Update 08-13-18

This is a pre-release version


 * Tweaked animal voice to be heard more often when in focus mode and if in front of you
 * Added Zombie_Fat_03_V2 Optimized,atlas textures, Fixed Weights on Zombie_Fat_03_V1
 * Add reflective arm bands
 * Added Optimized Zombie_Fat_03_V2,Atlas textures,Textures assigned to chunks
 * Adjusted melee throwing rotations
 * Assign To Chunk ID (D_2_Farm_02, and all MI materials in Distant_Models folder)
 * Edited terrain around houses, and removed grass from the houses/building on Landscape_D_2_1
 * Added Zombie_Cloth_Spawner_Pressets to Chunks
 * Added Cloth Pressets for zombies
 * Default master server is now Frankfurt
 * Added Distant model (D_2_Farm_02)
 * Keep track of suicides in events
 * Changed kill limit in deathmatch to score limit
 * Adjusted event scores
 * Editing spawner bullet count
 * Removed Mouth form BP_Zombie2
 * Ammo spawners - Random ammo count
 * Max ammo count set to 20 for all ammo types
 * Readded zombie clothes to zombies. (zombies can be looted for clothes again)
 * Added Examine data on zobies fo Clothes
 * Changed widget path for spawn screen
 * Added missing sound spline for lake on C_3_2
 * Tweaked lake sfx emitter
 * Tweaked shore sound spline
 * Master server report thread is not static anymore
 * Shipping build fix
 * Added bear footstep: walk and run variations
 * Adde zombie shirt
 * Fixed LOD 2 on metal baseball bat and 2h metal axe, and pivot point orientation on impro spear.
 * Added missing stream files to generated soundbanks folder
 * Added bullet drops sfx to single fire mode events for weapons
 * 0 message size disconnect on request receive
 * Adjusted melee paramters for damage and throwing rotation/damage
 * Bug fix SM_Shovel_02 had wrong position/rotation of Box Primitive Collision
 * Assets_Stimac_Auto1.umap (save)
 * Added stairs for ToolShed building, removed grass from inside houses/buildings on B_1_Trpanj, Landscape_B_1_2
 * Fixed bug resulting in events calling in dead prisoners
 * Reset landscape XZY offest + grass flush - Items replaced with item group spawners
 * Set Distance Field Resolution Scale to 0,0 on all TV Base SB meshes (it gave artefact on the TV Base Entrance assets)
 * Added firemode switch sound to AKS
 * Started work on respawn screen
 * Removed magazines from even loadout
 * Added fame rewards for killing players in survi...
 * Moved floating trash on the road on LAndscape_B_2_4
 * Removed grass from houses/buildings on Landscape_B_2_2
 * Added network defines with default network ports and ips - Master server ip and port is used from config
 * Added missing fire more switch to akm
 * Master Server port is incremented
 * Report to master server uses response port now no dedicated server one
 * Added sound for fire mode switch
 * Fixed issue with single shot on ak47
 * Removed radio station soundbank
 * Fixed backpack recepie where you needed 1 rag to craft. Now its back again at 5
 * Optimizing Rain particles
 * Edited sentry turn animations
 * Implemented Animal body part damage multipliers for throwing and piercing damage
 * Changed bear footstep marker graphi...
 * Zombies spawn Zombie_01 preset. (They dont drop clothes yet)
 * Fix skinny zombies
 * Added Zombie_Fat_03_V1 Custom LODs,Atlas textures
 * Added Zombie_Fat_03_V1 Assets to chunks
 * Added rifle bash1
 * Added Zombie_Fat_03_V1 Atlas textures,custom LODs for Skeletal mesh, removed items that should not spawn in Office_Ite...
 * First master server report fix
 * Server desc is updated when server is started
 * Bug fixes (removed grass from the buildings/houses, edited terrain height for player to enter buildings/houses, reload...
