Update 06-28-18

This is a pre-release version


 * Task 1443: Implement better zombies
 * Edited some meshes dirt overlay, texture size, collision, LODs, texture seamless correction
 * Added new spawners to Continental Houses BPs
 * Minor tweaks on Itmes for spawning pressets
 * Added the "InteriorStaticMeshComponent" component with default settings used for interior meshes
 * Birds now land without help from navmesh - Animals have reduced navinvoker sizes - Animals now find path syncronously ...
 * Added bow retargeted animations
 * Fixed a bug with landscape
 * Fixed Arrows Scale
 * Fixed Arrows dimensions
 * Fix up redirectors
 * Add zombies
 * Added SM_Coat_Hanger_Modern_01, custom LOD and textures
 * Added SM_Coat_Hanger_Modern_01, custom LOD and textures
 * Added Spawners to: Chapel_01, ChickenChoop_01, Continental_Barn, Port_Crane, Hangar, Military_Barrack_01,02_Restaurant...
 * Task 1443: Implement better zombies - Task 2428: Navigation mesh performance issues
 * Reimport of some files
 * Complex animals now check if path is blocked before using MoveTo
 * Minor fixes
 * Added spawners to: Rafinery_Building, Restaurant_01, 02, Stone_Shed_01,02,03,04,05, Stone_Stable_01,02, Storage_House,...
 * Added SM_Faulty_Ceiling_Ligh_01, SM_Ceeling_Lamp_01, custom LODs and textures
 * Added SM_Faulty_Ceiling_Ligh_01, SM_Ceeling_Lamp_01, custom LODs and textures
 * Adjusted zombie hit reaction animations
 * Added new spawners in BP_Continental_House_02_Blueprint
 * Added Spawners to: Klet_01, Klet_02, Klet_03, KletVinograd, KletVinogradPorch, LightHouse, Market, Old_Stable_House, P...
 * Fixing Weather mask - Editing WetnessFunction
 * Forgotten include
 * Adjusted Bow Stances
 * Started work on new Events Panel
 * Added spawners to: Gas_station, Sea_Gas_Station, Greenhouse, Hospital_Workshop, Hospital_Workshop_01, Hospital_Worksho...
 * Added merged mesh version of BP pallets
 * Made Bear intimidate Montage - Fixed animals with low base health having trackers mark them as "wounded" - Fixed Bird ...
 * Minor drop zone spawn fix - Minor loadout screen fix
 * Editing Item spawner groups
 * Added support for multiple spawn areas in game events - Fixed bug causing the participants to spawn outside of game ev...
 * Fixed Collision on Hangar
 * Task 1443: Implement better zombies
 * Added new spawners in BP_Continental_House_05_A (reduced trash inside house)
 * Editing Sentry danger zones - Added Spawner Groups at special locations
 * Add Sneakers_01 RGBA map
 * Add zombie
 * Reworked and retextured SM_Improvised_Bow_01
 * Reworked and retextured SM_Improvised_Bow_01
 * Fix Tracksuit RGBA map
 * Added bow animations source file
 * Added icons for Jersey shirt - Some small bug fixes.
 * Calories are now calculated to and from base nutrients (proteins, carbs, fat, saturated fat, sugar)
 * Added Spawners to Barrack_Containers, Chapel_01, Rabitry, Continental_Church, Dam_power_Building, Dam_House, Farm_Mode...
 * Task 2428: Navigation mesh performance issues
 * Fixed bug with trash collision on Stone_House_02
 * Item spawning manager does not try to load state if state file does not exist
 * Replaced Gruped models (BP) with static mashes - Adding group spawners (locations) - Adding danger zones for sentryes
 * Added new spawners to continental houses BPs (deleted old ones)
 * Fixed config and BP instancing and cooking - Version increment
 * Open doors on hangar
 * Opened door on hangar
 * Fixed Sentry Guard volume location checking, it now inverse transforms prisoners location to local volume space and ch...
 * Added Spawners to Airport Buildings
 * Adding puke icons
 * Fixed bug where ladder couldn't be climbed off - Ladder debugging can be enabled/disabled at runtime (non-shipping bui...
