Update 08-24-18

This is the final pre-release version


 * Added inventory sounds for various items
 * Assigned inventory sounds to various items
 * Added nullptr check to AItem::OnProjectileStop
 * Continental_House_03b
 * Fixed Spawner Bug
 * Fixing Bugs
 * Edited Nightvision post-processing
 * Nightvision armor class set to 3
 * Armor class set to 2
 * Changed formula for calculating damage ruduction factor from clothes (some helmets were bulletproof in events)
 * Possible fix for throwing crash
 * Possible fix for server list flicker
 * Reduced volume of sentry footsteps
 * Fixed bug with camouflage not disabled when shot is fired
 * Editing Brela
 * Pier Double sided geometry
 * Adjusted MP5 spread, bullet damage - Adjusted AKS 74U spread
 * Moved floating fence and removed grass from the houses/building in: C_2_Humac, Landscape_C_2_1
 * jail Workshop - all set to static
 * Moved floating spawners inside: BP_Continental_House_05_B_Blueprint - BP_Continental_House_04_Workshop - BP_Continental_House_05_B_Blueprint - BP_Continental_House_01_A_Blueprint - BP_Continental_House_08_Blueprint -
 * BP_Continental_House_08_ClosedBottom_Blueprint
 * Disabled night vision effect if night vision was active while returning from event
 * SM_GuardTower ( edited all LODs added LOD4 collision, made Atlas, optimized and changed materials, assign chunk ID for Atlas textures )
 * Updated Stand_DrinkFromBottle1 animation
 * D_1_TV_Base
 * Sentry markers fixing
 * Inventory and crafting tabs are now disabled during game events
 * Non-holsterable melee weapons are bound to quick access 4
 * M9 Prisoner and weapon animations update
 * MiniMap editing
 * Prigorje Spawn points editing
 * Assigned specific event for torch fire
 * Adjusted torch, candle
 * Added new search animations
 * Added more active radios
 * Added separate event for torch fire
 * Volume tweaks and fixes
 * Added to all ammo text in which weapon is used
 * Fixed all issues with craftin ammo
 * Fixed weight of certain ammo
 * Fixed bug where car batter couldnt be broken for lead plates
 * Added uses to lead plates (was weight use but that does not work)
 * Changed the name from TEC 09 gun to TEC01 M9
 * Fixed bug with no HUD when returning from event while sniping
 * Disabled Night vision from spawning,fixed kitchen spawner preset(cloth should not spawn now), Possible fix with collision in TV_Bunker rooms,needs testing(Room_D_01,Room_E_01
 * Adjusted fireplaces
 * Adjusted campfire light
 * Greater amount of damage must be received for bleeding to start
 * Fixed 7.62x39mm calibler weight
 * Possible crash fix with BCU monitor data replication
 * Reduced damage for 9mm bullet
 * Reimported MP5 sk mesh
 * Level Design Bugfixes (Landscape holes,dirt in the houses....)
 * Version increment
 * Item crafting parts and uncraft time are now serialized (fix for Bug 2836: Uncraft destroys item and gives nothing in return after event or when reloading game)
 * Fixed Landscape Spline bug
 * Fixing Discord Bugs
 * Reduced ROF 650>500 to prevent fast fire with mouse wheel
 * Increased dmg on 9mm to 50
 * Fixed reload sequence
 * Editing TV_Base Sentry spawners
 * Added various scenarios to the A_3_2, A_3_3 and A_3_4 sectors with item spawners
 * Fixed bug with scope overlay not hiding when prisoner is teleported from event
 * Adjusted zeroing range
 * Regenerated soundbank for stream files cleanup
 * Ak stream files cleanup
 * Level design bugfixes
 * SM_Debris_01,02 fix Z figt,pivot position
 * Hunter85 sound volume balance
 * Incrased Rarity for gunpowder
 * Spline snag editng - mobility to stationary, disabled overlap events
 * Fixed bug with fire drill where it didnt ligtht a fire
 * Changed spawn chance on presets,changed rarity on some items
 * Added various scenarios across the A2 sector with spawners and searchable items for gameplay variety
 * Fixed bug with ammo cleared from weapons and magazines when returning from event
 * Added VO for CTF and Dropzone events - Initial preparation for VO localization
 * Zombie_Muscle_04_V1: vertex weight fix
 * Zombie_Dressed_Fat_02_V2: fixed spawning items.removed Fire Hand Drill from spawning
 * Zombie Muslce_04_V1: wight bug fix
 * Deleted old prisoner svd animations
 * Replaced active animations
 * Deleted old anim
 * Generated soundbanks for game audio mixdown
 * Removed rope from small wooden stick bundle
 * Added various item spawning points and storylike scenario objects that the player can discover while searching the wilderness in the sector A1
 * Added MP5 clip icon
 * Changed Dirtiness and damage on military spawner preset
 * Fixed ammo explit when joining ammo from examed objects
 * Adjusted 2h melee fps idle
 * Added source animations
 * Fixed bug with swapping weapons that would trigger melee target lock
 * Fix prisoner torso and inmate shirt
 * Fix Skinny zombie LOD
 * Edited: Spawn Location Offset/Spawn Rotation Offset for 1H_KitchenKnife, 1H_Improvised_metal_knife
 * Assinged inventory sounds for various items
 * Added inventory handling sounds for various items
 * Editing player start positions