 * Weapon sound balancing
 * Added new MP5 with first wip animations and logic
 * Server reports to master server almost immediatelly now
 * Added custom reflections for weapon groups
 * Removed grass, terrain from the houses in Landscape_C_3_4 (C_3_Marof)
 * Sleeping bag textures
 * Edited stretch UV inside house walls on SM_Stone_House_05_C_01
 * Fix muscle zombies
 * Clearing reload state if prisoner gets hit while reloading
 * Added shoot mechanic sound layer for Kar, SVD, Beretta and M1
 * On response connection time out, socket is now closed properly (warning: still no ping)
 * Added Zobie_Fat_02_V2 Atlas textures,LODs (Optimization), Adde new zombie textures,Master material,Material Instances ...
 * Moved root to neutral position Sentry
 * Added Zobie_Fat_02_V2 Atlas textures,LODs (Optimization)
 * Removed logout timer from single player
 * Removed quit / return to main menu confirmation widget from multiplayer
 * Added sleeping bag
 * Bugfix: forgot to initialize _inflictedDamageMultiplierConfig
 * Reverted Master materials to original state
 * Added SK_Dressed_Fat_02_V1 LODs,atlas textures,Optimization
 * Added SK_Dressed_Fat_02_V1 LODs,atlas textures,Optimization
 * Added removal of inactive request connections (ping message still missing)
 * Edited Material and rebake BP_Pharmacy, added dirt overlay on windows, removed trash inside, moved furniture for bettt...
 * Added support to remove request
 * Fixing Bugs
 * Inital commit for server request/response system
 * Fixed fame levels not updating correctly
 * Added circular animation to UI while fetching leaderboard
 * Recreated Footprints masks
 * Stimulus from damage is now foe location insterad of hit location, this prevents the player from being able to make t...
 * Deer Fotprints Recreated.
 * Added support for persistent items in world (Via the PersistentItemTag) - Wooden box and shelter will now be saved wit...
 * Assigned search sound events for ground rocks
 * Assigned search sounds for various lab cabinets
 * Zombie damage can now be set via ServerSettigns.ini
 * Added some comments to spwaners to prevent confusion - Removed U...
 * Editing Event area force field Heat
 * Added new Bear Footprints
 * Fix mid zombies
 * Removed Baked Normals from materials
 * Fixed bug causing life component states not being removed properly when loading state
 * Added Zombie_Fat_Dressed_01_V2 Skeleteal mesh,LODS and Atlas textures
 * Added Zombie_Fat_Dressed_01_V2 Optimized LODs,Atlas textures
 * Sentry damage can now be adjusted via ServerSettings.ini
 * Implemented ammo count randomization when spawning ammunition items
 * Added sound when weapon changes firing mode
 * Added SM_Pile_Of_Wooden_Planks_01
 * Added SM_Pile_Of_Wooden_Planks_01
 * Added SM_Improvised_Hand_Grenade_01, custom LOD and textures
 * Added SM_Improvised_Hand_Grenade_01, custom LOD and textures
 * Scaled Zombie_Fat_01_V1 textures to 2K
 * Added Zombie_Dressed_Fat_01_V1 LODs for Skeletal mesh,Atlas textures
 * Added Zombie_Dressed_Fat_01_V1 LODs for Skeletal mesh,Atlas textures
 * Weapons now have infinite number of reloads in events - Fixed bug with one bullet reload for kar98 and hunter85 rifles
 * Fix fat zombies
 * Fixed bug where only one holstered weapons was saved when entering event
 * Fix zombies
 * Tracks detection range now decreases with nightime
 * Fixed getting stuck in while loop if prisoner autopossessed
 * Fixed bug where prisoner could be chopped before it left...
