Update 10-28-19

Audio/Sounds
'''Before we go into the bugfixes, I owe an apology to Rale, our sound guy. I forgot to include the whole audio part that we added in the last patch on Friday. Beers on me!'''
 * Sound occlusion is re-enabled, so solid objects between listener and emitter will dim sounds.
 * Noise propagation from bunkers to the outside is applied correctly now search, walking, door opening sounds etc... that are originating in the bunker/outside can't be heard outside/bunker anymore. This is not applied to sentries and puppets at the moment.
 * Animal startle and attack sounds can be heard on a x3 bigger radius now.
 * Puppet intimidation noises can now be heard on a x3 bigger radius now.
 * New weapon sounds for M16, MK18 and shotguns.

Bug Fixes

 * Fixed crashing when taking things out of chests and usage not showing for items inside of chests.


 * Fixed the bug where right-clicking or holding "F" wouldn't open the interaction menu.


 * Fixed the bug where you could not climb onto ladder on dam power building in multiplayer.


 * Fixed the bug where window fortifications were unable to be completed once placed.


 * Fixed the bug where item usage and magazine ammo weren't visible in the GUI when items were in chests or vehicles


 * Fixed the bug where some base elements would show red (unfinishable) after placed when snapping.


 * Fixed some collision issues with some models.


 * The supporter mask won't spawn anymore in the world anymore.


 * Reduced HRTF and occlusion impact on 3rd person gunshot sounds and reflections.