Your character's attributes are divided into four categories, all of which will evolve over time as you play. Each of these attributes have skills associated with them.
Strength[ | ]
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Overview[ | ]
Strength is the physical power of a person, typically measured by how much you can push, pull or lift a physical object. Strength gain works similarly to CON gain. The difference is that STR gain is more influenced by weight load while CON gain is more influenced by task difficulty parameter. STR gain also differentiates itself from CON in one important aspect: it is influenced by existing STR attribute.
That means if you are STR lvl 1 and you are running with 20 kg on you, you will have more STR gain than a character with STR lvl 2 as you need more weight to increase muscle mass the stronger you are.
Is raised by[ | ]
- proper protein intake,
- executing actions under a load
Is lowered by[ | ]
- protein deficiency,
- loss of muscle mass
It influences[ | ]
- carry weight
- melee damage
- calorie burning
Ranges from 1 to 8
Skills[ | ]
- The following skills are currently unavailable:
- Heavy Weapons
- Weapons Throwing
Change History[ | ]
Update 07-04-22 | Strength gain now influenced by multiple parameters |
Update 08-20-21 | Strength gain now reduces if strength is above 4 and reduces further as STR approaches maximum |
Constitution[ | ]
Overview[ | ]
Constitution or body type defines everything connected with physical endurance and stamina.
CON gain depends on multiple parameters:
- Action difficulty.
- Weight load.
- Terrain: Uphill/Downhill.
So let's take for an example you are sprinting (high difficulty action) on a flat terrain with no weight. We can take that gain rate and say it's base gain rate and let's say it's value is 1. Then if we add weight, with clothes/gear on your prisoner the CON gain rate will rise depending on the weight value. And if you start running uphill you will add more gain rate depending on the steepness of terrain.
This applies to all movement stances: walk, jog, run, limp, crawl, crouch, swim etc.
Alright so let's cover the CON gain in vehicles now as well. Some vehicles require the prisoner to use his body to move. This influences the CON gain as well. On rowboats and bicycles the gear has no effect on the gain because the prisoner is sitting down, and the action difficulty decreases when you already have inertia so it's easier to pedal/row. The rest of the parameters follow the movement gain logic.
Is raised by[ | ]
- moving in general
- walking
- running
- swimming
- etc.
Is lowered by[ | ]
- not moving,
- staying still for longer periods of time
Effects[ | ]
- health points
- stamina
- damage and status (shock, poison, etc.) resistances
- Immune System strength
- calorie and water consumption efficiency
- Initial duration of Painkiller effect is determined by constitution attribute (1 minute x CON)
- Number of Painkillers able to be consumed before forced defecation
Ranges from 1 to 5
Skills[ | ]
- The following skills are currently unavailable:
- Swimming
- Resistance
Change History[ | ]
Update 09-19-22 | Decreased CON loss rate by 50% |
Update 07-04-22 | Constitution gain now influenced by multiple parameters |
Update 06-02-22 | Added the immune system |
Dexterity[ | ]
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Overview[ | ]
Dexterity determines how skillful you are in performing everyday and/or complicated actions.
Is raised by[ | ]
- calorie deficiency (losing weight)
Is lowered by[ | ]
- calorie sufficiency (gaining weight)
It influences[ | ]
- movement speed
- action speed
- crafting
- eating
- reloading
Ranges from 1 to 5
Skills[ | ]
- Thievery
- Driving
- Stealth
- Throwing
- Demolition
- Motorcycling
- Piloting
- The following skills are currently unavailable:
- Sailing
- Climbing
- Pick Locks/Pockets
Intelligence[ | ]
This article is an orphan, meaning it is not linked to anywhere else on the wiki. You can help Scum Wiki by adding a link to this page "All Attributes" elsewhere on the Wiki |
Overview[ | ]
Intelligence is the capability of perception and successfully performing tasks.
It's possible to raise by installing loaded BCU Modules. BCU Modules are found in the Abandoned Bunkers and have to be loaded there in lvl 2 in the H section. Modules can be installed by a player (success depends on Medical Skill) or by the Medical Trader (fee around 5k$). INT Gain is 0.5 points per Module.
Raising Intelligence temporarily is possible by drinking Intelligence Enhancement Modules, obtainable by killing and looting razors in the Abandoned Bunkers.
Intelligence is permanently lowered by suicide.
It influences[ | ]
- squad size limit (if you are the leader)
- how much XP you get from doing things
Ranges from 1 to 5 (to 8 temporarily)
Skills[ | ]
- The following skills are currently unavailable:
- Programming & Electronics
- BioChem
- Education & Psychology
- Animal Handling
- Tactics
Change History[ | ]
Hellriders Update | Reworked Core Attributes |
Update 06-10-20 | Added constitution effects on painkillers |