 * Added Military Base_BaseMesh - Editing Item Spawner Group Icons
 * Bug fix: bear wouldnt attack if player is directly behind him
 * Rebake T_Continental_House_03_Atlas_D, created new Normal texture
 * Throwing item does not change combat mode anymore
 * Removed root motion - boxing L3 idle
 * Bug fix: goat charge attack wouldnt hit prone players, added melee attack capusles on feet
 * Updated Icons
 * Pivot point orientation change of items
 * Fixed knife rotation and pivot point
 * Bug fix: Goat head was slanted when preforming charge attack
 * Renamed teams in survival to squads - Changed team invitation message widget
 * Fixed Attachements not transfering to corpse in multiplayer, when ttach paretn replicates the corpse may not have been...
 * Assets_Stimac_Auto1.umap (save)
 * Removed tree from the house on Landscape_C_4_2, location: {X=547999.688 Y=91608.594 Z=595.528|P=349.013092 Y=152.79872...
 * Bug fix LODs don't match LOD0 material BP_Continental_House_02_Blueprint (edited UV on bake LOD, rebaked Atlas, recrea...
 * Fix zombies
 * Added few nodes in Master materials for Texture baking on Zombies
 * Small improvised bag can be made out of animal skin now. - Wooden spear can be crafted with an Axe
 * Fix zombie
 * Removed Items from spawners(not usable items)
 * Added event timer to notification panel - Added more teleport log for debug
 * Added SM_Larvae_01 and textures
 * Fix zombie
 * Added SM_Larvae_01 and textures
 * Fix Zombie
 * Fix zombie
 * Fixed bug: Deer ground slope lerp speed was too high
 * Fixed issue: zombies blind and deaf - Reduced volume of unarmed combat
 * Radio station added to default soundbank
 * Removed radio station from chunk file
 * Added material hit impacts for blunt throwables
 * Assigned RadioStation soundbank to chunk
 * Edited aks74u animations
 * Edited ak47 animations
 * Bug fix, Sentries aim wrongly in Singleplayer
 * Enabled gaining fame points from skill experience
 * Implemented fame levels
 * Fixed game event panel blocking clicks o...
 * Fix zombies
 * Add head
 * Fix zombie
 * Fix zombie
 * Adjusted SVD animations
 * Adjusted pivot points to all 2H weapons
 * Forced slow construction path on new widgets
 * Fixed Sentry not using melee attacks, will add a jump attack later
 * Created new Trackingmarkers for animals
 * Landscape_D_3_3, Landscape_D_3_4 (fixed road split) Location: {X=161792.859 Y=508687.969 Z=24949.482|P=316.025848 Y=33...
 * Audio mixdown part 1
 * Added search sound events to wood cabinet
 * enabled center speaker for multispeker systems
 * Cleaned up user defined send auxes not to propagate audio for environment reverb
 * WIP simple countdown on quit game / main menu
 * C_3_Military_Polygon, LAndscape_C_3_2, BP_Land_rig_2_Radar (edited terrain for better player movement, edited WM and ...
 * Readjusted pivot point on 2h weapons (Still WiP For Shovel 02 and 2H weapons after 2h shovel)
 * Fix for Sentry health
 * Editing TV Base WM - Collision Disbled
 * Fixed server voice chat crash
 * Empty cans will now have their mesh swapped out properly
 * Removed block on hit
 * Crash fix with handling saving of last / favorite servers
 * Bug fix: Sentry somehow had its StompShakeEffectRadius set to 0, resulting in no camera shake
 * Increased attenuation for animal voices
 * Readjusted all 1H weapons orientation
 * Fixed a bug where skill slider could've been snapped to weird out of range values
 * Clicking on the skill slider will ...