 * Possible fix for crash when clearing equipment from prisoner - Adjusted gib disappearing speed - Tweaked loadout menu ...
 * Added Spawner preset for Car
 * Kar98 bullet weight fix, fixed some take in hands asstes
 * Fixed Sentry not rebasing location when checkin whether its in sentry guard volumes
 * Add Zombie dressed
 * Fix backpack
 * Add shorts
 * Add jersey shirt
 * Fix torso protection
 * Rename glove
 * Delete glove
 * Fix clothes
 * Delete Shoe
 * Fix clothes
 * Fix shirt LOD
 * Animals now override locked fleeing direction when sensing new fleeing stimulus - Sentry no longer runs - Fixed Crash ...
 * Edited position on Pills Items
 * Fix Pants LOD
 * Fix Jacket LOD
 * Fix glove LOD
 * Fix foot LOD
 * Fix Backpack LOD
 * Added Spawners to All Stone houses
 * Add zombie stripped
 * Add zombie
 * Minor loudout menu tweak
 * Added zombie animations
 * Added zombie aim offsets
 * Added full ammo to secondary weapon in loadout
 * Editing Item Zones/Tags/Rarity
 * Added game even loadout menu
 * Added Fotwear spawner pressets in House and military folder
 * Item spawner volumes (Adjusting zones)
 * Added Sentryes (TV_Basees)
 * Item/spawner location handling update
 * Edited collision on Haystack models and pile of boards
 * Added Market Spawner presets
 * Added Office spawner presset
 * Fixed relaxed crouch idle
 * Ammo box, taking ammo out of it.
 * An open can should now visually look like it's open - Forced vomiting will now terminate the currently active action
 * Reworked textures for SM_Garand_30_6_Ammo_Closed_01 and SM_Garand_30_6_Ammo_Open_01
 * Fixed zones on items
 * Fixed Blood marker not inetacting
 * Item must satisfy all spawner volume location conditions in order to be spawned
 * Added Stable_Tools spawner preset
 * Edited mesh Toilet Stall (changed dimension)
 * Added DangerZones to Sentry which are zones that it agressively protects
 * Added SM_Cooked_Egg_Pot_01 and textures, changes to BP_CookEgg2
 * Added SM_Cooked_Egg_Pot_01 and textures, changes to BP_CookEgg2
 * Added missing spawning pressets, merged some blueprints to meshes (haystacks)
 * Set collision convex to be used Simple as Complex on SandBags meshes
 * Checked and fixed some collision on Cabinet furniture meshes
 * If complex interaction trace hits nothing, we will fall back to simple tracing
 * Fixed LOD on SM_Horse_Head_01, added SM_Garand_30_06_Ammo_Closed_01, SM_Garand_30_06_Ammo_Open_01 and textures
 * Fixed LOD on SM_Horse_Head_01, added SM_Garand_30_06_Ammo_Closed_01, SM_Garand_30_06_Ammo_Open_01 and textures
 * Added BCU explosion event - Added 1st part of VO for CTF game mode
 * Unboxing ammo removed from crafting
 * Fixed Door bug collision on SM_Door_C
 * Added Spawner presets
 * New Bulletproof vest icons
 * Edited Tags on Headgear Caps/Hats Items
 * Edited Tags on Backpacks Items
 * Added sound event for chip detonation - Fixed some animal physics asset warnings - Added basic CTF announcer sound eve...
 * Fixed bug in animal spawner, a waypoint in a waypoint group can now spawn more animals after a while or after the spaw...
 * DrawSpawnerMarkersBounds is false by default
 * New hat icons
 * Added missing includes - Fixed spawner preset name typos
 * Added autodestruct timer to corpses - Fixed zombie corpse material bug - Added gib actor - Fixed some corpse replicati...
