Overview[ | ]
MSI: Maximum (initial) stamina value MSR: Maximum stamina reduction
Accumulated fatigue represents the gradual wearing of the character while exposed to strenuous actions. It can be seen as a counter of spent Stamina Units (SU).
Causes[ | ]
When A full stamina bar is spent, your Accumulated Fatigue will increase by 1 SU, meaning your MSR will go up by 1.
The rate that your Accumulated Fatigue increases depends on your characters CON attribute.
Effects[ | ]
Your Accumulated Fatigue directly relates to your character's Maximum stamina reduction (MSR) value. Every unit of MSR your character has equates to your maximum stamina being one point lower.
Your Accumulated Fatigue can never reduce the stamina below your Stamina Reserve.
Treatment[ | ]
- Eating food
- The amount of fatigue that gets removed is based on:
- The foods state (cooked/raw)
- The quality of food (if the food is so bad that it gives you food repulsion you get nothing)
- The amount of fatigue that gets removed is based on:
- Drinking energy drinks can temporarily remove accumulated fatigue, but it will return once drink effect wears off.
- Drinking a hot beverage like coffee can recover some SU per hour. Drinking more than 1 per hour will not increase SU gain.
- Sleeping
- Sleeping will restore 0.4SU per minute of game time.
- Sleeping will only count when sleeping in beds.
- Resting outside of beds (for example lying down on the floor) will regain some fatigue but at a reduced state.
- If players log out while lying down in beds they will be marked as sleeping until they log back in.
- Logging out outside of beds will not count towards resting.
Gallery[ | ]
Change History[ | ]
Hotfix 03-16-23 | Doubled rate of reduction |
Patch 03-15-23 | Added |