Customization

Body type
Your character's attributes are divided into four categories, all of which are determined by the customization triangle during creation and will evolve over time as you play. Each of these attributes has skills associated with them.

Strength
The strength attribute refers to the performance abilities that require a certain amount of strength.

Defines how much weight the player will carry without being slowed down;

If the load capacity is exceeded, the player will perform at a slower pace;

Defines how fast the player is able to move a heavy object;

If the objects are simply too heavy for the player to move them, he/she will not be able to perform that action without the help of other players;

Defines how much damage the player will inflict on his/her opponents during the melee combat;

Higher strength means more calories that the body burns on a daily basis.

Strength has the following skills:
 * Boxing
 * Rifles
 * Melee Weapons
 * Handgun
 * Archery
 * The following skills are currently unavailable:


 * Heavy Weapons
 * Weapons Throwing

Constitution
The constitution attribute refers to everything connected with physical endurance and stamina.

Defines how much health points the player will initially have. A better constitution means more health to begin with;

Defines how well the player’s body will handle stress, pain, poisons, weather, shock, and physical damage;

A better constitution means that it is less likely for the player to get hurt;

Defines endurance; i.e., how fast the player will get tired;

A higher constitution means that the player will be able to outperform other players in all the tasks and will also restore his/her energy faster;

Higher Constitution means that calories are spent more efficiently—calorie consumption speed is decreased and more nutrition will be absorbed from foods.

Constitution has the following skills:
 * Running
 * Endurance
 * The following skills are currently unavailable:


 * Swimming
 * Resistance

Dexterity
The dexterity attribute refers to everything connected with the speed of movement and reaction in general.

Defines how fast the player can move, walk, run and sprint;

Defines how fast the player can perform everyday actions such as crafting, eating, reloading a weapon, etc.;

Improves the chance to perform complicated actions such as surgery, fixing electronics, etc.

Dexterity has the following skills:
 * Thievery
 * Driving
 * Stealth
 * Throwing


 * The following skills are currently unavailable:


 * Motorcycling
 * Piloting
 * Sailing
 * Climbing
 * Pick Locks/Pockets

Intelligence
The intelligence attribute refers to perception and capability of performing task successfully.

Improves the chance for the player to hit the aimed target;

Higher intelligence attribute adds additional skill slots;

Higher intelligence attribute helps player to learn skills faster.

Intelligence has the following skills:
 * Awareness
 * Sniping
 * Camouflage
 * Survival
 * Engineering
 * The following skills are currently unavailable:


 * Programming & Electronics
 * BioChem
 * Education & Psychology
 * Demolition
 * Cooking
 * Animal Handling
 * Tactics
 * Medical