 * Track particles visibility distance is now dependant on the Awareness Skill
 * Adjusted FP boxing idle and block
 * Added low kicks
 * Adjusted knife PF idle
 * Reenabled foliage detection
 * Tweaked attenuation for voice chat to reverselog with non spatialized radius
 * Reenabled teams in survival (was disabled for PAX)
 * Changed a bit when teammate names are visible
 * Reset all game events
 * Tweaked sound spline to fit coastline better
 * Increased attenuation for ocean waves on shoreline
 * Added SM_Earthworm_01 and textures
 * Added SM_Earthworm_01 and textures
 * Tacking markers now no longer show wound severity just whether the animal is wounded or not
 * Melee and throwing parameters adjusted
 * Fix, forgot to undo some expreiments
 * Assigning search and inventory sfx to various items
 * Changed boxing camera
 * Added tree fall sfx to script
 * Added support for submachine guns and tweaked AKS_74U and Hunter85 - Fixed bug with skill events not being called when...
 * Added inventory action sounds for ammo
 * Fixed aks74u crouch correction
 * Fixed m9 reload chamber
 * Deleted old kar98, M1 animations
 * Fixed crash after exiting event
 * Added metal baseball bat as a weapon.
 * Deleted test weapons from john test
 * Added models materials and textures for mp5
 * Removed open/close chamber from we...
 * Added search and inventory sound events on various items
 * Increased attenuation of sea waves sfx - Tweaked sea sound spline
 * Bear now behaves more agressive when hearing sounds
 * Assigned search sudio events to table
 * Favorite servers can now be un-favorited through the server browser
 * Server browser connect button fix
 * All magazine can be taken in hands and thrown
 * Added SM_Metal_Baseball_Bat_01 and textures
 * Added SM_Metal_Baseball_Bat_01 and textures
 * Removed medical diagnosis interaction from the prisoner - Fixed a bug where trying to right-click interact with someth...
 * Fixed Collision on Hangar
 * New inventory icon for AK74U
 * Completed aks74u
 * Reloaded all item group
 * Added drink and refill options on river.
 * Added - Custom Models
 * Added aks 74u animations
 * Recent and favorite servers will now be saved to the database - Server browser scroll bar should now correctly respond...
 * Fixing Landscape holes (Military polygon)
 * Working on ammo count synchronization for weapons - Assigned bigger ammo pile on magazine for AK47
 * Added Drink Water Asset Data to ( WaterSurface.uasset )
 * Now you can drink/refil water from all freshwater bodies.
 * Added boxing jogging punch to body
 * Added running punch body option
 * Animals will only bleed afer accumulating some damage (so they cant bleed out from rocks) - Changed action changed del...
 * Rebased prisoner last safe location
 * Added more active radio receivers
 * Added music for radio station
 * Made LandscapeFoliageInteraction return false
 * Added more active radio receivers
 * Task 2709: Fix serialization/profiles related issues
 * Voice net trafic isn't reliable anymore - Object examine respawn rate is now 30 minutes - Added None net protocol mess...
 * Improved range on spears - Removed rag ingridient from stone axe recepie - Removed Nails and Tool box ingridient from ...
 * Disabled LandscapeFoliageInteraction for debug
 * Adding live radios on maps
 * Added radio blueprint posting event for radio station
 * Changed "address" field to "host" in the database to conform with the Unreal standard
 * Culture invariant debug texts automerge
 * Fix for not being able to directly connect to an IP - Initial version of favorite and last played servers in server br...
 * Bugfixing
 * Bugfixing: Trees cliping in houses, holes in landscape
 * UDbUser tracks recent and favorite servers
 * Task 2709: Fix serialization/profiles related issues - Task 2693: SQLite integration
 * Localization update
 * Removed grass and terrain from houses on Landscape_B_3_2 - Rearranged furniture inside BP_Continental_House_08_ClosedB...
 * Removed scoreboard entries with invalid prisoners
 * Fixing Bugs
 * Removed DebugText from AAnimale - Fix: Bleeding info now displays in multiplayer - Sentry uses Kick for close combat -...
 * Fixed some conditions that handled prisoner respawn incorrectly - Disabled nearby foliage checks
 * Dedleted unspawned items.
