Update 08-28-18


 * Level Design Bug fixes. (The slits and holes in landscapes are patched up now, maybe not all but the ones you found, and many more)
 * Fixed bug with item drop not working properly when dragged to vicinity widget
 * Fixed client hang when entering event related to quick access (This was a potential crash)
 * Increased stone auto destruct range and timer
 * Main weapons will now auto assign to first two quick access bar slots
 * Adjusted kill notification alignment
 * Fixed bug where prisoner would die after logging-in and was drunk in the previous game session. (Hangover ain't a thing anymore)
 * Disabled stamina consumption/recovery modifiers while action is executing (No running and punching anymore)
 * Added new ACOG
 * Updated and fixed AK47 weapon animations
 * Sentry Net Cull distance set to 500 meters (Sentry renders up to 500m now)
 * Enlarged Danger areas around TV bases (Mechs gonna shoot sooner)
 * Reduced sentry mechanics attenuation - Increased attenuation of sentry warning voice (The "zip-zap" "cling-clang" sound is lower, the "I will murder your face" sound is higher)
 * New localization imported for RU and GE
 * Examine from context menu will now switch to the crafting panel
 * Disabled radio station (This one is for our youtuber folks)
 * Fixed server crash that occurs when a player that isn't participating in an event kills a player that is. (You know the thing that messed up your good moments)
 * Applied linear fall of volume for in-game voice chat (Imagine someone sliding down a big watter slide and shouting "weeee" and how he goes silent until a big "SPLASH")
 * Boar has charge attack now
 * Sentry changes light color when warning expires
 * Melee combat mode is disabled if sprinting but attack will be executed
 * Added chat box, area chat for 200m radius, also a global chat. Open the chat box with "T", and use tab to switch between global and local chat.