Update 02-15-18

This is a pre-release version


 * Removed cheats from multiplayer
 * AK47 animations update
 * Added grenades B4_Demo
 * More throwing fixes
 * Added vomiting animation
 * Created Vomit particles and Decals
 * Veliki Tabor distant city, kiwi fix
 * Disabled Collision for Distant Landscapes
 * Added cooking & survival skills to the prisoner
 * Stamina change, water consumption and calories burned on the BCU monitor will now show correct change rates after appl...
 * Added Material Layering Master
 * Fixed bug with weapons hanging in air after player disconnected
 * Ak47 animations update
 * Lod fixes and radiator assets
 * Item throwing optimizations and pierce effects fixes
 * Replaced Church yard gates.
 * Added character nickname to savegame filename
 * Fixed throwing in MP
 * Added shovels, pitchfors ect under tool spawning
 * Low quality can't turn off DOF anymore
 * Canned food fix, and added cut tree to olive trees
 * Added debug info (version, steam id, players on server) and watermark on HUD
 * Added Prison rotating light
 * Can throw the torch now
 * Distan cities, shoves, pitchforks added as melee weapon
 * 4.18.3 transition - Foliage dithering turned off - Scope fix
 * Diarrhea particles editing
 * Height for decals on particle collision set from 0 to 1 - Re-enabled both kinds of defecating
 * DOF fixes
 * Frag grenades, flashbangs and smoke grenades + throwing stuff fixes
 * Editing diarrhea effect
 * Removed PissingComponent; urine particles are spawned on the fly by Urinate action
 * Defecation improvements
 * Pooping animation update
 * Added folaige blockers
 * Regenerated underwater foliage
 * Working on clips and ammunition
 * Reload assets on TV Bases from A1 to D4
 * Fixed Geometry For Improvised Hammer
 * New weapons animations
 * Reload assets in cities
 * Adding farm models
 * Bush distance editing
 * Frag grenade editing
 * Edited basket Hoop
 * Edited Tilete door /frame
 * Added new 590A1 animations
 * Deleted old 590A1 animations
 * Urinating/defecating improvements
 * Reload assets in citys
 * Added WindowMarkers on Military Barrack 01 / 02 - edited Toilete door and frame
 * Interaction animation changes
 * Temp fix for null pointer passed to CopyFromCharacter
 * Imported new general use animations
 * Pooping new animation
 * Implemented basic pooping effects
 * Weapons reload animations update
 * Edited textures and materials
 * Adding Farm models
 * Creating Droppings
 * Moved BP_Animations to proper location
 * Minor Vault montage tweaks
 * Reloaded assets from A_1 to C_4 Citys
 * Edited NewsStand - added Distant City
 * Human droppings added.
 * Working on options graphics preset
 * New loading screen added
 * Updated 98k animations
 * Added bobbing to walk/ run 98k
 * Adjusted values for the calorie consumption related to CON and COn skills
 * Added animals
 * Added 98k animations
 * Updated 98k BP
 * Modified endurance SCR formulas
 * Boxing animation retargeting
 * Added new and updated some of existing Take1 boxing animations
 * Adding/refactoring Take1 animations
 * Refactoring Take1 animations
 * Adding Take1 animations
 * Melee weapons spawners
 * Changes to SM_Old_Stable_House_01 textures and LOD's
 * Changes to SM_Old_Stable_House_01 textures and LOD's
 * Dragunov animations setup
 * Commited SM_DropPod_01 and textures
 * Created retopo and rebake textures for Litte shovel, Pitchfork/bent, Shovel_02, Spade.
 * Added Missing Blend Files for airport
 * Small Bugfix on Passenger Building (Deleting Blinds)
 * Created Airport on B2 sector
 * Feleted old 98k animations
 * Bug fix for oxygen saturation monitor not displaying the current value (both as a number and in a progress bar)
 * Updated SM cloth placeholder
 * Replaced BP_ContintalChucrh_Door with new blueprint
 * Added Distant Cities A_3, A_4
 * Fixing Door error
 * Fixed House position
 * Working on graphics preset
 * Edited Continental doors, trasformer, Monnument, NewsStand
 * Possible fix for Bug 1246: Crash on game startup related to LegIK - Removed deprecated curves from some animations
 * Dragunov reload animations update
 * Finished A4_Kampor distant city. Applied "In Hands" Icons for melee weapons.
 * Animation fixes
 * StandJogLoop_R fix
 * Added boar
 * Added - SCUM_WorldStatic colision presset
 * Houses marked as SCUM_WorldStatic + overlap enabled
 * Support for throwing items
 * Collision fix on Pharmacy in Preko
 * Fixed bullets going through landscape
 * Turned on option realistic arm solver
 * Populating BP_Passemger_Building,BP_Control_Tower with assets, added Windows marker,changed some materials on meshes,m...
 * Prisoner fatness & leanness will update materials accordingly - Minor fix
 * If InventoryIconInHands texture is assigned on an item, it will be used as the icon for items in hands and holsters - ...
 * Added new animals
 * Created particles - Flashbang, frag, smoke
 * Trees removed from houses
 * Fixed body skin colour for prisoners
 * Dragunov animation changes
 * Added Farming Items
 * Added black male shader
 * Added new prisoner svd reload animations
 * Tweaked window climbing animations info so that "rouge" window can be vaulted through
 * SVD Dragunov reloading animations
 * Window can be marked as vaultable or not vaultable
 * Applied impact sounds to melee weapons
 * Error fix of Axe
 * Updated weapon icons. With "In Hands" and "Inventory" Icons
 * Editing particle effects - Added melee particle effects
 * Added WindowMarkers to Airport Control Tower
 * Dragunov anmations update
 * Fixed bullets not bouncing off roads
 * Removed DOF settings override from camera views and fixed distance tracking from eyes when head sticking through wall