(Created page with "{{Infobox Updates | build = 0.1.11.388 | date = February 22, 2018 | size = 785.8 MB | previousupdate = 0.1.11.350 | nextupdate = Update 03-05-18|0.1.11.4...") Â |
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+ | <includeonly>{{infobox start|{{{class|}}}}} |
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− | {{Infobox Updates |
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+ | {{infobox header |
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− | | build = 0.1.11.388 |
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+ | | name = {{{name|{{PAGENAME}}}}} |
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− | | date = February 22, 2018 |
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− | | size = 785.8 MB |
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− | | previousupdate = [[Update 02-15-18|0.1.11.350]] |
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− | | nextupdate = [[Update 03-05-18|0.1.11.400]] |
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}} |
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+ | {{infobox section|Quick Info}} |
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− | '''This is a pre-release version''' |
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+ | {{infobox row|Build|{{{build|}}}|{{{build|}}}}} |
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− | |||
+ | {{infobox row|Date|{{{date|}}}|{{{date|}}}}} |
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− | * Missing assets fix |
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+ | {{infobox row|Size|{{{size|}}}|{{{size|}}}}} |
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− | * Added Gym elements/meshes ( SM_Bench_Press_01 , SM_Pull_Up_Bar_01 , SM_Weights_Holder_01 , SM_Dumbbell_8kg_01 , SM_Dumb... |
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+ | {{infobox row|Wipe|{{{characterwipe|}}}|{{{characterwipe|}}}}} |
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− | * New cheat command regarding skill and experience: SetStrength, SetConstitution, SetDexterity, SetInteligence, SetSkill... |
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+ | {{infobox section|Social}} |
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− | * Assigned required properties on magazines for AK and Dragunov |
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+ | {{infobox row|Twitter|{{{twitter|}}}|{{{twitter|}}}}} |
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− | * Assigned required properties on ammunition assets |
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+ | {{infobox row|Reddit|{{{reddit|}}}|{{{reddit|}}}}} |
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− | * Grenade fixes |
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+ | {{infobox row|Steam|{{{steam|}}}|{{{steam|}}}}} |
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− | * Apatija A1 distant city fix |
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+ | {{infobox section|Chronology}} |
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− | * BUG fix. White roofs on A1 Apatije distant city |
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+ | {{infobox row|Previous|{{{previousupdate|}}}|{{{previousupdate|}}}}} |
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− | * Edited dist city Prkno |
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+ | {{infobox row|Next|{{{nextupdate|}}}|{{{nextupdate|}}}}} |
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− | * Fixed terain spikes on Landscape_C_2_4 |
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+ | {{infobox end}}</includeonly> |
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− | * Added concrete blocks on the end of the road of Power Plant |
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+ | <noinclude> |
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− | * Made grenade spawners |
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+ | {{doc}} |
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− | * Added granades to spawners, and adjustes military spawners |
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+ | [[Category:Infobox templates]]</noinclude> |
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− | * 2 more backpacks can be crafted |
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− | * Adjusted ladder climb fingers |
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− | * Fixed Rifle twerking |
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− | * Created LODs 1/2/3 for continental door frame 02 |
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− | * 98k karabiner reload animations update |
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− | * Adjusted climb ladders animations |
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− | * Fixed pistol jog walk grip |
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− | * Added marine cap icons |
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− | * CHopping animals into meat in stages. |
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− | * Icons for animal parts. |
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− | * Added pistol animation corrections |
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− | * Added M9 pistol |
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− | * Fix raincoat |
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− | * Modified link between skills and attributes |
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− | * Tweaked blend out time on StandGeneralUse_Montage |
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− | * Boxing animations retargeting |
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− | * Added new Beretta mesh |
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− | * Edit clothes |
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− | * (FIXED) Bug 1335: Prisoner is sliding if on the ladder and first step is beneath the floor |
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− | * M1 and 98k reload animations |
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− | * (FIXED) Bug 1333: TP camera is out of place when climbing ladder |
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− | * Remved SM_CemeteryGates_2 mesh in B_4_Murvica |
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− | * Bug fix (fixed player interaction with ladder on HuntingStand in B_3_Military_base) |
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− | * Bug fix (added outside stairs to house in B_2_Golubovec) |
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− | * Added game events GUI to the tab menu |
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− | * Disabled inventory toggling when aiming down the sights & using scope |
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− | * Deleted extra mesh on The_Island map (SM_CemeteryGates_2) |
