Update 03-05-18

This is a pre-release version


 * Fixing folliage bugs
 * Editing big rock Collision
 * Added WM to TV_Bases B1,B2,B3,B4,C1,C2,C3,C4,D1,D2,D3,D4,Fixed Performance issues in TV_Bases,fixesd Phys materials on...
 * BP_Animations fixes; SVD Dragunov reload test
 * Vertical icons switched to horizontal
 * Fixing Folliage in houses bugs
 * Increased throwing distance for some melee weapons
 * Added throwing speed multiplier on ThrowingComponent
 * Increased chance of finding loot in cabinet
 * Throwing animations update
 * Temporarily disabled animal corpse actors
 * Throwing animations update
 * Added flesh Physical material to prisoners body
 * All melee weapons are fixed and useable
 * Sound attenuation for grenades
 * Palms added into Preko
 * Fixed bug - House in the air
 * Bug fix from testers (added window markers on stone house)
 * Item storing bugfix
 * Boxing animations retargeting
 * Bug fix from testers A_2_Tijat/Landscape_A_2_2 (reloaded all fence doors that were incorrectly rotated, raised terrai...
 * Added WM on TV_Bases: A1,A2,A3,A4,fixed dublicated meshes on TV_Base_A3
 * Bug fix from testers (fixed dam open seams, dam road height and floating trash)
 * Dirt passes through a road {X=377032.563 Y=-172671.703 Z=6356.813|P=324.441406 Y=327.199829 R=0.000000} Fixe...
 * Pistol animations update
 * Weapon icons finilized
 * Added D2_Lokve_Distant and meshes
 * Added Gym into prison
 * Armour_Class physical material - particles editing
 * Created Welspring particles and blueprints
 * Added icons for weapon/gear selection menu
 * Bug Fix 1266 - Duplicate street lamp
 * Added D2_Gunja_Distant assets
 * Jail_Garage_Building, Storage_House_01,StrawSlimmer Atlas LODs and textures
 * Aded D2_Farm_01_Distant, Storage_House_01 creating atlas LODs and textures, StarwSlimmer_01 creating Atlas LODs and te...
 * Marof distant city landscape finished.
 * Added D2_Babino_Polje_Distant Meshes
 * Added D1_Prigorje_Distant
 * Pistol animations correction
 * Added D1_Kirin_Distant Meshes
 * Enabled sniping info on AGOG scope
 * Showing magnification in sniping info
 * added Walls To D1_Gorica_Distant
 * Added Concrete Walls to D1_Industrial_Distant
 * Created D1_Industrial_Distant, Fixed UV on SM_Windows_05,_06,SM_Prison_Tower_House,SM_Windows_Guards,added Custom LODS...
 * Editing airport road
 * Physical material Kevlar renamed to Armor_Class
 * Adding icons for weapons
 * SVD animations update
 * Apple tree - Simple collision as complex
 * Enabled collision for apple and pear tree.
 * Added Armor Class_physical Materials
 * Editing Bullet trail
 * SVD animations update
 * SM_Prison_Tower_House_01 added Atlas
 * SM_Jail_Garage_Building creating atlas,custom LODs
 * SVD reload animations update
 * AK47 reload animations update
 * Ak47 animations test
 * Added D1_Gorica Distant Meshes .Fixed Shader problem on LOD2 for SM_Garage_02_Window_A, Fixed WM offset on BP_Pharmacy
 * Added Garand and Kar scopes
 * Ak47 reload animations update
 * Added part for weapon selection along with addons
 * Adding scope texutre for hunting scope with variable zoom
 * Adjusted bullet penetration factor
 * SVD stand reload animation update
 * SVD reload animation update
 * 98k and M1 animations reimport
 * 98k additional reload animations import
 * 98k reload animations import
 * Weapon animations update
 * Finished distant cities Blace and Dol on C3
 * Added bullet trail test
 * Added PSO1 Scope for Dragunov
 * Added PSO-1 scope for Dragunov
 * Added Kevlar Physics Material
 * Added kevlar physical surface type
 * Finished distant city for Slani Dol and Vinski Vrh
 * Edit shirt item
 * Edit clothes pants poop
 * Edit gloves
 * Made bullets bouncier and smaller in appearance
 * M590A1 animations update
 * Various rifle animations updates
 * Fixed missing road segment (Landscape A_4_1, Landscape A_4_3)
 * Dragunov run animation update
 * Various weapon animations update
 * Checked few door LODs
 * Distand city for Humac (C2) finished - Terrain sculpting aroud Humac so it fits to houses.
 * Moved Menu Folder to proper location and rename
 * Added sentry animations
 * Added corpse inventory replication and search action
 * Holding Tab while a menu is open will close the menu and re-open the circular menu selection
 * On levels without the game events inventory will showup
 * Boxing animation retargeting
 * Added Continental_House_01c_01 and custom LODs
 * File cleanup for dist city Prkno
 * Edited LODs for Continental Church door, Stone House door
 * Fixed Continental_House_01_01, Continental_House_01c_01
 * Fixed Continental House 01,custom Lods, Fixed Transformator,custom Lods
 * Fixed Transformer,added Custom LODS,Fixed Continental_House_01,Added Custom Lods
 * Fixed crouch pistol idle
 * Uploaded basic book model for testing
 * Added LODs fo ContinentalChurchdDoor 02
 * Added Transformer files
 * Increased ocean sync interval to avoid unnecessary reliable RPC
 * Added Level Bound to Landscape_D_1_4
 * Title: Dirt Road Hovers Over Terrain Build: 0.1.11.350 Location: {X=447225.719 Y=-102425.758 Z=5702.01...
 * Most of the objects in this building are partially in the ground {X=259795.938 Y=-36012.500 Z=23655.084...
 * Fixed switched materials in LOD for Market Shelves 01b - Fixed normal map on Church Door 02 - Created LODs for Contine...
 * Fixed bug with camera offset when aiming down the sights/sniping and moving forward or backwards
 * 98k and throwing animations update
 * Throwing animation update
 * Edited pistol crouch walk loop
 * Missing assets fix
 * Added Gym elements/meshes ( SM_Bench_Press_01, SM_Pull_Up_Bar_01 , SM_Weights_Holder_01 , SM_Dumbbell_8kg_01 , SM_Dumb...
 * New cheat command regarding skill and experience: SetStrength, SetConstitution, SetDexterity, SetInteligence, SetSkill...
 * Added Gym elements/meshes ( SM_Bench_Press_01, SM_Pull_Up_Bar_01 , SM_Weights_Holder_01 , SM_Dumbbell_8kg_01 , SM_Dumb...
 * Assigned required properties on magazines for AK and Dragunov
 * Assigned required properties on ammunition assets
 * Grenade fixes