Update 04-10-20

Patching Clothes

 * From now the damage your clothing takes will be visually represented on clothing with tears and holes.
 * As you patch up items, they will never look pitch new anymore but will have neat little patches on them.
 * If the item continues to take damage at one point you won't be able to repair it anymore and it will be destroyed.
 * Improved new clothing shader.

Flag Overtaking

 * You are no longer able to destroy enemy flags but instead you need to overtake it.
 * You can still destroy a flag if you are the owner.
 * If no one stops the overtake in 24 hours, the flag and the associated base will be yours.
 * The overtake can be stopped by anyone, including you, and doesn't require any additional items or skill.
 * If you were offline at the time, you will get the notifications when you log in.

Locks

 * Medium and Advanced locks can be crafted now!
 * For medium you need 3 padlocks and for advanced you need 5.
 * For medium lock you need medium engineering skill for advanced lock you need advanced engineering skill.
 * You can remove locks from owned / friendly chests. Doing so will add the item to your inventory or drop it in vicinity.
 * As you see there is a small lock icon in the upper left part of the vicinity window.
 * You can put 1 lock on chests and cars.
 * You can just drag and drop locks on the vicinity window and its locked.
 * Once locked only you and your squadmates have access to them.

Audio/Sounds

 * Added new sounds to urban ambience soundscapes.
 * Added sound on grinding stone repair actions.
 * Puppets no longer focus on bullet impacts rather then on shooter.
 * Flare gun projectile now acts as decoy for puppets and sentries, when flare gun projectile hits the surface it will attract AI.
 * Radios in vehicles will be muffled if camera is not inside vehicle cabin.

Optimizations

 * We did level optimizations that should decrease the stutters and FPS drops in urban and rural areas.

Quality Of Life Additions

 * Increased item spawn chance at military locations by 10%.
 * Increased inventory size of civil clothing.
 * Clothes are now washable in oceans.
 * We have also added notifications when you kill someone with traps.
 * Crafting metal arrow tips now needs 6 usages of toolbox instead of 10.
 * Advanced and medium base wall elements (only walls) now need more components to craft.
 * Weapon magazines are now repairable with weapon repair kit.

Bug Fixes

 * Fixed some cases where item decay wouldn't work as expected
 * Fixed some cases where items wouldn't appear visually in inventory
 * Fixed the bug with hair rendering issues
 * Fixed a bug where crafting with stacks of items would cause them to flicker in the crafting panel and make the Craft button unresponsive
 * Vehicle inventory will not be damaged by grenades any more
 * Fixed wall blueprints sometimes having holes after returning to them