Update 06-08-18

This is a pre-release version


 * Pistol and Rifle CrouchIdle transitions update
 * Added seagull idle sound
 * Removed focus mode audio functionality until focus bug is fixed
 * Fixing Terrain Bug
 * Fix clothes name
 * Pistol StandIdleToCrouchIdle fix
 * Fixes sound phasing issue when 2 sounds splines overlap on edges of sectors
 * Added idle sounds for cow, pig and bear
 * Added missing #include
 * Created Distant City SM_D_3_Industrial_01
 * Rabbit name bug fixed
 * Forgoten include
 * Changed the way animal unstucks itself - Fixed a movign bug that made animals stop mid roaming for a moment - Improved...
 * Changed furniture in BP_Continetal_House_02
 * Fixed Terrain Gap
 * Moved furniture in BP_Stone_House_02
 * Changed collision to default in BP_continetal_House_10b_Warehouse on shelf
 * Edited Distance Dam (power plant)
 * Added new source file for SK_ImprovisedRifle9mm
 * Improvised Rifle animation source file update
 * RifleCrouch animations testing and fixing
 * Fixed crouch correction pose
 * Added weapon animations and adjusted weights for Improvised Rifle
 * Rename files
 * Removed OpenAmmo from Wapon Groups (is not functional)
 * Rename backpack
 * Fix clothes LOD
 * Fix gloves LOD
 * Changed collision on shelves to default in BP_Hangar (search on boxes on shelves didn't work)
 * Added new item zones in spawner check
 * Improvised rifle animations delete
 * Added zombie idle sound - Added birf wing flap loop for flight - Added chicken sound idle and kill - Added cow sound
 * Added 98k fire chamber
 * Improvised rifle weapon animations rename
 * Improvised Rifle animation folder update
 * Improvised Rifle weapon animations rename
 * Added 98k fire chamber animation
 * - Fixed CTF event flag dropping on roof if flag carrier was killed inside a building - Fixed being able to turn off da...
 * SVD Crouch animations import and edit
 * Error fix (added missing texture for MI_ConcreteWall_07)
 * M1 Garand Crouch animations source file update
 * Added possible fix for CTF event
 * Reimported M1 crouch correct animation
 * M1 Garand crouch animations update
 * Commented out more things
 * Added chicken sfx - Added pig sfx
 * AK47 Crouch animations import
 * Updated hit reaction
 * Reowrked some textures
 * Renamed textures
 * Deleted few obsolete textures
 * Improvised rifle and Pistol source files updates
 * Updated crouch hit reaction
 * M590A1 crouch animations updates
 * Added SM_Pastry_02 and textures
 * Added SM_Pastry_02 and textures
 * Added kill event to crow - Removed idle sound from raven
 * Added idle raven and crow sfx
 * Improvised Pistol animations import
 * Commented out UE_LOG that might have caused crashes
 * Improvised Pistol folder delete
 * Added Improvised Rifle animations
 * Added take off wings sfx for birds
 * Improvised Rifle folder delete
 * Improvised Rifle crouchidle add
 * Improvised Rifle rollback
 * Imrpovised Rifle crouchidle delete
 * Improvised Rifle CoruchIDle update
 * Bug fixes
 * Added Distanc model  C_2_Power_Plant
 * Improvised Rifle crouch animations update
 * Editing Night Brightness
 * M590A1 animation source file update
 * Updated 98k CrouchIdle animation
 * EDITOR BUILD 515 -
 * Inventory actions should now be disabled while performing an action
 * M590A1 animation rename
 * M590A1 animations rename
 * 98k rifle CrouchSetup source file update
 * Set default item auto destruct time to 30min
 * Esc in pause and options menus should now correctly dismiss or summon confirmation dialogs
 * Imported Coruch Correct animation for 98k rifle
 * Rifle 98k animation rename
 * Pass on anim notifies for Beretta M9 reload
 * Imrpovised Rifle animation rename
 * Added CrouchCorrect animation for Improvised Pistol
 * Disabled item limit check for zombie search spawners
 * Improvised Pistol animations rename
 * Disabled item limit check for examine asset data spawners
 * Imported Improvised Pistol animations
 * Imported Improvised Rifle animations
 * Added cutting action sfx
 * Animals now walk using MOVE_NavWalking (faster AI navigation)
 * Optimized and fixed tree leaves sfx adapting to wind speed
 * Migrated old footsteps - Fixed spatialization of item broken event
 * Disabled animations on zombies if not rendered - Zombies use fixed skeletal bounds - Zombie mesh components use parent...
