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Metabolism

The metabolism screen, showing the inner processes of this character

Overview[ | ]

Metabolism is the set of chemical process that occur within the body. In this tab you can monitor the status of your character's skills, injuries, fitness, nutrition, and other stats through the use of your BCU.

Sections[ | ]

The metabolism screen is divided into several sections based on what they monitor. On the left there are your attributes/skills, basic info, performance data, and body stats. On the right is nutrition and digestion. Each of these sections is further subdivided into more specific areas.

Core attributes/skills tab[ | ]

Metabolism skills
  • The upper section shows your Core attributes levels and progress.
  • The lower part are your skill levels and progress. Do keep in mind that there is still a cap on your skills depending on the appropriate Core attribute.
    • The Pie shows your skill level from No Skill, Basic, Medium to Advance and Above Advanced.

Basic info[ | ]

Metabolism basic info
  • Here you will find the basic info for your character
    • Age
    • Lifetime aka How much time passed since last respawn
    • Weight of your character without any gear on
    • Current health
    • Number of teeth
    • Blood type
    • There is also your blood volume and body temperature but more on that later.

Performance data.[ | ]

Metabolism performance data
  • Ok so here is where things get more complicated so read carefully. This table is what you want to keep your eye on. So let's get through it.
  • Stamina bar and the Stamina Units (SU)
    • Stamina Units determine how much actions you can do before you get fatigued. Max stamina is directly influenced by the CON attribute, the higher your CON, the more stamina you can have. Stamina consumption and recovery are influenced by Action Difficulty (rates shown below).
  • Action Difficulty (AD)
    • is a literal representation of how difficult it is to perform a certain action and it can be seen in the HUD around the stamina circle bar.
    • depends on multiple factors. Main thing would be how much gear you have on you. The more you carry on you the more difficult it is to perform actions. Factors that also influence it are: Movement speed, moving uphill or downhill, difficulty of operating not motorized vehicle, difficulty of action performed (ex. drawing a bow). The more STR your character has the less do all these factors influence the AD parameter.
    • Right so we have explained the AD and what influences it, so there you have the AD table and how does it apply to it. You can consider the contents of the table as a sort of levels. The table shows the SU consumption or gain through different actions. So if you rest or sit you will gain SUs but in full sprint you will rapidly loose them. Now the AD comes into place. Lets say you are standing around with no gear, that would count as a PASSIVE action. But if you have let's say 20 kg of gear on you it would increase AD and it would fall under effortless or tiring action depending on your character STR.
  • Gear Weight bar
    • How much gear your character can carry without overloading itself is presented in the Gear Weight bar
    • Max gear is also influenced by the STR attribute.
    • If you overload your character you will visually see it by the character being hunched over and also by having increased energy and water consumption.
  • Jog Speed
    • Jog speed shows how fast you can jog.
    • It is directly influenced by the performance score
    • can also be increased or decreased with raising or lowering the Running skill.
  • Run Speed
    • Run speed shows how fast you can run.
    • It is directly influenced by the performance score
    • can also be increased or decreased with raising or lowering the Running skill.
  • Energy
    • If you are overloaded, your character requires more Energy than it usually would.
    • Energy penalty represents how much more Energy will your character spend in kilocalories per hour.
  • Water
    • If you are overloaded, your character requires more Water than usual.
    • Water penalty represents how much more Water your character will spend in kilocalories per hour.

Performance indicators[ | ]