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− | * Bug fix from testers (fixed floating objects in C_4_Porat_b, edit terrain on ruins in Landscape_C_4_4, change directio... |
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− | * Skill bonuses / modifiers are now affected by current attribute value - Constitution attribute now affects fesces gene... |
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− | * Bug fix from testers (removed grass and bushes in building on A_1_3 map) |
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− | * M1 Garand animations update |
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− | * Created LOD 1/2/3 for Police metal door 01 and frame |
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− | * Item spawn chance is now 2 times bigger |
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− | * Some collision primitives where out of place in SM_MERGED_Windows_Door_frames.uasset |
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− | * Fixed bug with detached wepons/items in hands for simulated proxy on initial replication - Fixed bug with quick access... |
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− | * Changed game event barrier color |
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− | * Added test event at Prkno |
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− | * Stamina is now 50% bigger |
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− | * Adjusted pistol walk-jog animations |
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− | * Updated pistol walk/run |
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− | * Created LOD 1/2/3 for Contnental Door 02 A/B |
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− | * Bug fix Landscape_C_2_4 (edited terrain on top of the dam) |
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− | * UV fix on Dam top |
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− | * Added ragdoll corpse mesh replication, added game event manager to island |
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− | * Updated pistol jog animations |
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− | * Added rifle equip/unequip as pistol animations |
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− | * Added new mech animations |
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− | * Edited Windows map |
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− | * Fixed SM_WoodenLogCabin_01 LOD and collision problem |
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− | * Created LOD 1/2/3 for Continental Doors and frames 01/03/05/06 |
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− | * Bug fix (lod4 edit top barrier for collision to enable vault) |
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− | * Fixing Discort testing team bugs |
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− | * Fixed bug when prisoner was unable to interact with environment using context menu |
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− | * Fixed SM_Shelter_01 collision , fixed LOD malfunction od SM_Toast_01 and SM_Charcoal_01, fixed cul distance on BP_Klet_... |
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− | * Fixed SM_Shelter_01 collision , fixed LOD malfunction od SM_Toast_01 and SM_Charcoal_01, fixed cul distance on BP_Klet_... |
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− | * Bug fix (edited simple collision for bullet holes) |
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− | * Bug fix (rail bridge removed shadow of gravel material because parallax shading problem, inverted scale to + 1 because... |
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− | * Fixing Discort terain team bugs |
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− | * Fixed Collison on Propane Tank |
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− | * Adding team options/icons |
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− | * Edited distance of radiator in Continental House 02 BP - Edited Merged windows for vault for police side object - Edit... |
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− | * Ak47 animations update |
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− | * AK47 reload animations update |
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− | * Fixed bug with weapon attachments not being deleted on player logout - Fixed bug with weapon attachments ownership |
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− | * Dragunov reload animations update |
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− | * Edited Prkno distan city models |
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− | * Edited Windows for vaulting in Police Side Object |
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− | * Added Window marker in Police Side Object BP |
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− | * Editing vomiting |
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− | * Changed phys material to correct one for M_Wooden_Floor_04_inst |
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− | * Metal Door 01 edited mesh and UV, LODs |
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− | * Garage windows created LODs |
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− | * Created new radiator for continental houses, and replaced old |
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− | * Grenade and flashbang sounds |
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− | * Vomiting animation update |
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− | * Added Game Event Transport class |
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− | * Cleaned prisoner skeleton |
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− | * Shovel icons and weight adjusted |
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− | * Disabled iterative chopping on animals in preparation for skinning/gutting/chopping |
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− | * Wolf needs to be chopped in stages now to get useable meat. |
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− | * Vomiting animation update |
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− | |||
− | {{Nav_Updates}} |
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− | |||
− | [[Category:Updates]] |
Revision as of 15:49, 19 April 2019
Documentation
[purge]
This is an infobox template for any Updates.
Usage
{{Infobox_Updates | build = | date = | size = | character wipe = | previousupdate = | nextupdate = | twitter = | reddit = | steam = }}
Example
Infobox Updates | |
---|---|
Quick Info | |
Build | 0.00.000.0000 |
Date | January 29, 1969 |
Size | 10.00GB |
Social | |
link | |
link | |
Steam | link |
Chronology | |
Previous | January 28, 1969 |
Next | January 30, 1969 |
{{Infobox_Updates | build = 0.00.000.0000 | date = January 29, 1969 | size = 10.00GB | character wipe = No | previousupdate = January 28, 1969 | nextupdate = January 30, 1969 | twitter = link | reddit = link | steam = link }}