Update 08-17-18

This is a pre-release version


 * Renamed 'Upcoming Events' dropdown menu
 * Renamed 'Return' button in game events panel
 * PlayerState no longer needs to exist for prisoner to leave the event
 * Soy Sauce changed the sound to drinking not eating.
 * Fixed saved spawn location replication
 * Insreased spawning chance for mega packages
 * Editing Sentry patrol Points
 * Fixed bug where last safe locatoin was saves as 0, 0, 0 - Fixed bug when spawning while dead - Added ability to load s...
 * Fix zombie
 * Sentry now ignores players in events
 * Fix Zombie skinny 03_v2
 * Implemented view kick multiplier for weapon
 * Tweaked view kick for MP5
 * Reduced tracer size for 9mm bullet
 * Throw - rotated R hand from the head 15 deg
 * Added icon for helmetes with Night vision googles.
 * Fixed localisation settings on some loadout items
 * Editing spawners
 * Fixed pause menu not opening on spawn screen
 * Fixed fire animation MP5
 * Adjusted angles and other parameters for melee weapons 1H and 2H
 * Fix, deleted brace while testing by accident
 * Added attachments to game event loadout
 * Minor fix for crafting GUI
 * Fixed Pan orientation
 * Fixed issue with speed modifier that was negative
 * Adjusted throwing modifier
 * Fixing Landscape bugs
 * Bug Fix: spawners woundn't deactivate on player logout because actor destroyed doesnt trigger end overlap
 * Canteen volume fix
 * Moved spawners inside SM_Barracks_Blueprint
 * Stone knife can be used 10 times now (fixed from 2)
 * Lighting a fire with fire drill takes 10 seconds now.
 * MP5 reload speed reduced to 0,6
 * Zombie Dressed_Muscle_01_V2: Optimization,Atlas textures, LODs
 * Zombie Dressed_Muscle_01_V2: Optimization,Atlas textures, LODs,Assets Assinged to Chunks, Added Examine asset data
 * SM_Big_Closet_Police - Spawning Chance increated
 * Added drinking sound for milk
 * Added nightvision googles to event outfits
 * Assigned chunks to MP5 files
 * Update equipment on event tables
 * Editing Pier Collision - Reimported IslandMap
 * Increased awareness item detection range / vicinity range
 * Disabled auto destruct timer on persistent items - Added c...
 * Fix zombies LOD and add nightvision helmet item
 * Fixed 2h melee wobbling
 * Tweaked sentry walk sound and volume
 * Animals can now go into ragdoll on hit, used on small animals
 * Zombie Dressed_Muscle_01_V1: Optimizations,Atlas textures, LODs, Assets assigned to chunks, Added examine asset date
 * Zombie Dressed_Muscle_01_V1: Optimizations,Atlas textures, LODs
 * Added new bear animations
 * Added Player start Tags
 * PET bottle added to Car and trash spawner
 * Added sentry jump in place
 * Editing Item zones
 * Assigned inventory sounds for MP5 mag
 * Zombie Stripped_Mid_04: Optimization,Atlas textures, LODs, Added assets to chunks
 * Weapon volume tweaks - Increased overall loudness of the game audio
 * Zombie Stripped_Mid_04: Optimization,Atlas textures, LODs
 * Enlarged doors bounding box (Shadow clipping)
 * Added inventory sounds to several items - Added reload sounds and notifies on MP%
 * Guard Tower editing spawner
 * Increased spawning chances (Spawner pressets)
 * Players should be able to login after crash without waiting for connection timeout - Prisoner's safe location is saved...
 * Changed holster locations on melee weapons - Changed melee weapons' collision to simple as complex - Changed the locat...
 * Editing spawner pressets
 * Added reload for events on MP5
 * Fixed a bug where items one was unable to craft due to skill level were still displayed as craftable - Fixed a bug whe...
 * MP5 reload animations speed to 0.9
 * Reworked River water volumes and postprovessing
 * Added MP5 to loadout selection - Fixed number formating in scoreboards and leaderboard
 * Increated Car and trash spawning chance
 * Changed how event registration works
 * Added event cancelation timers
 * Added participant joining and leaving notifica...