 * Added Bandages
 * Adjusted 1H melee weapons
 * Remove grass and edited terrain inside houses on Landscape_D_4_3 - Edited height position of the houses, and added sta...
 * Rebalanced rope usage on crafting recepies - Added missing possible ropes to some recepies - In crafting window for ro...
 * Fixed a bug with message splitting on master server - Working on server browser - Added "StartSinglePlayerGame" and "S...
 * Bug fix (no collision on D_1_Prigorje asset, concrete floor) added Simple Box collision {X=-539194.000 Y=474155.938 Z=...
 * Removed AK47 Item from airport
 * Applied new icons to baseball bat and baseball bat with spikes
 * Bug fix on Landscape_D_4_2 (removed tree and grass on concrete floor) {X=576645.125 Y=329029.938 Z=529.764|P=342.86456...
 * Made prisoners remain in small event scoreboard after event ended
 * Fixed 98k wrong prone pose
 * Disabled prisoner state saving in events for debug purposes
 * Updated Icons for baseball bat and wooden club
 * Updated hunter85 reload animations
 * Fixed take in hands and holster positions on new melee wepaons
 * Changed Improvised Rag rope and Tree Bark rope to "Tools and Weapons" class - Added 2 new melee weapon recepies. Baseb...
 * Fixed fire bug hunter85
 * Tracking markers now show bleeding and wound severity
 * Edited hunter 85 logic
 * Rearranged furniture (removed/optimised extra assets) in BP_Stone_House_04
 * Added SM_Baseball_Bat_Barbed_Wire_01, SM_Wooden_Club_Barbed_Wire_01 and custom LODs for the meshes
 * Added SM_Baseball_Bat_Barbed_Wire_01, SM_Wooden_Club_Barbed_Wire_01 and custom LODs for the meshes
 * Edited 98k logic
 * Fame point counter fix
 * Added overloaded operators != on character template structs
 * Removed grass from inside houses, edited terrain (minor tweaks like cover concrete walls bottom, entrance for the hous...
 * Fixed player names showing for everyone in deathmatch event - Fixed possible crash when leaving event that hasn't yet ...
 * Removed some crafting items from spawning
 * Increased attenuation of sea waves sounds
 * Task 2709: Fix serialization/profiles related issues
 * Task 2693: SQLite integration
 * Character creation sets default name now (from logged in user)
 * Task 2693: SQLite integration
 * Implemented single server request support from master server
 * Task 2693: SQLite integration
 * Task 2693: SQLite integration
 * Task 2693: SQLite integration
 * Task 2693: SQLite integration
 * Version increment
 * Task 2693: SQLite integration
 * Fixed Boar idle looking weird
 * Fixed reload bug on kar98 - Edited AKS - Modified hunter 85 run walk idle animations
 * GroundNormalSmoothed in animals is now slerped instead of interpreting normal rotation via step, so that both big and ...
 * Added hidden placeholders for "Commit Suicide" and "Add to Favorites" for localization
 * Task 2693: SQLite integration
 * Added VoiceChat push to talk implementation
 * New frag grenade design - Adjusted attenuations for grenades in general
 * Added clip icon for AK74U Clip
 * Added Horse Hit react - Added Horse Alerted stance
 * Task 2693: SQLite integration
 * Updated ammunition icons. With 256x256 icons.
 * Added Sentry Audio Events for Warning and Target engaged - Tilt for animals no longer moves the mesh, instead it moves...
 * Task 2693: SQLite integration
 * Changed 'HasLeft' method to 'IsParticipating'
 * Fixed forced rejoin on disconnect for events - Removed debug trace log for projectile
 * Adjusting knife melee weapons
 * Edited Draw distance min/max for inetrior assets in BP_Jail_Workshop_Building_NEW
 * Added interiror for the room beneath stairs in BP_Jail_Workshop_Building_New on the level B_1_Factory_BASE (camouflage...
