Update 11-06-19

Bug Fixes

 * Fixed client performance drop introduced in the last patch.


 * Minor client performance improvements.


 * Fixed wall blueprints sometimes being un-finishable (red) after already placed.


 * Fixed base door blueprints being un-finishable (red) after relog.


 * Fixed bug with compound bow tuning not working in multiplayer.


 * Fixed a bug where one was unable to interact with ramsons or see ramsons in vicinity


 * Fixed a bug where weapon attachment icons could be overlapping empty slots


 * Fixed a bug where maxing out a skill would still display a 3/4 progress in the GUI


 * Fixed the bug with sunglasses disappearing when dropped on floor.


 * Possible fix for permanently locked doors


 * Possible fix for new base elements not being influenced by existing flags


 * Fixed the bug where you couldn't interact with shelters.


 * Fixed a bug where completely using items doesn't destroy them

Quality Of Life Additions

 * Removed unused skills from the metabolism GUI.


 * Remove defecate struggle sounds.


 * Player will produce jump grunts only if low on stamina.


 * Reduced attenuation radius for swing and punch impact sounds.


 * Vehicles should not despawn in SP no matter how much time passed.