Update 07-26-18

This is a pre-release version


 * Fixed bug with sim proxy using wrong aim offsets after going back from aiming down the sights
 * Deleted keys on camera root on FP turn animations
 * Adjusting Physical material density
 * Task 2632: Add support for melee weapon influence on attack start delay, animation play rate and stamina drain
 * Increased maximum number of possible projectile penetrations
 * Assets_Stimac_Auto1.umap (save)
 * SM_RailBridge_Pillar (edited LOD distance)
 * Edited and added spawners in Prison buildings, edited navigation, rearanged interior, edited draw distance, set to 0,0...
 * Rebinded Firing slots on weapon BP
 * Respawning in events now clears bladder and resets stamina
 * Kar98 is able to reload even if it has loaded ammo
 * MasterSerevr communication update
 * Changed projectile hit debug messages
 * Added SM_Fire_Hand_Drill_01 and textures
 * Added SM_Fire_Hand_Drill_01 and textures
 * Added tv show descriptions
 * Reworkd the way fireplaces are crafted and fired up. (Fuel need to fire it up is now needed to craft the fireplace item and for
 * lighting it up you just need a "Fire Lighter" item... E.G Fire lighter, matches, flint and steel. Will add hand drill later on.
 * Edited UVs on Windows Frames for prison
 * Added 'switch team' button to game event panel
 * Added 'switch team' button to game event panel
 * Added attempt to rejoin the event if disconnected
 * Fixed bug with game event ranking awards
 * Added Ammoboxes for M1 Garand, Kar 98 for spawning (Ammoboxes needs Icons, JOSIPEEEEEEEEE!)
 * Fixed CanFireWeapon curve in one window climbing animation
 * Added new motage slot group for firing weapon
 * Bug 1124: Window jumping bug / falling off level while vaulting
 * Edited Boxing, knife, 1HMelee Attacks per level
 * Added SM_Cal_7_92x57mm_Open_01, SM_Cal_7_92x57mm_Closed_01, custom LODs and textures
 * Added SM_Cal_7_92x57mm_Open_01, SM_Cal_7_92x57mm_Closed_01, custom LODs and textures
 * Added description to sneakers 02_03 - Spears can be put in holster now
 * added prisoners with body armour
 * Optimizing Sentry Lights
 * Fixed Leather Jacket bug where it could been equiped with more jackets at once
 * Removed "Large Stone" now recepies that needed that item need just a normal Stone
 * Added a recepie where you get Lead Plates from Car battery
 * Added barbed wire (will be used for crafting weapons)
 * Added Cro Jersy icons
 * Fixed a bug were coconut could be eaten infinite ammount of times.
 * Fixed bug with weapon not saving/loading ammo properly
 * Fixed bug with FillUpWithAmmo not working properly for weapons with internal magazine
 * Added proper ammo box to ammo BP for M1 Garand.
 * Sky blocker fix on TV_Base_C2, Collision fix on Stone_House_05_A_LOD4
 * Bugfixing from Discord reports
 * Moved the SM_Garand_30_6_Ammo_Closed_01, SM_Garand_30_6_Ammo_Open_01, their materials and textures to Ammunition folde...
 * Added light into hangar - Adding TV Base Loot
 * Added Source File (Parachute.spp) in Models/Objects/Outdoor/Parachute/Cargo_Parachute/
 * Added Source File (Radiator.spp) in Models/Buildings/Prison/Objects/
 * Added source files (SM_Window_Frame_03/04/05 LODs)
 * SM_Window_Frame_01/02/03/04/05 (for prison), edited LOD distance, added custom LODs on some models, added back face on top of geometry.
 * Minor event panel dropdown menu fix
 * Optimised performance for street light in light blueprints
 * (reduced light Attenuation Radius, tweak some Light Intensity, set light to Static) to reduce light overlap.
 * Fixed mesh distances, added nav mesh to Tv_Bunker rooms: Room_A_04, Room_A_04_a, Room_A_04_A_inverted, Room_A_a, Room_...
 * Added scoring per rank in tv show events
 * Fixed getting stuck on spawn screen if pause menu opened
 * Added sentry start stop animations
 * Fixed combat mode bug while switching from melee weapon to firearms
 * Reloaded assets: Police Station and Restaurant_02 in all towns
 * Added a knife with 1h melee attack animations.
 * Tv_Bunker: Armory room, depository, bunker entrance, tool shed, supermarket_02( tweaked mesh distances, added nav mesh...
 * Ammo can be crafted now.
 * Added descriptions for events
 * Adjusted 1h melee kick
 * Fixed stand cold hands
 * Adjusted idle cold
 * Added description how Armor works in SCUM
 * Added Freezing 2
 * Playing single frame animation for zombie when in ragdoll
 * Swapped Crafting and Events tabs - Sped up metabolism to be in sync with the in-game day
 * Resaved metabolism animations
 * Plain shirt doesnt have 4 spaces anymore and adjustet warmth - Wrench pipe can be taken in hands.
 * Tweaked rarity for crafting items, shirts with short sleves, incrased rarity for kar98 and garand M1
 * Assigned Levels to chunks till TV_Bases
 * Fixed bug causing players to be rewarded for suicides in events