 * Edited Equipment/Active_Items position/rotation/collision
 * Added Spawner Presets for House and Workshop_Warehouse
 * Edited Equipment Items Rotation/position/collison
 * Add Zombie Stripped
 * Fixed Sentry crash when it has no Path points
 * Nuts and Vitamine Items Rotation/Position/Collision editing
 * MeatAndAnimalProducts Items Rotation/Position/Collision editing
 * Added FP to equip
 * Removed ak 47 for testing puroposes
 * Added reverb volume to island - Tweaked convolution reverb to reduce cpu usage
 * Items CookedFood Rotation/Position/Collision editing
 * Edited Equipment Items rotation/position/collision (part one)
 * Weapon items Rotation/Position/Collision editing
 * Removed user defined aux sends, replaced with game defined - Convolution reverb optimization
 * Fix jersey shirt
 * Assigned vomiting animations onto prisoner
 * Add shorts pants
 * Fix jersey shirt
 * Add civil boonie hat
 * Deleted small animal spawners
 * Updated rifle relaxed
 * Fixed rifle relaxed idle
 * Melee combat animation fix
 * Added source animations
 * Pants Items - Position/rotation/Collision editing
 * Updated prisoner equip system
 * All animal materials, capsules and melee capsules now have physics material Flesh_01 - Fixed bug in animal spawner: up...
 * Add civil cap
 * Add zombie stripped
 * Forced slow construction path for new widgets
 * Grass_comtinental - Added more rocks
 * Fixed Stone floor collision
 * Combat animation preset fix
 * Edited collision on SM_Beer_01, SM_ImprovisedWaterContainer_01
 * Fixed animation presets
 * Added prone equip unequip
 * Edited Medication Items rotation/position/collision
 * Added rock pile into Continental Grass layer - Small_Rock_Piles - Reinitialized Normals/tangents
 * Added Spawning rotation and transformation to Ammo and Cloth Items: Gloves, Helmets, Tops and T_Shirts, Fixed Collisio...
 * Fixed colilision settings on SM_SandbagWallBend_01
 * Editing Headgear items Collision - Editing Backpack items  Collision - Editing Jacket items  Rotation/position/Collis...
 * Worked on loadout selection screen
 * Fixed bug when swapping attachments between compatible weapons
 * Fixed leftover notifies for melee swing
 * Created Sentry Guard Volumes that Sentries Guard
 * Task 2382: Item spawning fixes and improvements
 * Edited meshes collision
 * Edited Meshes Drinks collision
 * Edited Grenades Items rotation/position/collision
 * Edited Drink Items rotation/position/collision/damage over time by day
 * Food damage over time
 * Editing Footwear Rotation/position/Collision
 * Rifle Relaxed rifle adjustment
 * Editing Lightning ItemAdjusting
 * Editing Item Rotation/Position - Lod 3 for Complex collision
 * Added RVO avoidance to prisoner (animals will now avoid him)
 * Added a method that fills up the weapon with default ammo item
 * Implemented vomiting action (both self-initiated and forced - e.g. due to a disease) - BCU nutrition monitor's "Target...
 * scum.SentryCannotFire (0 1) enables/disables sentries being able to fire - ConZCharacetr now inherits IAISightTargetIn...
 * Editing ItemAdjusting level
 * Set No Collision on debris assets inside BP_Hangar
 * Edited collisin on street fences, LOD shadow set to OFF
 * ItemAdjusting material
 * Editing Light
 * Tweaks on casings drop sfx
 * Added ItemLevel
 * Rearanged Furniture in Tv_Bunker Room_A_a, Room_A_B01
 * Added Sentry A_1_TV_Base
 * Editing Dam Particles
 * Fixed Error with Zombie_04 examine data
 * Fixed bad UV on Continental House 02 - Edied collision for street fences
 * Added Dam_outflow_Grill to C_2_Power_Plant - Fixed grass in the house/concrete walls on Landscape_C_2_4
 * Zombie preset file
 * Task 2382: Item spawning fixes and improvements
 * Zombie item clothes spawning
 * Zombie Item spawner preset
 * Added Dam particles - Fixing Bugs - Created Dam Particles
 * Add icon on bulletproof items
 * Fix up redirectors
 * Fix up redirectors
 * Move bulletproof item