 * Fixed missing includes in Deer2
 * Task 2693: SQLite integration
 * Rearranged furniture inside BP Hangar (for better player movement)
 * Fix Up Redirectors In Folder (Prison folder)
 * Tilting the animal on slope no longer chanegs mesh rotation and location, now its done in anim blueptinr by adding ro...
 * Disabled CTF events
 * Added test flag to ignore temperature changes on life component
 * Reduced DropZone Rounds
 * Fixed teammate names not appearing in events - Fixed round end timer displaying wrong time in cargo assault events - R...
 * Wooden Box for storing items can be crafted now.
 * Fixed more fishSpawner includes
 * Bug fix animals sometimes dont hear prisoner, perception was using an invalid hearing range to determine how close was...
 * Disabled auto destruct on items with auto destruct radius equal to or less than 0
 * Minor fix
 * Task 2693: SQLite integration
 * Added MP5 template
 * Task 2693: SQLite integration
 * Added a checkbox on clothes item that designates whether it can be equipped - If no water is available in the organism...
 * Task 2693: SQLite integration
 * Task 2706: Force Steam online subsystem when running game - Task 2693: SQLite integration
 * All knife orientations were switched so the blade points forward
 * Adjusted SK_AKS_74U skeletal mesh
 * Added new source file for bow animations
 * Added 1h melee animations
 * Added 1h swingswing2b
 * Added all Prisoner animations for AKS_74U - Created montages for all reload events for AKS-74U - Adjusted blueprints f...
 * Reworked clothes and armor penetration
 * Added melee weapons to my level
 * First VoiceChat implementation
 * Set push to talk options to visible
 * Material Save for Cal7_60x39
 * Bugfix: ID 2678
 * Retexturing bullets,added new textures
 * Sausages have a bug where crafted weight is 2.4kg but should be max 600g
 * Added check for invalid prisoners in event
 * Fixed orientation bug with big wooden stick bundle
 * Added inventory sounds for rags
 * Save
 * 9mm ammo retexturing
 * Added hidden placeholder for enabling push to talk to options
 * Fixes on cargo event VO
 * Fixed errors with textures load on ammo 5_45
 * Fixed bug where you went to craft 9mm bullets it wouldnt spawn
 * Switched some announcer audio events in cargo assault game mode
 * Made loadout screen remember last selection - Removed damage when spawning in event
 * Updated volume and weight on blueprint for Dog_Rose fruit
 * Assigned missing search events to searchable meshes
 * Some 1 handed items can be holsterd on the back now. Hatchet, Little Spade, Police Baton, Small Axe, Wooden club (With...
 * Added initial design for hunter85 weapon
 * Retexturing ammo: 5_45x39. 7_62x39, 7_62x54,7_92x57, Moved assets to proper folder,folder references fixup
 * Reduced DM round count
 * Added procedural rocks to Continental forrest
 * Assigned search sound events for barrels
 * Fixed size and weight on Zombie shirts - Stone hammer inventory size reduced from 1x4 to 1x3
 * Added Aloe Vera leaf item. For now it can be used for eating and treating small bleading wound.
 * Assigned search audio events to warehouse table - Tweaked weapon attenuations
 * Added vomit notifies and sounds - Tweaked attenuations for weapons
 * Added all Make wooden bundle recepies - Added improvised plant rope to all recepies where rope is needed - Reduced the...
 * Added notification panel with fame point counter to HUD
 * Added (hidden) placeholders for some in-game controls for localization purposes
 * Wooden spear can be crafted now - Improvised wooden rope (WiP) - Wooden stick bundels (WiP) - Rags can be tied up in a...
 * Task 2693: SQLite integration
 * Edited terain in Landscape_D_2_4 for house (player could not get into the house) - Added stairs for entrance of the ho...
