Update 08-09-19

Murder Hole

 * We added a new base build element that gives you more room to scout around your base.


 * I have no idea why it's called like that, but I guess you can shoot at people from it.

Signs

 * A subtle way to express your emotions to your visitors. Announced or unannounced they can get a feeling what expects them!


 * But always Zimmer frei

New Options

 * We added a new group under options called "Game" we moved the concealed mode in there.


 * Also we added 2 new options to hide ingame announcements and to hide kill notifications.

Bug Fixes

 * Fixed the bug where footsteps didn't produce any sounds.


 * Fixed the bug that would cause crash when rail with attached red dot sight was moved to vehicle inventory


 * Fixed the bug where player after drinking would enter swimming animation.


 * Removed door claiming from a house that had crafting tools.


 * Fixed stamina exploit.


 * Fixed a crash when serialising base building data.


 * Snowman and BBQ can no longer be dropped around.


 * Fixed bug where you could destroy a flag through walls.


 * Fixed issue where a new flag area could overlap an existing flag area.


 * Fixed the bug where ammo in magazines wasn't synchronized for owner on login.


 * Fixed the bug where you would sometimes see the wrong base element when looking near cabin doors.

Optimizations

 * Optimized base data sync to minimize server - client desync.

Quality Of Life Additions

 * Default palisade walls have been increased for 1.5m.


 * Due communities feedback we reduced the weapon sway on handguns.


 * Added needle instead of sewing kit to animal skin quiver recipe.


 * Using actions when low on stamina takes more time to recover.


 * Using jump while running spends stamina without it recovering after.


 * Implemented fill interaction for base building well.


 * Reduced bounciness from grenades, smoke grenades and flash bangs on throwing.


 * Adjusted explosion damage amount to base elements.


 * Cars don't take damage in safe zones.