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{{Underlinked|date=July 2022}}
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__NOTOC__
 
__NOTOC__
 
== Positive Effects ==
 
== Positive Effects ==
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: Note: Experience is only gained if a round is fired before reloading. The round does not have to hit a target.
 
: Note: Experience is only gained if a round is fired before reloading. The round does not have to hit a target.
 
* Crafting improvised rails and suppressors.
 
* Crafting improvised rails and suppressors.
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<br>
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The skill level can only be increased if the player has enough points in their strength attribute to allow it.
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: Basic: 0.5 STR required
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: Medium: 1.5 STR required
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: Advanced: 3.0 STR required
   
 
== Misconceptions ==
 
== Misconceptions ==
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* Speed of ranging, windage calculations, and any additional information displayed inside of certain sights. This is determined by the sniping skill.
 
* Speed of ranging, windage calculations, and any additional information displayed inside of certain sights. This is determined by the sniping skill.
   
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==External links==
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* [https://scumgame.com/en/news/rifle-sniping-skills SCUM News, ''Rifle & Sniping Skills'', April 21, 2017]
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== Player testing ==
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As of SCUM 0.6.19,
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Tested using STR 2, Rifle skill None
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# There appears to be a point penalty for headshots using shotguns and rifles but not for crossbows.
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# You get more points the closer you are to the head without hitting the head. For points go for the neck, then chest, then arms/legs.
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# Kneeling gives ~20-30% less points than standing
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# Prone gives ~35-40% less points than standing
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Crossbows - Bodyshot vs Headshot points using wooden bolt
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* 303-450 blackhawk crossbow
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* 312-460 Rat-a-tat auto-crossbow
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* 322-460 improvised crossbow
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Rifles - Headshot vs Bodyshot points using crafted ammo
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* 130-209 mp5
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* 166-244 AKM
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* 160-249 m82
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* 253-278 ak-15
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* 250-292 m16
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* 243-331 ak47
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* 248-334 m1 garand
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* 331-409 UMP-45
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* 431-457 Kar98
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* 293-501 mk18
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* 170-544 AS Val
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* 457-673 SVD
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* 448-687 RPK
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* 594-1050 Hunter 85
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Shotguns - Headshot vs Bodyshot points using crafted ammo
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* 66-159 sawed off m1887, appears to have the fastest reload speed
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* 141-164 sdass
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* 126-173 m1887
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* 152-177 improvised shotgun
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* 102-196 TEC01 409
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* 153-208 DT11B
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Given the current Rifle points scale
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* Basic 10000
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* Medium 100000
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* Advanced 1000000
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Using the sawed off m1887 with an average 113 points per kill
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* 89 kills to Basic
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* 885 kills to Medium
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* 8850 kills to Advanced
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Using the Hunter 85 with an average 822 points per kill
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* 13 kills to Basic
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* 122 kills to Medium
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* 1217 kills to Advanced
 
{{Nav_Skills}}
 
{{Nav_Skills}}
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[[Category:Skills]]
 
[[Category:Skills]]
[[Category:Stength_Skills]]
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[[Category:Strength Skills]]

Revision as of 03:47, 16 July 2022


Positive Effects

  • Reload time reduction.
  • Single round chambering speed.
  • Reduced time to aim-down-sight.
  • Reduced weapon sway while aiming down sight.
  • Reduced recoil.
  • Tightness of crosshair while not aiming down sight.
  • Reduced stamina drain while aiming down sight.
Note: Also see how endurance effects stamina.

Negative Effects

  • Fame point gain rate is significantly reduced with higher rifle skill levels.

Leveling

The rifle skill can be leveled up by:

  • Shooting/killing animals, players, or puppets.
Note: Shooting while standing will give more experience than easier stances, like crouching or laying prone.
  • Reloading
Note: Experience is only gained if a round is fired before reloading. The round does not have to hit a target.
  • Crafting improvised rails and suppressors.


The skill level can only be increased if the player has enough points in their strength attribute to allow it.

Basic: 0.5 STR required
Medium: 1.5 STR required
Advanced: 3.0 STR required

Misconceptions

The rifle skill does not effect:

  • Speed of ranging, windage calculations, and any additional information displayed inside of certain sights. This is determined by the sniping skill.

External links

Player testing

As of SCUM 0.6.19,

Tested using STR 2, Rifle skill None

  1. There appears to be a point penalty for headshots using shotguns and rifles but not for crossbows.
  2. You get more points the closer you are to the head without hitting the head. For points go for the neck, then chest, then arms/legs.
  3. Kneeling gives ~20-30% less points than standing
  4. Prone gives ~35-40% less points than standing

Crossbows - Bodyshot vs Headshot points using wooden bolt

  • 303-450 blackhawk crossbow
  • 312-460 Rat-a-tat auto-crossbow
  • 322-460 improvised crossbow

Rifles - Headshot vs Bodyshot points using crafted ammo

  • 130-209 mp5
  • 166-244 AKM
  • 160-249 m82
  • 253-278 ak-15
  • 250-292 m16
  • 243-331 ak47
  • 248-334 m1 garand
  • 331-409 UMP-45
  • 431-457 Kar98
  • 293-501 mk18
  • 170-544 AS Val
  • 457-673 SVD
  • 448-687 RPK
  • 594-1050 Hunter 85

Shotguns - Headshot vs Bodyshot points using crafted ammo

  • 66-159 sawed off m1887, appears to have the fastest reload speed
  • 141-164 sdass
  • 126-173 m1887
  • 152-177 improvised shotgun
  • 102-196 TEC01 409
  • 153-208 DT11B

Given the current Rifle points scale

  • Basic 10000
  • Medium 100000
  • Advanced 1000000

Using the sawed off m1887 with an average 113 points per kill

  • 89 kills to Basic
  • 885 kills to Medium
  • 8850 kills to Advanced

Using the Hunter 85 with an average 822 points per kill

  • 13 kills to Basic
  • 122 kills to Medium
  • 1217 kills to Advanced