Update 07-24-18

This is a pre-release version


 * Tweaked rarity for crafting items, shirts with short sleves, incrased rarity for kar98 and garand M1
 * Implemented proper cooldown for response idles
 * Item rarity tests
 * Clearing contained items from quick access bar when item is dropped
 * Implemented primitive item spawning simulation with statistics output into output log
 * Fixed item R on response animations
 * Events
 * Added Map Location after event name
 * Added Mask Textures
 * Editing Rarity multipliers
 * Fixing master server connection
 * Created Shooting Test Polygon map
 * Fixed bug with ragdoll getting up offset on dedicated server
 * Disabled animations for zombie on dedicated server
 * Added drunk test animations
 * Fixed green to red shells
 * Fixed Tinder recepie.
 * Added new icon for cooked rice.
 * Prisoner plays hit react on melee damage only if IsMovingOnGround returns true
 * Fixed FPS fire
 * Added nav mesh to all stone sheds, stone stable, supermaket_01, decreased rarity for toolboxes,both of them
 * Added debug messages to debug bullet trajectories command
 * Make stone spear recepie changed. Instead improvised stone knife now you need 2 stones.
 * Fixed redirectors of chooping and cutting recepies.
 * A few fixes for response idles - BCU max speed fix
 * Replaced Static Lights with BP - TV bases - Added holes in fences
 * Removed pick up animations from Stone_Large
 * Adjusted knife kicks
 * Fixed issue wehre improvised rope couldnt be crafted with dirty rag stripes.
 * Food items make noises when thrown.
 * Granades have added throwing noise
 * Medicine has throwing nosie
 * Fire and melee weapons have throwing noises
 * Made flesh physics material less dense to improve bullet penetration through prisoners
 * Fixed combat idle to prone
 * Removed shotgun default ammo class for now
 * Added shotgun to event loadout selection
 * Added noise levele to Equipment Items.
 * Added 2h melee grip
 * Added Noise level to drinks. Glass bottles
 * Very Loud, Cans - Loud, Others - Moderate.
 * TV show event loadout fix
 * Added noise level to clothing. Bags - all are moderate besides Improvised Bag Small and Waist Bag (Silent). Shoes - al...
 * Increased damage for shotgun projectile
 * Added noise level to ammo items. Ammo shels, bullets
 * Moderate, Ammo paper boxes
 * Loud, Ammo big casing boxes - Very...
 * Edited Draw Dist. in BP_Barracks_Blueprint (reduced furniture inside, set navigation)
 * Reduced the weight of stones. Small Stone 1000gr > 500gr, Medium Stone 1500gr > 1000gr, Big Stone 2000gr > 1500gr