Update 07-03-18

This is a pre-release version


 * Added metal pots and canned food inventory sounds
 * Assigned vitamin inventory sounds
 * Game icon update
 * Zombie turn animations root adjustments
 * Checked force Global Mip Levels to be resident on BirdTextureMask for it to force texture streaming when not rendered ...
 * Task 1443: Implement better zombies
 * Added application icon
 * Fix zombies
 * Added Min and Max FPS for dedicated server
 * Switched up CanBeSeenFrom to first try to see torso and then head (instead of reverse)
 * Fixed Sentry shooting bullets...
 * Add zombie and fix clothes
 * Task 1443: Implement better zombies
 * Added jar and water bottle inventory handling
 * Added Medication usage ak events
 * Fixed night owl sound routed to aux as pre-fader
 * Added new inventory sounds for synthetic cloth, pills and plastic bottle
 * Temporary file added for bow animations
 * Fnished moving Sentry BP code to cpp
 * Minor team selection bugfix
 * Fixed loading screen showing rest of the UI
 * Redesigned game event panel - Fixed bug with game event barriers not turning off
 * Fixed multiple game event spawning ...
 * Fixed undefuned variable
 * Moved Sentry BP code to cpp - Made BP_SentryCorpse
 * Fixed Debug text beign referenced without editor
 * Task 1443: Implement better zombies
 * Add tactical glove 07 material
 * Add zombies and fix materials
 * Add zombies and fix clothes
 * Implemented GenerateStopRootMotion MB script
 * Zombie turn animations fix
 * Added Crates TV_Base_01
 * Added Police Baton
 * Added New Examine data system to Outdoor meshes til Military folder
 * Adjusted ZZ turn 180 animations
 * Created Event Images
 * Added New Examin data sistem to all indor meshes