Update 05-24-19

M82

 * It's here guys! You all have been soo hyped for this, and we are more than happy to give it to you.

You even got it on more colors! As this bad boy is pretty big it's also heavy, just holding this rifle will drain your stamina.
 * You can find it only in military areas, and that's also rare.

Car Shader

 * Robert did not contact us from then so we guess we did good work!

Diving

 * We are adding diving gear so you can explore the vast expense of our underwater world: caves, reefs, corals and much more to come!
 * Improved under water behavior for more precise real life situation.


 * Searching and "Take in hands" action works underwater as well.


 * Doubled amount of weight prisoner can carry before drowning starts.


 * And for that beautiful view you'll need to find a diving mask!
 * In first person view if you have a masked equipped, you'll see the masks outline at all times.

Ship Wrecks

 * Our island hides beauty in the most terrifying places.

BOOM

 * Okay, let's imagine you using the M82 on some evil person trying to get into your house. BOOM headshot, and for some unknown reason, physics didn't turn the head into your dinner stew, but the pieces are intact (awesome for some BBQ). This is how it would look like if you gathered all the pieces and glued them back together.
 * We added exploding heads to the game, that's what I'm trying to say.

Archery

 * Our new archery achievements are also here, happy hunting!
 * My bow, your apple; the perfect couple!
 * Get 10 kills with bow.


 * All out of apples
 * Get 100 kills with bow.


 * Meat is on the menu again!
 * Get 500 kills with bow.


 * Deadeye
 * Get 1000 kills with bow


 * Hoodin Rob
 * Get a bow kill/hit from 150+ meters.


 * Found a new hobby
 * Kill 25 animals with bow


 * Taxidermist
 * Kill 50 animals with bow.


 * Nature trophy collector
 * Kill 100 animals with bow.


 * Long and deadly
 * Craft your first bow.


 * Endless quiver
 * Craft 50 arrows


 * You tried to be a moving target?
 * Get 15 kills with bow in events.


 * Stick in the head - you are dead!
 * Get 50 kills with bow in events.


 * Wild Hunter
 * Get all archery ahievements.



Music

 * We expanded our music library a bit, here you can catch a taste of it!

Localization

 * We did some improvements here as well.
 * Updated languages:
 * English
 * Russian
 * German
 * Chinese Simplified


 * New Languages:
 * French
 * Spanish
 * Traditional Chinese
 * Portuguese
 * Spanish (Latin America)

Bug Fixes

 * Possible fix for player killing himself unlocking kill player achievement.


 * Fixed the bug with the quad where you couldn't unmount if there was something blocking you from above. You now exit the quad to the side.


 * Fixed a bug where you would be able to change your opponent selection mode and honk at the same time if you entered a vehicle while in combat mode.


 * Fixed flickering while changing body properties in character creation.


 * Fixed the bug when using melee attack in first person the prisoner will face towards his target on other clients, instead of looking in the direction he is facing on the owning client.


 * Fixed the bug when holding Q or E then holding tab menu and selecting any of the new taunts - character gets stuck


 * Fix for incorrect penis size calculation. You might have been living a lie this whole time.


 * Fixed an exploit where you would get double items while leaving events.


 * Possible fix for crash while dragging items. No this won't happen every time you drag an item, but it's a possibility.


 * Bugfix for items not being restored into containers (backpacks) while on spawn screen after the event ends.


 * Fixed attribute calculation in character creation screen.

Quality Of Life Additions

 * Ladder cannot be climbed now if entry/exit point is obstructed by obstacle.


 * Extended placement checks for placing blueprints. This should fix issue with making blueprints in walls, trees etc.


 * Prisoner head will now always explode if shot directly in the BCU.


 * Digestion shouldn't stop earlier when digesting low durability food.


 * Rebalanced several types of ammunition (slightly increased damage)


 * Lead plates are now easier to get.


 * Screwdriver doesn't get damaged on use anymore


 * Adjusted rate of fire for MK18 (700 > 950 rate of fire) and M16A4 (750 > 700)
 * The MK18 is much more scarce than the M16A4 thats why we increased the damage gap.