Update 08-21-18

This is a pre-release version


 * Disabled wwise sound obstruction service because it crashed client on rare occasions
 * Fixed Plazer Spawners in air bug - Editing Minimap colors
 * Added new menu music
 * Fixing landscape bugs
 * Editing Item spawner chances
 * Added SM_Baby_Food_Can_Empty_01, SM_Chow_Mein_Can_Empty_01, SM_Spam_Empty_01 and textures
 * Added SM_Baby_Food_Can_Empty_01, SM_Chow_Mein_Can_Empty_01, SM_Spam_Empty_01 and textures
 * Cached fame points and level updated on Login
 * Disabled obstruction and occlusion settings in wwise
 * Added active radio item to A_3_Hum map
 * Possible fix for client authorative movement
 * Spline snag now generates meshes with mobility set to static instead of movable
 * Improvised rope has now 10 usage (had 20), adjust all recepies acordingly
 * Edited LOD collision, added UE4 LODs, edited LOD distance, Edited materials for ( Metal Fence assets in folder: Models...
 * Added facial exp to zombie attacks
 * Zombie animations
 * Fixed minimap offset
 * Added into bullet description for what weapon it is.
 * Updated Black M9 icon and changed name
 * Fixed bug where client could not connect to a server in a server browser
 * Fixing Folliage bugs
 * Add skinny zombie texture
 * Possible fix for DM and team DM
 * Fix zombies
 * Zombie Stripped_Muscle_04: Optimization,LODs,Atlas textures
 * Zombie Stripped_Muscle_04: Optimization,LODs,Atlas textures,Assets added to chunks
 * Zombie Dressed_Muscle_04_V2: Optimization,LODs,Atlas Textures, Assets Added to chunks,Added Examine asset data
 * Zombie Dressed_Muscle_04_V2: Optimization,LODs,Atlas Textures
 * Fixed Discord Bugs
 * Deleted out of Island bunds object.
 * Added SM_Advanced_Standing_Torch_01 and textures
 * Added SM_Advanced_Standing_Torch_01 and textures
 * Zombie Dressed_Muscle_04_V1: Optimization,LODs,Atlas textures
 * Zombie Dressed_Muscle_04_V1: Optimization,LODs,Atlas textures,Assets added to chnks,Added examine asset data
 * All items beside drinks have been set to Destroy if exhousted
 * Fixing Bugs Movable/Static objects in Blueprints - Fixed TV base entrance collision
 * Fixed Spawner pressets: Damage
 * Fix zombie spawner preset clothes
 * Added active radios in cities
 * Tweaked attenuation of weapons
 * Assigned motion noise sounds for pants
 * ClientAuthorativePosition reverted back to false because it probably introduced vaulting issues
 * Added Zombie Stripped_Muscle_03: Optimization,Atlas textures,LODs, Assets added to chunks
 * Added Zombie Stripped_Muscle_03: Optimization,Atlas textures,LODs
 * Added StoneScrap on ruined walls for beter player movement on A_4_Blato
 * Fixed: Bug 2820: Inability to have user profile with the same name in SP and MP
 * Disabled rotation lag when in melee combat mode and in FPV
 * Melee FPV does not lock onto melee target
 * Melee FPV FOV set to 90
 * Removed old sound source for fire on menu and applied ak event that auto posts fire event
 * Fixed few server security holes
 * Refactoring game version
 * A few fixes in multiplayer cache profile update/creation
 * Fixed scoring on kill in events
 * Editing Sentry patrol markers B_1_TVBase
 * Fixing folliage bug
 * Bug fixes of terrain and grass on Landscape_A_4_3 (problem was: grass and terrain in the house, low terrain for enteri...
 * Fixing Diascord various bugs
 * Added camera motion to M9 walk
 * Sentry now has a delay after executing melee before beign able to melee again
 * Added inventory sounds for grenades
 * Assigned inventory action sounds to cans
 * Bug fix: Deer eating monage was wrongly assembled, it used a branching point to go into the next segment, but branching point would sometimes not execute... fixed so that it automatically goes to the next segment, this could *ix the bug where the deer appears unmoving as it might have been stuck in a montage
 * Fixed terrain and grass in houses on Landscape_A_3_2 (edited extra terrain height for houses entrance)
 * Removed non-static game version for scum game instance
 * Client/server version check
 * Disabled Steam headers related warnings
 * Forced slow construction path on game event widgets
 * Forced slow construction path on notification widgets
 * Forced slow construction path on spawn sector selector
 * Assigned search sounds to hospital cabinets
 * Added backpacks to event loadout
 * Fixed bug causing crash on server when prisoner cant equip entire loadout - Added SetFamePoints console command
 * Fixed wrong material on SM_Hospital_Bed_Matress - Assigned inventory sounds for various items - Added sound for ADS sw...
