Update 02-06-20

Puppet Stats

 * Fat puppets: are now slower but have higher HP and hit harder.


 * Muscular puppets: are slower to accelerate but pack a bigger punch and are more resistant to damage.


 * Armored police and military puppets: have been significantly buffed ( higher bullet and melee resistance, more HP )


 * Skinny puppets: are now much faster but do less damage and have lower HP.


 * Also we reworked spawners inside military POIs, puppets should spawn more reliably now and in greater numbers.

Tree Branches

 * We added a new item you get when you cut trees (only the really big ones). Tree branch is a singular item, no need to collect anything or bundle anything, and its carried like a log, and doesn't fit into any backpack.


 * You can chop it down to get long and short sticks, as the biggest trees were giving only logs.

Bug Fixes

 * Fixed an issue where dropped items wouldn't be immediately visible in the vicinity.


 * Fixed the bug where crow meat would give you mostly water.


 * Fixed the bug where torches would burn way too short in rain.


 * Smoke grenades and flashbangs no longer disappear when thrown too far.


 * Fixed the bug where you couldn't craft improvised mine if a bottle had 2 or less uses. A known bug is if your bottle has 0 uses, the game won't recognize it in vicinity so you need to manually select the ingredients and right click craft.


 * Fixed being able to slide underwater on a sledge.


 * Fixed recipes for trunk door frames.


 * Fixed blueprints sometimes being unfinishable.


 * Fixed the bug where level 2 of base door frames could be built just with long wooden sticks. Now you can use short sticks as well.


 * Added missing reload sound segments to improvised pistol and bolt action rifles.

Quality Of Life Additions

 * Grenades now have less bounce.


 * Yeast uses reduced from 10 -> 5.


 * Larvae and earthworms now digest much faster.


 * Increased earthworm spawning rate.


 * Reduced uses on baking soda from 50 -> 20.


 * Increased weight of canned sardines.


 * Added foliage cut statistic, back button to statistics screen.
 * Torches don't show light fire interaction anymore if they have no fuel.


 * Instruments are now fixable with toolboxes.


 * Increased jock jacket capacity to 3x2 (was 2x2).


 * Added muzzle flash to sentry weapon.


 * Torches now extinguish when swimming or diving with them.


 * Replaced timed "show flag area" interaction with show/hide flag area interactions.


 * Changed flare ammo to yellow, so its not similar to shotgun shells.


 * Matched base walls names with recipe names.


 * Changed spawn rate on Batteries, making them more common to find.


 * Bolt action rifles got new reload sounds.


 * Balanced loudness for heartbeat and eat actions.


 * M1 got new outdoor reflection sound in relative to it's ammo caliber.


 * Removed creepy well baby sounds...OR DID WE?!?!?!?!?!?

Optimizations

 * Regular client and server optimizations.


 * We enabled multi core audio rendering so all sound processing will be spread throughout all CPU cores, this should result in better performance on client side.