|
-
|
Modifier that is applied to the number of wild puppets to spawn after spawn system decided that number.
|