 * Fix bulletproof vest
 * Fix up redirectors
 * Fix up redirectors
 * Replace bulletproof vest items
 * Redirector fix
 * Move Bulletproof vest
 * Fix clothes
 * Add Jersey shirt
 * Fix clothes
 * Fix clothes
 * Task 2382: Item spawning fixes and improvements
 * Rearanged meshen in Tv_Base Rooms: Armory,Depository, Room_A_04, Room_A_04_a, Fixed redirectories for TV_Bunker Folder
 * Bullet drop hotfix for forest grounds materials
 * Implemented ammo joining and splitting, ammo box, removing ammo from magazine
 * Added bullet casings drop sound per most common materials
 * Made model Metal Grill for Dam Outflow (edited dam material)
 * Increased object pool size to 32 MB - Version increment
 * Added metabolism video
 * Fixes on C_3_Marof (added stairs, adjust height on houses to match terrain, moved fences edges to match)
 * Outdoor convolution reverb tweaks
 * Task 2382: Item spawning fixes and improvements
 * Task 2382: Item spawning fixes and improvements
 * Added new door BP_Door_A2 - Edited draw distance, overlap, caracter step on, cast shadow on BP_Refinery_Building
 * Task 2382: Item spawning fixes and improvements
 * Edited Items zones and rarity for Absinthe and Can01
 * Removed floating water pump from C_3_Marof
 * Task 2382: Item spawning fixes and improvements
 * Removed chair that was cliping with other object in A_2_Tisno
 * Resaved Stairs models
 * Added Stairs for entering the house on A_2_Tisno - Removed grass from concrete floor on Landscape_A_2_2
 * Task 2382: Item spawning fixes and improvements
 * Task 2382: Item spawning fixes and improvements
 * FPS lock fix
 * Task 2382: Item spawning fixes and improvements - Refactored property categories on item classes
 * Fixed animals decelerating when fleeing
 * Bug fix from testers on discord (A_2_Tisno moved floating object, BP_Stone_House_04 edited draw distance of models on ...
 * Bug fix from testers on discord (Landscape_A_2_2 moved tree from the house)
 * Added aging dirt overlay to TV Bunker models - Added new stain textures
 * Updated rifle relaxed idle
 * Updated rifle relaxed animatons
 * Editing PS_ShellEject - Editing Animal_Tracking particles
 * Updated rifle relaxed master file
 * Added shotgun correction animations
 * Added source file for improvised crossbow
 * Splitting samll settlenets into levels
 * Added grenade land sfx - Tweaked powerplant water position and attenuation
 * Birds can now spawn in flight over water - Birds no longer get landing points or sky points in water - Birds quickly c...
 * Task 2382: Item spawning fixes and improvements
 * Fixe (2199) Strange effect under water on camera
 * Added M590A1 reload notifies
 * Task 2382: Item spawning fixes and improvements
 * Added Trasch Container. Rearanged Firniture in Shed and market, Remove 3/4 spawners from Garages
 * Bug report from testers on discord (Landscape_C_1_2 fixed table that was intersecting with tree)
 * Bug fix from testers on discord (fixed breaking in LODs on spline for Gravel_Road_01_Tunnel)
 * Average FPS over last 5 sec added to server console
 * Set drraw distance in BP_Jail_Workshop_Building_NEW
 * Splitting small settlements into small levels (C_2,C_3)
 * Task 2382: Item spawning fixes and improvements
 * Designed variations of tree leaves per forest type
 * Task 2382: Item spawning fixes and improvements
 * Removed Cube from Landscape_B_2_4, Landscape_B_3_3
 * Bug fix from testers on discord (Landscape_B_2_4, Landscape_B_3_3 fixed terrain split)
 * Bug fix from testers on discord (C_2_Power_Plant, Landscape_C_2, corrected floating trash)
 * Changed how frag grenate applyes damage, now it simply calls UGameplayStatics::ApplyRadialDamageWithFalloff instead of...
 * Splitting small settlements into levels (B_4, C_1)
 * Dedicated spaming fix
 * Applied voice limit on bear hit reaction sound
 * Bug fix from testers on discord (C_3_Marof, Landscape_C_3_4 added stairs and fence for outside of the houses, lowered/...