 * Updated crouch walk
 * Added new item spawner zone types - Added tagging system to items - Disabled old item spawners (as they werent working...
 * Fixing Bugs - Torch light radius increased - Editing Brick Decals
 * You can now turn tab menus on and off while performing an action
 * Removed from Item groups: Fire_Weapon_Clips and Closed_Ammo_Boxes (Cal7_62x54mmR_Ammobox_Closed, BP_M1_Clip) not worki...
 * Skill level sliders will now snap when sliding near a whole level - Damaged clothes can now be equipped and unequipped
 * Pistol crouch aim offsets reimport
 * Added Stairs and stairs fence to police station back door on C_4_Porat_b
 * Added new Pistol Crouch Aim Offsets
 * Pistol_Crouch AimOffsets rename
 * Replaced M9 gun from Wapons folder with Ranged_Weapons folder in PoliceStation_FireArms_Weapons group - Edited spawner...
 * Fixed draw distance min/max on furnture in BP_Continental_House_05_B
 * Added SM_Improvised_Stone_Spear_01 and textures
 * Added SM_Improvised_Stone_Spear_01 and textures
 * Edited Tracking marker distances and frequencies
 * Added new Bird Spawned - Deleted Old Animal Spawners
 * Pistol AimOffsets rename
 * Made bird controller disable its nav invoker while flying
 * Fixed a bug where one couldn't move while inventory is open
 * RifleCrouchSetup work file update
 * Added new Aim Offsets for RifleCrouch
 * Fixed a bug where it would be possible to move during a search initiated from combat mode
 * Renamed RifleCrouch AimOffsets
 * Cooking times lowered - Drinking items adjusted - 1 handed stone axe bug fixed - Wooden sword added
 * Digestion will now properly display weight specified for a food item - Fixed a bug where the digestion monitor would i...
 * Fixed bug with being unable to use magazine for AK47 and SVD - Fixed bug in reload sequence for Beretta
 * Editing Road Signs - Disabled DServer Tick on RoadSigns BP
 * Moved furniture in BP Continental House 05 B (blocked player movment)
 * Removed Shotgun from spawning
 * Fixed Rain in TV_Bunkers, Removed Kar98 from Spawning
 * Updated unarmed crouch walk
 * Updated crouch walk
 * Removed Generate overlaps where its not needed
 * Changed how bleedign works, melee needs to accumulate damage to make the animal bleed, eveything else makes the animal...
 * Pistol and Rifle work files updates
 * Examine actions does not remove item from hands anymore
 * Pistol M9 Stand Walk source animation fix
 * Added source placehloder animation for stand throwing spear
 * Added step notifiers for Rifle, RifleRelaxed and Base Crouch Idle animations
 * Added Melee Hit Detection Capuse to Complex Animals
 * Added SM_Improvised_Bow_01 and textures
 * Added SM_Improvised_Bow_01 and textures
 * Set collision to default on shelves meshes in Contninental Houses 04 BP
 * Rearanged meshes in BP_Klet_01
 * Added New Spawner
 * Pistol M9 walk animation fix
 * Adding new crouch animations and adjusting speed
 * Fixed on interior meshes draw distance min/max in Prison Jail Side B2/B3/Main building (collision errors on interior s...
 * Map Save
 * Bugfixing, Added tile and texture colorization for Dirt on Sking master material
 * Forgot to include horse changes
 * Made Horse BP, anim BP, hit reactions, attack montages - Fixed Bug in global spawner for when animals change waypoints
 * Fixed a bug with meshes being non-interactable if inside visibility-blocking simple collision
 * Added step sounds and removed LegsPose curve in crouch animations
 * Fix trousers_03 LOD
 * Created horse Phyics asset
 * Added step sounds and removed LegsPose curve in Rifle and RifleRelaxed crouch animations
 * Added options for separate mouse sensitivity for third person, first person, down the sights and aiming with a scope
 * Trackign markers now have particles seen in focus mode to more easly pinpoint their position
 * Added placeholder animation for throwing spear and spear idle
 * Editin animal tracking particle