  • Healing Speed
    • Healing speed shows how fast is your body capable of stabilizing various conditions and injuries.
    • It directly depends on the CON attribute and AD.
  • Blood Recovery Rate (WIP)
    • Blood Recovery Rate shows how fast you will recover blood compared to your normal Blood Recovery Rate.
    • If you lose blood faster than you can recover it, you will potentially bleed out and die.
  • Immune System (WIP)
    • Immune system determines how fast you will recover from various diseases and how likely you are to get a disease in the first place.
  • Performance Score
    • Performance score is a unit for action execution speed.
    • It influences how fast you can run, walk, paddle, chop, etc.
    • Performance score depends on three things:
      • muscle mass
      • body fat
      • prisoner’s weight load.
    • The percentage is scaled for your current character
    • max performance score value can be decreased or increased by altering the three things mentioned above.
  • Stealth Factor (WIP)
    • Stealth factor shows your ability to remain hidden and unheard.
    • If the Stealth Factor indicator falls, your ability to stay unnoticed falls. WIP
  • Melee Damage
    • Melee damage indicator shows how much melee damage you will do compared to the maximal damage you can do.
    • For example, if you get a penalty on the STR attribute because you have the “Weakness” condition, the Melee Damage indicator will fall.
    • When you treat the “Weakness” condition, it will return back to normal.

Body Stats[ | ]

Metabolism body stats
  • Here you will find all the details needed to balance your character
  • Protein
    • Indication of how fast do Proteins get absorbed in your body.
    • Can be influenced by various conditions, injuries and illnesses.
  • Carbs
    • Indication of how fast do Carbs get absorbed in your body.
    • Can be influenced by various conditions, injuries and illnesses.
  • Fat
    • Indication of how fast do Fats get absorbed in your body.
    • Can be influenced by various conditions, injuries and illnesses.
  • Minerals
    • Indication of how fast do Minerals get absorbed in your body.
    • Can be influenced by various conditions, injuries and illnesses.
  • Vitamins
    • Indication of how fast do Vitamins get absorbed in your body.
    • Can be influenced by various conditions, injuries and illnesses.
  • Water
    • Indication of how fast Water gets absorbed in your body.
    • Can be influenced by various conditions, injuries and illnesses.
  • Alcohol
    • Indication of how fast Alcohol gets absorbed in your body.
    • Can be influenced by various conditions, injuries and illnesses.
  • Bones
    • Indication of how many kilograms of Bones are there in your body at this particular moment.
  • Blood
    • Indication of how many kilograms of Blood is there in your body at this particular moment.
    • Blood can be lost by bleeding out and it can also be recovered.
  • Intestines
    • Indication of how many kilograms of Intestines is there in your body at this particular moment.
  • Skin
    • Indication of how many kilograms of Skin is there on your body at this particular moment.
  • Organs
    • Indication of how many kilograms of Organs is there in your body at this particular moment.
  • Fat
    • Indication of how many kilograms of Fat is there in your body at this particular moment.
    • Fat in your body can be increased or decreased depending on
      • diet
      • difficulty of the physical actions you do
    • If the body fat reserves fall below a critical level, consequences even include death.
  • Muscle
    • Indication of how many kilograms of Muscles is there in your body at this particular moment.
    • Muscles can be increased and decreased depending on
      • diet
      • difficulty of the physical actions you do.

Nutrition[ | ]

Metabolism nutrition

Here you will see the nutritional values you characters body is currently digesting/processing:

Energy[ | ]

  • Indicator of how much Energy reserve you currently have.
  • You fill the Energy reserve by intaking more calories than you’re burning.
    • Resting helps, as calorie burn is quite low when not doing difficult actions.
  • It is affected by the CON attribute
    • the higher it is, the more calories your body needs.
  • Energy reserve can go above 100%
    • in that case it starts depleting faster to get rid of the excess energy
    • intestines get filled a lot quicker.
  • If the Energy reserve drops to 0%, you develop the “Energy deficiency” condition.

Water[ | ]

  • Indicator of how much Water reserve you currently have.
  • You fill the Water reserve by intaking more water than you’re using.
    • Resting helps, as water usage is quite low when not doing difficult actions.
  • It is affected by the CON attribute
    • the higher it is, the more water your body needs.
  • Water reserve can go above 100%, in that case
    • it starts depleting faster to get rid of the excess water
    • the bladder gets filled a lot quicker.
  • If the Water reserve drops to 0%, you develop the “Water deficiency” condition.

