Update 08-16-18

This is a pre-release version


 * Fixed Weights on Dressed_Mid_02_v1
 * Added Bear Hit react
 * Added Deer turning animations
 * Weight fix on Dressed_Mid_V2_01
 * A few fixes
 * Removed action bindings for "InGameMenu" and "Target" - Default action binding for "ToggleMeleeTargetSelectionMode" ch...
 * A few boxing skill fixes
 * Added prisoner holders on character menu
 * Added missing option
 * Added click sound to server info widget - Removed de...
 * Temporarily disabled destructible meshes
 * Added stand hit reaction, bear
 * Removed fire sound from candle
 * Possible fix for crash on destructible actor spawn (item destroy)
 * Reduced movement speed when weapons are in hands
 * Adjsuted throwing strength and bounce factor
 * Fixed potato nutritions
 * Adjusted speeds per strength shortage along
 * Fixed respawn on shelter and added option to respawn on squadmate
 * Long sleve shirts can be cut to rags now - Sweaters have 1x2 room to place things now - Bundel of rags and bundle of s...
 * Adjusted xp needed for fame points - Disabled changing clothes and dropping items while in events
 * Fixing Landscape Bugs
 * Removed MP5 mag from spawning
 * Editing Event Force field
 * Preview prisoner is always uncrouched
 * Possible corpse crash fix
 * character creation window tooltips
 * Metabolism window tooltips
 * TV Base - Enabled Double sided geometry for collision - Sentry visibility
 * Forgotten commit
 * Sentry ground shake reduced to 5m radius
 * Increased Material densiti for Landscape materials
 * Reduced Chance For Corn and grape
 * Added Team Deathmatch Game Events
 * New Drone explosion particle created
 * Reduced Spawning chance
 * HuntingStand
 * Fixed bug with cloth item not disabling collision after equip
 * Added bear intimidate
 * A few fixes
 * Auto save interval increased to 5 minutes
 * Added new bear, deer animations
 * Saved Blend File
 * Zombie Dressed_Mid_02_V1: Optimization, Atlas textures, Assets added to chunks
 * Zombie Dressed_Mid_02_V1: Optimization, Atlas textures
 * Edited Sentry Rvo avoidance values
 * Added BCUTooltips asset for localization placeholders
 * Sentry now reissues warning if it goes back to roaming
 * Frag grenade change radiuses and fallofs chanegd
 * Added leaving squad warning on logout
 * Added sound to bash montages
 * Fixed crash on NPC prisoner in HandlePossessedBy
 * Prepared spawn menu for localization
 * Added dirty fix for alt being stuck when alt tabbing
 * Added more music for radio station
 * Remade firehand drill. It can light the fireplace up again
 * Implemented rifle bash
 * Increased rate of fire for M1
 * Added drone voice
 * Added Dressed_Mid_01_V2 optimizations,LODs,Atlas textures
 * Added Dressed_Mid_01_V2 optimizations,LODs,Atlas textures
 * Revorked all LODs, Bake Atlas for SM_Hospital_House_01
 * VoiceChat distance tune
 * MotionBlur ghosting fix when motion blur is turned off
 * Reduced ingridents need to make a shelter
 * Fix for smoke grenade not stopping active sound
 * Added negative fame point penalty
 * Added new rain and wind sfx
 * Forgot to increment schema number
 * Persistent items serialization to DB
 * Decreased volume of rain and drone
 * Added Zombie_Dressed_Mid_01_V1 optimization,Atlas textures, Adding assets to chunks
 * Added Zombie_Dressed_Mid_01_V1 optimization,Atlas textures
 * Refactored spawner serialization - Preview prisoner is updated on direction connection ip/port change
 * Added player spawn positions
 * Drone explosion fix
 * Shovel orientation and holster fixed
 * Hen skinned can be taken in hands now
 * Combat and JNA boots can holster a knif...