 * Fixed Sentry bug where guns would rorare and shoot prisoner even if the sentry turns away
 * Hunter ammo enabled
 * All water in meat has been halfed.
 * Ak_47 - removed from Police zone
 * Forgot to force slow construction path
 * Zombie spawners editing
 * Examine, spawn multiplyer set tp 1.25
 * Zombie Dressed_Muscle_03_V2: Optimization,Atlas textures,LODs,Assets added to chunks, added Examine asset data
 * Zombie Dressed_Muscle_03_V2: Optimization,Atlas textures,LODs,Assets added to chunks, added Examine asset data
 * Assets_Stimac_Auto1.umap (save)
 * Rotated thumb image in editor broswer for BP_School (it was facing back side)
 * Reloaded All Blueprints of Buildings/houses in Citys from D_1 to D_4 (this is part three)
 * Added Zombie low attack
 * Added SM_Standing_Torch_01 and textures, minor changes to SM_Sleeping_Bag_01 textures
 * Tweaked blend times on a few montages
 * Added SM_Standing_Torch_01 and textures, minor changes to SM_Sleeping_Bag_01 textures
 * Zombie Dressed_Muscle_03_V1: Optimization,LODs, Atlas Textures, Assets added to chunks,added Examine asset data
 * Zombie Dressed_Muscle_03_V1: Optimization,LODs, Atlas Textures
 * Reloaded All Blueprints of Buildings/houses in Citys from C_3 to C_4 (this is part two)
 * Edited sentry jump start loop
 * Disabled alt + enter / F11 fullscreen which fixes alt getting stuck
 * Edited sentry jump end
 * Human head can be taken in hands now
 * Lightning fireplace with drill takes longer
 * Took bandage out of crafting window
 * Zombie Stripped_Muscle_02: Optimization,LODs,Atlas textures
 * Zombie Stripped_Muscle_02: Optimization,LODs,Atlas textures,Assets added to chunks
 * Added a confirmation for starting with a new character in multiplayer
 * A few small fixes so that cooked build can compile and game does not crash on listen server
 * Added sector selection option on respawn screen
 * Zombie_Dressed_02_V2: Optimization,LODs,Atlas Textures,Assets added to chunks,Added examine asset data
 * Updated sentry jump loop
 * Zombie_Dressed_02_V2: Optimization,LODs,Atlas Textures
 * Sentry Jump Attack montage
 * Dressed_Muscle_02_V1: Optimization,LODs,Atlas Textures
 * Dressed_Muscle_02_V1: Optimization,LODs,Atlas Textures,Assets assigned to Chunks,Added Examine asset data
 * Non-openable doors won't show "Open" interaction any more
 * Removed console spam
 * Zombie Stripped_Muscle_01: Optimization,LODs,Atlas Textures, Asstets added to chunks
 * Zombie Stripped_Muscle_01: Optimization,LODs,Atlas Textures
 * Removed ensure(userProfile->Equals(prisoner->GetUserProfile)); in APrisonerPlayerController::SaveState
 * Fixed bug where drunkenness never ends
 * Alcohol excretion rate is much higher now
 * Added drunkenness effect on movemement (prisoner cannot move in a straigth line)
 * Added placeholder drunk additive animation on top of locomotion (wobbling)
 * Camera is wobbling slightly when drunk
 * Minor tweaks on the server browser widget
 * Item spawning manager uses mt19937_64 random number engine
 * Added debug output for selection of items to spawn
 * Fixing Folliage bug
 * Fixed text element wrapping on error and confirmation widgets
 * Added a "rent a server" button that opens the steam overlay browser with the provider's server renting page
 * If one has a character on a server and tries to connect again (through the server browser), they will be asked if they'd like to create a new character or continue with the existing one
 * Added DropZone Spone Places
 * Reloaded All Blueprints of Buildings/houses in Citys from A_1 to C_2 (this is part one)
 * Resaved B_4_Punat
 * Fixed exploded houses_BP
 * Prisoner's last safe location is stored as zero origin location
 * Prisoner player controller always spawns pawn regardless of collision
 * Fixed SP crash on player logout in game mode
 * Fixed a bug where crafted items weren't uncraftable after relogging
 * Fixed torch and improvised 2h shovel iconss
 * Added SM_Sleeping_Bag_Folded_01, SM_Sleeping_Bag_Unfolded_01, custom LODs and textures ( for every model of the bag th...
 * Added SM_Sleeping_Bag_Folded_01, SM_Sleeping_Bag_Unfolded_01, custom LODs and textures ( for every model of the bag th...