 * Added MP5, AKS74U melee
 * Zombie Stripped_Mid_03: Optimization,Atlas Textures,LODs
 * Zombie Stripped_Mid_03: Optimization,Atlas Textures,LODs,Assets Added to chunks
 * MP5 Icons
 * Increased Spawn rate for bullets
 * Zombie Stripped_Mid_02: Optimization,Atlas textures,LODs,Added Assets to chunks
 * Zombie Stripped_Mid_02: Optimization,Atlas textures,LODs
 * Increased damage on shotgun bullet
 * Fixed a bug where items being digested before leaving the game would stop being digested after loading it again
 * Mini map precission fix - Added home icon for shelter - Fixed graphics option presset bugs
 * Disabled message beep on examine
 * Zombie Stripped_01: Optimization,LODs,Atlas textures
 * Zombie Stripped_01: Optimization,LODs,Atlas textures,Assets added to chunks
 * Big fix: Sentry woud never switch to Partolling if it cannot reach its search target
 * Sentry nav gaent now has a much...
 * Fixed holster on spear items
 * Set Can Character Step UP On (yes) on stairs in BP_Silo_Factory_NEW
 * Zombie Dressed_Mid_04_V2: Optimization,LODs,Atlas textures,added examine user data, assigned assets to chunks
 * Zombie Dressed_Mid_04_V2: Optimization,LODs,Atlas textures
 * Water in food will now be digested at a slower rate (at the rate of food) - Lowered stomach volume, increased threshol...
 * Response port fix
 * Drone follow hegight increased - Drone frequency set to 45 minutes in realtime - Drone now doesnt decrease its height ...
 * Zombie Dressed_Mid_04_V1: Optimization,Atlas LODs,Atlas Textures
 * Zombie Dressed_Mid_04_V1: Optimization,Atlas LODs,Atlas Textures, Assets added to chunks
 * Map is larger now
 * Users with empty or null provider are deleted when last game instance is shutdown
 * Response server port is now (dedicated server port + 100)
 * Fixed bug with weapon ammo not replicating properly when state is loaded
 * Replaced static mesh with blueprint, removed grass from buildings/concrete sidewalks on Landscape_A_3_1 (gas station)
 * Assign Chunk ID to C_3_WineyardBaseBox
 * Added MP5 with all logic and animations
 * Adjusted angles for boxing skill, added temp low kick animations for running and jogging
 * Zombie Dressed_Mid_03_V2: Optimization, Atlas textures, Assets added to chunks
 * Zombie Dressed_Mid_03_V2: Optimization, Atlas textures
 * Fixing Bugs
 * New localization - Removing lines from minimap
 * Added Stairs for the house on D_2_Lokve - Edited terraint height and removed grass from stairs of the house in Landsc...
 * Fixed bug: Missing floor collision {X=264742.750 Y=298415.438 Z=26967.098|P=348.814087 Y=277.477631 R=0.000000} C_3_Wi...
 * Fixed Bug 2773
 * Zombie Dressed_Mid_03_V1: Optimization, Atlas textures,
 * Added bundle of rag stripes - Added bundle of wooden planks
 * Zombie Dressed_Mid_03_V1: Optimization, Atlas textures, added assets to Chunks
 * Editing textures - New models added
 * Deleted double folliage - Fixing house doors position
 * Assigned inventory sounds for various items
 * Edited terrain on edges of the road to Prison (there where holes) Location> {X=-70005.844 Y=135967.047 Z=73455.391|P=3...
 * Tweaked attenuation of power plant water drain sfx
 * Added Examine assset date on Soviet Kitchen meshes
 * Zombie Dressed_Mid_02_V2: Optimization, atlas textures, LODs
 * Zombie Dressed_Mid_02_V2 assets added to chunks
 * Zombie Dressed_Mid_02_V2: Optimization, atlas textures, LODs
 * Fixed Weights on Dressed_Mid_02_v1