Update 02-22-18

This is a pre-release version


 * Missing assets fix
 * Added Gym elements/meshes ( SM_Bench_Press_01, SM_Pull_Up_Bar_01 , SM_Weights_Holder_01 , SM_Dumbbell_8kg_01 , SM_Dumb...
 * New cheat command regarding skill and experience: SetStrength, SetConstitution, SetDexterity, SetInteligence, SetSkill...
 * Assigned required properties on magazines for AK and Dragunov
 * Assigned required properties on ammunition assets
 * Grenade fixes
 * Apatija A1 distant city fix
 * BUG fix. White roofs on A1 Apatije distant city
 * Edited dist city Prkno
 * Fixed terain spikes on Landscape_C_2_4
 * Added concrete blocks on the end of the road of Power Plant
 * Made grenade spawners
 * Added granades to spawners, and adjustes military spawners
 * 2 more backpacks can be crafted
 * Adjusted ladder climb fingers
 * Fixed Rifle twerking
 * Created LODs 1/2/3 for continental door frame 02
 * 98k karabiner reload animations update
 * Adjusted climb ladders animations
 * Fixed pistol jog walk grip
 * Added marine cap icons
 * CHopping animals into meat in stages.
 * Icons for animal parts.
 * Added pistol animation corrections
 * Added M9 pistol
 * Fix raincoat
 * Modified link between skills and attributes
 * Tweaked blend out time on StandGeneralUse_Montage
 * Boxing animations retargeting
 * Added new Beretta mesh
 * Edit clothes
 * (FIXED) Bug 1335: Prisoner is sliding if on the ladder and first step is beneath the floor
 * M1 and 98k reload animations
 * (FIXED) Bug 1333: TP camera is out of place when climbing ladder
 * Remved SM_CemeteryGates_2 mesh in B_4_Murvica
 * Bug fix (fixed player interaction with ladder on HuntingStand in B_3_Military_base)
 * Bug fix (added outside stairs to house in B_2_Golubovec)
 * Added game events GUI to the tab menu
 * Disabled inventory toggling when aiming down the sights & using scope
 * Deleted extra mesh on The_Island map (SM_CemeteryGates_2)
 * Bug fix from testers (fixed floating objects in C_4_Porat_b, edit terrain on ruins in Landscape_C_4_4, change directio...
 * Skill bonuses / modifiers are now affected by current attribute value - Constitution attribute now affects fesces gene...
 * Bug fix from testers (removed grass and bushes in building on A_1_3 map)
 * M1 Garand animations update
 * Created LOD 1/2/3 for Police metal door 01 and frame
 * Item spawn chance is now 2 times bigger
 * Some collision primitives where out of place in SM_MERGED_Windows_Door_frames.uasset
 * Fixed bug with detached wepons/items in hands for simulated proxy on initial replication - Fixed bug with quick access...
 * Changed game event barrier color
 * Added test event at Prkno
 * Stamina is now 50% bigger
 * Adjusted pistol walk-jog animations
 * Updated pistol walk/run
 * Created LOD 1/2/3 for Contnental Door 02 A/B
 * Bug fix Landscape_C_2_4 (edited terrain on top of the dam)
 * UV fix on Dam top
 * Added ragdoll corpse mesh replication, added game event manager to island
 * Updated pistol jog animations
 * Added rifle equip/unequip as pistol animations
 * Added new mech animations
 * Edited Windows map
 * Fixed SM_WoodenLogCabin_01 LOD and collision problem
 * Created LOD 1/2/3 for Continental Doors and frames 01/03/05/06
 * Bug fix (lod4 edit top barrier for collision to enable vault)
 * Fixing Discort testing team bugs
 * Fixed bug when prisoner was unable to interact with environment using context menu
 * Fixed SM_Shelter_01 collision, fixed LOD malfunction od SM_Toast_01 and SM_Charcoal_01, fixed cul distance on BP_Klet_...
 * Fixed SM_Shelter_01 collision, fixed LOD malfunction od SM_Toast_01 and SM_Charcoal_01, fixed cul distance on BP_Klet_...
 * Bug fix (edited simple collision for bullet holes)
 * Bug fix (rail bridge removed shadow of gravel material because parallax shading problem, inverted scale to + 1 because...
 * Fixing Discort terain team bugs
 * Fixed Collison on Propane Tank
 * Adding team options/icons
 * Edited distance of radiator in Continental House 02 BP - Edited Merged windows for vault for police side object - Edit...
 * Ak47 animations update
 * AK47 reload animations update
 * Fixed bug with weapon attachments not being deleted on player logout - Fixed bug with weapon attachments ownership
 * Dragunov reload animations update
 * Edited Prkno distan city models
 * Edited Windows for vaulting in Police Side Object
 * Added Window marker in Police Side Object BP
 * Editing vomiting
 * Changed phys material to correct one for M_Wooden_Floor_04_inst
 * Metal Door 01 edited mesh and UV, LODs
 * Garage windows created LODs
 * Created new radiator for continental houses, and replaced old
 * Grenade and flashbang sounds
 * Vomiting animation update
 * Added Game Event Transport class
 * Cleaned prisoner skeleton
 * Shovel icons and weight adjusted
 * Disabled iterative chopping on animals in preparation for skinning/gutting/chopping
 * Wolf needs to be chopped in stages now to get useable meat.
 * Vomiting animation update