Update 03-09-18

This is a pre-release version


 * Bug fix from testers (wider door opening on prison fence, better collision for water heater, better collision for hous...
 * Added bullet trajectory visualization for testing builds, adjusted bullet bouncing, also some work on Game Events and ...
 * Working on localization
 * Added - Cloths, Items locker (shooting range)
 * Testing lockers
 * Kar98 clip icons
 * SVD Dragunov animations update; Pistol animations update
 * Added 98k reloadClip
 * Added item and spawn places to Shooting range
 * New models added
 * Fixed some bugs with items, added some descriptions, finished Preko distant city, added LODS to buildingd, fixed lods ...
 * Working on Wwise integration (new sound system)
 * Added background models
 * Added zombies to airport level
 * SVD Dragunov animation updates
 * Added new idle animations
 * Svd Dragunov animations import
 * Pistol animations update
 * Fixed Light in Bases
 * Icon rework
 * Created particles for ForceField material
 * Cretaed blood burs, head explode paericles
 * Added SM_Improvised_Rope_01, custom LODS and textures
 * Added Storage building placeholder for SafeZone
 * Added eyes
 * Changed names of some physical materials
 * Added new physical material: Force_Field
 * Removed colon when drawing magnification in sniping info
 * Wellspring BP added
 * Added Distant Cityes
 * Fixing Folliage bugs
 * ForceField bullet effect editing
 * Added MedicBay_Building Placeholder
 * Added Octagon Cage for SafeZone
 * Added Safe Zone assets (military defensive barrier 01/02, fence 01)
 * Add placeholder for SafeZone Supply_Building
 * Fixed torch checking for rain where it was last on floor instead of its position in hands
 * Added 98k chamber animations
 * Ajdusted skill level needed to craft bear gear. Medium +
 * Adjusted icon brightness of clothes, Bear gear (gloves, boots and hat) can be crafted now, Zagorje distant city landsc...
 * Prisoner should not get wet when under cover (e.g. inside houses)
 * LPV disabled as default settings (radiosity can be still turned on from config. Some AMD cards crash with radiosity)
 * Fixed Door Collision on prison_tower_house
 * Bug fix (TV_Base_A_3 replaced door with locked door)
 * Throwing animation fixes
 * Added M9 stand reload animation
 * Added sentry animations
 * Added blog player workout animatons
 * Bug fix from testers (A_2_Port, A_2_Tijat, _A_2_Tisno, Landscape_A_2_2 floating trash, collision correction, fix UV s...
 * Added back blend profile for stop animations (it was lost during transition to new skeleton)
 * Pistol M9 animation import
 * M9 and SVD Dragunov animations update
 * Renamed granade to grenade
 * Fixing folliage bugs
 * Editing big rock Collision
 * BP_Animations fixes; SVD Dragunov reload test
 * Vertical icons switched to horizontal
 * Fixing Folliage in houses bugs
 * Increased throwing distance for some melee weapons
 * Added throwing speed multiplier on ThrowingComponent
 * Increased chance of finding loot
 * Temporarily disabled animal corpse actors