Update 06-12-18

This is a pre-release version


 * Added kar98 animations
 * Fixed bug with item (torch) drop location after throw
 * Added deer animations
 * Rifle idle transitions source file update
 * Updated Improvised Pistol skeleton and added reload, idle and fire animations
 * Rifle Stance transitions updates
 * Editing Item Tags/Zones
 * Adjusted weapon material
 * Fixed post send aux for convolutoin reverb for animal distant sounds
 * Added description for the 7_92x57 ammo
 * Fixes on ambient sounds phasing in between forest types
 * Added improviset Crossbow
 * Tweaked textures for Crosbow
 * Added Distant City (D_3_Dubrava, D_3_Industrial_01) - Edited SM_Power_Plant Distant and set mesh collision to No Colli...
 * Implemented GetActorEyesViewPoint for animals - Added EyesSocket-s to animal skeletons - Fixed attack bug where the an...
 * Added improvised Crossbow
 * Added elevation factor to hrtf calculations - Tweaked azimuth factor
 * Editing Amunition Tags/Rarity
 * Added azimuth audio damping
 * Added urinate defecete animations
 * Dragging an item over inventory GUI will now correctly highlight slots red if it isn't possible to add the item to the...
 * Editing Item Spawner Volumes (Zones)
 * Removed floating grass on Landscape_C_2_4 (discort bug report)
 * Removed Cube on the ground from Landscape_C_3_4 (discord tester report)
 * Donkey Hit react
 * Reverted previous commit
 * Enabled auro headphone plugin for wwise
 * Bug fix from testers on Discord C_1_Veliki_Tabor, Landscape_C_1_3 (lowered Church that was to high for entering, remove...
 * Added scared event to bear
 * Working on fire+chamber for manual firing state
 * Donkey, horse and wolf sfx and tweaks
 * Minor changes on BP Continental House 09 Store
 * Bug fix from testers on Discord (BP_Continental_House_09_Store corrected draw distance min/max)
 * Added horse sfx
 * Animals now get alerted before getting spooked by sounds - Fixed some CTFFlag missing imports
 * Bug fix from testers on Discord (added correct collision type on VinskiVrhChurch_Base mesh)
 * Swapped out item uses and weight on the item widget - Item durability bar will now change colour from red to green dep...
 * Fixed a bug where item damage wouldn't be initially replicated on load in MP - Fixed a bug where inventory GUI would b...
 * Tweaked focus audio functionality
 * Fixed audio fading while in focus mode
 * Task 2360: Make use of UAssetManager to tag, load, unload interesting assets such as items and characters
 * Disabled focus mode triggering in melee combat
 * Focus mode fixes & tweaks
 * Disabled focus intensity interpolation in wwise
 * Enabled focus audio functionality - Changed path to wwise project in defaultgame.ini
 * Created Distant City mesh Dubrava on D_3
 * Task 2365: Implement DumpAssetNames and SpawnCharacter console command
 * Updated 98k animations - Added 98k ammo
 * Added Improvised Pistol weapon animation source file
 * Added Skeletal Mesh for Improvised rifle and tested animations
 * Created AnimalContinuousChargeAttackAIController to be used with animals who have a continuously damaging charge attac...
 * Improvised pistol old animations delete
 * Disabled focus mode sfx behavior
 * Assigned scared events for boar and pig - Attenuation tweaks for animals - Animals will make noise more often when in ...
 * Fix backpack LOD
 * Fixed a bug where eating or drinking an item in hands would remove it from hands
 * Reworked collecting rocks - Minor fix for in-game menu - Item auto destruction will now use 2D distance check
 * Working on fire+chamber for manual firing state
 * Rollback to old version for Hospital_Workshop
 * Task 2361: Implement SpawnItem console command
 * Task 2360: Make use of UAssetManager to tag, load, unload interesting assets such as items - Task 2361: Implement Spaw...
 * Pistol and Rifle CrouchIdle updates
 * Deleted AK_47 from A1
 * Editing Item Spawner Volumes
 * Pistol and Rifle CrouchIdle transitions update
 * Added seagull idle sound
 * Removed focus mode audio functionality until focus bug is fixed
 * Rafinery set for Video recording
 * Fixing Terrain Bug
 * Fix clothes name
 * Pistol StandIdleToCrouchIdle fix
 * Fixes sound phasing issue when 2 sounds splines overlap on edges of sectors
 * Added idle sounds for cow, pig and bear
 * Created Distant City SM_D_3_Industrial_01
 * Rabbit name bug fixed
 * Added fame levels
 * Forgoten include
 * Changed the way animal unstucks itself - Fixed a movign bug that made animals stop mid roaming for a moment - Improved...
 * Changed furniture in BP_Continetal_House_02
 * Fixed Terrain Gap
 * Moved furniture in BP_Stone_House_02
 * Changed collision to default in BP_continetal_House_10b_Warehouse on shelf
 * Edited Distance Dam (power plant)
 * Added new source file for SK_ImprovisedRifle9mm
 * Improvised Rifle animation source file update
 * RifleCrouch animations testing and fixing
 * Fixed crouch correction pose