Update 03-20-18

This is a pre-release version


 * Added more zombies and animals
 * Fixed server crash
 * Added conctent source files for Cargo Flare, and uassets
 * Implemented ability to add/remove weapon attachments on holstered weapon
 * M1 animations update
 * Editing Event area items, addd particles and parachute
 * Fix jacket_03 trausers_01
 * Fix glove_03
 * Added Cargo Parachute 01 placeholder
 * Add Bloody head and bear head
 * Added Cargo Flare placeholder
 * Prkno game event editing
 * Prisoners will now be invisible during events' loading transitions
 * Head explode Particle editing
 * Fix clothes
 * Fixed bug with clearing weapon attachment from UI when weapon is dropped
 * Clicking on character create button will now open the character creation map
 * Temp fix for server side projectile damage (used by sentry)
 * Added a loading screen while teleporting for event
 * Working on new zombies implementation
 * Bug fix (block rain falling inside stone house 01a/02/03/04/04 small/05_01)
 * M1 animations update
 * Airport Roads
 * Max draw distance adjusted.
 * Bug fix (Continental Barn collision)
 * Maximum player count is now 64 players
 * Added Safe Zone - WIP
 * B_1_Demo - Spawn positions editing
 * Created Smoke particles - event items
 * Event area material editing, Safe Zone Field material editing
 * Kunai - Force field hit effect aded.
 * Item descriptions, item icons distant city landscapes
 * Added Event Crate and textures
 * Added new ak47 mesh and animations
 * Fixed bug with weapons drag and drop from examined container to hands widget
 * Sentry improvements
 * Fix Svarc head
 * Fix African_American head
 * Deleted old AK47 animations
 * Character creation slider bugfix
 * Smaller animals should die from 1/2 hits when throwing piercing/blunt items
 * Fixed a crash with game manager and exiting the game / returning to game menu
 * Fix Mirda and Svarc head
 * Added Octagon cage, SafeZone fence
 * Added sand Dummy material
 * Edtied military defensive barrier LODs (files cleanup)
 * Exposing overrides on life component for graph widgets
 * Adding new Tattoos
 * Working on support for weapons custom reload and insert cartridge actions
 * Resize clothes
 * Fixed foliage low settings hack
 * Updated skeleton 98k
 * Added new model of 98k
 * Added simulation properties to life component / graph widgets
 * M1 animations update
 * Worked on prisoner teleportation for game events
 * Temporarily added right BCU monitor (nutritions & digestion) toggling on Num+
 * B4 distant city landscapes finished
 * Added SafeZone fence plane placeholder
 * Rearranged BCU metabolism monitors to make more sense
 * Added running to sentries + various fixes for sentries
 * SVD and M1 updates
 * Fixed motion trail on scope text
 * Edited workout animation
 * Removed always relevant flag from sentries
 * Bug fix (added collision on Stone House 01)
 * Fix prisoner skinny pants
 * Add bitten apple
 * Add pants poop with underwear
 * Resize shoes
 * Throwing visualization
 * Beer Texture added.
 * Edited military defensive barrier 01/02 (added LODs)
 * AK47 animations update
 * Set drone visit interval per player instead of per server
 * Update Supply Building
 * New way to light fire.
 * Fixed recepies where rope was needed, added improvised rope recepie.
 * Character creation flickering fix
 * Added bear attacks
 * Added animal source files
 * Supply Building reworking
 * Fixed awareness crash bug
 * Fixed missing phys material on wooden door,fixed Collision on Stone house 01, Reworked Storage Building place holder f...
 * Working on character creation GUI - BCU GUI update rate changed to each tick
 * Resize scum shirt texture
 * Added SM_Outdoor_Toilet_02
 * Added new svd model and animations
 * Add Scum shirt black
 * Model optimization and ugljan distant landscape on B4
 * Fixed unfinished Floor on airport
 * Background normal map editing
 * Changed drone visit interval
 * Added sentry robots and drones
 * SVD weapon animations fix
 * Folliage, collision
 * Added run to sentry
 * SVD chamber rename
 * SVD weapon animations import
 * Fixing Bugs (folliage bugs, collision bugs)
 * Background models - threat as background
 * WIP random button for the character creation GUI
 * Bug fix from testers (removed tree blocking hunting stand ladder, corrected ladder climb on all Guard Towers in Landsc...
 * Rename Caracter Holder table -
 * Working on character creation
 * Added Mask for SM_Prison_Holder_01
 * Fix clothes
 * Edited Carachter holder table
 * Fix bear pow shoe item, bear improvised pants
 * Add head02
 * Add dismemberment prisoner
 * Add new muscle and fat prisoner
 * Deleted materials on SM_Menu_Design_LP
 * Deleted materials on SM_Prison_Holder_01, SM_Menu_Design_LP
 * Created new smoke and sparks particles for character menu
 * Fixing wind bullet influence
 * SVD animations update
 * Added Character Holder table in Character Menu.umap
 * Working on support for specifying environment type (indoor, outdoor, size, etc)
 * Refactoring was incomplete in previous commit
 * Working on Wwise integration
 * Working on environment description
 * Initial commit for the new character creation GUI