 * Dedicated server spam update
 * Added CrossbowArrow
 * Changed capsule collider material for puppets to flesh
 * Added Arrow for Improvised Crossbow
 * Bug fix from testers on discord (added collision on BP_Medium_Heavy_Sliding_Doors_01, safezone)
 * Bug fix from testers on discord (fixed collision for Coastal_Rock_04_01/02/03/04)
 * Added Crossbow with arrow for animation
 * Task 2382: Item spawning fixes and improvements
 * Edited many materials (added aging dirt overlay) - Added DoorSign01/02 - Added Door BPs for door with sign - Edited BP...
 * Task 2382: Item spawning fixes and improvements
 * Spliting small settlements into levels - Editing level bounds
 * Rollback version B_3_Rafinery_BASE
 * Edited B_3_Rafinery_BASE
 * Rearanged furniture in Police station,Pharmacy and School
 * Added fire chamber for shotgun
 * Streaming Layer Editing
 * Fixing Level Bounds
 * Added prisoner loadout files
 * Added additional index check just in case
 * Added default game event loudouts for testing - Fixed possible crash caused by waypoints - Fixed scoreboard not updati...
 * Added Allowed Surfaces to GloablBirdSpawner2 and AnimalSpawner2 - Changed Name Keys and Namespaces for animal BPs
 * Added error messages when network fails due to some reason - Initial connection timeout set to 10 seconds - Character ...
 * Spliting Settlements into levels
 * Fixed volume automation when changing rain intensity levels for inside
 * Added event for 1st bullet chambering on kar98
 * Task 2382: Item spawning fixes and improvements
 * Attached animal idle sound on sound component
 * Task 2382: Item spawning fixes and improvements
 * Fixed door closing bug on garage doors
 * Sentry now doesn't crash on The Island map - Sentry melee hit detectors and tags added - Sentry gun animations now hav...
 * Task 2382: Item spawning fixes and improvements
 * Animal Idle sound event now starst at begin play - Fixed crash caused by spawning more animals then the global spawner...
 * Migrated combat animation notifies to ak system
 * Added horse walk loop sound - Migrated punching sound to ak system
 * Task 2382: Item spawning fixes and improvements
 * Edited LOD distance on SM_WallLight
 * Edited BP_Armory_Room (floating models)
 * Resave Neon Light assets
 * Edited BP_Toilete_Stall and meshe smoothnes, added aging dirt
 * Added Aging Dirt on clean models (MI_Exit_Sign, MI_Sink_03, MI_Clock, MI_Switches)
 * Resave BPs (edited hatch door)
 * Fixing Bugs (2277, 2283, 2286, 2325, 1867, 2071, 2081)
 * Added second door for Double_Door_C,Bugfix with Skyblocker on TV_Base_D3
 * Added Weather mask for Ponds,Lakes, Rivers - Fixing Discord Bugs
 * Fixed Doors on Pharmacy
 * Added RifleRelaxed Stand Correct for AK47 and 98k
 * Fixed BP_School_Door, rearanged furniture in Police station, Fixed Bug with Sky Blocker on Tv Base_D3,minor tweaks wit...
 * Bug fix from testers on Discord (wrong hatch door open/closed, deleted duplicete guard tower on B_3_Rafinery_BASE)
 * Work jacket description
 * Implemented feedback when nearing forced urination & defecation thresholds (if standing still - animation, if not - te...
 * Added bird wing flap sound - Tweaked animal footstep blend
 * Added placeholder footsteps for animals
 * Ignoring distance check while crafting if crafted item is in hands
 * Moved audio event to sound component
 * Ak47 rate of fire 650>600
 * Audio event for animal speed
 * Added sound spline for missing creek sound
 * RTPC for animal speed
 * Small rock pile 05 deleted
 * Added new icons to backpacks and trucker jacket
 * Added Files for Crossbow (references...)
 * Adde Crossbow textures,some fixes,added details
 * Crossbow texture fix,added some details
 * Added new kar98k chamber animations
 * Disabled character action requests for prisoner when not in proper state
 * Fixed bug caused by minimising the game while prisoner is performing an interaction action
 * Editing Backpack Tags/Rarity
 * Editng Power Plant Distant Landscape - Reduced Animal Count
 * Add trucker jacket
 * Updated kar98 chamber animations