Update 06-30-18

This is a pre-release version


 * Sentrycan now be killed (spawns a corpse)
 * Fixed sentry spawn crash
 * Added Sentry audio event
 * Fixed bug where key was not spawned in cargo assault game event
 * Added forgotten includes to AIHelpers - Added health to sentrys (they still cannot be killed)
 * Add new zombies meshes
 * Added Spawner presets for Examine data
 * Fixed BirdAIController crash - Fixed forgotten move result in compelx animal controller
 * Add AIHelpers again
 * Adding sprite for tool
 * Made AIHelpers struct that contains methods to find partial paths and request moves on found paths
 * Simple animals
 * Adding sprites for the crafting menu
 * Sentryes replaced with Sentry spawners
 * Added look animations
 * Added new version of basic BCU stats
 * Added Spawners to Tv_Bases, Tweaked Spawner presets for Military cloth big
 * Fixed Animal debug mode not working in developement build - Fixed Sentry crash in TickCombat
 * Possible fix for tracking animals
 * Edited ZZ observing look
 * Added SM_Standing_Mirror_01, custom LOD and textures
 * Added SM_Standing_Mirror_01, custom LOD and textures
 * Added sentry weapon single fire sfx
 * Removed sound event from obsolete zombie
 * Added inventory actions for glass bottles
 * Added sfx for various search actions
 * Fixed Sentry crashing clients on TakeDamage
 * Decreased sentry nav invoker tile generation radiuses
 * Sentry hearing reduced
 * Created SentrySpawner
 * Added recorded puppet sounds
 * Task 1443: Implement better zombies
 * Save Assets_level
 * Added new spawners in Continental Houses
 * Added dirt overlay on some meshes
 * Added Improvised Stone spear
 * Added new 2s search
 * Fixing various Discord Bugs
 * Added new 2s search animations
 * Fixed up redirectors in Weapons folder
 * BP_WaypointGroup - Collision preset - Set to Pawn
 * Add new zombie mesh
 * Task 1443: Implement better zombies
 * Fixed a bug witgh pasta where it could been eatean indefinitely
 * Night Sky Storm intensiti editing
 * Editing Night Sky Color
 * Fixed max weight contained and inventory size on boots.
 * Editing Animal Tracing particles
 * Added Human tracing particles
 * Editing Event spawn zones
 * Semtry network interpolation set to Linear
 * Changed how animal debug mode is displayed when on client
 * Fixed Bird flying stat anim looping
 * Fixed Global spawner showing double spawned animals
 * Changed network smoothing for animals
 * Fixed root at get up zombie
 * Added zombie run attack 3
 * Added zombie run attack 2
 * Added loop to zombie run start
 * Added variations to SM_Safe_Small_01
 * Added variations to SM_Safe_Small_01
 * Added SM_Safe_Small_01 and textures
 * Added SM_Safe_Small_01 and textures
 * Fix zombie
 * Fix gloves 01
 * Reimport and fix zombie
 * Fix Zombies meshes
 * Fixed bird spawner crash on no prisoners
 * Added SM_Coat_Hanger_Fancy_01, custom LOD and textures
 * Fix driving glove 01