 * Connection errors should now present an error widget
 * Possible fix for character creation crash
 * Editing Minimap texture
 * Recreated Minimap
 * Fixing Landscape bugs
 * Disconnected keybinding ( T ) for Vomit action on Level Blueprint ( The_Island.umap )
 * Added new minimap
 * Set ( true ) Is Ignored by Spawners on all items in Content/ConZ_Files/Items/TODO ( folder )
 * Added rifle bash 2
 * Sentry guard volume now no longers stores actor inverse matrix, this matrix would be unuseable once the the world chan...
 * Wooden stick icon and size update.
 * Added empty can mesh to cans
 * Zombie_Stripped_Fat_04: LOD optimization. Atlas textures,
 * Zombie_Stripped_Fat_04: LOD optimization. Atlas textures, Assets added to chunks
 * Added force logout option to logout confirmation widget
 * Crafting panel will now take holstered items into account
 * Prisoner will not reload state if repossessed by the same controller - Origin rebasing disabled in editor
 * Zombie_Fat_Stripped_03: Optimization(LODs, Atlas textures), Added assets to chunks
 * Zombie_Fat_Stripped_03: Optimization(LODs, Atlas textures)
 * Small wooden stick bundle can be put in holster now
 * Added inventory sounds for weapon mags - Decreased volume of error sound
 * Fixed a bug where items contained in inventory wouldn't be shown properly on load
 * Added Sand into Default layer
 * Editing Rain particles
 * Prisoner time of death serialized to DB
 * Assigned inventory actions for melee weapons
 * Reduced amount of dry signal to reverb from ambience birds
 * Sentry has an additional capsule to block the player from crawling under it
 * Moved Items (Raincoat_Up_01-06) to Content/ConZ_Files/Items/TODO/Clothes (removed from spawning in game until it is fi...
 * Fixed can infinte penetration
 * Editing HutingStanf Collision anf Spawner chanse
 * Jesus: Fixed artifacts caused by wrong refraction on masked rain
 * You can drink from rivers now
 * Added SM_Cricket_Bug_01, custom LOD's and textures
 * Added SM_Cricket_Bug_01, custom LOD's and textures
 * Zombie_Stripped_02: Optimization,Atlas textures
 * Zombie_Stripped_02: Optimization,Atlas textures.Chunk adding
 * Replaced blending short files for light and medium wind with long sample accurate loop
 * A few minor fixes
 * VisionEffectsComponent should now only affect the Prisoner's views, resulting in rain not being seen falling through c...
 * Fixed bug where preview prisoner was incorrectly loaded for this first time
 * A few fixes - Cleanup
 * Task 2693: Basic SQLite integration
 * Task 2709: Fix serialization/profiles related issues
 * Exposed sickness catching modifier on food - Crafting will now take item in hands in account
 * Sentries now switch targets when another target comes in close combat range
 * Sentry sensor now looks lower - Sentries...
 * Fixed a bug where clothes and boxes with contained items in vicinity weren't expandable - Fixed a bug where drag and d...
 * Zombie_Stripped_Fat_01: Optimization,Atlas textures
 * Zombie_Stripped_Fat_01:Optimization,Atlas textures,Chunks
 * Added a small version of skewer with meat
 * Reduced rarity of ammo boxes
 * Added optimized Skeletal mesh Zombie_Fat_04_V1 and V2,atlas textures,Assigned files to proper chunks,added examine dat...
 * Added optimized Skeletal mesh Zombie_Fat_04_V1 and V2,atlas textures
 * Added a ServerConfig variable MaxAllowedCharacetrsInWorld under [SCUM], to cap the number of animals/birds/zombies to ...
 * Added Sea sand into underwater blend - Procedural folliage editing (undervater)
 * Update metal spear icon
 * Added IsConsumable flag to food / drink items to specify if they can be consumed at all
 * Implemented Sentry stop walk animations
 * Added Team Deathmatch event type
 * Server browser pinging thread fixes
 * Changed calories consumption to only account for current pace and action difficu...
 * Edited LODs for SM_Hospital_House_01 (and rename files)
 * Adjusted metal spear grip and holster
 * Tweaked animal voice to be heard more often when in focus mode and if in front of you