Macronutrients reserves[ | ]

  • Shows the reserves of macronutrients your character has consumed and their level compared to the optimal amount.
Muscle[ | ]
  • Currently it’s the same tooltip as in the body stats panel.
Fat[ | ]
  • Currently it’s the same tooltip as in the body stats panel.
Vitamins (UI)[ | ]
  • Shows the reserves of vitamins your character has consumed
  • their level compared to the optimal amount.
Minerals (UI)[ | ]
  • Shows the reserves of minerals your character has consumed
  • their level compared to the optimal amount.
Digestion (UI)[ | ]
  • Shows how full your digestion organs are.
  • When you consume food or drinks the contents need to pass through your body.
  • So you will have to keep an eye out you don't overeat at once, or burst your intestine.
  • Overexerting these gauges have consequences such as puking or diarrhea.

Vitamins[ | ]

Vitamins are A, B1, B2, B3, B4, B5, B6, B9, B12, C, D, E, and K. It is unclear if any of them currently have any effect.

Minerals[ | ]

Minerals are calcium (Ca), iron (Fe), magnesium (Mg), phosphorus (P), potassium (K), zinc (Zn), copper (Cu), manganese (Mn), and selenium (Se).

It is unclear if any of them currently have any effect.

Digestion[ | ]

Here you can see the fullness of your stomach, bowels, colon, and bladder, as well as the digestion progress of any food you've recently eaten.

Food progresses from stomach through intestines into colon and/or bladder;

you do not gain nutrition as food is digested in stomach, only as it is passing through the intestines. This allows you to vomit out an excess of food or anything poisonous in time, like some mushrooms.

Each item being digested and your body contents are divided into yellow and blue sections. Yellow denotes solid food and blue denotes liquid. Too much liquid relative to solids in intestines will result in uncontrolled diarrhea. This happens when intestines are about 35–50% full of liquid.

General tips[ | ]

  • Even if you're really thirsty, try to avoid drinking too much at once or you may get diarrhea.
  • Vomit out any poisonous mushrooms if you ate one by mistake and be quick about it. [There are no poisonous effects from mushrooms in the game yet.]
  • Any time you take a leak, you lose some sodium [it's only way to lose it for now].

Water intake[ | ]

Ok so not a forgotten feature but there seems to be a lot of confusion with this one. So let's get down to it:

  • There is water absorption system in the game, or better to say all of the minerals and nutrients. Your characters body has a limit on how much it can absorb over time, anything excess it will quickly expel. So be careful how much water you intake at once. So if you drink 2L of water at once but can only absorb 400ml anything over 400ml you will quickly have to piss out the excess. So it is better to to take a breather drink 0.5L and once that is absorbed drink some more and move. Or store the extra in the bottle. Also keep in mind that the higher your CON the less your body will use less water so the reserve will last longer.

Additional notes[ | ]

Your metabolism will digest the same nutrient from different foods parallelly.

Example:

  • You eat food A that has protein, fat and carbs
  • You eat food B that has protein, fat and carbs
  • In our old system food B would not start digesting protein, fat and carbs at all until those nutrients are fully consumed from food A
  • In our new system food A will be digesting the nutrients x amount per hour
  • While at the same time food B that you consumed will be digesting the same nutrients x/5 amount per hour
  • If you consume all the protein from food A, then the protein from food B will start digesting at full speed

This means that you have to eat a variety of food. If you eat the same kind of food it will be stacking and the parallel nutrient consumption will not happen.

External links[ | ]

Videos[ | ]

Change History[ | ]

0.7.150.51022 Metabolism will now be digesting the same nutrient from different foods parallelly.
0.7.8.48426 Urination will make your lower body clothes 50% dirtier now.
0.6.19.43091 Prisoners will now also pee when they poop.
0.6.15.41064 Reduced energy and water consumption rates
0.6.0.37324 Completely reworked metabolism with the new UI
You are no longer able to jump if your stamina dropped to zero
0.3.80.23030 Reduced urinated sodium.
0.1.17.8263 Digestion time of sugars reduced to 20 minutes.
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