 * Update to source file for AKS_74U
 * Boxing tweaks and adjustments for the different strength and skill levels
 * Adjusted MP5 skeletal mesh
 * Adjusted MP5 skeletal mesh
 * Added SK mp5
 * Added SK mp5
 * Added new fences and pilars to Restaurant_01
 * Added new fences and pillars to Restaurant_01, some minor bug fixing on some houses
 * Edited terrain (player could not move over bridges) C_3_Millitary_Polygon, Landscape_C_3_2 - Replaced Millitary crates...
 * Reuploaded mesh for SM_Wooden_Sticks_Bundle_01
 * Added MP5 skeletal mesh
 * Minor changes to the SM_Plant_Fiber_Rope_01 textures
 * Brightness to 1
 * Added real genuine dalmatian cicadas to coastal forest ambience
 * Fixed starting leg boar walk trot
 * Added SM_Plant_Fiber_Rope_01 and textures
 * Added SM_Plant_Fiber_Rope_01 and textures
 * Updated boar animations
 * updated idle drunk3
 * Added sound search for vending machine - Added placeholder sentry vo
 * Added correct pose animations for Hunter85 aand tweaked existing animations
 * Fixed animal animations
 * Added new furniture search audio events
 * Minor localization fix
 * Added search sound events to kitchen furniture
 * Increased vicinity widget range for 0.5m - Added some placeholder text for localization - Working on server browser GU...
 * Added new interactions
 * Tweaks on attenuation for sentry - Added audio events for trash search
 * Landscape_B_4_4, B_4_Murvica, BP_Stone_House_01a (removed terain and grass inside house, edited spawners location insi...
 * Added SM_Wooden_Sticks_Bundle_large_01, SM_Wooden_Sticks_Bundle_Small_01, custom LODs and textures
 * Added SM_Wooden_Sticks_Bundle_large_01, SM_Wooden_Sticks_Bundle_Small_01, custom LODs and textures
 * Tweaked power plant running water effect
 * Deleted boar maya files
 * Added Boar animations
 * Applied search audio events for trash
 * Disabled convolution reverb
 * Fixes on audio looping and transitions for rain and wind
 * Fixed crash when dragging cal 9mm ammo from inventory to world. Item was missing static mesh.
 * Fixed shotgun ammo - Added lefthand IK to reload anim
 * Tweaked elevation eq setup for hrtf
 * Added extra vo for cargo drop event
 * Fixed split in terain on Landscape_A_1_4, Landscape_B_1_2
 * Assets_Stimac_Auto1.umap (save)
 * Flesh material Density set to 0.3
 * Increased max iteration in FAIHelpers::FindReachablePathInDirection, low iteration prevented Animals from travelin lon...
 * Task 2693: SQLite integration
 * Minor refactoring on digestion volumes - Initial replication for digestion volumes
 * Bug fix (terain split on Landscape_C_1_4, Landscape_C_2_3) location {X=-294985.031 Y=206015.969 Z=80308.672|P=322.8223...
 * Edited terain on Landscape_D_4_4 (player could not enter the houses) - Added Concrete floor outside house entrance on ...
 * Digestion is now split between stomach, intestine and colon / bladder - Reworked overeating, overfilling your stomach ...
 * Changed audio events used in TV show events
 * Big fix, if animal is fleeing and is already at goal for its path it will change direction - Increased min action time
 * Added notifications for some event announcements
 * Replaced zombie animations with facial ones
 * Added new VO for cargo drop event
 * Fixed crash on master server report
 * Fixed name key and description for medicine items
 * Added distant city B_1_Trpanj - Edited BP_Chapel_01 draw dist. -override Cull Distance with min/max values
 * Sound spline elevation changed to height
 * Added height volume control for drone over ocean sea sound
 * Added zombie animations with fingers
 * Added stored liquid volume values to drink items.
 * Assigned search sound events for church altar
 * Added zombie attack source files
 * Changed environment room size for continental church
 * Reduced overall volume of reverb return busses
 * Bypassed convolution reverb, using matrix reverb instead